Primary Magic:
Noheme’s Power
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Noheme is the two-faced goddess worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere.
The darkness is force of destruction and chaos, usually used with ill intent. Yet it is necessary for the world and despite what many think, is comforting just as much as warm rays of the sun. Noheme uses the dark forces to enhance her own body and form direct attacks that dispatch her enemies by large numbers. It is also the dark forces that she can use to manipulate the enemies around her, forcing them into submission or madness itself. While this is generally used for negative purposes, it’s not out of question for her to use this darkness to somehow aid her allies in times of the strangest peril.
The light is force of great comfort and warmth, aiding all allies around. Unlike the indiscriminate darkness, light chooses and only serves those that the wielder of light sees as allies, never accidentally supporting the enemy. It is most certainly possible to use light as a destructive force, but Noheme forms it into something more comforting and uses it’s very essence to aid herself and the world around her. This is done via various buffs, healing and other forms of support, or even world manipulation.
Strengths:
- Powerful magic that controls both light and darkness in unison
- Brings both destructive force for enemies and comforting support for allies
- Fusions of light and darkness can bring out powerful and unique effects that other spells might lack
Weaknesses:
- Noheme’s darkness and light are not actually compatible and can only be fused in high ranked spells
- Darkness is indiscriminate and can easily hurt any and all allies that might get in the way
- The light chooses and always only aids those that Noheme holds dear. This makes her unable to support someone she does not like but has to work with
- Light cannot affect Noheme herself, only her allies while darkness cannot affect allies and only powers up Noheme
- Lineage:
- None is being used at the moment due to character change
Unique Abilities:
Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.
Enhanced speed - Just like with the senses, Noheme’s speed surprasses the one of regular humans thanks to her body that has many animalistic traits, one of them being stronger and more nimble body. Taking that into consideration, her speed is always increased by 50%, no matter if she's walking, running or full on sprinting.
Curse of misfortune – Noheme is the two-faced goddess and while she can be benevolent, her dark side can be quite frightening. But instead of firing down fire and brimstone, she prefers to be a little bit more subtle with this power. She is capable of cursing anyone who is in her presence and make them get affected by her aura of misfortune. Those that are cursed will be unlucky for as long as they remain less than 100 meters away from Noheme. The effects can vary greatly from losing one’s footing to having a piece of rubble fall onto their head in the most critical moment of concentration. On battlefield, having an unlucky day can be the worst thing in the whole wide world.
If used against another player character, OOC discussion on the effects is required.
God’s inner focus - Along with enhanced senses, the goddess incarnation is also capable of a great concentration that can conquer even the effects of magic directed at her. With this, attacks that disorient, inflict fright or rage and all other attacks that tamper with the girl’s mind and emotions will be completely ineffective, provided they come from a spell of lower rank than Noheme herself.
Perfect movement - Noheme is constantly enveloped by an aura of light and dark that is invisible to naked eye. Generally, this aura does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.
- Spells:
- Signature spells:
- Name: Dark Space
Rank: A (growing)
Type: Dark
Duration: Instant
Cooldown: Once per post
Description: Noheme’s darkness is powerful, but to bring out it’s full potential, it require a space that is of it’s own element. For that to be the case, the girl can form several pitch black markings with red outer glow on her body. The next time she places her hand on any given surface in this state, the markings extend to an area that has length nearly equal to the spell’s damage (75) in all dimensions by default. Noheme can make the space smaller, but it will remain that size until she casts the spell again. The space will form around her, covering the entire land and making the entire field a bit darker with purple-ish light. The markings covering the space looks like ancient text that cannot be read. Everyone caught inside of it will receive damage equal to the spell’s rank (80). The dark space remains active until the end of the post and won’t disappear if Noheme activates the spell again in her next post. The dark space is required for other spells to function properly.
Appearance of markings before they leave Noheme’s body
Strengths:- Can damage large amount of foes if they get trapped in the dark space upon activation
- Boosts power of certain darkness based spells if they’re casted inside of the dark space
Weaknesses:- Dark space is required for some darkness based spells to be usable at all
- It is rather easy to leave the dark space by simply walking far enough
- Affects allies as well, damaging them if they’re inside the dark space upon casting
Name: Guidance of Light
Rank: A
Type: Light
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Utilizing the power of benevolent light that gives warmth and heals wounds, Noheme can create a temporary aura that will heal all allies in the 75 meters radius from her for amount equal to the damage of this spell’s rank (80). Just like any other light based spell, this only affects those that the girl values.
Strengths:- Strong healing that can affect entire group of allies provided they’re nearby
Weaknesses:- Does not affect Noheme or those she cares little about at all
- Despite being an aura, the healing is instant and quickly disappears, not bring comfort to the allies for long
Name: Shadow in the darkness
Rank: B
Type: Dark
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Reasonably simple teleportation spell that allows Noheme to quickly move all over the battlefield, becoming much harder to be pinpointed and hit by enemy fire. When activated, the caster’s body disappears into a shadow and re-appears anywhere between 1 to 50 meters away from that position.
Strengths:- The effect takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell
Weaknesses:- Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
- Noheme cannot teleport behind walls or other objects if the terrain behind them is unknown to her
- Boost created by the Dark Space works only for the space itself and does not allow for teleportation outside of it from inside or the other way around
Name: Claws of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: Instant
Description: Rather simple spell that coats Noheme’s limbs with darkness, making them look pitch black with bright red glow and more animalistic shape of claws. Limbs coated with darkness will deal melee damage increased by 50%. Any limb or part of a body can be coated in darkness, even Noheme’s tail.
Appearance of coated limbs
Strengths:- Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed
Weaknesses:- The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
- Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all
- D-rank:
- Name: God’s insight
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: The two-faced goddess Noheme is always depicted with a crown that hosts many eyes, looking in all directions. It is to represent that the goddess is all-seeing and nothing escapes her gaze. Upon activation of this spell, that fact becomes reality as her vision will not only become nearly perfect, but she’ll also gain the ability to see all around her without the need to even turn her head. In other words, Noheme will gain vision of 360 degrees all around her for the duration of this spell.
Strengths:- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
Weaknesses:- Seeing so much can be still quite disorienting to the girl, as she’s not exactly used to something like this
- Only Noheme herself can be affected by this buff, despite it not being purely darkness based
Name: Peering eye of darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Tapping into the depths of darkness, Noheme is capable of invading mind of other living beings and observing their memories. As this is spell of a lower rank, she can only see these memories without the ability to alter them in any way. However, the affected person will see all of these memories as well like a film in their head. The process is nearly instant, no matter how long the memories are and while active, a sinister eye with red iris will be present on one of Noheme’s palms. The spell can only be used when the Dark Space is active and only on those that are inside of it.
Strengths:- Allows Noheme to peer into the past of any given person and use the memories against them as they’re forced to relive them
Weaknesses:- Only traumatic memories can be really used against someone, something that not everyone has
- Requires OOC permission when used on another player character
Name: Body of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Having a body filled with dark energy, Noheme can partially change the structure of her own body. With this spell, she can merge her own body with just about anything, allowing herself to travel through solid matter as if it was never even there. She also has to remember that she can only merge with naturally occurring matter and not one that was created by enemy’s spell.
Strengths:- Allows Noheme to easily walk through walls or any objects in the way
Weaknesses:- There is absolutely no defensive or offensive benefit to this ability. Meaning that the girl still takes full damage, even while merged with a solid matter. Provided that the attacks get through the solid matter, that is
- It’s possible to only travel through solid matter, not see through it. This means she can easily walk into a trap if she doesn’t know what’s on the other side of the blockade
Name: God’s image
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
Strengths:- Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling
Weaknesses:- All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
- Movement speed is not increased at all by morphing, even when taking appearance of fast animals
- C-rank:
- Name: Wings of Light
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Description: Noheme can easily form and control her light around the environment. This spell specifically concentrates it all in one place behind her back, forming slightly transparent golden fairy-like wings that allow flight and one’s sprinting speed. They can also block a single attack of Noheme’s rank before becoming vulnerable. When in that state, they can be easily shattered by attack of any kind.
Strengths:- Conjures wings that are capable of fast travel both in and out of combat
- Exception to the rule, the only light spell that can affect Noheme herself
Weaknesses:- They cannot block much and once vulnerable, just about anything can destroy them
- Wings do not add anything to Noheme’s offensive power, if she tries to attack with them, they will deal no damage at all
- Exception to the rule, the only light spell that cannot affect allies at all
Name: Darkness needles
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Darkness is formless by default, but Noheme can form her darkness and give it shape, give it purpose. Through this spell, the darkness is molded into fairly large needles, pitch black in color and giving off a red glow. They can be thrown at the speed of 12m/s, but they deal absolutely no damage upon contact. Instead, they remain inside of the enemy’s body for the next 5 posts and Noheme can at any point decide to activate them, sending out a shock into the enemy’s body. This causes a shirt muscle spasm, disrupting the affected person’s movement for a small window of time. Five needles are formed upon activation and they can be used at two different enemies, but not more. It is impossible to remove the needles once they’re inserted into one’s body. If used against another player character, they can choose how heavily their body will be affected by the shock depending on their perception of the character’s resistance and strength.
Strengths:- Can be used at two different enemies with the same effect as if it was used on one
- Noheme doesn’t need to activate the needles right away, causing the shock in strategically most useful moment
Weaknesses:- Despite forming five different needles, only two enemies can be properly attack with this spell
- Insertion of needles does no damage at all, same for the shock itself. The spell only cases it’s special effect
- Ineffective against enemies that are more than one rank above Noheme
Name: Hell’s chain
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Capable of forming the darkness, Noheme can form it into just about anything. This spell molds it into the shape of a long chain that is wrapped around one of her arms, capable of being controlled like a whip with the girl’s mind alone. It also grows stronger in the Dark Space, but cannot leave it if that is the case. Each attack with the chain deals heavy melee damage (150%), as is mainly used to wrap around enemies to impair their movement in multitude of ways. It’s normal range is 25 meters but this is extended to 30 meters when used inside of the Dark Space.
Strengths:- Can be boosted by the Dark Space, though the chain cannot leave it if used like that
- Easy way to partially manipulate the enemy’s movement and their position
Weaknesses:- Chain can get in the way if not used with care, if the enemy manages to get it stuck somewhere
- Deals only heavy melee damage instead of spell damage
- Can be quite short outside of the Dark Space, considering the length is decreased slightly by curves of the flying chain
Name: Right to ascend
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: Just like making wings of light for herself, Noheme can grand wings even to those that are around her. By expanding her aura of light to others, she can solidify it into golden wings on their backs as well, but since the spell uses much more energy than just creating wings for herself, they cannot block even a single attack and will get broken if they get hit by an attack of any rank. They can fly at mage’s regular speed boosted by 50% and can go as high as the user wants them to.
