The Heart of White
Magic Type: Ancient
Benefit: +50% Healing Power
Lineage: Curse of the White Witch
Description:
When two opposing forces are combined, chaos is formed. That much is known by the wide public. However, it is rarely attempted to control such force for its destructive properties and low chance of being controlled in any meaningful way. However, a witch in the past managed to do just that, as her white magic combined with the pure blackness in order to repel enemies that were threatening her village. This became her sin and as she decided to continue living on as a regular human being, she bore a child who had this power flowing in their blood. And now, the lineage reached Charlotte.
The magic of chaos is divided into three different sections. The first one being the Magic of White. The core of the powers that White Witch uses, it is a magic of life itself. Every living being, or sometimes even non-living ones, have a life force inside of their body. White magic operates and restores this energy within others and even the witch herself in order to heal and purify one’s body and very soul. People often mistake magic of white for the magic of light, though the two are actually quite different. The magic of White is without any elements and thus cannot even be classified as holy. It is simple white, the life itself. This is what crushing majority of Charlotte's spells fall under.
The second part is a little bit less welcomed in this world, yet just as necessary for life itself to exist. The magic of Black, or as some call it, dark arts. However, just like with the white part of these powers, black is without element and represents death itself. It is destructive magic that annihilates and corrodes all in its path, no matter what it is. In a sense, the Magic of Black feeds on raw life energy and transforms it into something else entirely, which poisons living bodies instead. Such is the destination of all mortal creatures, as none of them can truly escape the embrace of final rest.
Finally, there is chaos. Normally, something like that cannot be truly controlled and used to one’s advantage. That is the very nature of chaos, after all. However, the powers of White and Black eventually became one in the blood of the White Witch, stabilizing to a certain degree and becoming a tool of massive destructive power. This is, of course, something Charlotte is strongly against. Though she has managed to devise a single spell that uses Chaos to at least somewhat beneficial end. Being the same as previous portions, chaos has no set element and is described by its very name as something that cannot be properly understood by the mortal mind.
Unique Abilities:
Guardian Deity - Charlotte is a kind soul. Perhaps too kind, as her magic follows her desires and even protects her enemies now, as well as her allies. This does not mean that others cannot be defeated anymore, however, it does mean no character and NPCs can be killed inside of a thread with Charlotte. Instead, both player characters and NPCs are defeated by being knocked out when their HP reaches 0. This ability does not affect Charlotte herself and if she is killed, this effect will stop taking place. (Requires OOC permission if targeting players or player owned NPCs)
Mana battery - The curse of the White Witch makes one's body much more sensitive to magic, able to recover it at an exceptional rate. However, such a magical recovery cannot be properly utilized without a place to store it. And so, the body of a white witch can story additional 50% MP.
Spells
Signature Spells
Name: Aspect of Life
Rank: A
Type: Single-target ; Healing ; Buff
Range | Speed: 300 | 300
Duration: 7 posts
Healing: 100
Description: Core of White magic that brings forth new life, nourishment, and protection. Aspect of Life shows just how connected this magic is to the essence of all within every living being, bringing it forth and mending it. Casting it will surround the target with white aura and start healing them,also leaving them feeling refreshed as if they were born anew. They will also receive a buff that will ensure that all incoming healing onto them will be 65% stronger, however, recasting the spell on another target will move this buff onto the new target and remove it from the old one.
Name: White Gate
Rank: A
Type: Burst ; Teleportation
Range | Speed: 75 | Instant
Duration: Instant
Description: The power of White is one closely tied to the natural powers of the world. Using this spell, a white 5 meters wide circle will appear around Charlotte and teleport her along with anyone inside the circle. Transportation is instantaneous and cannot be interrupted once it begins. From the outside, it will appear as the girl’s body dissipating into white particles and reappearing elsewhere.
D-ranked Spells
Name: Card of the Apprentice
Rank: D
Type: Self ; buff
Range | Speed: N/a
Duration: 3 posts
Description: Pulling out the card of the Apprentice, Charlotte will call on its power to draw out a specific effect. As one could expect, the card of the apprentice is the most basic one and the girl's first success at imitating the magic of Margery. But while the card's potency is small, even the tiniest bit of help can sometimes make a difference. Card of the apprentice increases effectiveness of Charlotte's healing spells by 50%.
