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    Take Over: Djinn Soul

    Luard
    Luard

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 23
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Take Over: Djinn Soul

    Post by Luard 28th November 2016, 3:32 pm

    Magic


    Primary Magic: Take Over: Djinn Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Djinn Soul is a form of Take Over magic allowing the user to take on the physical form or attributes of the mystical Djinn's. Powerful spirit-like entities of physical form, chosen to be a sort of protector to certain elements and aspects of life. Before their chosen fates, they were a hidden tribe of three eyed people. They gained pure control with the elements and their own beings allowing them to obtain a higher being. They were first found by one known as Solomon and commanded them as an elemental army to destroy a once great threat to his people. With being of higher stature, along the category of a deity, they are not easily found or well known besides from ancient tales. For those that have learned the key to understanding the Djinn it is only then that they can be summoned. But still their physical form is not enough to exist in the human world alone, that is why the users mind acts as a signal alerting those Djinn in contact with the user to take on form within the users body.

    As for Luard, he has no recollection of coming into contact with these beings but still has the innate feeling within him to wield the Djinn. He is swiftly learning of the true potential of his combat capabilities, such as his partial transformations and reaching the brink of full transformation upon strong reason. His lack of control and understanding however has him often overtaken by his own power leading to rampages, upon situation. The realm of which the Djinn call home is a mirror to our own, and so for one who has gained the wisdom from the Djinn are able to sense their ethernano and gain the chance to become one with them.
    Strengths:

    • Situational advantages upon different forms
    • Gain resistance against the same element while in same form

    Weaknesses:

    • Djinn souls are very difficult to come across
    • Different forms have their own weakness
    • The Djinn all have their own personality and slight will over their own being and are able to overpower and act of their own free will if they deem fit.

    Lineage:
    Feeling Empty:
    Unique Abilities:

    • Djinn Sensory: If another Djinn spirit is within 15 meters, the user is able to feel a restless tingle through their body.
    • Favoring Winds: Djinn's have a natural affinity to air magic, gaining 3% of their mana back if damaged by a spell of that nature per post. This can include wind, clouds, and smoke abilities.
    • Genie Essence: Due to the large fortitude that the Djinn's hold over elements and their own control. They are able to dumb down their power to that of the users own limitations. Allowing the user to withstand a longer access to their powers. The user gains 1 additional duration for each full and partial Take Over.


    Malak, The Djinn of Cloudy Rays:


    Last edited by Luard on 4th December 2016, 10:36 am; edited 8 times in total
    Luard
    Luard

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 23
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Re: Take Over: Djinn Soul

    Post by Luard 30th November 2016, 9:03 am

    Ready to be examined ^^;
    avatar
    Guest
    Guest

    Completed Re: Take Over: Djinn Soul

    Post by Guest 4th December 2016, 9:13 am

    Requested edits are in this color.
    Luard wrote:Magic


    Primary Magic: Take Over: Djinn Soul
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: Djinn Soul is a form of Take Over magic allowing the user to take on the physical form or attributes of the mystical Djinn's. Powerful spirit-like entities of physical form, chosen to be a sort of protector to certain elements and aspects of life. They were first found by one known as Solomon and commanded them as an elemental army to destroy a once great threat to his people. With being of higher stature, along the category of a deity, they are not easily found or well known besides from ancient tales. For those that have learned the key to understanding the Djinn it is only then that they can be summoned. But still their physical form is not enough to exist in the human world alone, that is why the users  mind acts as a signal alerting those Djinn in contact with the user to take on form within the users body.

    As for Luard, he has no recollection of coming into contact with these beings but still has the innate feeling within him to wield the Djinn. He is swiftly learning of the true potential of his combat capabilities, such as his partial transformations and reaching the brink of full transformation upon strong reason. His lack of control and understanding however has him often overtaken by his own power leading to rampages, upon situation. The realm of which the Djinn call home is a mirror to our own, and so for one who has gained the wisdom from the Djinn are able to sense their ethernano and gain the chance to become one with them.
    Strengths:

    • Situational advantages upon different forms
    • Gain resistance against the same element while in same form

    Weaknesses:

    • Djinn souls are very difficult to come across
    • Different forms have their own weakness
    • The Djinn all have their own personality and slight will over their own being and are able to overpower and act of their own free will if they deem fit.

    Lineage:
    Feeling Empty:
    Unique Abilities:

    • Djinn Sensory: If another Djinn spirit is within 15 meters, the user is able to feel a restless tingle through their body.
    • Favoring Winds: Djinn's have a natural affinity to air magic, gaining 3% of their mana back if damaged by a spell of that nature. This can include wind, clouds, and smoke abilities. I suggest either changing this to 3% MP regen per post, or putting a cap on how much MP can be gained from spells of that element.
    • Inherent Insight: During core and full Take Over with any form, an additional eye is granted in the center forehead. Allowing to enhance the user's vision, being able to freely move the third eye independently. What exactly does the enhancement do for the user?


    Malak, The Djinn of Cloudy Rays:
    Luard
    Luard

    Player 
    Lineage : Feeling Empty
    Position : None
    Posts : 23
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Completed Re: Take Over: Djinn Soul

    Post by Luard 4th December 2016, 10:36 am

    Okay hopefully that should settle most of the things up ^^;


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    Guest
    Guest

    Completed Re: Take Over: Djinn Soul

    Post by Guest 4th December 2016, 10:50 am

    Take Over: Djinn Soul  S1SnyFE

      Current date/time is 5th November 2024, 9:18 am