Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Re-Equip: The Hieratic Hunter [Ready]

    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 4th January 2017, 12:50 pm

    MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    War Machine: The Hieratic Hunter aims to be the apex in melee style combat. They are a type of fighter that’s goal is to completely obliterate witches and wizards. Due to this it seems that all of their items are blessed with the natural ability to increase the wearer’s strength, speed, and reaction timing by 15% each whenever they are equipped. The Hieratic Hunter preys on the average mage’s weakness to physical style combat. Of course this still makes their range style fighting their weak point but few can match them in close quarters combat. These boost also arnt applied to Lex if he gives the item to one of his allies to use, they too will not get this boost. The boost will disappear the moment the item from this magic is destroyed or placed on cooldown.
    Finely Forged The items produced by this magic seem to be more well crafted than your average re-equip magic. This causes them to be 1.5x as durable as a normal re-equip item of their same rank as well as being 1.5x as more damaging when struck by weapons from this magic. This will though not work when it comes to defensive or offensive spells produced by this items, they will still be normal. This also causes all the items from this magic to have an extra post added to their cooldown from what is shown on the spell since it takes added time for these weapons to mend and sharpen.

    D Rank Abilities:

    C Rank Spells:

    Signature Spells:


    Last edited by Alexander Easton on 16th February 2017, 10:06 am; edited 19 times in total


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Guest 5th January 2017, 8:05 am

    Hey there, Alexander! I'll be grading your magic application and you can find my requests in this color.
    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Items produced by this magic's extra passive ability allows the items to have more crafty uses than one may originally think Requips are only allowed one passive and one active. This strength will either need to be removed or changed to something else.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.

    Weaknesses: 15 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Once an item or armor is broken it cannot be reused in that thread Requips technically repair themselves while they are on cooldown. I suggest not hindering yourself so much as to making them unusable for the remainder of the thread. It'll make jobs extremely hard to finish.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Due to the burden on one’s body to utilize this style of Requip even if they get a secondary magic it will have to be another version of holder.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • If an item is broken while an ally has it, it will remain broken for the rest of the thread Requips technically repair themselves while they are on cooldown. I suggest not hindering yourself so much as to making them unusable for the remainder of the thread. It'll make jobs extremely hard to finish.
    • Certain items that utilize ammo only start out with a set amount, the starting ammo for a D rank is 2 pieces of ammo that are still considered D rank. Every rank higher the Requip item is it will gain +1 more piece of ammo of that items rank. Items may start with more ammo if the lower their ammo's strength. Example: a B tier could start with 4 B tier pieces of ammo, 8 C tier pieces, or 16 D tier pieces. Ammo rank is dependent on the rank of the armor. So you would only retain B-ranked ammo, whether it deals either B-, C-, or D-ranked dmg.
    • If Lex wants to have a weapon's that gains more ammo for a weapon that weapon's passive skill will allow it to regain 1 piece of ammo of its tier every post. Same principle of gaining more if that weapon's ammo deals less damage than normal still applies so 2x additional ammo if 1 rank lower, 4x if two ranks lower, and so on and so forth. Ammo that is regenerated in the duration of the weapon's cast will deal less damage each ammo piece that's used to accommodate dealing that rank's worth of base damage. (I.e. 2 ammo pieces would each deal 10dmg; 4 ammo pieces would each deal 5dmg, et cetera).
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark


    Lineage:
    Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement.   Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.


    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)  
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration depending on how many times they are struck. Those struck by these weapons will be “silenced” so to speak from using abilities that are equal or below Alexander’s rank. They may still use higher ranking skills and abilities as long as they have the mana, knowledge, and are not currently on cooldown. If I'm correct in the abilities being referred to here that are "silence," a mage isn't required to have mana because these abilities don't use mana (i.e. Unique Abilities and passives in spells, armor, weapons, and items). Another thing is, I would like for the stack to be explained: how many times can it stacks, what are the effects of multiple stacks, et cetera. This also requires a cooldown to avoid constantly giving another mage this stack.
    Crafty Smith All of his items from this Requip will have an additional passive effect tied to them naturally. This causes his arsenal to not always be what it seems and often keeps others on their toes. Sorry, Hun, but Requips are only allowed one passive and one active; there's no way to go around this. Please change this to something else.

