Lucie ♣ Fairy Tail ♣ D Rank
The sunlight felt hot on the small girl's silver head. Despite it being late autumn or early winter, one of the two, being out in the exposed cold sun for so long eventually did make one feel as if they needed to take their jacket or coat off. The urge to remove her fashionable red coat, outlined with black fleece and fastened with shiny obsidian buttons, was strong. Nevertheless, a cold chill in the wind reminded the young child that doing so would be foolish. Within minutes she would have to put it back on, or worse, she would catch a cold before she even could.
Common sense was good to have in this day and age, and even though she had not much formal raising, nor any parents or guardian to speak of, Lucie knew that in a way, she was fine. The best guide one could have was logic, and despite her youth, the world had still blessed the girl with the gift of common sense.
The only clouds in the sky were far away, and not as puffy or pretty as one would have hoped. The farthest ones seemed as if someone had taken white cotton and stretched it out as much as they possibly could. The ice crystals in the atmosphere really did reflect just how cold the day was, despite the winter sun looming over in full shine. The girl had a few jewels in her pocket, leftover from various odd jobs she had taken. Due to Fairy Tail no longer having legal status, some jobs were harder to find. She only had access to a few jobs now, and many of them were described as rather dastardly requests. Stealing recipes, blackmailing various individuals, destroying property, or worse- killing innocents. Did the child care? At one point in time, she might have. The sight of light and life leaving a person's eyes to grow dark and dull was not something that one would quickly forget. At first, the experiences had been horrifying.
After so long? Not so much.
Lucie had been numbed to the prospect of killing innocents. It was natural, and no longer a thing that she questioned or thought about. If someone was in her way, she had no issue with killing them. Did she prefer not to? Of course. Not for moral reasons, but simply, because it would be a bit of a hassle. But if someone was better off dead than alive, in her opinion, she would take their life without hesitation. Did her own life matter? No, it did not.
But did she want to live? Of course. However, the emotions that she felt had no connection with others. She felt no sympathy, or empathy, even. Other people did not matter, and she was disconnected- unable to feel too much or reciprocate kindness. She had been sheltered from the ever so blatant ideal and concept of 'family', which her guild held fast to. They had gone dark for her sake, so the scared child would not be banished or handed over to the Rune Knights. Nevertheless, appreciation was hard to find. She wanted to... somewhat. It felt right. But she had been told that it was wrong. Thus, in the end, appreciating kindness was not a 'normal thing'.
Who was to blame for the odd state of mind of the young girl? Nobody on that world who breathed. The thoughts and ideals all came from within, though they were not her own words and thoughts. Lucie had no words to speak aloud. None, zilch. Nevertheless, there was always a voice from within filling her with words, ideas, and thoughts, no matter how much she tried to block it out or completely silence it. That source was Ren- a rather malevolent spirit who lurked within her mind and body. She knew he was evil, and bad news overall. Currently, she still tried to quiet him despite the persistence. Nevertheless, the damage had been done, and though she knew he was not right... he was not wrong either. Her state of mind remained the same.
What did that have to do with being at that outdoor market? Nothing much, except for the fact that she desperately was trying to battle Ren from within. She allowed none of his words to get through. Unfortunately, it required a hell of a lot of focus, and more than once, Lucie had almost run into some person or object because of it. All she wanted to do was buy some food to take home, but almost surely, if Ren had his way, they would take out everyone in that not-so-crowded market, and take what they pleased when it came to food. It was not something that the child was in the mood for dealing with. After all, they could not be so lucky every time. She was a Coming Storm- someone would recognize her face and call for help. Why else did she wear a red hood that was attached to her coat?
Red eyes focused forward as she continued walking, only to briefly close her eyes as a rough breeze went through the market, sending chills down her spine. She held the top of her hood to keep it secure, yet as she slowly reopened her crimson eyes, it was not hard to notice a strange white fog that had rolled in. How uncanny... the air was dry overall, without many clouds that day. They were not near a body of water either, and it was midday- so no room for mist from evaporating dew and moisture. What was going on?
Location;; Some not-so-crowded outdoor marketplace.