Name: Memoria
Rank: D
Type: Burst ; Special Effect
Range | Speed: N/a
Duration: Instant
Description: Utilizing her powers, Charlotte gained a power that allows her to dive into the memories of anything that is both alive and dead. A direct touch is required to do this, as well as a great deal of concentration that will make the girl unable to react to her surroundings and defend herself while she’s casting. If used on other player characters or their NPCs, OOC permission is required.
Name: Gift of Senses
Rank: D
Type: AoE ; Buff
Range | Speed: 30 | 15
Duration: 3 posts
Description: Through the power of White Magic, Charlotte can purify senses of all her allies in range. Once the effect takes place, all allies affected will gain senses equal to those of a slayer, meaning enhanced hearing, vision, sense of smell and other attributes associated with perceiving the world around them. Even the caster is affected by this, but so are the enemies if they manage to get close enough. If used on slayers, their already increased senses get enhanced even further to the point when one can be capable of hearing the heartbeat of others, see miles away nearly perfectly and even pinpoint locations of moving objects via hearing.
Name: Feathers of Freedom
Rank: D+
Type: Advanced ; AoE ; Healing ; Buff
Range | Speed: 45 | 25
Duration: 5 posts
Healing: 30
Description: Charlotte’s white magic is usually formless. Its attribute is indeed holy, but there is no shape to it, as one would assume. However, the girl can solidify a bit of her magic and transform it into something that is usually associated with a holy attribute - light. With this solid light, she can form wings on those who are close enough. These wings are not actually connected to one’s body and appear as sparkling semi-transparent white crystal forming beautiful wings. These naturally allow for flight, but the spell itself will also fill these crystals with healing magic to mend injuries of those affected, as well as increasing their speed by 75%.
C-ranked Spells
Name: Card of the Wishing Well
Rank: C
Type: AoE ; Healing
Range | Speed: 60 | 30
Duration: Instant
Description: Pulling out the card of the Wishing Well, Charlotte will call on its power to draw out a specific effect. This specific card is attuned to resonated with the outer world and ethernano hidden within it, drawing the energy close and then nudging it into the physical bodies present around the card's holder. In other words, all who stand in range of the spell will recover 5% MP per post, unless they already possess MP recovery of their own. This does not affect Charlotte herself as the blood of the White Witch flows through her veins and already grants her maximal MP recovery.
Name: Warmth of White Spring
Rank: C
Type: AoE ; Healing ; Buff
Range | Speed: 60 | 30
Duration: 5 posts
Healing: 30
Description: Just as the warmth of Sun after long Winter can bring flowers and greenery back to life, it can also bring energy to humans and other sentient beings. With this spell, Charlotte can accumulate her white magic and mimic such awakening, sending out a wave of warm energy that will give a pleasant and gentle warmth into the bodies of the affected, their blood pumping faster by the moment. Enveloped in a faint white aura, they will be slightly healed and their speed will be increased by 55% for the entire duration. Charlotte, too, is affected by this when casting.
Name: Darkness Manifest
Rank: C
Type: Multi-target ; Damage ; Buff
Range | Speed: 90 | 65
Duration: 5 posts
Downsides: Charlotte receives 50% of burst B-ranked damage for every ally she affects with this spell
Description: While most of Charlotte’s magic is in the area of White magic, that power in itself could not exist without Black as well. As any other Black magic spell, casting it will hurt Charlotte considerably. However, upon activation, the affected target’s body will be covered in black crystals that will increase their melee damage by full 80%.
Name: Ink Princess’ embrace
Rank: C(+)
Type: Multi-target ; Damage ; Buff
Range | Speed: 135 | 100
Duration: 6 posts
Downsides: Charlotte receives 50% of B-ranked damage for every ally she affects with this spell
Description: There is a story about a pure white paper princess that befriended an ink princess. The two of them were the best of friends, but the more they were together, the more ink princess’ darkness tainted the paper princess, until there was nothing more than a black mass, writhing in despair. Charlotte can try to bear this corrosive blackness and send its benefits to her allies, increasing their magical potential and damage their spells do by 125%, but taking heavy damage herself in the process.
