Secondary Magic: Light Dragon Lacrima
Caster or Holder: Caster
Description:
Space magic allows the user to use/manipulate objects or elements from the depths of space for both defensive and offensive purposes. It allows the user to the create replicas of certain space objects such as galaxies, comets, cosmic beams, stars etc. While it also allows the user to manipulate Space Objects such as the light from stars and certain astronomical features. Space magic also allows Ebony to breathe in the airless climates of space. 'Stargazing' is an extra ability that Space mage Ebony acquires. It allows Ebony to look up at the stars and know her exact location without looking at a map or compass. This is handy when travelling to different places.
Strengths
~Uses replicas of planets/space objects
~Uses certain elements of Space for battle (eg/Light from Stars)
~Lets the user breathe in space
~Know their exact location by looking at the stars
~Extra knowledge about the stars/space ect.
Weaknesses
~Earth mages/magic due to the Celestial Bodies and the Earth being opposites of each other.
~Heavenly Body Users as they are almost the same magics. If a Heavenly Body attack meets with one of Ebony attacks and they are the same rank they will not overpower each other but instead cause an explosion upwards.
~Users of Space Magic are mostly used for Long Ranged attacks and are more at risk of their own body than most other mages.
~Gravity Users are also a problem for Ebony as her magic involves Gravity. Even though she is immune to Gravity attacks the Gravity Users may manipulate her own Gravity attacks.
Abilities/Powers
~"Stargazing" and ability to let the User know exactly where she is and know where other things are as long as she has been there by looking at the stars.
~"Space Breath" Lets the User breathe in Space in 'no air' environments.
~Extra knowledge about the planets and space objects
~Can manipulate the stars and other astronomical objects to adapt to the user's needs.
~"Gravity Immunity" Can withstand any Gravity due to the Space atmosphere.
~"Space Levitation" Allows Ebony to Levitate in the air at any given moment of time for as long as she wants. She can not exceed the height of 1 meter while levitating.
- Lineage:
Ariel's Descent
Description: There was once a mage who fell in love with a mermaid, and was loved by that same mermaid in return. Her name was Ariel. Because of their love, the mermaid taught him her ways. Eventually, his knowledge of the species and techniques became so great that it allowed him to redirect water attacks and also gave him the ability to breath under water. Eventually, Ariel's love for the sea grew so great that she decided to turn into a true mermaid, leaving her husband and daughters behind. The father taught his knowledge to his daughters, who then had children of their own, and continued passing the knowledge to their children; it became a tradition that was passed down through the ages.
Ability: Gives the ability Aqualung. An ability to redirect water attacks up to the user's rank, and to breath under water; finally, it gives the user a passive 25% resistance against water spells regardless of spell rank.
They gain a single user-ranked water spell (S Max) or a user-ranked minus one signature water spell (A Max) in addition to their spells.
Usage: Can be used when battling water mages to redirect spells for the MP cost the spell would cost the user for their rank plus half(S Max) with a 4 post cooldown after use. Water breathing and resistance is passive. Spell is dependent on spell creation, cooldown/duration up to the spell.
- Lineage Spell:
Name: Ariel’s Ascent
Rank: S
Type: Water/Offensive
Description: Ebony would stretch her hands out beside her as two blue, hand-sized magic seals are created on either side of the inside of her palms. These seals would glow blue, engulfing her entire body starting from her arms, travelling up to her head and then downwards passing over the rest of her body. It would look like the water has surrounded her body when in fact it was her aura, building up magical energy from herself and her surroundings. Ebony would then lift her hands quickly, her eyes glowing the same colour as the deep blue of the ocean. Water produced from both herself and her surroundings would gather above her in a sort of raging, circular water ball. This thrashing water would continue to gather water until all water from her surroundings (200ft radius) and her own magical power had gathered. As the spell reaches its maximum water intake it separates, forming a giant wall of water that looks like a giant tidal wave behind the user. The user would then drop her hands quickly as she yells, “Ariel’s Ascent”, and the giant 400ft wide tidal wave of water would lift into the air above her, travelling quickly above the ground and turn into a 400ft long, 30 meter wide wave that would slam directly onto the desired target, dealing S rank worth of damage (max distance from user is 400ft). Once the wave hits the target, the spell will disperse and evaporate into the air, creating a humid environment for a few seconds before it evaporates into the air completely.
Strengths:
- Very strong against fire and lightning mages
- Can match almost any S rank spell/defense
- Large ranged spell
Weaknesses:
- A rank Ice Spells can defend against this attack
- A rank plant/nature spells can defend against this attack.
- Water mages caught in this will only receive half damage
- Dragon/God/Demon water slayers are able to eat this spell
Duration: 1 post
Cooldown: 8 posts
- Signature Spells:
Name: Solar Explosion
Rank: S
Type: Space/Cosmic
Description: Ebony would start running forwards, her eyes glistening as they change from crimson red to a bright orange. She would throw her arms back, running even faster as sparks of red cosmic flares could be seen being created all around the battlefield (150 meter radius) around the user. They would appear and disappear quite rapidly, many may confusing it to be lightning. As Ebony would run even faster she would gather more magical energy, the battlefield would heat up immensely as more and more solar flares are created more rapidly. Before the entire battlefield is filled with flares, Ebony would throw her hands up in the air as the flares around her would all instantly gather above her head in a massive bright round ball before Ebony would aim her hands towards the target. She would close her eyes for a moment as she would shout, “Solar Explosion” before releasing all of the cosmic solar flare energy, in a form of a 30 meter beam, towards the target (up to 400ft).
