Magic
Primary Magic: Hallowed Summons
Secondary Magic:
Caster or Holder: Caster
Description: This is an ability based around the corpses of defeated opponents, animals, etc. It is applicable to any living organism with a body, though the effect may vary.
This ability is one which allows the user to summon defeated opponents, whether they be human or otherwise, and have them fight under their control. In order to gain acquisition to the summon, however, a piece of flesh must be devoured after death; the caveat to this being that the death must be due to the user of this ability.
This, however, is not the only use of this ability; along with the act of eating the flesh of the defeated they may also take a piece of the deceased and use it in a sacrificial ritual. Upon completing this ritual, for the first time, the user gains access to a demon; the strength and abilities of this demon progress as more rituals are performed. The effectiveness of said ritual depends on the amount of the carcass is offered.
Strengths:
1. Can summon multiple minions.
2. Constant support minion, in the form of a Demon.
3. The user can access the abilities of their summons.
4. Grants the user basic Soul spells.
Weaknesses:
1. The user must have killed the being in order to obtain its summons.
2. The user cannot summon the monster at full strength without being at least its rank.
3. The abilities have the same limitations, and puts the summon on cool down.
4. Basic spells are not as proficient as those who specialize in the area.
5. The dead are just that; they cannot be revived by summoning.
Lineage:
Arm of Destiny:
Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world.
Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D(Max 100 meters at S-rank). The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam.
The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D(max 100 meter range).
Usage: One use per thread. After use the user will not be able to use spells for 1 post.
Unique Abilities:
1. Soul Resonance: This grants the user the ability to find the weak points on the enemies body; the weak points of the soul correspond to those of the body. This give an additional 5% damage. (+5% damage per rank)Current:(+10%) This also allows for the user to see through any illusions, as they would not have a resonance.
2. The Pact: This grants the user multiple demons that he will, over time, form a pact with. By sacrificing the lives of other they are able to gain additional abilities. These are the basic abilities granted to them.(Pets)
- Abilities:
Telepathy: Can communicate with Vlad. No Sacrifice Needed.
Shadow Vigilance: By using his shadow these demons are able to travel alongside Vlad.. This allows for quick responses. Sacrifice 1
A Souls Strength: Even when their HP hits 0, instead of dying they retreat to Vlads shadow to heal. Each demon requires a different amount of time. (Combat:10% per post Non-Combat: 25% per post). Sacrifice 2
4. Grave Encounter: When the user has an attack land, which hits the soul, they gain a DOT of 5% (Increases by 5% per rank). To remove this they must have their soul cleansed (Exorcism).
Current:(+10%)
Duration: 4 posts
Cooldown: 5 posts
Cap: 20% max
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank Spells:
- Troll Ortus § Henry Ingal:
Rank: D
Type: Summon
Duration: 2
Cooldown: 3
Description: The user channels his knowledge of a beast, which he has devoured, into his mind. With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie. This creature shall pursue its opponent until it despawns, or is slain.
Strengths:
1. This summon buffs the creature, and those around him.
Weaknesses:
1. It is a human, and as such can feel pain as a human does
2. Illusion spells could deactivate his passive.- Henry Ingal:
Gender: Male
Sexual Preference: N/A
Status: Dead
HP: 50
DMG: 20(After Buff 23)
Height: 5’7
Weight: 200
Hair Color: Brown
Eye color: Green
Abilities:
Active:
Lover's Remorse:
Blinded by rage the user has a 15% increase to damage dealt. The user also becomes unable to feel pain; the anger controlling his senses.
Passive:
Feelings of Delight:
Increases damage of nearby (within 20 m) allies by 10%.
Strength(s):
Increases strength of the summon
Weakness(s):
By being unable to feel pain it can lead to huge blunders in battle.
If his lover is seen this passive is removed.
- OPEN:
- OPEN:
- OPEN:
- OPEN:
- OPEN:
- OPEN:
- Apostle of the Dead:
Rank:D
Type: Support
Duration:Instant
Cooldown: 1 use per post
Being a man so attuned with Death Vlad has gained the ability to perceive the moments before death.
Strengths:
Slight knowledge to when a death will occur, though the warning is only seconds in advance.
Weakness:
Not all deaths are avoidable.
Doesn't help until the last moment.
- Devil’s Dance:
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: The users demon begins to run around the opponent, running in for an attack at seemingly random intervals. Running at 20 mph the demon attacks at the speed of its mage's rank would; this is to say the default for the rank. Each hit landed, will deal 5 damage. This demon may take 30 damage before dissipating.
