This is one of my secret santa gifts
I bought these: Here
Name:
Devil Spawn Cape
Rank:
Legendary
Type:
Item: Cape
Description:
A long red cape that flows from the wearer's shoulders all the way down to the ground, with quite a bit of it dragging upon the ground. Magically though, one cannot trip over their own cloak and makes the user look completely bad-ass while wearing it. The strange thing about this cloak, however, is the fact that it seems to move on it's own, even sometimes disobeying the commands of the one that wears it. It's primal directive of self-preservation and the preservation of the one it wears is the utmost of importance to the item. However, upon putting the item on, one is cursed with having to wear the item for the rest of their life (or until the curse is purified).
This item is given to hellspawns as messengers from hell, used to spread wickedness and terror throughout the realm. Due to this, the user feels unholy energy flowing through them, allowing the cloak to manipulate them on it's own accord (purely aesthetically, no actual system effect). The cloak is known for absorbing the souls of those it takes, feeding into it's dark aura. Like a parasite, however, it also feeds off of the host in order to remain alive.
Strengths:
- Increases movement distance
- Increases Damage reduction to most attacks.
Weaknesses:
- Once the user wears the cloak, they are forever cursed to wearing the cloak until the curse has been lifted. Once the curse is lifted, then they can remove the cloak.
- Once worn, the user takes 25% more damage from light/holy attacks.
- The user loses 2% of their HP per post while wearing this evil relic.
Abilities:
I bought these: Here
Name:
Devil Spawn Cape
Rank:
Legendary
Type:
Item: Cape
Description:
A long red cape that flows from the wearer's shoulders all the way down to the ground, with quite a bit of it dragging upon the ground. Magically though, one cannot trip over their own cloak and makes the user look completely bad-ass while wearing it. The strange thing about this cloak, however, is the fact that it seems to move on it's own, even sometimes disobeying the commands of the one that wears it. It's primal directive of self-preservation and the preservation of the one it wears is the utmost of importance to the item. However, upon putting the item on, one is cursed with having to wear the item for the rest of their life (or until the curse is purified).
This item is given to hellspawns as messengers from hell, used to spread wickedness and terror throughout the realm. Due to this, the user feels unholy energy flowing through them, allowing the cloak to manipulate them on it's own accord (purely aesthetically, no actual system effect). The cloak is known for absorbing the souls of those it takes, feeding into it's dark aura. Like a parasite, however, it also feeds off of the host in order to remain alive.
Strengths:
- Increases movement distance
- Increases Damage reduction to most attacks.
Weaknesses:
- Once the user wears the cloak, they are forever cursed to wearing the cloak until the curse has been lifted. Once the curse is lifted, then they can remove the cloak.
- Once worn, the user takes 25% more damage from light/holy attacks.
- The user loses 2% of their HP per post while wearing this evil relic.
Abilities:
- Spoiler:
Cloak of Movement
This ability grants the wearer of the cloak the ability to have movement spells increased by 25%. This only applies to spells that close gaps, opens gaps, etc. This does not include abilities that move and attack.
Cloak of Preservation
This ability grants the user an additional 20% damage reduction to all forms of attacks except holy and light attacks.