Arc of Netzach
Nekros - The Training. - Tree of Life: Eternity.
Story & Description
- Pre-Earthland:
- The Arc of Netzach is a magic based around one of ten Trees of Life: Netzach, Tree of Eternity and Rejuvenation. Despite being found here, they do not originate from this Earthland or this plain of existence. Only spoken of in ancient texts about old religions and cultures, these “Trees of Life” were born of Archangels and other worldly Holy Magic. This Arc of Netzach is named and born of the Archangel Netzach, a very caring and generous Angel. Even among her own kind, she went far above and beyond of that was required of her, always supporting her comrades and fellow angels. All, but a very small few, liked and cared for her as well.
Unfortunately for her, Netzach got caught up in a civil war among the Angels. A war that would drive the elder order of Archangels, including Netzach, into exile and hiding. It was a fight for ideals, theology, and governmental practices concerning the worlds that oversaw and guided. The Elder Order were kind-hearted and guided their governed as parents. They tended to use the idea of “innocent until proven guilty” and respected their charges. They wanted to help them grow and become more with their lives. The other faction, A new world order of sorts, wanted to live like Kings, Tyrants, and the like. They wanted to be feared and worshipped like gods, and they were quickly gaining popularity.
The war dragged on and with each passing month, angels flocked to the new order. Each day looked to be more devastating than the last, the futures of the Elder Order was swiftly coming to an end. In total, the Elder Order consisted of 11 Archangels, including Netzach. Below them were their loyal followers, men and women that had shared their way of thought. However, as the New Order began gaining ground and traction, more and more of those Angels that were once their allies flead to the armies of the Younger group. With this happening much more frequent, the Archangels held a special war council amongst themselves. A plan to escape this war, this heavenly world that seemed to increasingly reject their ways of governing.
The plan was simple, allow their remaining followers to escape and join up with their enemy. During the mass transaction, the Archangels would leave this plain of existence and find another that would accept them as they once were. They have failed their charges of this world, however that didn't discourage them from wanting to help and guide others, even if it wasn’t in their original home or even at the cost of their pride and honor. Not only did they need to live on, they had to give their friends a chance to live on as well, even if that meant living under a new council.
Once decided, the plan was put into action. The enemy was caught in a momentary confusion as the remaining loyalists surrendered, giving Netzach and the others a chance to flee. As saddening and shameful as it was, it was for the best. A portal opened in their Headquarters, through their combined power, and and the group went through. Where did it lead? To Earthland of course! A realm full of magic and fascinating creatures known as dragons. These mighty lizards ruled the skies, lands, and many other places. Unfortunately, they weren't entirely friendly towards the Archangels. On the lands, there were humans that infested caves, forests, and a great many other terrains. They were much like the ones they knew in their plain, but not as advanced.
- To Live and Die:
- It was hard to get used to, this world. The natural magic that the planet exuded wasn’t like any other they have felt. Their magic was different, it wasn’t even their special holy like magic, just something was off, however, the effects of this won’t appear for centuries to come.
Over the next millennia or so, the Archangels would go their separate ways and settle down in different terrains and lands. Netzach found a large island to call home. It was out of the way, far from the main continents of Earthland. It wa a peaceful place with beautiful beaches, lush forests, and a rather harmless group of humans. Even though, the humans couldn’t see her, they flocked to the area she favored. Soon after, her influence and guidance started to seep into their lives. It took time, decades, centuries, generations, but a village sprouted. Not only that, over the course of time, Netzach observed that humans in this dimension had a capacity for magic, a feature and ability the humans she once knew did not have.
As time went on, the civilization that had built itself upon the island had become a Metropolis of Healing. It catered to Magical and non-magical practices of regeneration, healing, and curing. It was weird to admire such an unintentional achievement. As fate would have it, this sort of prosperity and study wouldn’t last as long as one would want. A tsumi, an abnormally large one at that, struck the island. It was a catastrophe, one that Netzach had not seen in a very long time.
What made it worse, the side effects of living in a incompatible world had finally started to arise. It started with a decrease in power, almost as if the planet was syphoning it away from the angels. With Netzachs power being drawn away, her healing powers weren't as effective. What would have likely saved her people only slowed the deathly outcome. The horror of watching a people disappear so suddenly, even those who had miraculously survived slowly died due to starvation in the coming months.
While in loneliness and solitude, the next symptom started to emerge. The angel was beginning to feel fatigue, tired, and sluggish. Her once agile and nimble flight and movement were now starting to hinder. It was a strange and life threatening phenomenon, what could have been causing this? During this phase, she took time to investigate and discover what was the cause. It took months, the aggravation of her condition crept out now and again, but she formed a theory. The planet was converting her and her magic into something recognizable, a magical format that it could use. A disastrous effect, something that was severely overlooked when initially settling down on Earthland.