    D Rank Abilities:
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 5th January 2017, 9:07 am

    Okay! I edited it! There may be some things I missed though


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Guest 5th January 2017, 9:39 am

    Just a couple things that need to be fixed, then you're good to go! You know what color to look for!
    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Blows delivered by this magic are rather nasty and take a long time before they can be healed.

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement.   Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.


    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of spells cast or passive abilities will still work only active ones are silenced. Seeing as this is a pretty overpowered ability since UAs rank up with the caster, I'm going to ask that there's a drawback to Lex powerful enough that would let him do this. For instance, it could lower his HP or MP amount by a certain percentage as a consequent for being able to shut down actives/spells for 6 posts. I would also like a cooldown for this so it can't reset every 6 posts of duration.
    Touch of Mortality: Blows that are delivered by the weapons (Not the spells) give off a magical wavelength that causes those wounds to be unable to healed or recovered for the following 2 post, plus an additional 1 every rank Lex is past D, after said blow is delivered. This ability will only work on those that are Lex’s rank or below sadly.      I would also like a cooldown for this. Remember cooldowns must be 1 post longer than the duration.

    D Rank Abilities:
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 5th January 2017, 10:20 am

    Hmmm alrighty let's hope this time is the last! Bump for edits!


    _____________________________________________________________________________________

    avatar
    Guest
    Guest

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Guest 5th January 2017, 10:32 am

    Re-Equip: The Hieratic Hunter [Ready] S1SnyFE
    avatar
    Guest
    Guest

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Guest 31st January 2017, 12:01 pm

    Unlocked at the request of the user :)

    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement.   Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.


    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    Arcane Backfire:Once every 5 post Lex may absorb the energy of a magical attack launched at him that is his rank or lower nullifying the damage it would have done to him or his items. He can launch a blast of pure magic that has no elemental affiliation either that post that he absorbed the attack or the following post at any direction he chooses. The speed, size, range, and damage for this blast of energy will be equal to that of the spell that was originally absorbed.  

    D Rank Abilities:
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 31st January 2017, 12:18 pm

    Added 4 D rank spells that I bought

    Proof of purchase: https://www.fairytail-rp.com/t14653p350-magic-shop post 373


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 1st February 2017, 3:29 pm

    How's it going. Requip master here!
    I'm here to grade your magic.. your new 4 spells are what I'm gonna grade.
    Anything written in color are things I am gonna request a change on.
    After you are done, please shoot me a PM and bump the topic.
    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    Warrior's Heart:
    Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
    Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement.   Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
    Usage: Passive.


    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    Arcane Backfire:Once every 5 post Lex may absorb the energy of a magical attack launched at him that is his rank or lower nullifying the damage it would have done to him or his items. He can launch a blast of pure magic that has no elemental affiliation either that post that he absorbed the attack or the following post at any direction he chooses. The speed, size, range, and damage for this blast of energy will be equal to that of the spell that was originally absorbed.  

    D Rank Abilities:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 2nd February 2017, 6:18 am

    Edits made ma'am

    Also do you think you could add my lineage to my profile please :3


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 2nd February 2017, 8:42 pm

    Just a note on Teleportation Assault.
    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    Arcane Backfire:Once every 5 post Lex may absorb the energy of a magical attack launched at him that is his rank or lower nullifying the damage it would have done to him or his items. He can launch a blast of pure magic that has no elemental affiliation either that post that he absorbed the attack or the following post at any direction he chooses. The speed, size, range, and damage for this blast of energy will be equal to that of the spell that was originally absorbed.  

    D Rank Abilities:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 3rd February 2017, 6:05 pm

    Okay I edited it. I put a different spell in its place.


