Magic
Primary Magic: Biomantic Mastery: Chaos Corrosion
Secondary Magic: None yet
Caster or Holder: Caster
Description: Zeron was 14 when he discovered not only his passion for magical biology, but his talent for it. Since his youth, he has been an active participant in the scientific community; when he was 17, he published his first major paper and garnered major attention as a prodigy. Part of the reason he is so successful is his natural magical power as a demon; he can freely use himself and other people as test subjects. Utilizing his knowledge of magic’s effects on the body and his naturally transformative Demon energy, he brings his incredible power into combat, using his power like a poison: It seeps into their body, transforming them at a cellular level to make Zeron’s attacks more effective.
Strengths:
> Each of Zeron’s attacks debuffs the enemy, making it harder to fight against
> Zeron can also manipulate his own body with his magic, changing his body to hide or to buff himself
> Can quickly stack up large amounts of damage
Weaknesses:
> His magic does not work against targets that don’t have organic material
> His magic does little base damage to compensate for his scaling
> Healing magic can destroy his influence over a person, throwing a wrench into his plans
> No amount of buffs and self-transformation can get rid of Zeron’s 50% weakness to Demon Slayer Magic
Lineage: Oblivion's Might
Flavor: When Zeron met his demonic mother, she revealed to him the secrets of his demonic power. He can call upon his demonic power fully and suppress his human side for a time, becoming the pure demonic monster he dreams of being, but the taint of humanity always returns, as if taunting him.
Lineage Spells:
Unique Abilities:
Erdar Corrosion
Demonic magic changes, corrupts, corrodes. I am no different.
The hallmark of Zeron’s magic is its ability to manipulate others at a cellular level, causing them to become more susceptible to the demon’s attacks. All of Zeron’s magical attacks add a value to an opponent’s Corrosion levels; enemies take 2% bonus damage from all of Zeron's attacks per level of Corrosion they had before the attack. Healing magic causes enemies to lose levels of Corrosion equal to the amount they healed. People naturally lose Corrosion levels at a rate of 10 levels per post, starting 2 posts after the last time Zeron damaged them. Only organic beings can be affected by Corrosion. A single target can have up to 25 stacks of Corrosion.
Corruptor’s Breakdown
Soon you will dance like a puppet on my strings.
If a being’s Corrosion levels are equal to or greater than their current health, they enter a state of Breakdown. A being in Breakdown is completely under Zeron’s control; he can transform them to his heart’s desire, usually resulting in a monstrosity that wreaks havoc under Zeron’s guidance and explodes when its usefulness has run its course. This ability only works on enemy rolls, NPCs controlled by the magic’s user, or beings controlled by players that have agreed to it.
Rakhasa’s Guise
A thousand faces, all of them cunning.
Using his transformative power and knowledge, Zeron is capable of using his poison on himself and making all kinds of minor adjustments to his appearance at will. He can change his hair and eye color, minorly restructure his face, make himself appear older and younger, adjust his height, and even change his gender seemingly at will. He cannot make himself non-humanoid, however. This ability is purely cosmetic and cannot augment Zeron's combat prowess in any way.
Pathogen Proxy
Once the experiment has started, there is no escape.
When an opponent has maxed Corrosion stacks or is afflicted by Breakdown, Zeron can cast spells centered on them rather than himself (E.G, he can force them to cast Corrosive Gu or Black Lash and attack them/people near them that way). These spells use Zeron’s mana and cooldowns as per usual, and the spells do 75% damage. This requires OOC permission to use on players.
Spells:
Primary Magic: Biomantic Mastery: Chaos Corrosion
Secondary Magic: None yet
Caster or Holder: Caster
Description: Zeron was 14 when he discovered not only his passion for magical biology, but his talent for it. Since his youth, he has been an active participant in the scientific community; when he was 17, he published his first major paper and garnered major attention as a prodigy. Part of the reason he is so successful is his natural magical power as a demon; he can freely use himself and other people as test subjects. Utilizing his knowledge of magic’s effects on the body and his naturally transformative Demon energy, he brings his incredible power into combat, using his power like a poison: It seeps into their body, transforming them at a cellular level to make Zeron’s attacks more effective.
