Ouroboros Telos
Rank:
Multi-Part Weapon (Artifact +, Artifact, Legendary)
Type:
Spears
Description:
A relic unlike anything Sayrn had come across, where once Sayrn could call upon the relic Ouroboros to call upon an infinite number of serpent like chains she can now call new relics. The once limited power of Ouroboros became heightened when Sayrn combined the power of other Ouroboros relics together to create what she herself named Ouroboros Telos. Much like the original weapon which could provide mobility through the summoning of infinite serpent chains the new weapon achieves the same by calling upon spears. These weapons are all red in appearance and differ from person to person while Sayrns appear more standard for close range combat. The handle of said spears seems to be covered in what can only explain as metallic veins that have no pattern to their appearance almost seeming random of their coverage. The tip of her spears are much like an extended arrow head but with a much more regal design to them. The benefits of this weapon come in the fact that Sayrn can call upon a near infinite number of them at the limit that she can have a maximum of two out at one time. Upon leaving her hands should any of her spears touch a surface be it flesh, armor or dirt the spear will turn to magic particles and disperse letting Sayrn call upon a new one at any time.
As a weapon the relics are good for more than just combat with them having the ability to fly through the air at speeds fast enough to almost evade human perception. The real danger of these spears though is their effects with Sayrns magic as the properties of the spears allow for even her weakest poison to become a problem. Whenever Sayrn strikes an enemy affected by her magics poison it will slowly up in intensity until reaching lethal levels. This combined with the fact that disarming Sayrn herself is difficult means that she is a threat one cannot ignore. Each spear sits at a modest 6 feet long and to Sayrn herself weigh almost nothing with the spears sounding like they are made from metal and yet are not actually made of it.
Strengths:
~ Can cause any of Sayrn's spells to slowly become more and more deadly to the point of death.
~ Due to the fact that she cannot be without the weapon as she can call on them any time it becomes an asset when others think she has no weapon.
~ The spears themselves and even their abilities are silent.
Weaknesses:
~ Despite having an infinite amount of them she still has to wait for the spear to disperse before calling another.
~ Strikes on allies even if accidental will trigger Ouroboros Telos effects.
~ Limited to up to 2 Spears at once.
~ The poison that this weapon secretes cannot be eaten by slayer INCLUDING Sayrn herself.
Multi-Part Weapon (Artifact +, Artifact, Legendary)
Type:
Spears
Description:
A relic unlike anything Sayrn had come across, where once Sayrn could call upon the relic Ouroboros to call upon an infinite number of serpent like chains she can now call new relics. The once limited power of Ouroboros became heightened when Sayrn combined the power of other Ouroboros relics together to create what she herself named Ouroboros Telos. Much like the original weapon which could provide mobility through the summoning of infinite serpent chains the new weapon achieves the same by calling upon spears. These weapons are all red in appearance and differ from person to person while Sayrns appear more standard for close range combat. The handle of said spears seems to be covered in what can only explain as metallic veins that have no pattern to their appearance almost seeming random of their coverage. The tip of her spears are much like an extended arrow head but with a much more regal design to them. The benefits of this weapon come in the fact that Sayrn can call upon a near infinite number of them at the limit that she can have a maximum of two out at one time. Upon leaving her hands should any of her spears touch a surface be it flesh, armor or dirt the spear will turn to magic particles and disperse letting Sayrn call upon a new one at any time.
As a weapon the relics are good for more than just combat with them having the ability to fly through the air at speeds fast enough to almost evade human perception. The real danger of these spears though is their effects with Sayrns magic as the properties of the spears allow for even her weakest poison to become a problem. Whenever Sayrn strikes an enemy affected by her magics poison it will slowly up in intensity until reaching lethal levels. This combined with the fact that disarming Sayrn herself is difficult means that she is a threat one cannot ignore. Each spear sits at a modest 6 feet long and to Sayrn herself weigh almost nothing with the spears sounding like they are made from metal and yet are not actually made of it.
Strengths:
~ Can cause any of Sayrn's spells to slowly become more and more deadly to the point of death.
~ Due to the fact that she cannot be without the weapon as she can call on them any time it becomes an asset when others think she has no weapon.
~ The spears themselves and even their abilities are silent.
Weaknesses:
~ Despite having an infinite amount of them she still has to wait for the spear to disperse before calling another.
~ Strikes on allies even if accidental will trigger Ouroboros Telos effects.
~ Limited to up to 2 Spears at once.
~ The poison that this weapon secretes cannot be eaten by slayer INCLUDING Sayrn herself.