Muse;; 9/10
Word Count;; 937
OOC;;
https://www.fairytail-rp.com/t23195-spirited-away
https://www.fairytail-rp.com/t18652p475-sign-up-for-jobs
- Spirited Away Job:
- ]• job title •
Spirited Away! (Part 1)
• rank •
A
• player requirements •
Minimum 2 B-Ranks or 1 A rank mage(s). Maximum of 3 mages.
• job requirements •
40 posts, 400 words per post. Must roll at least 15 times. The last must by a Hard/Boss roll, or you may auto-spawn them. You MUST specify which path you took when posting the job up as finished.
• location •
Nazo
• description •
Vanished! Gone! They all disappeared in the blink of an eye! Nobody knows where they went... do you? Probably not. They did not just die, after all, but no trace of their physical bodies or magic can be felt and tracked down... it was as if something stole them away... spirited them away right as they were going about their casual business. This has happened in so many cities and towns and villages... when will it stop? Just what, or who, is causing this to happen?
You have either been asked to investigate, or are going about your daily, or nightly, business, when suddenly, woosh~!
Your feet, or paws, or whatever you use to walk, are no longer where you once stood. Around you is an entirely new atmosphere- a place filled with mystery and the unknown. There are things here that defy physics, logic, and your very existence. A spiritual plain? Perhaps, or maybe another world entirely?
You are not alone, however. You may have come with others or not, but there are others here. They are Yōkai- strange and mysterious beings that seem to be supernatural monsters, spirits, demons, animals, and people... but... who, or what are they really? Perhaps you know of them, or a similar term to refer to them? Mononoke, Mamono, Ayakashi, Obake... the words drag on, but in the end, they all have the same essence, no matter what type of Yōkai they are. It seems they have been capturing humans from Earthland, but why? What do they want? How will you find and save the people of your homeland who have been Spirited Away?
`` arbitrator-- "let's settle this peacefully"
Upon all your encounters with various Yōkai, you choose to negotiate or get by without killing. Try to find out what is going on with and why the Yōkai are spiriting away humans, and try to settle a deal to get them back. If the deal sounds fair to the higher-ranked Yōkai, congrats! The people of Earthland are set free!
`` sentinel-- "i must fulfill my goal at all costs"
You know people are in trouble, or perhaps you just want to save yourself. Either way, you feel threatened by the Yōkai and do not mind taking the lives of a few to get your job done! By the time you reach the last one, any negotiation will be in vain, and by the end of the encounter with them, they will magically whisk you home- you will be right where you were before you were Spirited Away, and the humans remain prisoner.
`` scourge-- "i don't give a f--"
You are either frightened or upset about being Spirited Away, or maybe just lust for some blood on your hands or weapon. Either way, you go out of your way to kill ALL of the enemies rolled! If you kill the last encounter, you will magically be whisked back home, and be right where you were before all of this madness. The humans will be killed by the angry Yōkai, and you can hear their screams back in Nazo even from where you are in Earthland.
• enemies •
After you roll an enemy, you may pick any of the following Yōkai types for them to be. The stats remain the same across all difficulties of enemies. You may negotiate to PACIFY or fight to KILL enemies. As you can see, there is a lot of room for story and creativity, so do some research and go nuts!
Weak;; 2x Enemies. They each have 250HP, and deal B rank damage per hit.
Normal;; 3x Enemies. They each have 350HP, and deal A rank damage per hit.
Strong;; 4x Enemies. They each have 400HP, and deal A rank damage per hit.
Boss;; A Noble of the Yōkai society, whatever or whoever he or she is. They deal S rank damage, and have 1000HP.- Types of Yōkai:
*As a note, ALL Yōkai are able to shapeshift into whatever they want, be it a monster, animal, human, or object. They will try to trick you. Note that NOBODY is safe from the illusions of these beings, even with abilities and spells that negate illusions and perception manipulation.
Bakeneko;; Cats, basically. However, these cats often stand on their hind legs, and have wicked claws. Some may be in kemonomimi form, but are still deadly, despite being cuter. They are EXTREMELY fast, moving at at least S rank speeds. They are able to place hexes, so be careful! Being very independent, they are harder to negotiate with, often wanting you to do a task of any sort(usually to serve them) before allowing you to pass.