Strengths:- Can affect any number of allies as long as they are in range, giving them all the flight ability
- With increase to the speed of mage’s sprint, they can be fairly fast method of transport
Weaknesses:- Unlike the wings for herself, this spell is not an exception and will not form wings for Noheme
- These wings do not add anything to mage’s offensive or defensive powers, though they do look rather pretty
- It’s quite easy to shatter these wings with long-ranged attacks of any type and rank
- B-rank:
- Name: Comforting warmth
Rank: B
Type: Light
Duration: Instant
Cooldown: 4 posts
Description: One would think that the rays of sunlight are only capable of shining on the exterior of things and healing that which is visible to the eye on first sight. While it is certainly capable of that, it is also capable of much, much more. Noheme’s light can enter the bodies of her allies and cleanse them fully, nulling any and all negative effects that might be plaguing them, provided they were caused by someone who is of equal or lower rank than Noheme and not higher. It is as simple as feeding a single allie with her magical energy and forming the light inside them, pulling the negative effects onto her own magic and then letting it shatter into endless oblivion.
Strengths:- Negates all special effects and damage over time for a single ally
- The light can fix just about anything, effectively removing even effects caused by the opposing element of darkness
Weaknesses:- The fact this spell cannot be used on Noheme herself makes her vulnerable to special effects of enemy’s spells
- Cannot cleanse external effects that directly hurt one’s body, such as burning or frostbite
- Can be used on only one ally at a time, others have to wait for the cooldown to pass
Name: Creating Sun
Rank: B
Type: Light
Duration: 1~4 posts
Cooldown: 5 posts
Description: Just how the light can mend one’s flesh and their inner balance, it can also repair non-living objects that were damaged in battle. Noheme can envelop one of her allies in a golden aura that shows as a bauble around their body, repairing their equipment over time. Upon activation, the spell will repair 25% of durability for all pieces of equipment currently being used by the target and will continue to do so until they are fully repaired or until maximal duration expires. If the equipment is fully repaired before the maximal duration, the spell will end and not continue repairing further damage that might occur.
Strengths:- Starts repairing everything equipped on the person at once instead of piece by piece
- Can be used on Noheme’s equipment as well, as it does not affect the girl directly
- If the target does not receive any additional damage during the spell’s duration, their equipment will be restored fully
Weaknesses:- Repairs only limited amount of durability per post instead of all at once
- Once the equipment is fully repaired, the spell will end itself and ignore damage that might occur right afterwards
- Only one target’s equipment can be repaired at once
- It is not possible to repair equipment that has already reached 0 durability and became completely destroyed
- Creates a clear indication around the target that they’re being affected by a spell
Name: Spring’s step
Rank: B
Type: Light
Duration: 6 posts
Cooldown: 7 posts
Slot proof: Obtained from a job, graded here
Description: Formless light can be just as useful as the one that has a defined role and shape. Letting the light float freely in the air, Noheme can create warm rays of sunlight that fill her allies with energy and give extra spring into their step. Everyone who is no more than 50 meters away from the goddess when this spell is cast will receive bonus to their speed (+50%) for the entire duration. Their bodies will also radiate a golden glow for just as long.
Strengths:- Fairly strong speed enhancement that can benefit multiple allies at once
Weaknesses:- Things that are not actually alive cannot benefit from this spell, as they won’t be able to feel the light’s energizing light
- The golden glow on bodies of those that are affected gives away that their bodies are enhanced
Name: Nightmare awakened
Rank: B
Type: Dark
Duration: 6 posts
Cooldown: 7 posts
Description: Darkness can easily bring nightmares, and fighting against two different opponents can be just that. With this spell, Noheme can summon a shade of herself, a being that looks exactly like her but is slightly transparent and colored dark. This summon can exist only within the Dark Space and will never be capable of existing outside of it. The border of the space also works as physical barrier for the shade, which means it cannot be knocked out of the Dark Space and destroyed instantly
Abilities:
Shade of Noheme (passive) - At the moment of summoning, the shade will set it’s damage to the exact same value as Noheme’s current melee damage along with all her current buffs that increase it. It will be also in permanent state of darkness claws, so that the shade’s limbs can be used as weapons. Once the damage is set, it cannot be changed until the next summoning.
Nightmare incarnate (active) - Ability that can only be used if Noheme performed Peering eye of darkness on at least one of the present enemies. If that condition is met, the shade can temporarily change it’s appearance to that of someone who is dear to the enemy who’s memories were revealed. This does not have any actual effects, but can affect the enemy’s mental state, as no one wants to fight someone they hold dear.
Duration: 6 posts | Cooldown: once per summoning
Strengths:- Fairly strong summon that gains Noheme’s melee damage and speed
- Capable of confusing the enemy and even breaking those that are not very mentally strong
- With the shade being dark and transparent, along with the darkness of altered space, enemies with poor sight might have issues spotting the shade
Weaknesses:- As B ranked summon, the shade of Noheme has fairly low HP in comparison to others values
- Once the shade copies Noheme’s melee damage, it cannot be changed until the next summoning. That means she has to summon once her power is at it’s maximum
- Active ability depends on another spell of Noheme and cannot be performed without it.
- The shade is completely dependant on the Dark Space and cannot exist outside of it, so Noheme has to renew it constantly and make it large enough for the summon to fight in
Name: Boundless darkness
Rank: B
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: While Noheme usually fights with her bare hands enhanced by her dark magic, it’s sometimes simply better to use weapons of any kind. The same goes for her allies as well, which is why the girl learned how to solidify and shape her darkness on such level that she can create any weapon she desires from pure magical energy. Upon activation, Noheme can create up to five different weapons that she and her allies can use until the duration expires. No matter what type of weapon is used, it will deal heavy melee damage (150%) alongside with the mage’s default melee damage and any other extra damage that their regular attack would deal. Each conjured weapon also has an ability to envelop itself in dark flames and deal 50% of B-ranked spell damage. This ability is usable only once for each mage per casting.
Strengths:- Can create any weapon that Noheme herself can imagine without any real effort
- Every single weapon has ability of dealing a single powered up strike that deals nearly full spell damage
Weaknesses:- Weapons deal melee damage instead of spell damage, making them not extra powerful
- Unlike regular equipment weapons, these have only one ability regardless of the weapon’s spell
- Not every mage is capable of really using a weapon, so this spell might not benefit many
- A-rank:
- Name: Flames of Despair
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: Despite her love for battle, Noheme also always considers the life of her opponent. And because of that, she made a little personal rule where she would use spells of this or higher rank only the battles where victory is the only option. In other words, all her rage and desire to destroy the enemy utterly is stored within these powerful abilities, unlocked by the flames of despair. Upon activation of this spell, Noheme’s body will be consumed with a black fire that burns brighter than the sun itself. This increases all her damage by 50% and allows for casting of the other A and S ranked spells, once she learns them and reaches the appropriate rank. While in this state, pitch black markings will be also constantly present on her body, along with her hair changing color to black and eyes to red.
Strengths:- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Weaknesses:- The drastic change in appearance can easily warn the enemy that something big is going down
- Once the duration expires, Noheme will no longer be capable of casting the rest of her strong spells
Name: Nine tailed funeral pyre
Rank: A
Type: Dark
Duration: Instant
Cooldown: 5 posts
Description: A powerful attack that utilizes the flames of despair more than anything else. During the preparation for this attack, Noheme temporarily gains eight more black tails, all of them touching the ground along with the original one at once. This sends out a flaming trail towards the enemy at the speed of 16 m/s and once the trail connects to their body, a column of black flames will appear with the enemy in the center with diameter of 50 meters. This column burns so hot that it even melts the surrounding areas, nearly incinerating anyone who touches it. The attack deals full A ranked spell damage.
Strengths:- Extremely powerful attack that Noheme usually uses as her finisher to completely incinerate her enemies
Weaknesses:- The attack activates only once the flaming trail touches the enemy, which means that if the enemy can fly, the spell cannot hit
- Due to the intense heat, allies that are weak against flame might find it rather difficult to be near this spell when it executes
- Requires flames of despair to be active, without it the spell cannot be cast
Name: Mist of the End
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: An aura that feeds off the flames of despair. Once active, everyone who enters the field of 75 meters from Noheme will quickly start descending into madness, seeing hallucinations and having their senses go out partially. This can have various effects, but in general it means that everyone who is not two ranks or move above this spell’s rank will be more likely to miss their attack or block one done by Noheme. Those affected will also find it truly difficult to concentrate and their senses will be in disarray, making them disoriented and confused. More powerful effects can occur and may even lead to death, however, these require OOC discussion and permission.
Strengths:- Throws everyone affected for a loop, causing a high amount of negative side effects
Weaknesses:- The mist itself deals no damage at all, unless OOC permission for such effect is given
- Affects allies as much as the enemy, making this spell rather dangerous for anyone around Noheme
- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Last edited by Leila Vergious on 14th January 2017, 2:28 pm; edited 2 times in total - Negates all special effects and damage over time for a single ally
Guest- Guest
- Post n°2
Re: Noheme's Power
Hiya Vind! (: I really love this magic, character, and even your template! You're almost ready for approval, though I listed some corrections needed in this lovely color. Please edit as needed, and bump once you have finished! ^^ If you have any questions, do not hesitate to PM me onsite.- Spoiler:
- Leila Vergious wrote:
Primary Magic:
Noheme’s Power
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Noheme is the two-faced goddess worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere.
The darkness is force of destruction and chaos, usually used with ill intent. Yet it is necessary for the world and despite what many think, is comforting just as much as warm rays of the sun. Noheme uses the dark forces to enhance her own body and form direct attacks that dispatch her enemies by large numbers. It is also the dark forces that she can use to manipulate the enemies around her, forcing them into submission or madness itself. While this is generally used for negative purposes, it’s not out of question for her to use this darkness to somehow aid her allies in times of the strangest peril.
The light is force of great comfort and warmth, aiding all allies around. Unlike the indiscriminate darkness, light chooses and only serves those that the wielder of light sees as allies, never accidentally supporting the enemy. It is most certainly possible to use light as a destructive force, but Noheme forms it into something more comforting and uses it’s very essence to aid herself and the world around her. This is done via various buffs, healing and other forms of support, or even world manipulation.