Regrettably, there is nothing she could do now. Even if Netzach could find a way to reverse the process or find another way to meld with the planet, it would be too late for her and the others. The only thing she could do in wait for the process to be completed and hope that the others are alright. Centuries passed and the proces near completed. Her skin was crystallized into a lacrima like substance, a tree had began to sprout from her and merged with the planet. Eventually, the tree would grow to be enormous, bigger than any other tree that would be naturally found on this planet. Netzach would be deep inside slumbering. With enough time, he island and tree, even the other angels that would become the other Tree’s of life, would just vanish without a trace or reason only to reemerges centuries later; where new civilizations have surfaced.
The Arc of Netzach is a magic granted through an ancient Archangel spirit, one whose main focus was healing. Once the power of the spirit is accepted, she and the new host merge, temporarily. This allows the new host’s body to accept the power as well, melding and merging with one another. Sadly, the spirit then essentially dies in the processes, unsure, the spirit may just fade from that realm of existence. This magic allows for many supplementary effects that the user may cast on others or ones that come inate to the host.
For starters, Immortality. Death cannot be achieved by any means. Poisons, aging, diseases, fatal wounds or injuries, not even Death Magic. The healing aspect (that affects the host) of the magic granted has the user in a state of constant Hyper regeneration, the down side to both this Hyper regeneration and Immortality is the mental strain of outlasting those the host loves and that the healing spells generated by this magic or any other healing magic cannot be used on the host body. The healing can only be used on others.
Strengths & Weaknesses
- S: Immortality (immune to death and instant death spells/magics)
- S: Healing
- S: Resistance to Damage Over Time Spells and Elements.
- W: Immortality (Having to watch loved one parish while you get to live, Mental Weakness)
- W: No Offensive Magic.
- W: Doesn't Deal Damage.
- W: Cannot revive the dead.
Unique Abilities & Spells
- Unique Ability - A Healers Resistance:
- A Healers Resistance: Resistance can be a fickle thing, it’s never enough to have full immunity but enough to lessen the burden. As a magic based solely on healing and supplementary means, the body of the magic holder is granted certain reductions and resistances. This applies to all damage intake whether it be a full blown spell or something that would damage over time such as poison or fire even Death is halt a bit.
Effects: Reduces all incoming spell damage taken by 25%. User is not affected by instant-death abilities.
- Unique Ability - Help the Healer:
- Heal the Healer - Life and healing, useful abilities for all mages. Who doesn't like having spells and abilities to allow them to get back up and fight once more? No one, that's who! The Help the Healer ability allows for a portion of HP being healed to return onto the healer.
Effects: Healer is receives 50% of the HP healed. [I.E If the user heals someone for 40 HP, the user is healed for 20 hp].
- S-rank Signature Spell:
- The Angels Renewal
Rank: S-rank
Type: Supplementary
Duration: Instant
Cooldown: 0 Posts.
Description: The Angels Renewal is a spell that almost reflects the abilities of her immortality to the human host. Once targeted and cast, the user applies a magic like seal, in the form of a glowing tattoo, to the target. The healing magic is then activated once the affected person would reach 0 and collapse due to exhaustion. The magic will give the target a free 150 HP to continue on fighting. The healing magic with in this power can heal major organs/systems like hearts, spinal cord, Intestines and ect.
Strengths:- Heals a target (1.50x S-rank Spell Damage).
Weaknesses:- Only works when HP reaches 0.
- Cannot work on the user.
- Heals a target (1.50x S-rank Spell Damage).
- D-rank Spell:
- Touch of the Fallen Healer
Type: Supplementary
Rank: D-rank
Duration: Instant
Cooldown: 2 Posts
Description: Touch of the Fallen Healer is the basic healing spell for all that's minor. Small cuts, perhaps a nose bleed, even help with a minor headache. The user must make some sort of physical contact for this spell to work as it requires a more physical passage for the magic to travel through. This spell heals for 35 HP
Strengths:- Heals others for both HP (1.75 x D-rank Spell Damage) and physical wounds.
Weaknesses:- Cannot be used on the person using the spell.
- Has to make physical contact.
- Heals others for both HP (1.75 x D-rank Spell Damage) and physical wounds.
- C-rank Spell:
- Prayer of the Healing Spirit
Rank: C-rank
Type: Charge-up Spell/Supplementary
Duration: Instant
Cooldown: 4 Posts
Description: The Prayer of the healing spirit is a slightly more advanced move that would require the user to stand still and cast a spell. When casting, a faint green magical circle forms under the user, glowing brightly. Once the magic is completed and gathered, the user sends out a blast to the target and heals them for 70HP. Prayer of the Healing Spirit takes two posts to use. The first post is the build up and the start of the casting. The other is when the casting is complete and the blast of magic is shot out towards the target. Physically, the healing magic has been upgraded as well. It able to fix fractures, broken bones, and torn tissue/muscle/etc.
