Name: Glove of Fate
Type: Glove
Description: A magical glove with the ability of chance. Said to be sown together by Tyche, the greek goddess of Luck, and then repaired shortly after that by Hephaestus, god of blacksmiths, they invented a glorious weapon. It was a single glove. A glove that deisded the opponents fate if touched by it. Not only that, but the glove may be silk, but it can withstand the attacks of a D-Rank attack, as well as a week weapon.
Strengths:
- turns all punches into Strong rank weapons
- can protect the user against weak weapons.
- can protect against some D-rank spells
- has magical ability
Weaknesses:
- its a glove, so it can only protect if the user sticks there hand in front of the damage causing attack.
- it can't protect against lard attacks
Abilities:
Name: Touch of Fate
Rank: C
Type: Elemental
Description: The user points there hand at the opponent. An Rune Word will appear in there hand. The rune will be one of 3 colors, Red, Blue, or Green. the color is determined by the roll of the Water-Fire-Earth dice.
Water = Blue Rune = Poison= Effect: the user will be poisoned, giving them a 3 D-rank shocks, that are distributed once per post, for 3 posts.
Fire = Red Rune = Fire = Effect: the word Fire Appears Lard and written in Rune letters. It is 4 feet long and 3 feet wide. It is then tossed at the enemy as a fire ball. When it hits, it will do Strong weapon Damage, with the possibility of 2nd degree burns.
Earth = Green Rune = petrification = Effect: If hit, the User is frozen, they can not attack or block for 1 post.
Strengths:
- 3 possible outcomes
- each outcome is bad for the opponent
Weaknesses:
- completely random
- the user has to Roll the Water-Fire-Earth dice AND the Attack Dice
- If they roll Earth, it will not effect those greater then C-rank.
Duration/Cooldowns
- all 3 possibilities can only hit the enemy if the enemy is with in a 15 meter radius of the user.
- duration varies, listed next to effect
- 4 post cool down
Type: Glove
Description: A magical glove with the ability of chance. Said to be sown together by Tyche, the greek goddess of Luck, and then repaired shortly after that by Hephaestus, god of blacksmiths, they invented a glorious weapon. It was a single glove. A glove that deisded the opponents fate if touched by it. Not only that, but the glove may be silk, but it can withstand the attacks of a D-Rank attack, as well as a week weapon.
Strengths:
- turns all punches into Strong rank weapons
- can protect the user against weak weapons.
- can protect against some D-rank spells
- has magical ability
Weaknesses:
- its a glove, so it can only protect if the user sticks there hand in front of the damage causing attack.
- it can't protect against lard attacks
Abilities:
Name: Touch of Fate
Rank: C
Type: Elemental
Description: The user points there hand at the opponent. An Rune Word will appear in there hand. The rune will be one of 3 colors, Red, Blue, or Green. the color is determined by the roll of the Water-Fire-Earth dice.
Water = Blue Rune = Poison= Effect: the user will be poisoned, giving them a 3 D-rank shocks, that are distributed once per post, for 3 posts.
Fire = Red Rune = Fire = Effect: the word Fire Appears Lard and written in Rune letters. It is 4 feet long and 3 feet wide. It is then tossed at the enemy as a fire ball. When it hits, it will do Strong weapon Damage, with the possibility of 2nd degree burns.
Earth = Green Rune = petrification = Effect: If hit, the User is frozen, they can not attack or block for 1 post.
Strengths:
- 3 possible outcomes
- each outcome is bad for the opponent
Weaknesses:
- completely random
- the user has to Roll the Water-Fire-Earth dice AND the Attack Dice
- If they roll Earth, it will not effect those greater then C-rank.
Duration/Cooldowns
- all 3 possibilities can only hit the enemy if the enemy is with in a 15 meter radius of the user.
- duration varies, listed next to effect
- 4 post cool down
Last edited by Succubus Queen on 18th February 2013, 2:29 pm; edited 2 times in total