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 4th February 2017, 6:59 pm

    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    Arcane Backfire:Once every 5 post Lex may absorb the energy of a magical attack launched at him that is his rank or lower nullifying the damage it would have done to him or his items. He can launch a blast of pure magic that has no elemental affiliation either that post that he absorbed the attack or the following post at any direction he chooses. The speed, size, range, and damage for this blast of energy will be equal to that of the spell that was originally absorbed.  

    D Rank Abilities:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 7th February 2017, 7:50 am

    Okay edits made and I've added my C rank stuff!!


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 8th February 2017, 12:27 am

    Alexander Easton wrote:CODE:SELECT CONTENT

    MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    War Machine: The Hieratic Hunter aims to be the apex in melee style combat. They are a type of fighter that’s goal is to completely obliterate witches and wizards. Due to this it seems that all of their items are blessed with the natural ability to increase the wearer’s strength, speed, and reaction timing by 15% each whenever they are equipped. The Hieratic Hunter preys on the average mage’s weakness to physical style combat. Of course this still makes their range style fighting their weak point but few can match them in close quarters combat. These boost also arnt applied to Lex if he gives the item to one of his allies to use, they too will not get this boost.
    Finely Forged The items produced by this magic seem to be more well crafted than your average re-equip magic. This causes them to be 1.5x as durable as a normal re-equip item of their same rank as well as being 1.5x as more damaging when struck by weapons from this magic. This will though not work when it comes to defensive or offensive spells produced by this items, they will still be normal. This also causes all the items from this magic to have an extra post added to their cooldown from what is shown on the spell since it takes added time for these weapons to mend and sharpen.

    D Rank Abilities:

    C Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 8th February 2017, 8:09 am

    I edited it and took out the extra C rank, looked at the page wrong, so its now just 3. I bought 4 extra D rank slots a week or so back.

    Link to 4 extra D rank spell slots: https://www.fairytail-rp.com/t14653p350-magic-shop post 373


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 9th February 2017, 6:38 pm

    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    War Machine: The Hieratic Hunter aims to be the apex in melee style combat. They are a type of fighter that’s goal is to completely obliterate witches and wizards. Due to this it seems that all of their items are blessed with the natural ability to increase the wearer’s strength, speed, and reaction timing by 15% each whenever they are equipped. The Hieratic Hunter preys on the average mage’s weakness to physical style combat. Of course this still makes their range style fighting their weak point but few can match them in close quarters combat. These boost also arnt applied to Lex if he gives the item to one of his allies to use, they too will not get this boost.
    Finely Forged The items produced by this magic seem to be more well crafted than your average re-equip magic. This causes them to be 1.5x as durable as a normal re-equip item of their same rank as well as being 1.5x as more damaging when struck by weapons from this magic. This will though not work when it comes to defensive or offensive spells produced by this items, they will still be normal. This also causes all the items from this magic to have an extra post added to their cooldown from what is shown on the spell since it takes added time for these weapons to mend and sharpen.

    D Rank Abilities:

    C Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 15th February 2017, 11:39 am

    Ready to be checked, sorry I took so long to make the edits


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 15th February 2017, 6:08 pm

    Just a quickee on item concealment
    Alexander Easton wrote:MAGIC

    Primary Magic: Re-Equip: The Hieratic Hunter
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description:
    Re-Equip magic is the art of storing items, weapons and armors in a pocket dimension. These things may be summoned by the mage that owns them to aid on the field of battle. These items have various skills and abilities that aid that warrior on their path in life.

    The Hieratic Hunter is a type of RQ that is made for the purpose of hunting mages and magical creatures. It is weapons, items, and armor that exploits the weaknesses of mages and magic in general in order for their master to slice through these beings. It does this by utilizing Alex's own magical wavelength to target and destroy the magic core and circuits found in any being that utilizes magic. The magic's weapons are not all straight forward and plan swords and bows, they can use throwing knives, guns, whips, scythes, among others. The armor that it uses are traditional armor as well as simple clothing that has magical defensive properties. The items found in this magic also have more than one or even two abilities allowing them to have more roles than one.


