Secondary Magic:
Caster or Holder: Holder
Description:
From the Spirit Realm they come, and to the Spirit Realm they return. The dark spirits, servants of evil and chaos. Destruction and terror, darkness and death they bring. Each unique, with powers designed to kill, the commander of these spirits will be known far and wide as an instrument of destruction, a vessel of evil.
Inaris uses the dark spirits he controls for purposes of assassination. Each spirit, with a different and deadly purpose, is used to accomplish this goal. To lure the target from safety. To conceal their master. To destroy the target. All used for destruction and death.
Strengths:
-The user can summon powerful allies to aid them
-These spirits are built for causing chaos, a major strength of theirs is wrecking havoc wherever they are summoned.
Weaknesses:
-These spirits are susceptible to vanishing when targeted by light magic, as these are servants of darkness
-The dark spirits are treacherous, and if they feel their master isn't evil enough they will betray their master's orders and turn on them in an attempt to kill that unworthy master
-Cannot fix anything, only capable of making things worse. So these sprits cannot heal their master, they can only be used for death and destruction.
Lineage:
Unique Abilities:
Influencing Eye
You gaze into the child's eyes, a hypnotic shade of red. What were you doing?
Influencing Eye is a powerful ability, one that seems to almost hypnotize any of equal or lower rank that gaze into the eyes of the user. Like the spirits that serve the user, they suddenly feel compelled to be near and to protect the user, influence that lasts for only a single post, but is extremely effective nonetheless. This "Hypnotism" can be combated by simply not meeting the user's eyes. Note: the target is still in full of their own character, they just feel an urge to be near to and protect the user.(ooc permission needed) 2 post cooldown.
Dominance
The user commands dark spirits, and much the same way as they control spirits, they have the ability to tame wild animals and use them for their dark cause. The user can control one animal at a time, for 2 posts total. 3 post cooldown.
Silence
The user only makes a sound when they wish to, their feet make no noise as they run, their breathing cannot be heard, their clothes make no noise as they move. This is a passive ability, used for the purpose of assassinations.
Celestial Healing
This grants the user a passive addition to natural health regen, adding an additional 5% to the 5% every 2 posts.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D Rank Spells:
- Name: Gate of the Hidden Lizard: Chameleon
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 4 posts
Description:
The user holds a mysterious key out in front of them, before shouting(or just saying) the following words: "Open, gate of The Hidden Lizard! Chameleon!" before a ring of shadows appears in front of the user, and a spirit appears within the ring of shadows. Chameleon, the spirit of concealment, has the power to conceal their master from the sight of men for a single post, and after the concealment ends, Chameleon will vanish, back to the realm from which he came.
His active ability is that of poison magic, he can spit poison at an enemy that deals full rank damage over the course of 2 posts. Max distance 15 meters away.- The Key:
- Chameleon:
-allows the user to go unseen for a short period of time
Weaknesses:
-This "invisiblity" only applies to the user, not to their magic, so anyone with common sense and a knack for sensing magic can sniff the user out
-Light magic. If light magic is used the invisibility is instantly nulled.
Name Gate Of The Fierce Wolf: Lupus
Rank: D
Type: Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: The user holds a mysterious key out in front of them, before shouting(or just saying) the following words: "Open, gate of The Fierce Wolf! Lupus!" before a ring of shadows appears in front of the user, and a spirit appears within the ring of shadows. Lupus, guardian of chaos and a gatekeeper of hell. Lupus is a fierce fighter, like Tora, but less sneaky and more destructive. Lupus has the ability to create portals, portals between this world and the next, and anything within the range of 3 meters of these portals will be sucked in, trapped in the spirit realm for a single post.(of equal/lower rank only) The portals themselfs can at most have 2 created at a time, and are 6 feet in diameter, circular in shape.
His passive ability allows him to boost his own speed by 20%.- Lupus:
- The Key:
-Destroying large areas of a battlefield and trapping enemies
Weaknesses:
-light magic nullifys the portals and forces Lupus to return to his realm
-the portals may suck the user in as well.
Name: Gate of the Water-Snake: Hydrus
Rank: D
Type: offensive
Duration: 3 posts
Cooldown: 4 posts
Description: The user holds a mysterious key out in front of them, before shouting(or just saying) the following words: "Open, gate of the Water-Snake! Hydrus!" before a dark celestial spirit appears within a ring of shadows. Hydrus, the Water-Snake. Hydrus's active ability allows him to create a geysur of water, 3x3 feet in dimensions, beneath his selected target to deal D rank celestial spirit damage.(cooldown 2 posts, instant) Max range 15 meters away.