Strengths:- Powerful magic that controls both light and darkness in unison
- Brings both destructive force for enemies and comforting support for allies
- Fusions of light and darkness can bring out powerful and unique effects that other spells might lack
Weaknesses:- Noheme’s darkness and light are not actually compatible and can only be fused in high ranked spells
- Darkness is indiscriminate and can easily hurt any and all allies that might get in the way
- The light chooses and always only aids those that Noheme holds dear. This makes her unable to support someone she does not like but has to work with
- Light cannot affect Noheme herself, only her allies while darkness cannot affect allies and only powers up Noheme
- Lineage:
- None is being used at the moment due to character change
Unique Abilities:
Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.
Enhanced speed - Just like with the senses, Noheme’s speed surprasses the one of regular humans thanks to her body that has many animalistic traits, one of them being stronger and more nimble body. Taking that into consideration, her regular running speed on D-rank is 20 mph instead of only 10 mph, still following the same rules as normals speed (walking being half while sprinting being double) and this increases by 50% per rank up instead of regular 25%. No increasing this by 50% instead of the regular 25%. However, you can have a simple 50% buff, but no replacing that 25% that is already there.
Curse of misfortune – Noheme is the two-faced goddess and while she can be benevolent, her dark side can be quite frightening. But instead of firing down fire and brimstone, she prefers to be a little bit more subtle with this power. She is capable of cursing anyone who is in her presence and make them get affected by her aura of misfortune. Those that are cursed will be unlucky for as long as they remain less than 100 meters away from Noheme. The effects can vary greatly from losing one’s footing to having a piece of rubble fall onto their head in the most critical moment of concentration. On battlefield, having an unlucky day can be the worst thing in the whole wide world.
If used against another player character, OOC discussion on the effects is required.
God’s inner focus - Along with enhanced senses, the goddess incarnation is also capable of a great concentration that can conquer even the effects of magic directed at her. With this, attacks that disorient, inflict fright or rage and all other attacks that tamper with the girl’s mind and emotions will be completely ineffective, provided they come from a spell of lower rank than Noheme herself.
Perfect movement - Noheme is constantly enveloped by an aura of light and dark that is invisible to naked eye. Generally, this aura does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.- Spells:
- Signature spells:
- Name: Dark Space
Rank: A (growing)
Type: Dark
Duration: Instant
Cooldown: Once per post
Description: Noheme’s darkness is powerful, but to bring out it’s full potential, it require a space that is of it’s own element. For that to be the case, the girl can form several pitch black markings with red outer glow on her body. The next time she places her hand on any given surface in this state, the markings extend to an area that have length equal to the spell’s damage (80) in all dimensions by default. Noheme can make the space smaller, but it will remain that size until she casts the spell again. The space will form around her, covering the entire land and making the entire field a bit darker with purple-ish light. The markings covering the space looks like ancient text that cannot be read. Everyone caught inside of it will receive damage equal to the spell’s rank (80). The dark space remains active until the end of the post and won’t disappear if Noheme activates the spell again in her next post. The dark space is required for other spells to function properly. Note that the dark spce may only be 75 meters at most in radius.
Appearance of markings before they leave Noheme’s body
Strengths:- Can damage large amount of foes if they get trapped in the dark space upon activation
- Boosts power of certain darkness based spells if they’re casted inside of the dark space
Weaknesses:- Dark space is required for some darkness based spells to be usable at all
- It is rather easy to leave the dark space by simply walking far enough
- Affects allies as well, damaging them if they’re inside the dark space upon casting
Name: Guidance of Light
Rank: A
Type: Light
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Utilizing the power of benevolent light that gives warmth and heals wounds, Noheme can create a temporary aura that will heal all allies in the 80 75 meters radius from her for amount equal to the damage of this spell’s rank (80). Just like any other light based spell, this only affects those that the girl values.
Strengths:- Strong healing that can affect entire group of allies provided they’re nearby
Weaknesses:- Does not affect Noheme or those she cares little about at all
- Despite being an aura, the healing is instant and quickly disappears, not bring comfort to the allies for long
Name: Shadow in the darkness
Rank: B
Type: Dark
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Reasonably simple teleportation spell that allows Noheme to quickly move all over the battlefield, becoming much harder to be pinpointed and hit by enemy fire. When activated, the caster’s body disappears into a shadow and re-appears anywhere between 1 to 50 meters away from that position. This ability can be used once in a single post or twice if Noheme limits her teleportation to the inside of active Dark Space. Just once, not twice, please.
Strengths:- The effect takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell
- Can be boosted by dark space, giving additional charge in a single post
Weaknesses:- Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
- Noheme cannot teleport behind walls or other objects if the terrain behind them is unknown to her
- Boost created by the Dark Space works only for the space itself and does not allow for teleportation outside of it from inside or the other way around
Name: Claws of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: Instant
Description: Rather simple spell that coats Noheme’s limbs with darkness, making them look pitch black with bright red glow and more animalistic shape of claws. Limbs coated with darkness will always deal heavy melee damage (150%), no matter the speed of attack. Any limb or part of a body can be coated in darkness. Instead of stating constant Heavy Melee damage, please just make this a 50% buff. ^^
Appearance of coated limbs
Strengths:- Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed
Weaknesses:- The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
- Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all
- D-rank:
- Name: God’s insight
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: The two-faced goddess Noheme is always depicted with a crown that hosts many eyes, looking in all directions. It is to represent that the goddess is all-seeing and nothing escapes her gaze. Upon activation of this spell, that fact becomes reality as her vision will not only become nearly perfect, but she’ll also gain the ability to see all around her without the need to even turn her head. In other words, Noheme will gain vision of 360 degrees all around her for the duration of this spell.
Strengths:- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
Weaknesses:- Seeing so much can be still quite disorienting to the girl, as she’s not exactly used to something like this
- Only Noheme herself can be affected by this buff, despite it not being purely darkness based
Name: Peering eye of darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Tapping into the depths of darkness, Noheme is capable of invading mind of other living beings and observing their memories. As this is spell of a lower rank, she can only see these memories without the ability to alter them in any way. However, the affected person will see all of these memories as well like a film in their head. The process is nearly instant, no matter how long the memories are and while active, a sinister eye with red iris will be present on one of Noheme’s palms. The spell can only be used when the Dark Space is active and only on those that are inside of it.
Strengths:- Allows Noheme to peer into the past of any given person and use the memories against them as they’re forced to relive them
Weaknesses:- Only traumatic memories can be really used against someone, something that not everyone has
- Requires OOC permission when used on another player character
Name: Body of Darkness
Rank: D
Type: Dark
Duration: 1 post
Cooldown: 2 posts
Description: Having a body filled with dark energy, Noheme can partially change the structure of her own body. With this spell, she can merge her own body with just about anything, allowing herself to travel through solid matter as if it was never even there.Note she can only do this once per post- so better to make it instant. Also, she cannot go through spells of PC mages. I know you listed something similar to this in your Weaknesses, but note that she cannot merge with other spells here too.
Strengths:- Allows Noheme to easily walk through walls or any objects in the way
Weaknesses:- There is absolutely no defensive or offensive benefit to this ability. Meaning that the girl still takes full damage, even while merged with a solid matter. Provided that the attacks get through the solid matter, that is
- It’s possible to only travel through solid matter, not see through it. This means she can easily walk into a trap if she doesn’t know what’s on the other side of the blockade
Name: God’s image
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
Strengths:- Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling
Weaknesses:- All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
- Movement speed is not increased at all by morphing, even when taking appearance of fast animals
- C-rank:
- Name: Wings of Light
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Description: Noheme can easily form and control her light around the environment. This spell specifically concentrates it all in one place behind her back, forming slightly transparent golden fairy-like wings that allow flight and one’s sprinting speed. They can also block a single attack of Noheme’s rank before becoming vulnerable. When in that state, they can be easily shattered by attack of any kind.
Strengths:- Conjures wings that are capable of fast travel both in and out of combat
- Exception to the rule, the only light spell that can affect Noheme herself
Weaknesses:- They cannot block much and once vulnerable, just about anything can destroy them
- Wings do not add anything to Noheme’s offensive power, if she tries to attack with them, they will deal no damage at all
- Exception to the rule, the only light spell that cannot affect allies at all
Name: Darkness needles
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Darkness is formless by default, but Noheme can form her darkness and give it shape, give it purpose. Through this spell, the darkness is molded into fairly large needles, pitch black in color and giving off a red glow. They can be thrown at the speed of 50m/s, This is roughly S rank speeds. o.o Lower this down to 12 meters per second, maximum. but they deal absolutely no damage upon contact. Instead, they remain inside of the enemy’s body for the next 5 posts and Noheme can at any point decide to activate them, sending out a shock into the enemy’s body. This causes a shirt muscle spasm, disrupting the affected person’s movement for a small window of time. Five needles are formed upon activation and they can be used at two different enemies, but not more. It is impossible to remove the needles once they’re inserted into one’s body. If you don't specify a number of how the opponent's movements are disrupted, you leave it up to them. This is perfectly fine and encouraged, though is something to keep in mind. Also, if you choose a number, it might be weaker on or not effect those who are stronger ranks.
Strengths:- Can be used at two different enemies with the same effect as if it was used on one
- Noheme doesn’t need to activate the needles right away, causing the shock in strategically most useful moment
Weaknesses:- Despite forming five different needles, only two enemies can be properly attack with this spell
- Insertion of needles does no damage at all, same for the shock itself. The spell only cases it’s special effect
- Ineffective against enemies that are more than one rank above Noheme
Name: Hell’s chain
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Capable of forming the darkness, Noheme can form it into just about anything. This spell molds it into the shape of a long chain that is wrapped around one of her arms, capable of being controlled like a whip with the girl’s mind alone. It also grows stronger in the Dark Space, but cannot leave it if that is the case. Each attack with the chain deals heavy melee damage (150%), as is mainly used to wrap around enemies to impair their movement in multitude of ways. It’s normal range is 25 meters but this is extended to 40 30 meters maximum meters when used inside of the Dark Space.
Strengths:- Can be boosted by the Dark Space, though the chain cannot leave it if used like that
- Easy way to partially manipulate the enemy’s movement and their position
Weaknesses:- Chain can get in the way if not used with care, if the enemy manages to get it stuck somewhere
- Deals only heavy melee damage instead of spell damage
- Can be quite short outside of the Dark Space, considering the length is decreased slightly by curves of the flying chain
Name: Right to ascend
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: Just like making wings of light for herself, Noheme can grand wings even to those that are around her. By expanding her aura of light to others, she can solidify it into golden wings on their backs as well, but since the spell uses much more energy than just creating wings for herself, they cannot block even a single attack and will get broken if they get hit by an attack of any rank. They can fly at double of the mage’s speed and can go as high as the user wants them to. Not double- only 50% faster please.