Strengths:
> Each of Zeron’s attacks debuffs the enemy, making it harder to fight against
> Zeron can also manipulate his own body with his magic, changing his body to hide or to buff himself
> Can quickly stack up large amounts of damage
Weaknesses:
> His magic does not work against targets that don’t have organic material
> His magic does little base damage to compensate for his scaling
> Healing magic can destroy his influence over a person, throwing a wrench into his plans
> No amount of buffs and self-transformation can get rid of Zeron’s 50% weakness to Demon Slayer Magic
Lineage: Oblivion's Might
- Lineage Template Stuff:
- Description: Long ago, an ancient king in search of the ultimate power seized the outer lands of the kingdom, only to fail. He sent his armies to the ends of the Earth, still, it was not found. His frustration was sent out to all the lands; armies would kill families, animals, and each other for "crimes" they had done. The devil took notice of this and one night contacted the king. He gave the king two choices - the ability to manipulate others, or the ability to turn himself into a malicious demon, giving him the power of Hell's Flames. The king foolishly picked to turn himself into a demon. The devil granted him the request, giving the king total and absolute power, however, the price to it was the king's consciousness, making him the devil's slave, sending all into chaos. The name that was later given to the demon was Oblivion, and those who are his descendants are said to have Oblivion's Might.
Ability: Oblivion's Might has both a passive and active effect. The passive ability gives the user the strength of Oblivion (50% strength boost), while as the active form turns the user into a demon, capable of mass destruction. The user in their "demon state" also have access to 3 fire spells (One of which is user-rank and two of which are a rank lower. S-rank max and D-rank minimum).
While transformed the 50% strength increases to 100% and they will attack literally any and everything they can, starting with the living.
Any post in which they kill something they gain 15% of their total HP back.
Usage: The user passively gains a 50% strength boost. The transformation lasts for 3 posts with a 8 post cool-down and increases the user’s strength boost to 100%. While transformed the user gain the use of 3 fire spells (one of the user’s rank and two of a rank lower, S-rank max and D-rank minimum). These spells must be made in addition to the user’s own magic and must be stated that they can only be used while transformed. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Flavor: When Zeron met his demonic mother, she revealed to him the secrets of his demonic power. He can call upon his demonic power fully and suppress his human side for a time, becoming the pure demonic monster he dreams of being, but the taint of humanity always returns, as if taunting him.
Lineage Spells:
- Lineage Spells:
Name: Invoke the Profane
A roar of defiance against a world that conspires to thwart me.
Rank: D
Type: Fire, Offensive, AoE
Duration: Instant, flames last for 2 posts
Cooldown: 3 Posts
Description: Zeron in full Demon form takes a deep breath, then spews a cone of dark purple flames in an area 10 feet in front of him, scorching and tainting anything hit. Deals 15 damage to everything struck by the initial burst of flames. The flames stick to anything inanimate that they strike for two posts after the cast; anything touching the sticky flames takes a quarter D-Rank damage per post.
Strengths:
> AoE
> can deal good damage
> Can block off an area fairly well
Weaknesses:
> Since Zeron has to take a deep breath before casting, the spell is rather telegraphed
> Can only be cast while in Oblivion’s Might form
> Can only hit things he is facing since it spews from his mouth
> Friendly fire is common especially since Oblivion’s Might tends to dampen his sense of friend/foe
Name: Shackles of the Faithless
The shackles of humanity, broken for all too brief a moment.
Rank: C
Type: Fire, Offensive, Buff
Duration: 5 Posts
Cooldown: 6 Posts
Description: Purple flames in the form of broken shackles and chains manifest on Zeron’s arms and legs, enhancing his combat prowess and imbuing his attacks with demonic power. While this spell is active, Zeron’s strength is doubled and his attacks deal an additional 25% C-Rank of fire damage.
Strengths:
> Greatly enhances Zeron’s combat abilities
> The flames phase through solid objects, so it doesn’t get in the way of weapons and armor
Weaknesses:
> Can only be cast on Zeron
> Can only be cast during Oblivion’s Might, and only has effects while Oblivion’s Might is in effect
> He has to be able to remain in melee range for this spell to be useful
Unique Abilities:
Erdar Corrosion
Demonic magic changes, corrupts, corrodes. I am no different.