    Strengths: 9 Total


    • Very versatile in the weapons and armors that are produced by this magic
    • An antimage utility that gives the owner a deadly edge
    • Able to have multiple items out at a given time boosting his possible threat on the field.
    • Able to lend allies items found in his magic that can aid them as well.
    • Able to mimic elemental effects (Freezes, burns, stuns, poison)
    • The magic allows the user to utilize time/space base abilities
    • Armors protect the owner from damage
    • Active abilities of the items do not cost the owner of this magic mana to use.
    • Has a powerful ability to turn a mage’s attack against them

    Weaknesses: 13 Total

    • Lex while mimicking elemental style effects (burns/stuns/freeze) it has no elemental advantage.
    • Metal slayers can eat his weapons and armor unless they are made from cloth or wood at which point a nature slayer could eat it.
    • Weapons are rather obvious in use making it very difficult to trick or fool a person on battle style without guile.
    • Multiple items summoned must have room or the ability to wield/ wear them for a logic standpoint
    • Items given to others must physically be given. Cannot just summon that item onto an ally.
    • Allies are only given the item’s passive abilities, physical offensive/defensive but not the active ones
    • To utilize the teleportation abilities of this magic Lex must have sight of where the teleportation is taking place.
    • If teleportation is used he/his weapon must emerge from said teleportation at least 1/2 a meter from any player.
    • Certain items and armor will heavily slow down Lex’s speed due to their bulkiness
    • While having no elemental affinity the spells produced will deal 25% less damage to holy beings since its origins is to end the lives of magical beings, something that history normally tied to evil or dark
    • Only his weapons can cause the anti healing factor, not spells produced by them or the armor
    • Weapons when broken will take time to restore leaving the possibility that Lex may be weaponless for a period of time.
    • Armor when broken will take time to restore leaving the possibility that Lex may be armorless for a period of time


    Lineage:
    KNIGHT KING'S DESCENDANT:

    Lineage: Knight King’s Descendant
    Wielder: Alexander Easton
    Description: Long ago before the world was brought into order ruled a single man. This man ruled over the country that is now known as Bellum. This man was known as one of the strongest warriors of all times, his physical strength could rival a demigod or so they say. This man was such a skilled warrior that no weapon was a stranger to him, all weapons touched by the man became an extension of the man. One story accounted that while in a duel with another skilled knight the Knight King broke 5 swords from the strength of his blows alone. The Knight King was so powerful that even mages feared him. It is said that through years of him training under a powerful mage that he was blessed with the ability to shrug off magical attacks and effects. This caused him and his family to be often targeted by mages.

    He ruled over the region for ten years before having his child, once his son was born the attacks from mages and rival kingdoms grew to the point that he feared the safety of his family. He, his wife, and his child fled the country as his rivals were about to raid the capitol city. After they fled they would go from country to country until his great great great grandson ended up in the country of Fiore. There have been five generations since they came to Fiore. The family’s money is all gone, the knowledge of this great ancestor is but just a silly myth to them though they all have some sort of incredible skills that cannot be explained other than believing who their ancestor was.
    Abilities:


    Honed Body: Due to the Knight King’s blood running through the user’s veins they naturally have their physical strength boost by 50%. This causes this natural ability seems to cause the muscles on the descendant to be much larger and refined looking. Due to the stress having this much strength stresses Lex’s body out causing healing spells to only do 75% the normal amount of healing on him.

    Master of the Battlefield: The one that has this blood flowing through their veins seems to be at home when in the midst of battle. This causes them to have their speed and strength boosted by 5% every post that they are in a thread. This causes them to become much deadlier as the thread goes on. This will cap out at 50% for each stat though it will take 10 post to get to this level of strength, making any smart mage to attack all out during the start of the thread before Lex gains momentum.

    Armament Master: The Knight King was known as having the skill to use nearly any weapon at a mastery rate, even those weapons that he had never used before. While this mystical ability has been watered down throughout the years the Knight King’s descendants naturally deal 75% more damage with any weapon that they use though it is said that due to how much they push a weapon that the weapon would naturally take 10 points of damage, plus 2 every rank they are past D, every time they are used to attack or defend.