Strengths:- Can affect any number of allies as long as they are in range, giving them all the flight ability
- With double the speed of mage’s sprint, they can be fairly fast method of transport
Weaknesses:- Unlike the wings for herself, this spell is not an exception and will not form wings for Noheme
- These wings do not add anything to mage’s offensive or defensive powers, though they do look rather pretty
- It’s quite easy to shatter these wings with long-ranged attacks of any type and rank
- B-rank:
- Name: Comforting warmth
Rank: B
Type: Light
Duration: Instant
Cooldown: 4 posts
Description: One would think that the rays of sunlight are only capable of shining on the exterior of things and healing that which is visible to the eye on first sight. While it is certainly capable of that, it is also capable of much, much more. Noheme’s light can enter the bodies of her allies and cleanse them fully, nulling any and all negative effects of equal or lower rank that might be plaguing them. It is as simple as feeding a single allie with her magical energy and forming the light inside them, pulling the negative effects onto her own magic and then letting it shatter into endless oblivion.
Strengths:- Negates all special effects and damage over time for a single ally
- The light can fix just about anything, effectively removing even effects caused by the opposing element of darkness
Weaknesses:- The fact this spell cannot be used on Noheme herself makes her vulnerable to special effects of enemy’s spells
- Cannot cleanse external effects that directly hurt one’s body, such as burning or frostbite
- Can be used on only one ally at a time, others have to wait for the cooldown to pass
Name: Creating Sun
Rank: B
Type: Light
Duration: 1~4 posts
Cooldown: 5 posts
Description: Just how the light can mend one’s flesh and their inner balance, it can also repair non-living objects that were damaged in battle. Noheme can envelop one of her allies in a golden aura that shows as a bauble around their body, repairing their equipment over time. Upon activation, the spell will repair 25% of durability for all pieces of equipment currently being used by the target and will continue to do so until they are fully repaired or until maximal duration expires. If the equipment is fully repaired before the maximal duration, the spell will end and not continue repairing further damage that might occur.
Strengths:- Starts repairing everything equipped on the person at once instead of piece by piece
- Can be used on Noheme’s equipment as well, as it does not affect the girl directly
- If the target does not receive any additional damage during the spell’s duration, their equipment will be restored fully
Weaknesses:- Repairs only limited amount of durability per post instead of all at once
- Once the equipment is fully repaired, the spell will end itself and ignore damage that might occur right afterwards
- Only one target’s equipment can be repaired at once
- It is not possible to repair equipment that has already reached 0 durability and became completely destroyed
- Creates a clear indication around the target that they’re being affected by a spell
Name: Spring’s step
Rank: B
Type: Light
Duration: 6 posts
Cooldown: 7 posts
Slot proof: Obtained from a job, graded here
Description: Formless light can be just as useful as the one that has a defined role and shape. Letting the light float freely in the air, Noheme can create warm rays of sunlight that fill her allies with energy and give extra spring into their step. Everyone who is no more than 50 meters away from the goddess when this spell is cast will receive bonus to their speed (+50%) for the entire duration. Their bodies will also radiate a golden glow for just as long.
Strengths:- Fairly strong speed enhancement that can benefit multiple allies at once
Weaknesses:- Things that are not actually alive cannot benefit from this spell, as they won’t be able to feel the light’s energizing light
- The golden glow on bodies of those that are affected gives away that their bodies are enhanced
Name: Nightmare awakened
Rank: B
Type: Dark
Duration: 6 posts
Cooldown: 7 posts
Description: Darkness can easily bring nightmares, and fighting against two different opponents can be just that. With this spell, Noheme can summon a shade of herself, a being that looks exactly like her but is slightly transparent and colored dark. This summon can exist only within the Dark Space and will never be capable of existing outside of it. The border of the space also works as physical barrier for the shade, which means it cannot be knocked out of the Dark Space and destroyed instantly
Abilities:
Shade of Noheme (passive) - At the moment of summoning, the shade will set it’s damage to the exact same value as Noheme’s current melee damage along with all her current buffs that increase it. It will be also in permanent state of darkness claws, so that the shade’s limbs can be used as weapons. Once the damage is set, it cannot be changed until the next summoning.
Nightmare incarnate (active) - Ability that can only be used if Noheme performed Peering eye of darkness on at least one of the present enemies. If that condition is met, the shade can temporarily change it’s appearance to that of someone who is dear to the enemy who’s memories were revealed. This does not have any actual effects, but can affect the enemy’s mental state, as no one wants to fight someone they hold dear.
Duration: 6 posts | Cooldown: once per summoning
Strengths:- Fairly strong summon that gains Noheme’s melee damage and speed
- Capable of confusing the enemy and even breaking those that are not very mentally strong
- With the shade being dark and transparent, along with the darkness of altered space, enemies with poor sight might have issues spotting the shade
Weaknesses:- As B ranked summon, the shade of Noheme has fairly low HP in comparison to others values
- Once the shade copies Noheme’s melee damage, it cannot be changed until the next summoning. That means she has to summon once her power is at it’s maximum
- Active ability depends on another spell of Noheme and cannot be performed without it.
- The shade is completely dependant on the Dark Space and cannot exist outside of it, so Noheme has to renew it constantly and make it large enough for the summon to fight in
Name: Boundless darkness
Rank: B
Type: Dark
Duration: 6 posts
Cooldown: 7 posts
Slot proof: here
Description: While Noheme usually fights with her bare hands enhanced by her dark magic, it’s sometimes simply better to use weapons of any kind. The same goes for her allies as well, which is why the girl learned how to solidify and shape her darkness on such level that she can create any weapon she desires from pure magical energy. Upon activation, Noheme can create up to five different weapons that she and her allies can use until the duration expires. No matter what type of weapon is used, it will deal heavy melee damage (150%) alongside with the mage’s default melee damage and any other extra damage that their regular attack would deal. Each conjured weapon also has an ability to envelop itself in dark flames and deal 75% of B-ranked spell damage. This ability is usable only once for each mage per casting. Five weapons... please cut down the damage to 40% B rank spell. Or if the duration is changed to 5 posts, 50%. I'm trying to treat this somewhat as a DoT so we don't have to cut the spell rank damage down to 20% only, per weapon. (:
Strengths:- Can create any weapon that Noheme herself can imagine without any real effort
- Every single weapon has ability of dealing a single powered up strike that deals nearly full spell damage
Weaknesses:- Weapons deal melee damage instead of spell damage, making them not extra powerful
- Unlike regular equipment weapons, these have only one ability regardless of the weapon’s spell
- Not every mage is capable of really using a weapon, so this spell might not benefit many
- A-rank:
- Name: Flames of Despair
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: Despite her love for battle, Noheme also always considers the life of her opponent. And because of that, she made a little personal rule where she would use spells of this or higher rank only the battles where victory is the only option. In other words, all her rage and desire to destroy the enemy utterly is stored within these powerful abilities, unlocked by the flames of despair. Upon activation of this spell, Noheme’s body will be consumed with a black fire that burns brighter than the sun itself. This increases all her damage by 50% and allows for casting of the other A and S ranked spells Note that you can't use S rank spells until you are S... just specify that to avoid confusion, please. ^^ While in this state, pitch black markings will be also constantly present on her body, along with her hair changing color to black and eyes to red.
Strengths:- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Weaknesses:- The drastic change in appearance can easily warn the enemy that something big is going down
- Once the duration expires, Noheme will no longer be capable of casting the rest of her strong spells
Name: Nine tailed funeral pyre
Rank: A
Type: Dark
Duration: Instant
Cooldown: 5 posts
Description: A powerful attack that utilizes the flames of despair more than anything else. During the preparation for this attack, Noheme temporarily gains eight more black tails, all of them touching the ground along with the original one at once. This sends out a flaming trail towards the enemy at the speed of 50 Change this to 16, please. m/s and once the trail connects to their body, a column of black flames will appear with the enemy in the center with diameter of 50 meters. This column burns so hot that it even melts the surrounding areas, nearly incinerating anyone who touches it. The attack deals full A ranked spell damage.
Strengths:- Extremely powerful attack that Noheme usually uses as her finisher to completely incinerate her enemies
Weaknesses:- The attack activates only once the flaming trail touches the enemy, which means that if the enemy can fly, the spell cannot hit
- Due to the intense heat, allies that are weak against flame might find it rather difficult to be near this spell when it executes
- Requires flames of despair to be active, without it the spell cannot be cast
Name: Mist of the End
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: An aura that feeds off the flames of despair. Once active, everyone who enters the field of 75 meters from Noheme will quickly start descending into madness, seeing hallucinations and having their senses go out partially. This can have various effects, but in general it means that everyone who is not two ranks or move above this spell’s rank will be more likely to miss their attack or block one done by Noheme. Those affected will also find it truly difficult to concentrate and their senses will be in disarray, making them disoriented and confused. More powerful effects can occur and may even lead to death, however, these require OOC discussion and permission.
Strengths:- Throws everyone affected for a loop, causing a high amount of negative side effects
Weaknesses:- The mist itself deals no damage at all, unless OOC permission for such effect is given
- Affects allies as much as the enemy, making this spell rather dangerous for anyone around Noheme
- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
- Negates all special effects and damage over time for a single ally
- Conjures wings that are capable of fast travel both in and out of combat
Noheme- - - - - - - - - - - - - - - - - - - - - -
Lineage : Armoured Beast
Position : None
Posts : 1116
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 872,660
Character Sheet
First Skill: N/A
Second Skill: N/A
Third Skill:
- Post n°3
Re: Noheme's Power
Bump_____________________________________________________________________________________ • Character Apps •
Guest- Guest
- Post n°4
Re: Noheme's Power
- Spoiler:
- Leila Vergious wrote:
Primary Magic:
Noheme’s Power
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Noheme is the two-faced goddess worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere.
The darkness is force of destruction and chaos, usually used with ill intent. Yet it is necessary for the world and despite what many think, is comforting just as much as warm rays of the sun. Noheme uses the dark forces to enhance her own body and form direct attacks that dispatch her enemies by large numbers. It is also the dark forces that she can use to manipulate the enemies around her, forcing them into submission or madness itself. While this is generally used for negative purposes, it’s not out of question for her to use this darkness to somehow aid her allies in times of the strangest peril.
