Magic
Primary Magic: Lacrima Self - Magic Generator
Secondary Magic: N/A
Caster or Holder: Holder magic, based in the lacrimas embedded in her body
Description: Due to the strange operation performed on her, Maya has become more akin to a sentient mana battery than a living human. The system of Lacrimas within her store and absorb magic from her surroundings naturally, using it to regulate her internal body structure and keep her organs from failing horribly. She naturally can hold a large amount of magic within her body due to this, and can release it violently to injure others or instill it within others to increase their own mana stores. As time has passed, her mastery of the magic within the Lacrimas has increased, allowing her to create and manipulate objects using the abundant mana within her.
Strengths:
> Mana abundance. Maya’s body is capable of holding more magic within her than the average human, thanks to the Lacrima’s natural mana storage abilities.
> Versatility. Depending on Maya’s level of control of the magic, she can use it to hurt, heal, or create with equal effectiveness.
> Because her body is sustained almost entirely by the Lacrimas now, Maya no longer needs to perform many of the necessary bodily functions like eating, sleeping, or even breathing. (Note that she still can do these things, and prefers to do so because they make her feel more human.)
Weaknesses:
> Mana and life linkage. The Lacrimas have intrinsically linked themselves to Maya’s life force; if they were forcibly removed or if Maya ran out of magic, her life would be in grave danger.
> Problems with Anti-Magic: Maya has a particularly difficult time with anti-magic abilities; they cause malfunctions and issues with the Lacrimas inside her, causing her body to reject itself.
> Problems with Magic Items. The Lacrimas naturally sap magic from nonliving surroundings; this extends to magical items as well. When Maya tries to use or even goes near magical items, things tend to malfunction or break entirely.
> Requirement for Lacrimas. In order to ensure that her Lacrimas maintain their integrity, Maya needs to absorb the energy from other Lacrimas every so often. Usually this is dealt with by her carrying around a bunch of tiny Lacrimas that she treats like hard candies, but if she lost them, she would be in for some serious issues.
> Lack of stealth. Maya shines like a beacon of magic to any sensory magic, making it impossible for her to hide her presence from them.
Lineage: Gold Rush. Maya’s family has always had luck with money; she continues this proud tradition, picking up some extra money and luck for either Lacrima money or other expenses.
Unique Abilities:
> Spellsoul: Maya’s life and mana are inextricably linked; when she regains mana, she gains some life as well. This ability has only strengthened as Maya’s body has learned to coexist and integrate with the Lacrimas Whenever Maya would gain mana through means other than natural regeneration, she gains that percentage in health as well. On the flipside, if an effect other than spellcasting causes her to lose mana, she loses that amount in health as well.
> Golem: As she is now fueled by mana, Maya no longer requires several basic human needs. She no longer needs to eat, drink, sleep, or even breathe, although she still likes to do these things.
> Storage: The Lacrimas stored throughout Maya’s body allow her to store much more mana than the average human, but also causes her to resonate with enemy spells, taking more damage. Her max mana storage is increased to 150%, but she takes 25% more damage from spells.
> Spellsight: As Maya became more attuned to the Lacrimas, she gained the ability to use the Lacrimas to supplement her vision. With a little focus, her Lacrima vision kicks in, allowing her to see mana as a physical substance and navigate in total darkness.
Spells:
Signature Spells
Primary Magic: Lacrima Self - Magic Generator
Secondary Magic: N/A
Caster or Holder: Holder magic, based in the lacrimas embedded in her body
Description: Due to the strange operation performed on her, Maya has become more akin to a sentient mana battery than a living human. The system of Lacrimas within her store and absorb magic from her surroundings naturally, using it to regulate her internal body structure and keep her organs from failing horribly. She naturally can hold a large amount of magic within her body due to this, and can release it violently to injure others or instill it within others to increase their own mana stores. As time has passed, her mastery of the magic within the Lacrimas has increased, allowing her to create and manipulate objects using the abundant mana within her.
Strengths:
> Mana abundance. Maya’s body is capable of holding more magic within her than the average human, thanks to the Lacrima’s natural mana storage abilities.
> Versatility. Depending on Maya’s level of control of the magic, she can use it to hurt, heal, or create with equal effectiveness.
> Because her body is sustained almost entirely by the Lacrimas now, Maya no longer needs to perform many of the necessary bodily functions like eating, sleeping, or even breathing. (Note that she still can do these things, and prefers to do so because they make her feel more human.)