B-ranked Spells
Name: Card of the Youth
Rank: B
Type: AoE ; Healing
Range | Speed: 100 | 50
Duration: Instant
Description: Pulling out the card of the Youth, Charlotte will call on its power to draw out a specific effect. The card of the Youth is filled with the energy that comes from the body of those in their early years, their stamina seemingly infinite and always supporting their body. Even those of older years can feel as if they were several decades younger in the presence of this card, now recovering 50% of B-ranked damage (20) on the start of every post. This includes Charlotte as well.
Name: Grand Rejuvenation
Rank: B
Type: AoE ; Healing ; HoT
Range | Speed: 100 | 50
Duration: 3 posts
Healing: 40+20*3
Description: The White Witch was known for all that she had done for her village. As long as she was present, crops would grow even during winter and harvests would always be plentiful. She gave nourishment to the land and made it fertile. Charlotte, too, can imbue the land with this white magic, however, her aim is to aid those standing in front of her before anything else. As such, the land all around her will be imbued with her magic, white vein-like cracks appearing in the soil. From these, her magical energy will flow and aid everyone nearby. All allies within range will be instantly be healed, but then will also continue to be healing for half that amount until the spell expires.
Name: Andromeda Ward
Rank: B
Type: Burst ; Defensive
Range | Speed: 50 | 50
Duration: 6 posts
Description: Wanting to shield those close to her is only natural for Charlotte. Activating the spell, all allies within the designated range will be shielded in a transparent sphere that seems to reflect all kinds of constellations one could see in the night’s sky. These beautiful shields can withstand up to 3 attacks of B-ranked damage before breaking and needing a recast.
Name: Purity
Rank: B+
Type: Single-target ; Healing ; Cleanse
Range | Speed: 300 | 300
Duration: 8 posts
Healing: 120
Description: The White magic is one of purity. As such, Charlotte can overload either herself or one of her allies with this magical energy and have it wash out any potential negative energies. This results in a single negative effect being removed from the affected individual per post, as long as those debuffs were caused by A-ranked or lower spells, until the duration has ended. However, Charlotte has to consume additonal mana equivalent to the amount that created the negative effect. The initial overload of magic will also mend some of the affected individual’s wounds.
A-ranked Spells
Name: Euangelion
Rank: A
Type: Lineage ; Healing ; Damage ; Buff ; Debuff
Range | Speed: 150 | 75
Duration: 7 posts
Healing | Damage: 25 | 25
Description: The White Witch tried to protect her people from the outside invaders and those who were allied with her were treated well. But in the end, this mindset had punished her and chained her by the iron of white and black, the chaos she had formed and used to destroy those who opposed her. But in the end, the wish for prosperity remained and what became a curse for Margery became a reward and a letter of good news for her descendants. Bringing forth the power of her blood, Charlotte can tap into the unbridled potential of Chaos itself. A white and black magical circle appears above the targeted area, roughly 100 meters above the ground and several chains colored black and white will descend, circling the area until they hit the ground and recreate the same magic circle there as well. Those present at the impact will be healed or damaged depending on their alliance with Charlotte herself, as well as either receive 30% boost or decrease to their magic damage resistance.
Name: Gift of Life
Rank: A+
Type: Advanced ; Revival
Range | Speed: Melee
Duration: Instant
Downsides: Double MP cost, limited to one use per ally per thread, cannot be used in PvP
Description: White magic was originally thought to be the opposite of dark arts, something that would conquer death itself. And while it is true that the White magic that Charlotte wields could be described as the magic of life itself, it was never made to conquer anything. Rather, the magic was created simply to help others. And with the core of its power, the girl became capable of even bringing those who have fallen back from the realm of the dead. Gathering a huge amount of magical energy inside of her and then releasing it into a recently deceased body, she can bring its soul back and rejuvenate them to a point where living is once again possible. Once performed, the target is revived with 1 point of health, though their MP is not affected at all and remains the same as it was before death. But of course, something like this places great weight onto the girl’s body, as she cannot revive the same individual again for the remainder of the thread.
Last edited by Charlotte on 6th May 2019, 2:48 pm; edited 21 times in total