Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Strange Vulcans Part 3

    avatar
    Guest
    Guest

    Strange Vulcans Part 3 Empty Strange Vulcans Part 3

    Post by Guest 19th September 2016, 4:53 pm


    Job: Strange Vulcans! (Part 3)
    Rank: B-Rank Job
    Player Requirements: 3 Players, Minimum 35 Posts (400+ Words Per Post)
    Requirements:Defeat 30 points worth of monsters - and their boss, Teijin (Boss)
    Weak count as 1 point
    Normal as 2 point
    Strong as 5 point
    Strong(+) as 10 point
    Location: Spooky Forest
    Description: After the humilating defeat of so many of his Vulcan underlings a huge ape towering at 30ft tall has brought in more elite forces and has come himself to ensure that his underlings are successful in their pillaging, plundering and other deeds in the nearby villages. His approach is slow, but he is coming. Please come and save us.

    Weak: High-level Vulcans with an axe or a mace – These do C rank spell damage with their melee attacks and have 180HP

    Normal: Troll Kong a four armed beast wielding two of the following items: axe, sword, mace, hammer. These do B rank spell damage with each swing of their weapon. These have 300hp

    Strong: Vampire Kong A high-speed beast with flying ability that wields one of the following weapons: spear, greatsword, meteor hammer, flying claw, kusarigama. Highly intelligent. These have 500hp. These 60hp with each strike and can attack multiple times in a flurry.

    Strong(+):
    Vampire kong elite troops possessing four arms instead of two and thus wields two of the vampire kong weapons. These have higher class weapons and are a bit faster and stronger. They do 70hp damage with each strike and will attack in flurries more often. These have 600hp. However, they are bigger targets. These can be chosen as ‘optional’ opponents if you roll two strong dice (i.e. you combine the two strong dice into a strong(+) opponent). However, if you roll more than one boss dice then each extra boss dice will be a vampire kong elite.

    Boss:Teijin The apparent leader of the primates and a wielder of the fearsome Crash magic and Diver magic. His weapon of choice are his claws and fangs which are as hard and sharp as legendary(+) weapons. He is incredibly strong and quite fast able to easily deal with troll and vampire kongs. His basic melee attacks deal B rank damage whilst his crash infused physical attacks deal A rank damage. On occasion he may focus his crash energy into an AOE that does S rank damage to everyone within its 100m range. This guy has 720hp

    Tejin will emerge from the ground when you roll a boss dice, or if you manage to defeat 30 points worth of his underlings. Should you roll more than one boss dice then the extra boss dice will count as strong(+) monsters
    Prize: 27,500 Jewels
    Ability to do Strange Vulcans Part 4


    -- Credit to Shard

      Current date/time is 21st November 2024, 8:00 pm