Weaknesses:
> Mana and life linkage. The Lacrimas have intrinsically linked themselves to Maya’s life force; if they were forcibly removed or if Maya ran out of magic, her life would be in grave danger.
> Problems with Anti-Magic: Maya has a particularly difficult time with anti-magic abilities; they cause malfunctions and issues with the Lacrimas inside her, causing her body to reject itself.
> Problems with Magic Items. The Lacrimas naturally sap magic from nonliving surroundings; this extends to magical items as well. When Maya tries to use or even goes near magical items, things tend to malfunction or break entirely.
> Requirement for Lacrimas. In order to ensure that her Lacrimas maintain their integrity, Maya needs to absorb the energy from other Lacrimas every so often. Usually this is dealt with by her carrying around a bunch of tiny Lacrimas that she treats like hard candies, but if she lost them, she would be in for some serious issues.
> Lack of stealth. Maya shines like a beacon of magic to any sensory magic, making it impossible for her to hide her presence from them.
Lineage: Gold Rush. Maya’s family has always had luck with money; she continues this proud tradition, picking up some extra money and luck for either Lacrima money or other expenses.
Unique Abilities:
> Spellsoul: Maya’s life and mana are inextricably linked; when she regains mana, she gains some life as well. This ability has only strengthened as Maya’s body has learned to coexist and integrate with the Lacrimas Whenever Maya would gain mana through means other than natural regeneration, she gains that percentage in health as well. On the flipside, if an effect other than spellcasting causes her to lose mana, she loses that amount in health as well.
> Golem: As she is now fueled by mana, Maya no longer requires several basic human needs. She no longer needs to eat, drink, sleep, or even breathe, although she still likes to do these things.
> Storage: The Lacrimas stored throughout Maya’s body allow her to store much more mana than the average human, but also causes her to resonate with enemy spells, taking more damage. Her max mana storage is increased to 150%, but she takes 25% more damage from spells.
> Spellsight: As Maya became more attuned to the Lacrimas, she gained the ability to use the Lacrimas to supplement her vision. With a little focus, her Lacrima vision kicks in, allowing her to see mana as a physical substance and navigate in total darkness.
Spells:
- D-Rank:
- Name: Gauntlet Strike
Rank: D
Type: Non-Elemental Magic, Defensive
Duration: Two posts
Cooldown: Three posts
Description: Maya focuses and creates a thin gauntlet on one of her fists. Next time she strikes an enemy within the duration, the gauntlet explodes, dealing 20 damage to the enemy struck and causing the gauntlet to break down.
Strengths:
> Is quick to cast, so can be used while doing other things
> Has no element, so it doesn’t have any type disadvantages
Weaknesses:
> Melee Range
> Only works for one hit
> Has no element, so doesn’t have any type advantages
Name: Instill
Rank: D
Type: Non-Elemental Magic, Healing
Duration: Instant
Cooldown: 3 Posts
Description: Maya channels the energy of the Lacrimas into somebody who she is touching, restoring either 3% mana or 15 health.
Strengths:
> Versatile, can heal mana or health
> Is instant, so it can’t be interfered with
Weaknesses:
> Short range
> Requires a lot of focus compared to other spells to prevent overloading others
> Maya can’t use it on herself
> Since it heals either mana or health, it’s not as adept as a spell specializing in healing mana or health would do
Name: Absorb
Rank: D
Type: Non-Elemental Draining Magic
Duration: Instant
Cooldown: 3 Posts
Description: Just as Maya can instill magic in others, she can also absorb magic power from others she is touching. At a touch, she can drain magic from a target, dealing 20 damage and restoring 4% mana.
Strengths:
> Instant
> Doesn’t have an element, so can’t be resisted
> Restoring mana procs Spellsoul, also healing Maya’s health somewhat
Weaknesses:
> Touch range
> Doesn’t have an element, so has no advantages
> Tends to automatically activate on enchanted items, limiting her use of them and occasionally breaking them
> Single Target
Name: Lacrima Bomb
Rank: D
Type: Non-Elemental, AoE, Offensive
Duration: Instant
Cooldown: 3 posts
Description: Maya focuses the energy of the Lacrimas into an orb and lobs it at a target location within 10 feet. It travels at 4 feet per second, and explodes in a 5 foot radius upon hitting the ground, dealing 20 damage to everything struck within 2 feet and 15 damage to everything within a further 3 feet.
