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    Summoning Magic

    Mitsuki Genji
    Mitsuki Genji

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    Posts : 41
    Cosmic Coins : 0
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    Experience : 75

    Summoning Magic Empty Summoning Magic

    Post by Mitsuki Genji 26th January 2017, 9:23 am

    Magic

    Primary Magic:Summoning Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: With summoning magic the user can call upon other planes to send creatures in their aid. While the creatures it summon are generally friendly, they are not directly controlled by the caster. They act on their own whims, but being summoned does mean they are obligated to help the caster. They take orders, but they follow them on their own way.

    For example summoning a wolf to fight an angel would result in a simple fight between a wolf and an angel. But summoning another angel to fight said angel would probably make both of them hate her, but the summoned angel still has to fight the other one. This can become problematic if ever encountered outside of a summon.
    Strengths:
    -While the magic isn't very versatile itself, the summoned creatures are.
    -Allows the user to quickly gain allies where there are none.
    Weaknesses:
    -No Direct attacks spells
    -No Direct Defence spells
    -No other spells aside from summoning.
    Lineage:
    Magician's Spirit:
    Unique Abilities:

    -Can summon generic pets without MP cost. These are treated as being a non-combat pet which can't be upgraded unless they are made in an actual spell. Only one can be out at a time.

    -Mitsuki is Immune to negative spells/abilities of her summons that don't deal damage. If they deal damage and have a negative effect she is only immune to the negative effect.

    -Mitsuki can communicate with all her summons in some way, even those that don't have a language.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Holy Wolf
    Rank: D
    Type: Summon, Holy
    Duration: 3
    Cooldown: 4
    Description: The caster summons a wolf with golden fur from another dimension. This is not a regular wolf. This wolf can use light based magic to fend of the enemies of the summoner. It's still an animal so it can't speak, nor does it otherwise think about anything than survival. It's passive ability let's it track enemies even if their scent would normally be gone, either natural or magical. Though it only can be 2 days old or less. With it's active ability it can fire a beam out it's mouth for 15 meters which deals D-rank spell damage of Light element. This one has a cooldown of 2 posts. This wolf has claws that deal 5 damage on a hit. this wolf has 50 HP.
    Strengths:
    -good at tracking.
    -Has a ranged attack.
    Weaknesses:
    -Not really strong in a melee fight.
    -It's ranged attack is not so good against other light based creatures.
    -it's passive is useless in combat.

    Name: Imp
    Rank: D
    Type: Summon, Dark
    Duration: 4
    Cooldown: 5
    Description: This little winged friend can be summoned from a world not unlike what humans call hell. It tries to appear as the most loyal servant one could think off. It's about 50 feet big. In truth it's planning to gain as many human souls as they can and their masters aren't save from this. though this magic does not allow them to kill their master and they must protect them to their fullest ability. Once something killed their master for them it's not below them to take their souls. It's fairly fragile though so it tends to use trickery above direct combat. It can fly rather fast and well, but it isn't physically strong enough to carry someone with them. It's passive let's it's physical attacks count as dark for the purpose of resistance and weakness. It's Active ability let it fire a bolt of poison which not only deals D-rank spell damage on contact, but also lowers the speed of D-ranked opponents by 20%. It has a cooldown of 3 turns. As it's sentient, it can speak. The imp as 50 hp and it's claws deal 5 dark physical damage on contact.
    Strengths:
    -Can debuff opponents.
    -Can fly
    Weaknesses:
    -Doesn't really wish to serve it's summoner.
    -Incapable of showing mercy.
    -It's demonic nature makes it weak to holy or light based attacks or devil slayers(25%)