The light is force of great comfort and warmth, aiding all allies around. Unlike the indiscriminate darkness, light chooses and only serves those that the wielder of light sees as allies, never accidentally supporting the enemy. It is most certainly possible to use light as a destructive force, but Noheme forms it into something more comforting and uses it’s very essence to aid herself and the world around her. This is done via various buffs, healing and other forms of support, or even world manipulation.
Strengths:- Powerful magic that controls both light and darkness in unison
- Brings both destructive force for enemies and comforting support for allies
- Fusions of light and darkness can bring out powerful and unique effects that other spells might lack
Weaknesses:- Noheme’s darkness and light are not actually compatible and can only be fused in high ranked spells
- Darkness is indiscriminate and can easily hurt any and all allies that might get in the way
- The light chooses and always only aids those that Noheme holds dear. This makes her unable to support someone she does not like but has to work with
- Light cannot affect Noheme herself, only her allies while darkness cannot affect allies and only powers up Noheme
- Lineage:
- None is being used at the moment due to character change
Unique Abilities:
Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.
Enhanced speed - Just like with the senses, Noheme’s speed surprasses the one of regular humans thanks to her body that has many animalistic traits, one of them being stronger and more nimble body. Taking that into consideration, her speed is always increased by 50%, no matter if she's walking, running or full on sprinting.
Curse of misfortune – Noheme is the two-faced goddess and while she can be benevolent, her dark side can be quite frightening. But instead of firing down fire and brimstone, she prefers to be a little bit more subtle with this power. She is capable of cursing anyone who is in her presence and make them get affected by her aura of misfortune. Those that are cursed will be unlucky for as long as they remain less than 100 meters away from Noheme. The effects can vary greatly from losing one’s footing to having a piece of rubble fall onto their head in the most critical moment of concentration. On battlefield, having an unlucky day can be the worst thing in the whole wide world.
If used against another player character, OOC discussion on the effects is required.
God’s inner focus - Along with enhanced senses, the goddess incarnation is also capable of a great concentration that can conquer even the effects of magic directed at her. With this, attacks that disorient, inflict fright or rage and all other attacks that tamper with the girl’s mind and emotions will be completely ineffective, provided they come from a spell of lower rank than Noheme herself.
Perfect movement - Noheme is constantly enveloped by an aura of light and dark that is invisible to naked eye. Generally, this aura does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.- Spells:
- Signature spells:
- Name: Dark Space
Rank: A (growing)
Type: Dark
Duration: Instant
Cooldown: Once per post
Description: Noheme’s darkness is powerful, but to bring out it’s full potential, it require a space that is of it’s own element. For that to be the case, the girl can form several pitch black markings with red outer glow on her body. The next time she places her hand on any given surface in this state, the markings extend to an area that has length nearly equal to the spell’s damage (75) in all dimensions by default. Noheme can make the space smaller, but it will remain that size until she casts the spell again. The space will form around her, covering the entire land and making the entire field a bit darker with purple-ish light. The markings covering the space looks like ancient text that cannot be read. Everyone caught inside of it will receive damage equal to the spell’s rank (80). The dark space remains active until the end of the post and won’t disappear if Noheme activates the spell again in her next post. The dark space is required for other spells to function properly.
Appearance of markings before they leave Noheme’s body
Strengths:- Can damage large amount of foes if they get trapped in the dark space upon activation
- Boosts power of certain darkness based spells if they’re casted inside of the dark space
Weaknesses:- Dark space is required for some darkness based spells to be usable at all
- It is rather easy to leave the dark space by simply walking far enough
- Affects allies as well, damaging them if they’re inside the dark space upon casting
Name: Guidance of Light
Rank: A
Type: Light
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Utilizing the power of benevolent light that gives warmth and heals wounds, Noheme can create a temporary aura that will heal all allies in the 75 meters radius from her for amount equal to the damage of this spell’s rank (80). Just like any other light based spell, this only affects those that the girl values.
Strengths:- Strong healing that can affect entire group of allies provided they’re nearby
Weaknesses:- Does not affect Noheme or those she cares little about at all
- Despite being an aura, the healing is instant and quickly disappears, not bring comfort to the allies for long
Name: Shadow in the darkness
Rank: B
Type: Dark
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Reasonably simple teleportation spell that allows Noheme to quickly move all over the battlefield, becoming much harder to be pinpointed and hit by enemy fire. When activated, the caster’s body disappears into a shadow and re-appears anywhere between 1 to 50 meters away from that position.
Strengths:- The effect takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell
Weaknesses:- Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
- Noheme cannot teleport behind walls or other objects if the terrain behind them is unknown to her
- Boost created by the Dark Space works only for the space itself and does not allow for teleportation outside of it from inside or the other way around
Name: Claws of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: Instant
Description: Rather simple spell that coats Noheme’s limbs with darkness, making them look pitch black with bright red glow and more animalistic shape of claws. Limbs coated with darkness will deal melee damage increased by 50%. Any limb or part of a body can be coated in darkness, even Noheme’s tail.
Appearance of coated limbs
Strengths:- Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed
Weaknesses:- The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
- Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all
- D-rank:
- Name: God’s insight
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: The two-faced goddess Noheme is always depicted with a crown that hosts many eyes, looking in all directions. It is to represent that the goddess is all-seeing and nothing escapes her gaze. Upon activation of this spell, that fact becomes reality as her vision will not only become nearly perfect, but she’ll also gain the ability to see all around her without the need to even turn her head. In other words, Noheme will gain vision of 360 degrees all around her for the duration of this spell.
Strengths:- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
Weaknesses:- Seeing so much can be still quite disorienting to the girl, as she’s not exactly used to something like this
- Only Noheme herself can be affected by this buff, despite it not being purely darkness based
Name: Peering eye of darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Tapping into the depths of darkness, Noheme is capable of invading mind of other living beings and observing their memories. As this is spell of a lower rank, she can only see these memories without the ability to alter them in any way. However, the affected person will see all of these memories as well like a film in their head. The process is nearly instant, no matter how long the memories are and while active, a sinister eye with red iris will be present on one of Noheme’s palms. The spell can only be used when the Dark Space is active and only on those that are inside of it.
Strengths:- Allows Noheme to peer into the past of any given person and use the memories against them as they’re forced to relive them
Weaknesses:- Only traumatic memories can be really used against someone, something that not everyone has
- Requires OOC permission when used on another player character
Name: Body of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Having a body filled with dark energy, Noheme can partially change the structure of her own body. With this spell, she can merge her own body with just about anything, allowing herself to travel through solid matter as if it was never even there. She also has to remember that she can only merge with naturally occurring matter and not one that was created by enemy’s spell.
Strengths:- Allows Noheme to easily walk through walls or any objects in the way
Weaknesses:- There is absolutely no defensive or offensive benefit to this ability. Meaning that the girl still takes full damage, even while merged with a solid matter. Provided that the attacks get through the solid matter, that is
- It’s possible to only travel through solid matter, not see through it. This means she can easily walk into a trap if she doesn’t know what’s on the other side of the blockade
Name: God’s image
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: Different gods take on different appearances. Some of them look entirely human while others resemble eldritch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
Strengths:- Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling
Weaknesses:- All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
- Movement speed is not increased at all by morphing, even when taking appearance of fast animals
- C-rank:
- Name: Wings of Light
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Description: Noheme can easily form and control her light around the environment. This spell specifically concentrates it all in one place behind her back, forming slightly transparent golden fairy-like wings that allow flight and one’s sprinting speed. They can also block a single attack of Noheme’s rank before becoming vulnerable. When in that state, they can be easily shattered by attack of any kind.
Strengths:- Conjures wings that are capable of fast travel both in and out of combat
- Exception to the rule, the only light spell that can affect Noheme herself
Weaknesses:- They cannot block much and once vulnerable, just about anything can destroy them
- Wings do not add anything to Noheme’s offensive power, if she tries to attack with them, they will deal no damage at all
- Exception to the rule, the only light spell that cannot affect allies at all
Name: Darkness needles
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Darkness is formless by default, but Noheme can form her darkness and give it shape, give it purpose. Through this spell, the darkness is molded into fairly large needles, pitch black in color and giving off a red glow. They can be thrown at the speed of 12m/s, but they deal absolutely no damage upon contact. Instead, they remain inside of the enemy’s body for the next 5 posts and Noheme can at any point decide to activate them, sending out a shock into the enemy’s body. This causes a shirt muscle spasm, disrupting the affected person’s movement for a small window of time. Five needles are formed upon activation and they can be used at two different enemies, but not more. It is impossible to remove the needles once they’re inserted into one’s body. If used against another player character, they can choose how heavily their body will be affected by the shock depending on their perception of the character’s resistance and strength.
Strengths:- Can be used at two different enemies with the same effect as if it was used on one
- Noheme doesn’t need to activate the needles right away, causing the shock in strategically most useful moment
Weaknesses:- Despite forming five different needles, only two enemies can be properly attack with this spell
- Insertion of needles does no damage at all, same for the shock itself. The spell only cases it’s special effect
- Ineffective against enemies that are more than one rank above Noheme
Name: Hell’s chain
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Capable of forming the darkness, Noheme can form it into just about anything. This spell molds it into the shape of a long chain that is wrapped around one of her arms, capable of being controlled like a whip with the girl’s mind alone. It also grows stronger in the Dark Space, but cannot leave it if that is the case. Each attack with the chain deals heavy melee damage (150%), as is mainly used to wrap around enemies to impair their movement in multitude of ways. It’s normal range is 25 meters but this is extended to 30 meters when used inside of the Dark Space.
Strengths:- Can be boosted by the Dark Space, though the chain cannot leave it if used like that
- Easy way to partially manipulate the enemy’s movement and their position
Weaknesses:- Chain can get in the way if not used with care, if the enemy manages to get it stuck somewhere
- Deals only heavy melee damage instead of spell damage
- Can be quite short outside of the Dark Space, considering the length is decreased slightly by curves of the flying chain
Name: Right to ascend
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: Just like making wings of light for herself, Noheme can grand wings even to those that are around her. By expanding her aura of light to others, she can solidify it into golden wings on their backs as well, but since the spell uses much more energy than just creating wings for herself, they cannot block even a single attack and will get broken if they get hit by an attack of any rank. They can fly at mage’s regular speed boosted by 50% and can go as high as the user wants them to.