Strengths:- Stronger than Normal healing (1.75x C-rank Spell Damage).
Weaknesses:- Cannot be used on the caster.
- User has to charge the spell.
- Stronger than Normal healing (1.75x C-rank Spell Damage).
- B-rank Spell:
- Blessing of the Angel
Rank: B-rank
Type:Heal Over Time|Supplementary
Duration: 3 Posts
Cooldown: 6 posts
Description: The Blessing of the Angel is much like a damage over time spell types like poison or burning. The difference is that this spell Heals over time. The user casts the spell on the target, which is shown by a magic circle under than and a glowing green tattoo that forms along the targets face. The spell only lasts 3 posts but heals for 50 HP. The Physical healing has yet about upgraded and the spell can heal Much, much more. The spells power is able to heal and regenerate smaller organs of a living body such as eyes, smaller bones, and limbs (such as fingers and ears).
Strengths:- Heals over time.
Weaknesses:- Cannot be used on the user.
- Doesn't heal all at once so the HP healed for can be taken away in the next round.
- Heals over time.
- A-rank Spell:
- Netzachs Aura
Rank: A-rank
Type: Signature Spell/Supplementary/Healing over Time
Duration: 7 Posts
Cooldown: 8 Posts.
Description: Netzach's Aura is a simple , yet effective, spell for the host. Healing magic would spill out of the user and create a short, condensed aura that would heal those any within proximity. With the aura so condensed, the concentration would hike up the power of the spell. The tightly packed healing magic heals for 100 HP per post. The Range of the Aura is 10 meters in diameter. The healing magic done through this spells power can regrow large limbs (like arms and legs), heal people from very fatal wounds, regenerate lost organs (except for the brain), and seemingly perform Healing miracles out side of death.
Strengths:- Effective Healing at very short range (1.25x A-rank Spell Damage).
Weaknesses:- Short Range compared to other A-rank spells.
- Heals over time so the damage healed can be erased with other attacks.
- Effective Healing at very short range (1.25x A-rank Spell Damage).
- S-rank Spell:
- Summoning of Netzach Tree
Rank: S-rank
Type: Supplementary/Summoning/Heal over Time/Area of Effect
Duration: 10 Posts
Cooldown: 11 Posts
Description: The Summoning of Netzach Tree is a fairly straight forward spell, on the outside. The spells summons a large tree. While it may look any other tree with it's bark and leaves. However, it is extremely large and magical, towering high into the sky. The summoning of the Tree is the ultimate gift and spell of Netzach. It's a show and promise to protect those deserving of its power or those the host cares for. Once the tree has been summoned, it begins it's cycle of healing protection, guarding and blessing all those with the same guild mark or linked by powerful feelings of care and love. Each post duration that the tree can be active, the targets heal for 150HP. As well, anyone at 0HP targeted by this spell will regain 100HP. Not only does the tree effect humans and other living beings, its healing and rejuvenation is applied to the the Nature around it as well. Trees, plants, flowers, and such all begin to regrow from broken and dead states. Lastly, any nature based magic done with in then the range of this tree are strengthened by one rank. The healing magic done through this spells power can regrow large limbs (like arms and legs), heal people from very fatal wounds, regenerate lost organs (except for the brain), and seemingly perform Healing miracles out side of death. Range of the Tree's effect is about a 100 meter diameter.
Strengths:- Heals over Time.
- ”Revives” people from 0 HP.
- Strengthens Nature Magic by 1 Rank.
- Despite being an area of effect, the tree only targets those who the host cares for or has their guild emblem.
- The tree being Gigantic and filled with Healing Magic, It is very hard to disrupted or take down. Making the tree highly resistant to most other forms of magic. (Requires S-rank Fire or higher so force the tree to leave early.)
Weaknesses:- Healing is done over time, the amount healed may be taken away from taking damage.
- Can only be used once in any topic.
- Like all Trees, Fire is its enemy, even if it can heal itself.
- If a guild-mate becomes the enemy (or the enemy gets the same guild mark) the healing magic would work on them as well.
- Depending on where it is used, the tree growing from the ground would be quite destructive to the environment. (such as being used in a town, the streets and nearby buildings would be destroyed).
- The tree is massive and can easily be struck by lightning. Lightning can catch tree's on fire. (requires S-rank Lightning to get passed the healing factor)
- Other healing spells from this magic cannot be used while this Tree is around.
- Heals over Time.
Last edited by Nekros on January 27th 2017, 1:09 am; edited 2 times in total