    Name: Sylph
    Rank:  D
    Type: Summon, Wind
    Duration: 3
    Cooldown: 4
    Description: This small elemental creature has limited wind based power. It's about 30cm big and looks pretty much like a fairy tale fairy. It's not very strong in physical combat though so they tend to run away from combat or keep foes away with their wind based magic. The Sylph tends to be a shy creature. They can release a powerful gust of wind up to 15 meters which not only deals-D rank spell damage but also pushes them away by the same amount, assuming average human weight. This instantaneous ability has a cooldown of 4 posts. As it's passive ability it can fly 20% faster normal on D-rank. The Sylph has 50 hit points and can physically assault people to deal 5 damage. The Sylph can speak.
    Strengths:
    -Can fly fast
    -Can push enemies away with winds.
    Weaknesses:
    -Not really strong in physical combat.
    -Tends not to attack creatures directly.
    -Takes 25% more damage from Fire based magics.
    -Isn't strong enough to carry anyone while flying.

    Name: Boar
    Rank: D
    Type: Summon
    Duration: 4
    Cooldown: 5
    Description: Summons a boar from another dimension. It's nearly identical to the ones found in Earthland. It's not particularly strong but can pack a punch for those that underestimate it. It's summoning capability is sadly not much outside of combat. It's also not sentient so it can't speak or understand languages normally. It's passive let's it physical attacks deal 25% extra bonus damage due to it's strong tusks. It's active ability it will charge over it's target(s) in a straight line. Dealing D-rank spell based damage due to it's tusks and trampling over them afterwards and knock them down. Particularly large or creatures above it's rank are immune to the knockdown effect. This instantaneous ability has a cooldown of 3 posts. If it comes close it will try to skewer it's enemies for 6.25 damage(5 base+1.25 from passive). The boar has 50 hp.
    Strengths:
    -Very useful in combat
    -Can be summoned for a long time.
    Weaknesses:
    -Has a high cooldown.
    -Not much it can't do outside of combat.
    -Outside of fighting for the caster it acts completely on instinct.


    Last edited by Mitsuki Genji on 30th January 2017, 9:03 am; edited 1 time in total
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    Summoning Magic Empty Re: Summoning Magic

    Post by Guest 30th January 2017, 8:39 am

    Requests can be found in this color.
    Mitsuki Genji wrote:Magic

    Primary Magic:Summoning Magic
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: With summoning magic the user can call upon other planes to send creatures in their aid. While the creatures it summon are generally friendly, they are not directly controlled by the caster. They act on their own whims, but being summoned does mean they are obligated to help the caster. They take orders, but they follow them on their own way.

    For example summoning a wolf to fight an angel would result in a simple fight between a wolf and an angel. But summoning another angel to fight said angel would probably make both of them hate her, but the summoned angel still has to fight the other one. This can become problematic if ever encountered outside of a summon.
    Strengths:
    -While the magic isn't very versatile itself, the summoned creatures are.
    -Allows the user to quickly gain allies where there are none.
    Weaknesses:
    -No Direct attacks spells
    -No Direct Defence spells
    -No other spells aside from summoning.
    Lineage:
    Magician's Spirit:
    Unique Abilities:

    -Can summon generic pets without MP cost. These are treated as being a non-combat pet which can't be upgraded unless they are made in an actual spell. Only one can be out at a time.

    -Mitsuki is Immune to negative spells/abilities of her summons that don't deal damage. If they deal damage and have a negative effect she is only immune to the negative effect.

    -Mitsuki can communicate with all her summons in some way, even those that don't have a language.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Holy Wolf
    Rank: D
    Type: Summon, Holy
    Duration: 3
    Cooldown: 4
    Description: The caster summons a wolf with golden fur from another dimension. This is not a regular wolf. This wolf can use light based magic to fend of the enemies of the summoner. It's still an animal so it can't speak, nor does it otherwise think about anything than survival. It's passive ability let's it track enemies even if their scent would normally be gone, either natural or magical. Though it only can be 2 days old or less. With it's active ability it can fire a beam out it's mouth for 15 meters which deals D-rank spell damage of Light element. This one has a cooldown of 2 posts. This wolf has claws that deal 5 damage on a hit. this wolf has 50 HP.
    Strengths:
    -good at tracking.
    -Has a ranged attack.
    Weaknesses:
    -Not really strong in a melee fight.
    -It's ranged attack is not so good against other light based creatures.
    -it's passive is useless in combat.