Strengths:- Can affect any number of allies as long as they are in range, giving them all the flight ability
- With increase to the speed of mage’s sprint, they can be fairly fast method of transport
Weaknesses:- Unlike the wings for herself, this spell is not an exception and will not form wings for Noheme
- These wings do not add anything to mage’s offensive or defensive powers, though they do look rather pretty
- It’s quite easy to shatter these wings with long-ranged attacks of any type and rank
- B-rank:
- Name: Comforting warmth
Rank: B
Type: Light
Duration: Instant
Cooldown: 4 posts
Description: One would think that the rays of sunlight are only capable of shining on the exterior of things and healing that which is visible to the eye on first sight. While it is certainly capable of that, it is also capable of much, much more. Noheme’s light can enter the bodies of her allies and cleanse them fully, nulling any and all negative effects that might be plaguing them, provided they were caused by someone who is of equal or lower rank than Noheme and not higher. It is as simple as feeding a single allie with her magical energy and forming the light inside them, pulling the negative effects onto her own magic and then letting it shatter into endless oblivion.
Strengths:- Negates all special effects and damage over time for a single ally
- The light can fix just about anything, effectively removing even effects caused by the opposing element of darkness
Weaknesses:- The fact this spell cannot be used on Noheme herself makes her vulnerable to special effects of enemy’s spells
- Cannot cleanse external effects that directly hurt one’s body, such as burning or frostbite
- Can be used on only one ally at a time, others have to wait for the cooldown to pass
Name: Creating Sun
Rank: B
Type: Light
Duration: 1~4 posts
Cooldown: 5 posts
Description: Just how the light can mend one’s flesh and their inner balance, it can also repair non-living objects that were damaged in battle. Noheme can envelop one of her allies in a golden aura that shows as a bauble around their body, repairing their equipment over time. Upon activation, the spell will repair 25% of durability for all pieces of equipment currently being used by the target and will continue to do so until they are fully repaired or until maximal duration expires. If the equipment is fully repaired before the maximal duration, the spell will end and not continue repairing further damage that might occur.
Strengths:- Starts repairing everything equipped on the person at once instead of piece by piece
- Can be used on Noheme’s equipment as well, as it does not affect the girl directly
- If the target does not receive any additional damage during the spell’s duration, their equipment will be restored fully
Weaknesses:- Repairs only limited amount of durability per post instead of all at once
- Once the equipment is fully repaired, the spell will end itself and ignore damage that might occur right afterwards
- Only one target’s equipment can be repaired at once
- It is not possible to repair equipment that has already reached 0 durability and became completely destroyed
- Creates a clear indication around the target that they’re being affected by a spell
Name: Spring’s step
Rank: B
Type: Light
Duration: 6 posts
Cooldown: 7 posts
Slot proof: Obtained from a job, graded here
Description: Formless light can be just as useful as the one that has a defined role and shape. Letting the light float freely in the air, Noheme can create warm rays of sunlight that fill her allies with energy and give extra spring into their step. Everyone who is no more than 50 meters away from the goddess when this spell is cast will receive bonus to their speed (+50%) for the entire duration. Their bodies will also radiate a golden glow for just as long.
Strengths:- Fairly strong speed enhancement that can benefit multiple allies at once
Weaknesses:- Things that are not actually alive cannot benefit from this spell, as they won’t be able to feel the light’s energizing light
- The golden glow on bodies of those that are affected gives away that their bodies are enhanced
Name: Nightmare awakened
Rank: B
Type: Dark
Duration: 6 posts
Cooldown: 7 posts
Description: Darkness can easily bring nightmares, and fighting against two different opponents can be just that. With this spell, Noheme can summon a shade of herself, a being that looks exactly like her but is slightly transparent and colored dark. This summon can exist only within the Dark Space and will never be capable of existing outside of it. The border of the space also works as physical barrier for the shade, which means it cannot be knocked out of the Dark Space and destroyed instantly
Abilities:
Shade of Noheme (passive) - At the moment of summoning, the shade will set it’s damage to the exact same value as Noheme’s current melee damage along with all her current buffs that increase it. It will be also in permanent state of darkness claws, so that the shade’s limbs can be used as weapons. Once the damage is set, it cannot be changed until the next summoning.
Nightmare incarnate (active) - Ability that can only be used if Noheme performed Peering eye of darkness on at least one of the present enemies. If that condition is met, the shade can temporarily change it’s appearance to that of someone who is dear to the enemy who’s memories were revealed. This does not have any actual effects, but can affect the enemy’s mental state, as no one wants to fight someone they hold dear.
Duration: 6 posts | Cooldown: once per summoning
Strengths:- Fairly strong summon that gains Noheme’s melee damage and speed
- Capable of confusing the enemy and even breaking those that are not very mentally strong
- With the shade being dark and transparent, along with the darkness of altered space, enemies with poor sight might have issues spotting the shade
Weaknesses:- As B ranked summon, the shade of Noheme has fairly low HP in comparison to others values
- Once the shade copies Noheme’s melee damage, it cannot be changed until the next summoning. That means she has to summon once her power is at it’s maximum
- Active ability depends on another spell of Noheme and cannot be performed without it.
- The shade is completely dependant on the Dark Space and cannot exist outside of it, so Noheme has to renew it constantly and make it large enough for the summon to fight in
Name: Boundless darkness
Rank: B
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: While Noheme usually fights with her bare hands enhanced by her dark magic, it’s sometimes simply better to use weapons of any kind. The same goes for her allies as well, which is why the girl learned how to solidify and shape her darkness on such level that she can create any weapon she desires from pure magical energy. Upon activation, Noheme can create up to five different weapons that she and her allies can use until the duration expires. No matter what type of weapon is used, it will deal heavy melee damage (150%) alongside with the mage’s default melee damage and any other extra damage that their regular attack would deal. Each conjured weapon also has an ability to envelop itself in dark flames and deal 50% of B-ranked spell damage. This ability is usable only once for each mage per casting.
Strengths:- Can create any weapon that Noheme herself can imagine without any real effort
- Every single weapon has ability of dealing a single powered up strike that deals nearly full spell damage
Weaknesses:- Weapons deal melee damage instead of spell damage, making them not extra powerful
- Unlike regular equipment weapons, these have only one ability regardless of the weapon’s spell
- Not every mage is capable of really using a weapon, so this spell might not benefit many
- A-rank:
- Name: Flames of Despair
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: Despite her love for battle, Noheme also always considers the life of her opponent. And because of that, she made a little personal rule where she would use spells of this or higher rank only the battles where victory is the only option. In other words, all her rage and desire to destroy the enemy utterly is stored within these powerful abilities, unlocked by the flames of despair. Upon activation of this spell, Noheme’s body will be consumed with a black fire that burns brighter than the sun itself. This increases all her damage by 50% and allows for casting of the other A and S ranked spells, once she learns them and reaches the appropriate rank. While in this state, pitch black markings will be also constantly present on her body, along with her hair changing color to black and eyes to red.
Strengths:- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Weaknesses:- The drastic change in appearance can easily warn the enemy that something big is going down
- Once the duration expires, Noheme will no longer be capable of casting the rest of her strong spells
Name: Nine tailed funeral pyre
Rank: A
Type: Dark
Duration: Instant
Cooldown: 5 posts
Description: A powerful attack that utilizes the flames of despair more than anything else. During the preparation for this attack, Noheme temporarily gains eight more black tails, all of them touching the ground along with the original one at once. This sends out a flaming trail towards the enemy at the speed of 16 m/s and once the trail connects to their body, a column of black flames will appear with the enemy in the center with diameter of 50 meters. This column burns so hot that it even melts the surrounding areas, nearly incinerating anyone who touches it. The attack deals full A ranked spell damage.
Strengths:- Extremely powerful attack that Noheme usually uses as her finisher to completely incinerate her enemies
Weaknesses:- The attack activates only once the flaming trail touches the enemy, which means that if the enemy can fly, the spell cannot hit
- Due to the intense heat, allies that are weak against flame might find it rather difficult to be near this spell when it executes
- Requires flames of despair to be active, without it the spell cannot be cast
Name: Mist of the End
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: An aura that feeds off the flames of despair. Once active, everyone who enters the field of 75 meters from Noheme will quickly start descending into madness, seeing hallucinations and having their senses go out partially. This can have various effects, but in general it means that everyone who is not two ranks or move above this spell’s rank will be more likely to miss their attack or block one done by Noheme. Those affected will also find it truly difficult to concentrate and their senses will be in disarray, making them disoriented and confused. More powerful effects can occur and may even lead to death, however, these require OOC discussion and permission.
Strengths:- Throws everyone affected for a loop, causing a high amount of negative side effects
Weaknesses:- The mist itself deals no damage at all, unless OOC permission for such effect is given
- Affects allies as much as the enemy, making this spell rather dangerous for anyone around Noheme
- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Approved~! - Negates all special effects and damage over time for a single ally
- Conjures wings that are capable of fast travel both in and out of combat
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°5
Re: Noheme's Power
- Spoiler:
- Noheme wrote:
Primary Magic:
Noheme’s Power
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Noheme is the two-faced goddess worshipped by a certain tribe in the jungles of Joya. This goddess controls both powers of darkness and light, controlling both equally and keeping them in constant balance that holds the world itself together. The goddesses’ incarnation is obviously capable of using these powers, be it in combat or elsewhere.
The darkness is force of destruction and chaos, usually used with ill intent. Yet it is necessary for the world and despite what many think, is comforting just as much as warm rays of the sun. Noheme uses the dark forces to enhance her own body and form direct attacks that dispatch her enemies by large numbers. It is also the dark forces that she can use to manipulate the enemies around her, forcing them into submission or madness itself. While this is generally used for negative purposes, it’s not out of question for her to use this darkness to somehow aid her allies in times of the strangest peril.
The light is force of great comfort and warmth, aiding all allies around. Unlike the indiscriminate darkness, light chooses and only serves those that the wielder of light sees as allies, never accidentally supporting the enemy. It is most certainly possible to use light as a destructive force, but Noheme forms it into something more comforting and uses it’s very essence to aid herself and the world around her. This is done via various buffs, healing and other forms of support, or even world manipulation.
Strengths:- Powerful magic that controls both light and darkness in unison
- Brings both destructive force for enemies and comforting support for allies
- Fusions of light and darkness can bring out powerful and unique effects that other spells might lack
Weaknesses:- Noheme’s darkness and light are not actually compatible and can only be fused in high ranked spells
- Darkness is indiscriminate and can easily hurt any and all allies that might get in the way
- The light chooses and always only aids those that Noheme holds dear. This makes her unable to support someone she does not like but has to work with
- Light cannot affect Noheme herself, only her allies while darkness cannot affect allies and only powers up Noheme
- Lineage:
- None is being used at the moment due to character change
Unique Abilities:
Enhanced senses – Joya is mostly populated by the cat folk, but as the only place on Earthland with population of non-human species this high, there are plenty of other tribes that host people with different animal traits. Regardless, they all boast senses that surpass those of humans by quite a bit. Noheme’s eyesight is much stronger, capable of grasping things that are even kilometers away nearly perfectly, strong sense of hearing that allows her to even hear heartbeat of people that are near her, sense of smell that could be compared to the one of trained tracking dogs and enhanced reflexes that are at least 25% faster than the ones of regular mages.