Strengths:
1. It allows for a constant pressure on the opponent.
Weaknesses:
1. There is a pattern that can be deduced.
2. If one can defeat the users demon it is useless.
- Deaths Embrace:
Rank: D
Type: Stun
Duration: 2
Cooldown: 4
Description: Hands of fallen enemies spring out of the ground, attempting to drag the opponent into the ground. This occurs in a 15 m diameter around the opponent. Simply leave the AOE to avoid the attack; it does not follow the opponent.
Strengths:
1. If grabbed the opponent is trapped in one spot for 2 posts.
Weaknesses:
1. It has a long cool down period, compared to duration.
2. It can become an inconvenience to the caster, if the user is within the radius of the target.
- Soul Siphon (D-rank Signature):
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Calling upon the souls for a constant support Vlad is able to imbue himself with their power.
Strengths:
+3% MP Regen per post
Weakness:
Only able to be used in battle; the souls of the recently departed are not active if a battle is not involved.
For a signature it has a weak HP regen.
- C-Ranks Spells:
- Troll Ortus § Demon:
Rank: C
Type: Summon
Duration: 4
Cooldown: 5
Description: The user channels his knowledge of a beast, which he has devoured, into his mind. With this he projects the beast back into reality, causing it to rise from the ground, much like a zombie.- Demon:
Dmg: 40
Hp: 100
Abilities:
Active:
Demons Resilience:
The tortured soul of the demon is resilient to damage, and as such acts as a good shield. By using this those within a 20 M radius of the demon gains 20% damage resistance, this includes the demon.
Strengths:
+20% Dmg Resistance
Weaknesses:
Corrupts the souls of those who are "Pure."
Short range for a B-rank active.
Passive:
Tortured Soul:
The soul of a demon has been tortured to a point where it can no longer feel pain. This increases the damage resistance by 20%.
- OPEN:
- OPEN:
- OPEN:
- OPEN:
- Unhollowed Ground:
Rank: C
Type: Support
Durtaion: 4
Cooldown: 5
Vlad calls upon the recently deceased, calling their souls back to this plane. Their manifestation results in a barrier being created in a 10 m radius around him and his allies. This allows for a 3% MP regen per post, and continues to heal until it has healed 10 hp.
Strengths:
+3% MP Regen per post
+10 HP Regen per post
Weakness:
Effects stop as soon as the area it was cast in is left.
Hp Regen cannot exceed 15%
MP Regen cannot exceed 15%
- Requiem for the Warrior:
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 4
The land around Vlad erupts, with the skeletons of past warriors arising. With no more than six skeletons arising around him they have the following stats:
HP:100 each
DMG:40/x; where x is the number of skeletons
Strengths:
It requires no soul for the summons.
Weakness:
There may be no more than six summoned.
Must roll a dice to see how many are summoned.
- Exsanguination:
Type: Offensive
Duration: Instant
Cooldown: 4
By using his own life force he is able to alter it into a malicious force, expelling it in a 30 m diameter. This is the simple force of collecting X health points, and expelling it from his body, causing the X HP to turn into X dmg; maxing at 1.75x rank damage
Strengths:
Attacks as a wave; IE it pulses in all directions away from his body.
Weakness:
Decreases HP by amount of Initial Damage it would cause.
Can lead to death.
- Reapers Scythe(Signature):
Rank: C
Type: Offensive
Duration: 4
Cooldown: 5
Description: Placing his hand out the user calls for a scythe, covered in what appears to be shadows; this is a 3.5m(B:4.5 A:5.5 S:6.5 H7.5) long scythe, much like the Grim Reapers. This deals 40% Rank damage per hit. If fighting a holy creature it deals an additional 35%(B:40% A:45% S:50% H:55%) dmg.
Strengths:
1. Additional range for Melee.
Weaknesses:
1. It damages the soul, not the body. This will decrease HP, but not damage limbs.
2. It is useless against those without souls.
- B-rank:
Chains of the Damned
Rank: B
Type: Support/Soul/D.o.T
Durtaion: 5
Cooldown: 6
Calling upon the souls of the dead, Vladimir is able to manipulate them to his will; although he is not a master in the art, he is able to reform these souls into chains. The souls launch from the ground, targeting a single enemy. Wrapping around each extremity, and torso, the chains will hold the user in place for; the initial impact deals B rank damage. For each post thereafter .5 B rank damage is dealt to the player; this damage is through the leeching of their health back to the caster.
Strengths:
Restrains opponents for 6 posts.
Heals the caster for B rank, then .5 B rank for each post after the first, each post.
Weakness:
Can only target a single opponent.
Damage over time is only at .5 B rank damage.
The heal degrades to that of a .5 B rank.