    Name: Imp
    Rank: D
    Type: Summon, Dark
    Duration: 4
    Cooldown: 5
    Description: This little winged friend can be summoned from a world not unlike what humans call hell. It tries to appear as the most loyal servant one could think off. It's about 50 feet big. In truth it's planning to gain as many human souls as they can and their masters aren't save from this. though this magic does not allow them to kill their master and they must protect them to their fullest ability. Once something killed their master for them it's not below them to take their souls. It's fairly fragile though so it tends to use trickery above direct combat. It can fly rather fast and well, but it isn't physically strong enough to carry someone with them. It's passive let's it's physical attacks count as dark for the purpose of resistance and weakness. It's Active ability let it fire a bolt of poison which not only deals D-rank spell damage on contact, but also lowers the speed of D-ranked opponents by 20%. It has a cooldown of 3 turns. As it's sentient, it can speak. The imp as 50 hp and it's claws deal 5 dark physical damage on contact.
    Strengths:
    -Can debuff opponents.
    -Can fly
    Weaknesses:
    -Doesn't really wish to serve it's summoner.
    -Incapable of showing mercy.
    -It's demonic nature makes it weak to holy or light based attacks or devil slayers(25%)

    Name: Sylph
    Rank:  D
    Type: Summon, Wind
    Duration: 3
    Cooldown: 4
    Description: This small elemental creature has limited wind based power. It's about 30cm big and looks pretty much like a fairy tale fairy. It's not very strong in physical combat though so they tend to run away from combat or keep foes away with their wind based magic. The Sylph tends to be a shy creature. They can release a powerful gust of wind up to 15 meters which not only deals-D rank spell damage but also pushes them away by the same amount, assuming average human weight. As it's passive ability it can fly 20% faster normal on D-rank. The Sylph has 50 hit points and can physically assault people to deal 5 damage. The Sylph can speak. As there is no cooldown specified for the active ability, it is assumed Instant duration and cooldown of 4 posts.
    Strengths:
    -Can fly fast
    -Can push enemies away with winds.
    Weaknesses:
    -Not really strong in physical combat.
    -Tends not to attack creatures directly.
    -Takes 25% more damage from Fire based magics.
    -Isn't strong enough to carry anyone while flying.

    Name: Boar
    Rank: D
    Type: Summon
    Duration: 5 Please lower this to 4 posts
    Cooldown: 6 Please lower this to 5 posts
    Description: Summons a boar from another dimension. It's nearly identical to the ones found in earthland. It's not particulary strong but can pack a punch for those that underestimate it. It's summoning capability is sadly not much outside of combat. It's also not sentient so it can't speak or understand languages normally. It's passive let's it physical attacks deal 5 extra bonus damage due to it's strong tusks. This is considered a 100% buff to physical damage. I'd like for this to be lowered to 25% at the mostIt's active ability it will charge over it's target(s) in a straight line. Dealing D-rank spell based damage due to it's tusks and trampling over them afterwards and knock them down. Particularly large or creatures above it's rank are immune to the knockdown effect. If it comes close it will try to skewer it's enemies for 10 damage(5 base+5 from passive). Please fix this according to the previous suggestion. The boar has 50 hp.
    Strengths:
    -Very useful in combat
    -Can be summoned for a long time.
    Weaknesses:
    -Has a high cooldown.
    -Not much it can't do outside of combat.
    -Outside of fighting for the caster it acts completely on instinct.
    Mitsuki Genji
    Mitsuki Genji

    Player 
    Lineage : None
    Position : None
    Posts : 41
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 75

    Summoning Magic Empty Re: Summoning Magic

    Post by Mitsuki Genji 30th January 2017, 9:03 am

    bump


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    Summoning Magic Empty Re: Summoning Magic

    Post by Guest 30th January 2017, 9:14 am

    Summoning Magic S1SnyFE

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