Okay, so on to the soft-build of the guild ship.
This is where we figure out what we want for the guild ship. So... let's get to it, yeah?
Ship Name: Leviathan
Class of Ship: Aerial Guild Ship
Ship Size: 2500ft long x 1000ft wide (at the front half of the ship) or 600m wide at the aft half of the ship
Crew Size: 10 NPCs / 23 PCs
Description: Utilizing a great amount of steam technology and electronics upon the ship, this mechanical giant is capable of storing up to 10 tons of gear within it's cargo-hold. This ship is also equipped with state-of-the-art and up-to-date furnishings for every member of Black Sails. This mobile fortress is used as a secondary base to the Black Sails with modern day amenities such as a modern kitchen, modern freezer (for holding several weeks worth of food) modern bathrooms. The bathrooms, however, are coed due to the size restrictions of the ship. The showers are open-roomed showers, meaning there is no dividing wall between each shower.
At the bottom-most deck, there is an 800x600 platform that opens up with a cargo door, allowing for deployment of other aircraft out the aft end of the ship.
This ship is also equipped with a Slayer Detector, allowing those that are slayers to not feel disoriented or motion sick within the ship. This is to keep them fighting-fit and ready for action at all times.
Hull Changes:
- Refined Adamantium [750,000J]
Weapon Changes:
- 1x Tier 6 Military Weapon [550,000J]
- 4x Tier 4 Massive Weapons [400,000J]
Ordinance: [50 Slots]
[2 Slots] 2x Weapon Drops [60,000J]
[2 Slots] 1x Rose Garden Engineer (5% HP Healing per post) [500,000J]
[1 Slot] 1x Oxygenator [30,000J]
Exchanges:
[10 Ordinance Slots] 10x Speed Core for +50 knots. [150,000J]
[2 Ordinance Slots / 2 Seats] Rift Drive [50,000J]
Tactical Ability: [100,000J]
- Spoiler:
Ghost Ship Cloaking
While not in battle, the guild ship is cloaked in invisibility. This ship remains in invisibility unless dropped by the GM or Ace of the guild remotely. This ship remains invisible until it enters combat configuration, where the weapons come out and are ready to fire. Once the ship enters combat configuration, the cloak of invisibility cannot be returned until after the ship exits combat configuration. This is a passive ability and is constantly on unless toggled by the GM/Ace (for boarding reasons) or when entered into combat.
Tactical Ability: [200,000J]
- Spoiler:
Submersible
With an oxygenator equipped, the ship is capable of submerging underwater for long periods of time. This ship is not prolonged by the amount of time spent underwater due to the oxygenator equipped on-board.
Offensive Ability: [75,000J]
- Spoiler:
Blast Barrage
By programming the battle computer, a single target can be identified and all of the weapons can aim at the intended target (utilizing telemetry for precision aiming) and with a single guarded switch, all of the armament is fired at the same time upon a single target. This deals all damage of all weapons that aren't on cooldown to attack a single target, whether it be a human target, monster target, or a structure. The combined damage of the weapons is also increased by 20% due to the concentrated fire upon a single target.
Due to this ability relying on weapons not on cooldowns, the damage of this ability can vary and using this ability takes precise timing to use it effectively. Due to the strain that this puts upon the ship, this can only be performed twice per thread safely. If this is used a third time or more, half of the damage that the barrage can do deals damage to the ship, itself. This barrage must be done with a minimum of 2 weapons at the same time.
Defensive Ability: [75,000J]
- Spoiler:
Ghost Ship Armor
The ship remembers it's adventures and the curse set upon it as a Ghost Ship. Due to the curse, the ship has the capacity to revert itself into a Ghost Ship. This turns the ship and those upon the ship into ethereal beings. While ethereal, physical attacks (tangible objects) thrown/shot at the ship or the people upon the ship are reduced by 50% during the duration of this ability. This does not affect attacks that are energy based, only those that are tangible and kinetic based (Such as rocks, ice, bullets, etc). This effect lasts for 5 posts with a 6 post cooldown. This can only be performed twice in a single thread.
Ship/Schematic: Just the Schematic [120,000J]
Total Cost: 3,060,000J
OR.... for 4,260,000J we can just have it built and not worry about an RP
-
Last edited by Anastasia Isayev on 16th December 2016, 9:25 pm; edited 1 time in total