Damnation
Rank: B
Type: D.o.T/Support
Durtaion: 5
Cooldown: 6
Vladimir is able to call upon the spells of the damned and utilize their power. By calling forth these souls he is able to encase an area of 50 meters within a dome of souls. Those who are caught within this dome immediately feel the impact of these souls (B rank damage); each post after this they can feel their life force being drained away(.5 B rank damage); the souls want to live again. These souls, however, merely deliver this health to the caster.
Strengths:
Heals caster.
Weakness:
Only heals for .5 B rank.
Each post after the first only deals .5 B rank.
Salvation
Rank: B
Type: Defensive
Duration: Instant
Cooldown: 2
The caster is able to concentrate the loose souls around himself, and form a layer around them self. This allows souls to consume all magical energy, of B rank and lower, before it makes contact with the user.
Strengths:
Dissipates 3 spells.
Weakness:
Only dissipates B-rank spells and below.
Although the souls absorb energy, it does not go back to Vlad.
OPEN
OPEN
OPEN
OPEN
- A rank:
Soul Rip
Rank: A
Type: Soul/Regen
Duration: Instant
Cooldown: 5
By exerting his will onto the souls of others Vladimir is able to tear them from their corporeal bodies. By doing this he is able to recover either 3% mp or 5% HP from the target(s). To compliment this it is possible, assuming OOC permission is granted, to rip the soul from the body and store it in something/someone else, meaning it would be very hard to return to the original body without first having their soul torn, yet again, out from its holder. While in this spirit form they are able to move about at their own free will, and even choose to enter other objects. If this is another player who has had their soul torn out then it must be approved OOC. By being torn from their bodies it acts like a stun. In addition to this, seeing as they are souls they can manifest MP quicker. Upon returning to the body they regain 3% MP. This spell is able to effect all people, animals, etc. within a 100 meter radius.
Strengths:
Can heal 3% mp or 5% HP.
Weakness:
If denied permission OOC the better effects do not take place.
The opponent(s) regain 3% mp.
Eternal Suffering
Rank: A
Type: DoT, Soul, Support
Duration: 7
Cooldown: 8
By calling upon the souls of the dead Vlad is able to create an area that benefits him and his teammates, while causing disruptions for his enemies. As he calls upon the dead the souls will begin to rise from the ground; as they surface they will begin to move sporadically, simply flying all about. Being confined to the 100 meter radius around Vlad they will simply ricochet around. It is with this that the souls will begin to damage the enemies. With this his allies feel 1% mp being restored a post and can deal an additional 10% damage. For Vlad, however, he is able to cast his spells at a 3 mp reduction. This area limits what he may cast, however. Seeing as there are so many souls flying around he is unable to use spells which rely on this same mechanic; raising the souls from the dead.
Strengths:
Deals more than average A rank damage.
Heals and buffs friendlies.
Weakness:
Vlad only gets a slight buff, no heals.
Limits what spells he can use while this is active.
If they escape the area the enemies feel no damage.
Soul Make: Spheres of Decimation
Rank:A
Duration: Instant
Cooldown: 5
By using the souls of those he has defeated, even those that were damned to rest in the location for all of eternity, Vladimir is able to condense the soul into a sphere; this is a process that occurs simply around him. After having been compressed it will fire at the destined taget. This spell will, by default fire one sphere, however, Vladimir may use the souls he has collected in the to fire x amount of spheres. The damage each deals will be enough to total 1.5x A rank damage, fires at a speed of the average B rank spell. The sphere itself is about double the size of a basketball.
Strengths:
Can deal more than A rank damage.
Weaknesses:
By using more spheres it is possible to do less than A damage.
Has no effects afterwards. (It simply damages them, they don't feel the damage though.)
Is not useful if not all hit.
A Souls Reflection
Rank: A
Summon: Summon
Duration: 10
Cooldown: 11
Having become acquainted with the manipulation of souls Vladimir has began to notice a few interesting feats that can be accomplished with them. By using the soul of opponent(s) Vladimir is able to morph the soul (s) of the dead to replicate this soul. By doing this he is able to use the body of a recently deceased person/beast and reanimate them, even morphing the body, to match the soul. By doing this it creates a copy that shares all the same feats as the original, even being able to cast a few spells. This works for beasts as well as humans.
Strengths:
Can be a strong counter against targets.
Weakness:
Has half the HP of the original.
It does not, naturally, regenerate HP or Mp.
Any boosts, not due to a UA are not applied to it.
May only have one spell of each rank and one UA.
The cooldown on each spell it uses is doubled.
Cannot summon other minions.
Any debuffs added to it also apply to Vlad.
Last edited by Vlad on 17th December 2016, 6:12 pm; edited 55 times in total