Strengths:
> Deals more than average damage for an AoE spell of its rank
> is AoE, so can damage multiple people
> Non-elemental, so doesn’t have any disadvantages
Weaknesses:
> Travels fairly slowly so it’s easily avoidable
> Can deal friendly fire damage (including to Maya if she isn’t careful)
> Non-Elemental, so it doesn’t have any advantages
> Disrupting Maya’s focus while she’s casting could result in the orb exploding on her
- C-Rank:
- Name: Lightning Rod
Rank: C
Type: Non-Elemental, AoE, Defensive
Duration: 4 posts or until broken
Cooldown: 5 posts
Description: Maya focuses her energy and causes a Lacrima Spike to erupt within 100 feet, dealing 40 damage to enemies within 5 feet of it. The spike will naturally draw magic to it, and will redirect any spell within 10 feet of it to make the spike the target/epicenter of a spell. After redirecting a spell once this way, the spike crumbles.
Strengths:
> Gives Maya some protection
> The spike gives little warning as to where it erupts
> Non-elemental, so doesn’t have any disadvantages
Weaknesses:
> Only redirects one spell
> If Maya is near the spike, the redirection doesn't matter too much
> Non-Elemental, so it doesn’t have any advantages
> Small damage radius
Name: Lacrima Shell
Rank: C
Type: Non-Elemental, Defensive, Buff
Duration: 2 posts or until broken
Cooldown: 5 posts
Description: Maya extrudes magic from the Lacrimas and solidifies it, coating her in a shell of solid magical energy. This shell not only blocks spells and weapons that are thrown at her for up to 2 C-Rank’s worth of damage, it also absorbs some of the magical energy; if the shell is hit by a spell, Maya will gain 4% mana.
Strengths:
> Gives Maya lots of protection
> Doesn’t take much thought, so can be used reactively
> Non-elemental, so doesn’t have any disadvantages
> The regained mana procs Spellsoul
Weaknesses:
> Since Lacrima is rigid, vastly reduces Maya’s mobility while in effect
> Deals no damage
> Doesn’t last very long for a C-Rank spell
> Non-Elemental, so it doesn’t have any advantages
> Can only be cast on Maya, can’t protect others
Name: Lacrima Stimulant
Rank: C
Type: Non-Elemental, AoE, Healing, Creation
Duration: 5 posts or until broken
Cooldown: 6 posts
Description: Maya creates a fist-sized Lacrima pack filled to the brim with mana that sticks to living things. When stuck to somebody, it causes them to heal either 40 health or 4% mana a post for the duration (the recipient decides which one they want each post) as long as they remain within 100 feet of Maya. The health pack disintegrates when it is struck by a spell or other attack, or when the pack is more than 100 feet from Maya.
Strengths:
> Allows Maya to heal others and also focus on other things
> Can heal either mana or health
> Non-elemental, so doesn’t have any disadvantages
Weaknesses:
> Easily broken
> Doesn’t work on Maya
> Only works in a certain radius of Maya
> Costs 5% mana extra to cast
Signature Spells
- Signature Spells:
Name: Lacrima Burst
Rank: D
Type: Non-Elemental Magic, Offensive
Duration: Instant
Cooldown: None
Description: Maya suddenly releases the magic stored within one of the Lacrimas at that moment, dealing 20 damage to everything within 5 feet of Maya.
Strengths:
> Is easy to cast, so can be used while doing other things
> Has no speed, everything within the radius takes damage instantly
> Has no element, so it doesn’t have any type disadvantages
Weaknesses:
> Short Range
> Friendly Fire is possible
> Has no element, so doesn’t have any type advantages
> Deals Maya 5 damage as well.
Name: Spellblade
Rank: C
Type: Non-Elemental, Creation, Weapon
Duration: Instant
Cooldown: None
Description: Maya creates a crystalline weapon that she can wield. The weapon deals 40 damage on hit, but crumbles after 80 combined dealt/taken damage.
Strengths:
> Maya can create any weapon that she can think of as long as it isn’t bigger than her
> Signature spell, so no cooldown/mana cost
> Non-elemental, so doesn’t have any disadvantages
Weaknesses:
> The weapon immediately disintegrates when it leaves Maya’s hands, preventing ranged attacks from working
> Similarly, since the weapon disintegrates she can't provide any weapons for others to use
> Can’t create anything bigger than Maya herself
> Non-Elemental, so it doesn’t have any advantages
Last edited by Meletzo on 5th January 2017, 6:58 pm; edited 8 times in total