Enhanced speed - Just like with the senses, Noheme’s speed surprasses the one of regular humans thanks to her body that has many animalistic traits, one of them being stronger and more nimble body. Taking that into consideration, her speed is always increased by 50%, no matter if she's walking, running or full on sprinting.
Curse of misfortune – Noheme is the two-faced goddess and while she can be benevolent, her dark side can be quite frightening. But instead of firing down fire and brimstone, she prefers to be a little bit more subtle with this power. She is capable of cursing anyone who is in her presence and make them get affected by her aura of misfortune. Those that are cursed will be unlucky for as long as they remain less than 100 meters away from Noheme. The effects can vary greatly from losing one’s footing to having a piece of rubble fall onto their head in the most critical moment of concentration. On battlefield, having an unlucky day can be the worst thing in the whole wide world.
If used against another player character, OOC discussion on the effects is required.
God’s inner focus - Along with enhanced senses, the goddess incarnation is also capable of a great concentration that can conquer even the effects of magic directed at her. With this, attacks that disorient, inflict fright or rage and all other attacks that tamper with the girl’s mind and emotions will be completely ineffective, provided they come from a spell of lower rank than Noheme herself.
Perfect movement - Noheme is constantly enveloped by an aura of light and dark that is invisible to naked eye. Generally, this aura does nothing. However, the girl can fuse it with everything around her and gain the ability to fluidly move around in any environment or conditions, allowing feats such as kicking off any and all surfaces, including even ever-changing ones. She can move with complete ease on land, air, water or anything else. Thanks to this, it is also impossible to seal Noheme’s movements by spells that are of a lower rank that she is.- Spells:
- Signature spells:
- Name: Dark Space
Rank: A (growing)
Type: Dark
Duration: Instant
Cooldown: Once per post
Description: Noheme’s darkness is powerful, but to bring out it’s full potential, it require a space that is of it’s own element. For that to be the case, the girl can form several pitch black markings with red outer glow on her body. The next time she places her hand on any given surface in this state, the markings extend to an area that has length nearly equal to the spell’s damage (75) in all dimensions by default. Noheme can make the space smaller, but it will remain that size until she casts the spell again. The space will form around her, covering the entire land and making the entire field a bit darker with purple-ish light. The markings covering the space looks like ancient text that cannot be read. Everyone caught inside of it will receive damage equal to the spell’s rank (80). The dark space remains active until the end of the post and won’t disappear if Noheme activates the spell again in her next post. The dark space is required for other spells to function properly.
Appearance of markings before they leave Noheme’s body
Strengths:- Can damage large amount of foes if they get trapped in the dark space upon activation
- Boosts power of certain darkness based spells if they’re casted inside of the dark space
Weaknesses:- Dark space is required for some darkness based spells to be usable at all
- It is rather easy to leave the dark space by simply walking far enough
- Affects allies as well, damaging them if they’re inside the dark space upon casting
Name: Guidance of Light
Rank: A
Type: Light
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Utilizing the power of benevolent light that gives warmth and heals wounds, Noheme can create a temporary aura that will heal all allies in the 75 meters radius from her for amount equal to the damage of this spell’s rank (80). Just like any other light based spell, this only affects those that the girl values.
Strengths:- Strong healing that can affect entire group of allies provided they’re nearby
Weaknesses:- Does not affect Noheme or those she cares little about at all
- Despite being an aura, the healing is instant and quickly disappears, not bring comfort to the allies for long
Name: Shadow in the darkness
Rank: B
Type: Dark
Duration: Instant
Cooldown: Once per post
Slot proof: here
Description: Reasonably simple teleportation spell that allows Noheme to quickly move all over the battlefield, becoming much harder to be pinpointed and hit by enemy fire. When activated, the caster’s body disappears into a shadow and re-appears anywhere between 1 to 50 meters away from that position.
Strengths:- The effect takes place instantly, meaning Noheme can get out of tight spot with a simple thought of this spell
Weaknesses:- Range of the teleportation cannot be extended by any means, even buffs from other, stronger mages
- Noheme cannot teleport behind walls or other objects if the terrain behind them is unknown to her
- Boost created by the Dark Space works only for the space itself and does not allow for teleportation outside of it from inside or the other way around
Name: Claws of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: Instant
Description: Rather simple spell that coats Noheme’s limbs with darkness, making them look pitch black with bright red glow and more animalistic shape of claws. Limbs coated with darkness will deal melee damage increased by 50%. Any limb or part of a body can be coated in darkness, even Noheme’s tail.
Appearance of coated limbs
Strengths:- Gives Noheme a little bit of extra melee damage without having to sacrifice attacking speed
Weaknesses:- The spell does not deal damage by itself and is completely dependant on Noheme’s melee damage
- Coated limbs are just as vulnerable as normal ones would be, meaning the coating does not give any defense at all
- D-rank:
- Name: God’s insight
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: The two-faced goddess Noheme is always depicted with a crown that hosts many eyes, looking in all directions. It is to represent that the goddess is all-seeing and nothing escapes her gaze. Upon activation of this spell, that fact becomes reality as her vision will not only become nearly perfect, but she’ll also gain the ability to see all around her without the need to even turn her head. In other words, Noheme will gain vision of 360 degrees all around her for the duration of this spell.
Strengths:- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
Weaknesses:- Seeing so much can be still quite disorienting to the girl, as she’s not exactly used to something like this
- Only Noheme herself can be affected by this buff, despite it not being purely darkness based
Name: Peering eye of darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Tapping into the depths of darkness, Noheme is capable of invading mind of other living beings and observing their memories. As this is spell of a lower rank, she can only see these memories without the ability to alter them in any way. However, the affected person will see all of these memories as well like a film in their head. The process is nearly instant, no matter how long the memories are and while active, a sinister eye with red iris will be present on one of Noheme’s palms. The spell can only be used when the Dark Space is active and only on those that are inside of it.
Strengths:- Allows Noheme to peer into the past of any given person and use the memories against them as they’re forced to relive them
Weaknesses:- Only traumatic memories can be really used against someone, something that not everyone has
- Requires OOC permission when used on another player character
Name: Body of Darkness
Rank: D
Type: Dark
Duration: Instant
Cooldown: 2 posts
Description: Having a body filled with dark energy, Noheme can partially change the structure of her own body. With this spell, she can merge her own body with just about anything, allowing herself to travel through solid matter as if it was never even there. She also has to remember that she can only merge with naturally occurring matter and not one that was created by enemy’s spell.
Strengths:- Allows Noheme to easily walk through walls or any objects in the way
Weaknesses:- There is absolutely no defensive or offensive benefit to this ability. Meaning that the girl still takes full damage, even while merged with a solid matter. Provided that the attacks get through the solid matter, that is
- It’s possible to only travel through solid matter, not see through it. This means she can easily walk into a trap if she doesn’t know what’s on the other side of the blockade
Name: God’s image
Rank: D
Type: Special
Duration: 3 posts
Cooldown: 4 posts
Description: Different gods take on different appearances. Some of them look entirely human while others resemble Eldbitch horror more than anything else. And those that are close to the nature can take on the form of animals. While Noheme isn’t connected to the nature in any direct way, the Tribes of Joya lived in unison with the jungle. And because of that, even their goddess does so. And thanks to that, Noheme has the ability to morph into any animal she wishes to, even the more fantastical ones, for limited amount of time.
Strengths:- Allows Noheme to change her shape, which can be rather useful in certain situations or while travelling
Weaknesses:- All attacks done while morphed will only deal regular melee damage, not boosted by any active spells and support
- Movement speed is not increased at all by morphing, even when taking appearance of fast animals
- C-rank:
- Name: Wings of Light
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Description: Noheme can easily form and control her light around the environment. This spell specifically concentrates it all in one place behind her back, forming slightly transparent golden fairy-like wings that allow flight and one’s sprinting speed. They can also block a single attack of Noheme’s rank before becoming vulnerable. When in that state, they can be easily shattered by attack of any kind.
Strengths:- Conjures wings that are capable of fast travel both in and out of combat
- Exception to the rule, the only light spell that can affect Noheme herself
Weaknesses:- They cannot block much and once vulnerable, just about anything can destroy them
- Wings do not add anything to Noheme’s offensive power, if she tries to attack with them, they will deal no damage at all
- Exception to the rule, the only light spell that cannot affect allies at all
Name: Darkness needles
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Darkness is formless by default, but Noheme can form her darkness and give it shape, give it purpose. Through this spell, the darkness is molded into fairly large needles, pitch black in color and giving off a red glow. They can be thrown at the speed of 12m/s, but they deal absolutely no damage upon contact. Instead, they remain inside of the enemy’s body for the next 5 posts and Noheme can at any point decide to activate them, sending out a shock into the enemy’s body. This causes a shirt muscle spasm, disrupting the affected person’s movement for a small window of time. Five needles are formed upon activation and they can be used at two different enemies, but not more. It is impossible to remove the needles once they’re inserted into one’s body. If used against another player character, they can choose how heavily their body will be affected by the shock depending on their perception of the character’s resistance and strength.
Strengths:- Can be used at two different enemies with the same effect as if it was used on one
- Noheme doesn’t need to activate the needles right away, causing the shock in strategically most useful moment
Weaknesses:- Despite forming five different needles, only two enemies can be properly attack with this spell
- Insertion of needles does no damage at all, same for the shock itself. The spell only cases it’s special effect
- Ineffective against enemies that are more than one rank above Noheme
Name: Hell’s chain
Rank: C
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Description: Capable of forming the darkness, Noheme can form it into just about anything. This spell molds it into the shape of a long chain that is wrapped around one of her arms, capable of being controlled like a whip with the girl’s mind alone. It also grows stronger in the Dark Space, but cannot leave it if that is the case. Each attack with the chain deals heavy melee damage (150%), as is mainly used to wrap around enemies to impair their movement in multitude of ways. It’s normal range is 25 meters but this is extended to 30 meters when used inside of the Dark Space.