The hallmark of Zeron’s magic is its ability to manipulate others at a cellular level, causing them to become more susceptible to the demon’s attacks. All of Zeron’s magical attacks add a value to an opponent’s Corrosion levels; enemies take 2% bonus damage from all of Zeron's attacks per level of Corrosion they had before the attack. Healing magic causes enemies to lose levels of Corrosion equal to the amount they healed. People naturally lose Corrosion levels at a rate of 10 levels per post, starting 2 posts after the last time Zeron damaged them. Only organic beings can be affected by Corrosion. A single target can have up to 25 stacks of Corrosion.
Corruptor’s Breakdown
Soon you will dance like a puppet on my strings.
If a being’s Corrosion levels are equal to or greater than their current health, they enter a state of Breakdown. A being in Breakdown is completely under Zeron’s control; he can transform them to his heart’s desire, usually resulting in a monstrosity that wreaks havoc under Zeron’s guidance and explodes when its usefulness has run its course. This ability only works on enemy rolls, NPCs controlled by the magic’s user, or beings controlled by players that have agreed to it.
Rakhasa’s Guise
A thousand faces, all of them cunning.
Using his transformative power and knowledge, Zeron is capable of using his poison on himself and making all kinds of minor adjustments to his appearance at will. He can change his hair and eye color, minorly restructure his face, make himself appear older and younger, adjust his height, and even change his gender seemingly at will. He cannot make himself non-humanoid, however. This ability is purely cosmetic and cannot augment Zeron's combat prowess in any way.
Pathogen Proxy
Once the experiment has started, there is no escape.
When an opponent has maxed Corrosion stacks or is afflicted by Breakdown, Zeron can cast spells centered on them rather than himself (E.G, he can force them to cast Corrosive Gu or Black Lash and attack them/people near them that way). These spells use Zeron’s mana and cooldowns as per usual, and the spells do 75% damage. This requires OOC permission to use on players.
Spells:
- D-Rank:
- Name: Black Lash
I hope you aren’t too attached to your self.
Rank: D
Type: Single Target, Damage, Poison
Duration: Instant
Cooldown: 2 Posts
Description:
Zeron lashes out with a whip made of poisonous energy, dealing 20 damage to a target within 10m and giving the enemy struck 10 Corruption levels.
Strengths:
> Easy to cast and easy damage
> Damage can scale up very highly with Corrosion stacks
Weaknesses:
> The whip is attached to Zeron for the duration, so he can be pulled by it
> Low base damage, low overall damage to non-organic material that can’t be Corroded
> Only hits one person
Name: Corrosive Gu
Perhaps a warning is in order.
Rank: D
Type: AoE, Damage, Over Time, Poison
Duration: 2 Posts
Cooldown: 3 Posts
Description:
The user spews a corrosive green substance with the epicenter being a point within 10m. The area has a 5m diameter and drips, affecting everything below the area it’s placed on as well. Enemies standing in the area take 10 base damage and 5 levels of Corrosion per post.
Strengths:
> Can easily deal a high amount of damage due to Corrosion
> Good at blocking off an area by hitting the ceiling above it
> Works well with immobilizing spells
Weaknesses:
> Since the goo is bright green, it’s very easy to notice and avoid
> Does very little damage to non-organic substances
> Friendly Fire is extremely easy with this spell
> Can’t be stopped once it’s activated, so covering Zeron’s mouth mid-spew causes some complications
Name: Venomlace
Venom is not just my tool, but my flesh and blood.
Rank: D
Type: Poison, Buff
Duration: 2 Posts
Cooldown: 3 Posts
Description: Zeron enchants his body with his potent manipulative power, causing any collisions with other organic beings to give the other person 5 levels of Corrosion. When used on somebody or something that is already unconscious and the hands are constantly placed on the target, it instead causes their Corrosion levels to rise at a horrendous pace (15 levels a post) and will usually activate the Breakdown passive.
Strengths:
> Gives him deterrence against hand-to-hand attacks
> Gives his melee attacks a nice buff
Weaknesses:
> Affects allies as well
> Does absolutely nothing against inorganic opponents
> Does no damage
Name: Fel Gift
My gift to you: A taste of true power.