His passive ability gives him +5% attack power for every time he is hit, so the more hurt he is the more powerful. Note this does not apply with earth or light magic, his weaknesses. This also can only stack up to 20% boost at max.- The Spirit:
- The Key:
-more powerful the more he is hit.
-distraction
Weaknesses:
-lightning magic deals 50% more damage to him
-light magic sends him back to his own realm
-ineffective against earth mages
Name: Gate of the Harp Constellation: Lyra
Rank: D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: The user holds the key out before them, saying "Open gate of the Harp Constellation, Lyra" before a celestial spirit appears within a ring of shadows. Lyra, the harp. Lyra has an active ability that when she sings, it can put a single enemy to sleep for a single post, with a cooldown of 2 posts. Only works on those of equal or lower rank, higher rank have -25% speed debuff instead.
Her passive ability allows her master a 15% damage reduction from darkness or sound magic. After this is used she returns to her realm.
Strengths:
-Reduced dark/sound damage
-Temporarily putting an enemy to sleep
Weaknesses:
-Light magic
-Her active ability is useless if her target simply plugs their ears or is deaf.
-Takes double damage from Ice magic
- C Ranks:
- Name Gate Of The Crouching Tiger: Tora
Rank: C
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: The user holds a mysterious key out in front of them, before shouting(or just saying) the following words: "Open, gate of The Crouching Tiger! Tora!" before a ring of shadows appears in front of the user, and a spirit appears within the ring of shadows. Tora, the tiger spirit, a fierce and deadly predator. Tora has the ability to create claws of darkness to attack the enemy with. These claws deal Celestial Spirit ranked damage. Tora is an unknown key spirit, and thus has higher HP(110), and will return to the spirit realm upon it being reduced to 0.
Tora's passive ability is that he boosts his attack strength by 20% once he goes into his berserker rage.- The Key:
- Tora:
-summons a fierce fighter to attack the enemy
Weaknesses:
-light magic, it forces him to return to his realm instantly.
-once Tora has drawn blood, he goes into a berserker rage, attempting to kill everyone within range of him, including his master themself.
Name Gate of the Twins: Gemini
Rank: C
Type: Supportive
Duration: 4 posts
Cooldown: 5 posts
Description: The user holds a mysterious key out in front of them, before shouting(or just saying) the following words: "Open, gate of The Twins! Gemini!" before a ring of shadows appears in front of the user, and a spirit appears within the ring of shadows. Gemini, twin spirits and servants of chaos, though at C rank only one can be summoned at a time. Gemini's power is that of cloning, able to copy the appearance of anybody they touch, though they can only hold 2 forms at a time before they must sacrifice a previous form to learn a new one. Gemini can only copy appearance of those of equal or lower rank. As Gemini is a zodiac, they have slightly higher health than an average spirit, health being 150 rather than 100 like a normal C rank summon.
Gemini's passive ability is that of being able to extend the appearance transformation to their master, though magic is not copied.
Gemini's second active ability allows them to copy a single equal ranked spell of the target with ooc permission, and use it, with an extra 1 post cooldown added onto it, though it does Celestial spirit ranked damage.
Strengths:
-copying the complete being of the ones they touch
Weaknesses:
-MUST touch the person they are copying to be able to copy them
-are banished to their Realm by light magic like any ordinary dark celestial spirit.
Name Gate of the Winged Horse Constellation: Pegasus
Rank: C
Type: Offensive
Duration: 4 posts
Cooldown: 5 posts
Description: The user holds a mysterious key before them, saying "Open, Gate of the Winged Horse Constellation: Pegasus" before a spirit appears within a ring of shadows. Pegasus, the Winged Horse. Pegasus is not your typical horse-spirit, as his form is mostly humanoid. Pegasus's active ability enables him to create a small storm of "feathers" made of darkness, and where each one touches it deals 25% celestial spirit damage(damage amount reduced due to larger volumes of feathers). cooldown 2 posts, duration 1 post.
Pegasus's passive ability allows him to Reduce any speed debuff he may be targeted by 30% (30% resistance to speed debuffs)- The Spirit:
- The Key:
-Protecting his master by deflecting damage
-Dealing damage to multiple targets at one time
Weaknesses:
-Light magic, as with all dark spirits
-Wind magic renders his feather storm useless
-Takes extra damage(50%) from water based attacks
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Inaris on 21st February 2017, 7:13 pm; edited 10 times in total