Inugami;; Dogs, but anthropomorphic and closer to werewolves than anything. They use black magic, and are very loyal to one another- coordinating attacks with each other. These canines do not appear unless in groups of 3 or more. They are fairly easy to negotiate with... especially if you have a bone or stick.
Itachi;; Weasels, essentially, and skillful and crafty ones at that! They will consistently use transformations and can shapeshift at astonishing rates. They move at S rank speeds at least, and can use fire and wind magic. They tend to be very acrobatic and will work together to confuse you. They are hard to negotiate with, often wanting something in return, and will make settling a bargain hard for you.
Kitsune;; The most famous of Yōkai types, in a way. They are foxes, essentially, either in kemonomimi form or a ghostly, divine natural fox form. These beings are able to use Foxfire, which cannot be absorbed by any type of slayer. Not to mention that these canines are extremely fast, clever, quick, and will attempt to trick you using illusions or transformations. Some may look into your past and reflect the appearances of past people, and try to manipulate or torment you mentally. A kitsune can be spawned alone instead of with others, but you must multiply the stats of the difficulty you rolled by the number of Yōkai meant to show up. They are fairly difficult to negotiate with, but if intuitive or strong enough, they may back off and respect you.
Hebi;; Snakes are slippery and deceitful, and great at casting illusions to make you comfortable before attempting to strangle and devour you whole! They can range from small size to giants, and almost all will have venom. White ones deal S rank damage regardless of what difficulty you roll. They are easy to negotiate with typically, but may want something in return.
Oni;; Oni are akin to demons and ogres, usually with horns, fangs, and hideous strength. They are rock-solid, and carry giant weapons, such as kanabos or swords, with them. Oni are generally fairly huge, and difficult to negotiate with. They are a bit slow-witted though, so you could always use your wit to your advantage.
Tanuki;; Just like the kitsune, the Japanese Raccoon Dogs are masters of transformation, and likely are even the best shapeshifters around. They can cast strong illusions and have a kemonomimi human form just like their fox cousins. They will try to mentally and emotionally trick you by looking into your past and pulling elements from it, but Tanukis are generally not as malevolent as other Yōkai. Still, do not underestimate their melee power, strength, and capabilities. They merely want to have a good, fun, time, and often that comes in the form of delighting in pranking and taunting humans. They are fairly easy to negotiate with, if you can play along.
Tengu;; Tengu are crow goblins or demons of a sort, usually humanoid in appearance, yet with giant black-feathered wings protruding from their backs, allowing them to fly. They wear a mask at all times, and are extremely dangerous, having the next difficulty-roll's stats. They are reasonable in negotiation, but you may have to prove your strength first.
Tsuchigumo;; Anyone afraid of spiders? The Tsuchigumo are medium-size to giant spiders that can transform at will, and ensnare you not only in strong webs that take 2 A rank hits to destroy a thread, but in terrifying illusions as well! They are easy to negotiate with, but will want and require something in return, that usually has to do with blood.
You are welcome to research and include other Yōkai, and may tweak the above as needed! This is YOUR story, after all!
• reward •
Arbitrator-- 25k Jewels and a Legendary+ Item given to you by the Yōkai. This item is a custom Tsukumogami (Yōkai Object) to be designed by you! (Try to do some research and follow reasonable Yōkai/Japanese mythology lore, please! The Item should at least be Japanese in shape). Plus, recognition from the Magic Council for your diplomacy.
Sentinel-- 100k Jewels, and the ability to attempt the job ONCE more, despite it being One-Time Only. Cannot be taken a third time, even if this route is taken.
Scourge-- 25k Jewels and a Legendary piece of custom Eastern-style armor OR a Strong+ Yokai weapon! Another reward is the memory of those horrid screams you heard from afar as the Yōkai slaughtered those humans thanks to you...
[All participants get access to the 2nd Part of the job. Also note, Arbitrator Path cannot be completed unless NO Yokai are killed by ANY person.]
• credits •
Izayuki