Passives:
Sealed Fate: The effects of the spears touch are as follows: Upon receiving damage from Ouroboros Telos be it through a spell or a simple strike any and all DoT effects on them that originate from Sayrn's magic alone will be increased by 5% per strike. This bonus can stack up to 25% in one post and maxes out at 50% bonus after the second post. If ANY of Sayrn's DoT effects finish while the bonus is on them it will reset the bonus back to 0% and Sayrn must stack it again after a 2 Post cooldown on the target.
Yew's Curse: The effects of her spears cause any enemy that has been dealt damage by both the weapons themselves and Sayrn's poison on death to spread any remaining Damage over Time effects to EVERYONE within a 5m radius of themselves as their body detonates and spreads the remaining poisons to those that remain alive.
Abilities:
- Limiter Removal:
Name: Limiter Removal
Rank: D-Rank (Scales to A-Rank)
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: For a small amount of time Sayrn briefly drops the limiter on her spears. Upon doing this Sayrn no longer has the limit of only 2 spears allowing her to not only summon the full infinite amount at will but also allows her to prevent the dispersing of spears she does not want to leave. Once the abilities duration is up Sayrn will be hit with a static 2 post cooldown where she cannot summon any more spears.
Strengths:
~ For a small time allows Sayrn to attempt and overwhelm an enemy or multiple enemies.
~ Gives her full access to maximum potential on her weapons.
Weaknesses:
~ Prevents the usage of her weapon after this ability ends.
~ Even with more spears if the enemy outclasses her there is not much she can do.
~ Once more even with more spears she still only has two hands.
- Meteor Strike:
Name: Meteor Strike
Rank: D-Rank (Scales to S-Rank)
Duration: Instant.
Cooldown: 2 Posts.
Description: Charging one of her spears with magic Sayrn corrupts the nature of it coating the tip in enough special poison you can see the red dripping from it's tip. In an instant Sayrn can throw the spear up to a maximum of 15m in any direction with a speed of 10m/s which upon contact with an enemy or surface will cause a 5m diameter explosion of poison dealing her abilities rank's worth of damage.
Strengths:
~ Charges one of her spears to do plenty of damage.
~ The power of the spears damage can apply her passives with ease.
Weaknesses:
~ When thrown the spear will only go in the direction she threw.
~ The detonation of the poison will harm allies.
~ Requires Sayrn to throw the spear meaning if she has lost her arms usage she could be in trouble.
- Seeking Strike:
Name: Seeking Strike
Rank: D-Rank (Scales to S-Rank)
Duration: Instant.
Cooldown: 2 Posts.
Description: When a target is within line of sight Sayrn is capable of throwing up to two spears that will track her enemy so long as they are within 20m of Sayrn herself. If the spears miss their target they will not double back to attack and instead will simply hit the first surface they can and disperse. Should these spears which fly at 10m/s hit a target, if Sayrn threw one spear it will deal Her abilities Rank's worth of damage. Should Sayrn throw TWO spears then each will deal 75% Rank damage to the target assuming both hit in exchange for the fact Sayrn might miss.
Strengths:
~ Allows her to pinpoint damage a target.
~ The tracking can potentially make it hard to avoid the ability.
Weaknesses:
~ Even if the skill tracks a smart enemy will duck and weave to make them swing past.
~ Cannot double back when it misses meaning the ability has one shot to deal damage.
~ Two spears means that if Sayrn misses one but hits the other she will still have lost damage and an enemy will know to look out for the second one.
- Deadly Rain:
Name: Deadly Rain
Rank: D-Rank (Scales to S-Rank)
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Sayrn throws one of her currently active spears and drops her limit to one spear for the duration of the ability. Upon landing in an area the spear acts as a conduit and begins to cause hundreds of Ouroboros Telos's spears to rain down upon a 15m radius around the conduit. Anyone within the first 5m of the conduit will take 75% ability rank in damage per post while those caught in the outer 10m will take 50% ability rank in damage per post. The spear itself that Sayrn throws can land up to 10m away from her and travels at 9m/s. When the rain begins high in the sky what one could only call a red liquid portal surrounded by a black aura will open up to rain the spears upon the marked area.
Strengths:
~ Can cause a lot of damage to those caught in the area Sayrn herself marks.
~ The spears will actively move to avoid hitting Sayrn should she be within the AoE.
Weaknesses:
~ Unlike Sayrn herself Allies will not be avoided by the spears.
~ Enemies can walk out of the AoE.
~ Sayrn does have limited Spears during the AoE effect.
Last edited by Sayrn on 9th December 2016, 10:07 am; edited 1 time in total