Rank: D
Type: Poison, PBAoE, Delayed
Duration: 2 posts, then instant
Cooldown:4 posts
Description: Zeron imbues his magical energy into an organic target within 10m, creating a glowing green mark on their body but doing nothing else at first. 2 posts later, however, the target explodes with corrosive energy, dealing 15 base damage to it, half damage to everything else in the vicinity of 5m, and giving everybody injured 5 stacks of Corrosion.
Strengths:
> Good for surprise attacks
> Can deal a lot of damage based on Corrosion levels
Weaknesses:
> Healing magic causes the bomb to be dispelled
> If one knows they’re about to explode, they can run away from allies and minimize the damage
> The damage is delayed, so it isn’t good for when you need damage immediately
> Doesn’t work against inorganic targets
- C-Rank:
- Name: Inflame
Let my venom rot you from within and without.
Rank: C
Type: Poison, PBAoE, Offense
Duration: Instant
Cooldown: 3 posts
Description: Zeron focuses on exacerbating the symptoms of his poison in targets within 30m, dealing C-Rank damage to everybody in the area that has a stack of Corrosion and refreshing the duration of their Corrosion stacks.
Strengths:
> AoE
> Unavoidable if the enemy has Corrosion on them
Weaknesses:
> Only hurts people with Corrosion stacks
> Doesn’t actually add Corrosion levels to an enemy
> It automatically hits everybody with Corrosion, regardless of whether they’re an ally or an enemy
Name: Polymorphism
I think I like you better this way.
Rank: C
Type: Single-Target, Debuff, Crowd Control
Duration: 5 posts
Cooldown: 7 posts
Description: Zeron infuses his demonic and transformative energy into a target within 30m, changing them into another form. This transformation follows the same rules as the Rakhasa’s Guise ability, but unlike Rakhasa’s Guise, it can actually interfere with a person’s physical combat ability. It does not affect magical prowess in the slightest. If the target is willing, however, this ability can last forever for the purposes of disguise and the like. If used on a non-human living target, Zeron can turn them into a humanoid form for the duration of the spell. While afflicted by this, the target’s Corrosion levels will not deplete.
Strengths:
> Has a lot of utility, with crowd control and disguise as options
> Ranged
Weaknesses:
> Only affects one person
> Does not affect the target’s magical ability at all
> Against higher rank targets, the duration is halved, rounded down (so 2 posts)
Name: Venoshock
My curse harms not only you, but all you hold dear.
Rank: C
Type: Poison, Offensive, AoE
Duration: Instant
Cooldown: 3 posts
Description: Zeron drenches a target within 30m in his Corrosive venom, infecting them with Corrosion and damaging them and others around them. The initial target of Zeron’s attack gains 10 Corrosion levels, then everybody within 25m of the initial target takes damage equal to double the amount of Corrosion levels the initial target has.
Strengths:
> Scales up well with Corrosion levels
> AoE
Weaknesses:
> If the initial target had no Corrosion to start with, the damage is low
> Friendly Fire is extremely possible with this spell
> Only gives Corrosion levels to a single target
- Signature Spells:
- Name: Venomblaze
How long can you hold when you melt from within?
Rank: D
Type: Poison, Signature
Duration: Instant
Cooldown: None (being a signature spell)
Description: Zeron causes the Corrosion within a target within 10m to become acidic, harming the target. The target takes damage equal to the number of Corrosion levels they have.
Strengths:
> No cooldown because it’s a signature spell
> Can’t be dodged since it’s manipulating Corrosion that’s already on the target
Weaknesses:
> Doesn’t add any Corrosion levels
> Requires the opponent to be Corroded for decent damage to be dealt
> Requires Zeron's other spells in order to be useful
Name: Formshift
Can you strike something as ephemeral as life itself?
Rank: C
Type: Evasion, Self-Transformation, Signature
Duration: Instant
Cooldown: 2 posts
Description: Zeron uses his venom on himself to suddenly change shapes in the blink of an eye, allowing him to dodge attacks that should be impossible to avoid, or startle opponents with a sudden increase in range.
Strengths:
> Can be used for either defense or offense
Weaknesses:
> Can’t help Zeron dodge AoE spells
> The transformations only last momentarily before he snaps back to his regular form
> Can’t hurt opponents in any way
Last edited by Guzmial on 29th January 2017, 2:55 pm; edited 11 times in total