    King’s Treasury:At the end of a mission Lex may roll an enemy dice to see what extra loot him might be able to rack in. While there is a chance for some nice rewards there is also the chance of a small reward, it is all up to fate.
    D Rank: Weak
    C Rank: Strong
    B Rank: Strong +
    A Rank: Strong +
    S rank: Legendary
    SS Rank: Legendary +
    10 Y: Legendary +
    100 Y: Artifact



    Killing Blow: Every 5 post the user can make a single blow that ignores all forms of defense, buffs, or abilities cutting right into the health of the enemy. This is limited to physical attacks only so that it is rather limited in its range so that it is not overpowered. This will only work against defense/armors/buffs that's his rank or lower, those a rank higher will only take half damage directly while the other half hits the shield, 2 ranks or higher will ignore this skill.


    Usage:
    Honed Body is passive
    Master of the Battlefield is passive
    King’s Treasury is only used at the end of the job
    Armament Master is passive
    Killing Blow is only able to be used on physical attacks once every 5 post.




    Unique Abilities:

    Walking Barrics: Lex may summon as many of his weapons or armors as he desires as long as he has the mana to draw them out from the pocket dimension. These items can be used for himself or others, though they cannot be directly summoned onto allies but given via by hand. It is also not physically possible to have multiple suits of armor on at once unless it logically makes sense (Ex: Having a pair of shoes that are classified as armor as one spell and a shirt as the other)
    Arcane Folly The nature of weapons found in Lex's arsenal are to incapacitate mages. The items give off a deadly curse when they come in contact with Lex's enemies. They use the magical wavelength of Lex and forcibly inject it into those struck causing a misfire of magical signals in that mages body. These misfires cause the mage to have their ability to mold mana to be greatly hindered for the following 2 post, this is a stackable duration, meaning every time the person is struck that is an additional 2 post added to the duration of the effect capping out at 6 post at once. Those struck by these weapons will be “silenced” so to speak from using spells that are Lex’s rank or below. The effects of passive abilities will still work only active ones are silenced. To utilize this skill Lex must pour in 2% of his mana whenever he wishes his attack to have this effect. Those that have been influenced by this skill will become immune to it after the duration is finished, the length that they become immune is equal to the total number of post that they were under its effects +3.
    War Machine: The Hieratic Hunter aims to be the apex in melee style combat. They are a type of fighter that’s goal is to completely obliterate witches and wizards. Due to this it seems that all of their items are blessed with the natural ability to increase the wearer’s strength, speed, and reaction timing by 15% each whenever they are equipped. The Hieratic Hunter preys on the average mage’s weakness to physical style combat. Of course this still makes their range style fighting their weak point but few can match them in close quarters combat. These boost also arnt applied to Lex if he gives the item to one of his allies to use, they too will not get this boost. The boost will disappear the moment the item from this magic is destroyed or placed on cooldown.
    Finely Forged The items produced by this magic seem to be more well crafted than your average re-equip magic. This causes them to be 1.5x as durable as a normal re-equip item of their same rank as well as being 1.5x as more damaging when struck by weapons from this magic. This will though not work when it comes to defensive or offensive spells produced by this items, they will still be normal. This also causes all the items from this magic to have an extra post added to their cooldown from what is shown on the spell since it takes added time for these weapons to mend and sharpen.

    D Rank Abilities:

    C Rank Spells:

    Signature Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Alexander Easton
    Alexander Easton

    Knight VIP Status- Regular VIP Status- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Knight King's Descendant
    Position : None
    Posts : 115
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Fallen God Slayer
    Second Skill: Re-Equip: The Hieratic Hunter
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Alexander Easton 16th February 2017, 10:07 am

    Edited. Called it opaque bc shimmer made me think of glitter or sparkles which seemed a little girl's for my taste xD


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Completed Re: Re-Equip: The Hieratic Hunter [Ready]

    Post by Anastasia Isayev 16th February 2017, 6:16 pm

    Aaaaand
    Re-Equip: The Hieratic Hunter [Ready] BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 5th November 2024, 2:20 pm