Strengths:- Can be boosted by the Dark Space, though the chain cannot leave it if used like that
- Easy way to partially manipulate the enemy’s movement and their position
Weaknesses:- Chain can get in the way if not used with care, if the enemy manages to get it stuck somewhere
- Deals only heavy melee damage instead of spell damage
- Can be quite short outside of the Dark Space, considering the length is decreased slightly by curves of the flying chain
Name: Right to ascend
Rank: C
Type: Light
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: Just like making wings of light for herself, Noheme can grand wings even to those that are around her. By expanding her aura of light to others, she can solidify it into golden wings on their backs as well, but since the spell uses much more energy than just creating wings for herself, they cannot block even a single attack and will get broken if they get hit by an attack of any rank. They can fly at mage’s regular speed boosted by 50% and can go as high as the user wants them to.
Strengths:- Can affect any number of allies as long as they are in range, giving them all the flight ability
- With increase to the speed of mage’s sprint, they can be fairly fast method of transport
Weaknesses:- Unlike the wings for herself, this spell is not an exception and will not form wings for Noheme
- These wings do not add anything to mage’s offensive or defensive powers, though they do look rather pretty
- It’s quite easy to shatter these wings with long-ranged attacks of any type and rank
- B-rank:
- Name: Comforting warmth
Rank: B
Type: Light
Duration: Instant
Cooldown: 4 posts
Description: One would think that the rays of sunlight are only capable of shining on the exterior of things and healing that which is visible to the eye on first sight. While it is certainly capable of that, it is also capable of much, much more. Noheme’s light can enter the bodies of her allies and cleanse them fully, nulling any and all negative effects that might be plaguing them, provided they were caused by someone who is of equal or lower rank than Noheme and not higher. It is as simple as feeding a single allie with her magical energy and forming the light inside them, pulling the negative effects onto her own magic and then letting it shatter into endless oblivion.
Strengths:- Negates all special effects and damage over time for a single ally
- The light can fix just about anything, effectively removing even effects caused by the opposing element of darkness
Weaknesses:- The fact this spell cannot be used on Noheme herself makes her vulnerable to special effects of enemy’s spells
- Cannot cleanse external effects that directly hurt one’s body, such as burning or frostbite
- Can be used on only one ally at a time, others have to wait for the cooldown to pass
Name: Creating Sun
Rank: B
Type: Light
Duration: 1~4 posts
Cooldown: 5 posts
Description: Just how the light can mend one’s flesh and their inner balance, it can also repair non-living objects that were damaged in battle. Noheme can envelop one of her allies in a golden aura that shows as a bauble around their body, repairing their equipment over time. Upon activation, the spell will repair 25% of durability for all pieces of equipment currently being used by the target and will continue to do so until they are fully repaired or until maximal duration expires. If the equipment is fully repaired before the maximal duration, the spell will end and not continue repairing further damage that might occur.
Strengths:- Starts repairing everything equipped on the person at once instead of piece by piece
- Can be used on Noheme’s equipment as well, as it does not affect the girl directly
- If the target does not receive any additional damage during the spell’s duration, their equipment will be restored fully
Weaknesses:- Repairs only limited amount of durability per post instead of all at once
- Once the equipment is fully repaired, the spell will end itself and ignore damage that might occur right afterwards
- Only one target’s equipment can be repaired at once
- It is not possible to repair equipment that has already reached 0 durability and became completely destroyed
- Creates a clear indication around the target that they’re being affected by a spell
Name: Spring’s step
Rank: B
Type: Light
Duration: 6 posts
Cooldown: 7 posts
Slot proof: Obtained from a job, graded here
Description: Formless light can be just as useful as the one that has a defined role and shape. Letting the light float freely in the air, Noheme can create warm rays of sunlight that fill her allies with energy and give extra spring into their step. Everyone who is no more than 50 meters away from the goddess when this spell is cast will receive bonus to their speed (+50%) for the entire duration. Their bodies will also radiate a golden glow for just as long.
Strengths:- Fairly strong speed enhancement that can benefit multiple allies at once
Weaknesses:- Things that are not actually alive cannot benefit from this spell, as they won’t be able to feel the light’s energizing light
- The golden glow on bodies of those that are affected gives away that their bodies are enhanced
Name: Nightmare awakened
Rank: B
Type: Dark
Duration: 6 posts
Cooldown: 7 posts
Description: Darkness can easily bring nightmares, and fighting against two different opponents can be just that. With this spell, Noheme can summon a shade of herself, a being that looks exactly like her but is slightly transparent and colored dark. This summon can exist only within the Dark Space and will never be capable of existing outside of it. The border of the space also works as physical barrier for the shade, which means it cannot be knocked out of the Dark Space and destroyed instantly
Abilities:
Shade of Noheme (passive) - At the moment of summoning, the shade will set it’s damage to the exact same value as Noheme’s current melee damage along with all her current buffs that increase it. It will be also in permanent state of darkness claws, so that the shade’s limbs can be used as weapons. Once the damage is set, it cannot be changed until the next summoning.
Nightmare incarnate (active) - Ability that can only be used if Noheme performed Peering eye of darkness on at least one of the present enemies. If that condition is met, the shade can temporarily change it’s appearance to that of someone who is dear to the enemy who’s memories were revealed. This does not have any actual effects, but can affect the enemy’s mental state, as no one wants to fight someone they hold dear.
Duration: 6 posts | Cooldown: once per summoning
Strengths:- Fairly strong summon that gains Noheme’s melee damage and speed
- Capable of confusing the enemy and even breaking those that are not very mentally strong
- With the shade being dark and transparent, along with the darkness of altered space, enemies with poor sight might have issues spotting the shade
Weaknesses:- As B ranked summon, the shade of Noheme has fairly low HP in comparison to others values
- Once the shade copies Noheme’s melee damage, it cannot be changed until the next summoning. That means she has to summon once her power is at it’s maximum
- Active ability depends on another spell of Noheme and cannot be performed without it.
- The shade is completely dependant on the Dark Space and cannot exist outside of it, so Noheme has to renew it constantly and make it large enough for the summon to fight in
Name: Boundless darkness
Rank: B
Type: Dark
Duration: 5 posts
Cooldown: 6 posts
Slot proof: here
Description: While Noheme usually fights with her bare hands enhanced by her dark magic, it’s sometimes simply better to use weapons of any kind. The same goes for her allies as well, which is why the girl learned how to solidify and shape her darkness on such level that she can create any weapon she desires from pure magical energy. Upon activation, Noheme can create up to five different weapons that she and her allies can use until the duration expires. No matter what type of weapon is used, it will deal heavy melee damage (150%) alongside with the mage’s default melee damage and any other extra damage that their regular attack would deal. Each conjured weapon also has an ability to envelop itself in dark flames and deal 50% of B-ranked spell damage. This ability is usable only once for each mage per casting.
Strengths:- Can create any weapon that Noheme herself can imagine without any real effort
- Every single weapon has ability of dealing a single powered up strike that deals nearly full spell damage
Weaknesses:- Weapons deal melee damage instead of spell damage, making them not extra powerful
- Unlike regular equipment weapons, these have only one ability regardless of the weapon’s spell
- Not every mage is capable of really using a weapon, so this spell might not benefit many
- A-rank:
- Name: Flames of Despair
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: Despite her love for battle, Noheme also always considers the life of her opponent. And because of that, she made a little personal rule where she would use spells of this or higher rank only the battles where victory is the only option. In other words, all her rage and desire to destroy the enemy utterly is stored within these powerful abilities, unlocked by the flames of despair. Upon activation of this spell, Noheme’s body will be consumed with a black fire that burns brighter than the sun itself. This increases all her damage by 50% and allows for casting of the other A and S ranked spells, once she learns them and reaches the appropriate rank. While in this state, pitch black markings will be also constantly present on her body, along with her hair changing color to black and eyes to red.
Strengths:- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Weaknesses:- The drastic change in appearance can easily warn the enemy that something big is going down
- Once the duration expires, Noheme will no longer be capable of casting the rest of her strong spells
Name: Nine tailed funeral pyre
Rank: A
Type: Dark
Duration: Instant
Cooldown: 5 posts
Description: A powerful attack that utilizes the flames of despair more than anything else. During the preparation for this attack, Noheme temporarily gains eight more black tails, all of them touching the ground along with the original one at once. This sends out a flaming trail towards the enemy at the speed of 16 m/s and once the trail connects to their body, a column of black flames will appear with the enemy in the center with diameter of 50 meters. This column burns so hot that it even melts the surrounding areas, nearly incinerating anyone who touches it. The attack deals full A ranked spell damage.
Strengths:- Extremely powerful attack that Noheme usually uses as her finisher to completely incinerate her enemies
Weaknesses:- The attack activates only once the flaming trail touches the enemy, which means that if the enemy can fly, the spell cannot hit
- Due to the intense heat, allies that are weak against flame might find it rather difficult to be near this spell when it executes
- Requires flames of despair to be active, without it the spell cannot be cast
Name: Mist of the End
Rank: A
Type: Dark
Duration: 7 posts
Cooldown: 8 posts
Description: An aura that feeds off the flames of despair. Once active, everyone who enters the field of 75 meters from Noheme will quickly start descending into madness, seeing hallucinations and having their senses go out partially. This can have various effects, but in general it means that everyone who is not two ranks or move above this spell’s rank will be more likely to miss their attack or block one done by Noheme. Those affected will also find it truly difficult to concentrate and their senses will be in disarray, making them disoriented and confused. More powerful effects can occur and may even lead to death, however, these require OOC discussion and permission.
Strengths:- Throws everyone affected for a loop, causing a high amount of negative side effects
Weaknesses:- The mist itself deals no damage at all, unless OOC permission for such effect is given
- Affects allies as much as the enemy, making this spell rather dangerous for anyone around Noheme
- Large offensive buff that also unlocks the rest of high ranked spells for Noheme
Archived due to player inactivity~ - Negates all special effects and damage over time for a single ally
_____________________________________________________________________________________ - Conjures wings that are capable of fast travel both in and out of combat
- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
- Can damage large amount of foes if they get trapped in the dark space upon activation
- Powerful magic that controls both light and darkness in unison
- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
- Can damage large amount of foes if they get trapped in the dark space upon activation
- Powerful magic that controls both light and darkness in unison
- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
- Can damage large amount of foes if they get trapped in the dark space upon activation
- Powerful magic that controls both light and darkness in unison
- Conjures wings that are capable of fast travel both in and out of combat
- Further enhances Noheme’s sight by giving her the ability to see all around her at all times
- Can damage large amount of foes if they get trapped in the dark space upon activation