Strengths:
-Can match S rank spells and overpower S-rank Shadow spells
-The beam can reach up to 400ft
-Both light and heat energy are used to create this spell, making it hard to dodge due to its speed.
Weaknesses:
- As both light and heat are used in this spell, A rank Water spells protect against it.
- Teleportation magics are a good defense to this spell as the beam is only 30 meters wide
- Reflector/Mirror magics of 1 rank lower can defend against this spell
- The creation of the solar flares takes a few seconds are will likely leave the user exposed.
Duration: Instant
Cooldown: n/a
Name: Stardust
Rank: D
Type: Space/Cosmic
Description: Ebony would stretch her left hand up towards the heavens, letting her palm face towards the sky. As she closes her eyes, a one meter silver magic seal could be seen being created and circling above the user hand. The magic seal would glisten brightly as silver and purple stardust descends upon the user. The Stardust would cling to the user’s body instantly, creating what looks like a protective armour. As Ebony yells, “Stardust”, the coating around Ebony’s body would glow quickly before looking like it would seep into body. As it does this, Ebony’s body begins to match the environments, creating something that many call invisibility that lasts for 6 posts.
Strengths:
- Allows for quick escapes and surprise attacks
- Allows the user to use spells while being undetected
- Very effective against mages that use long-range magics to attack as they won’t be able to foind her location as easily.
Weaknesses:
- Has no offense or defensive purposes, simply allow the User to hide from her enemies.
- Her shadow can still be seen
- Mages of the same rank or higher can still feel her aura, allowing them to pinpoint her location
- When using spells, the spells are not invisible so the enemy may be able to follow her location from where the spells are cast from.
Duration: 3 posts
Cooldown: 6 posts
- D rank Spells:
- Star Steps:
Name: Star Step
Rank: D
Type: Space/Cosmic
Description: Ebony raises her hand to point at the ground as she creates a golden magic seal that appears under her two feet, that look like a Golden Star. She then steps forward as another one is created under her feet. This is done at a faster pase, normally running, and allows you to run up and down in the air on the magic stars. Once she steps of one star, it magically fades and disappears within a second. The User can only create up to 20 small, 60cm sized stars. As this allows Ebony to walk/run in the sky, it can only reach up to 20 meters in the sky, no higher.
Strengths:
- Allows the User to walk/run in the sky.
- Great for escapes
- Good for fighting flying creatures/objects
-Can still use magic while walking on the stars
Weaknesses:
- Only 60cm wide
- Once you step of it, it disappears
- Can only create up to 20 small stars
Duration/Cooldown:
Duration is 4 posts
Cooldown is 5 posts
- Comet's Tail:
Name: Comet's Tail
Rank: D
Type: Space/Cosmic
Description: Ebony holds her hands in front of her as a blue aura of Cosmic Energy covers her body. Her speed is now increased by 30% as she is turned into a beam of blue cosmic energy that can move up to 25 meters in any direction. It is called Comet's Tail because it looks immensely similar to the tail of a Comet when Ebony is covered in her blue cosmic aura, hence, giving it its name.
(Ignore the eyes)
Strengths:
- Great for quick escapes
- Good for quick attacks
- Quick cooldown
Weaknesses:
- Not an Offensive or Defensive Spell
- Only lasts for 25 meters before you slow down
- Only lasts for 1 post
Duration/Cooldowns Duration: 1 post
Cooldown: 2 Posts
- Lucky Stars:
Name: Lucky Stars (Rakkī Sutā ラッキースター)
Rank: D
Type: Cosmic
Description: Ebony claps her hands together; as a giant glittering Cosmic Magic Circle pops behind her, before the magic circle glows and scatters apart into " 7 " glowing stars about the size of a car. These stars float at about fifty feet in the air; or if she's in a room, they will go for the corners, or maximum distance away from the action. As long as even one of the Lucky Stars remains on the battlefield somewhere; Ebony is immune to all damage from physical fighting, including weapons (anything from swords to bows and arrows); even magical weapons become useless against her while this Enchantment is running. If you try to hit her with a weapon, or using a Weapon; she will pop apart into a thousand glitter flies of starlight and then reform into herself in the same spot she was standing. An amazing spell to watch her use against weapons. If Ebony is hit by a spell, one of the stars will fade.
Strengths: Causes physical attacks, weapon abilities, weapon spells or direct weapon strikes to pass right through her as she glows, pops apart into a thousand firefly sized glows and reforms into herself in the blink of an eye. She will stay apart if you keep the weapon there on her body, or use a rapid fire weapon like a Gatling Gun. She can move and float back at high speeds for a second when she pops into a thousand glitter flies of starlight.
Weaknesses: Spells of any Rank that do not involve a Weapon will hit her full throttle; for full damage, effect, impact, and knockback. Can only be used once per fight / thread. This enchantment can be turned off easily by Wizard's who have homing magic that can hit the "7 Stars" from far away. Aiming manually at the "7 Stars" is difficult, since they try on purpose to float as far away as possible from opponents. If Ebony is hit by a spell one of the stars will automatically fade.
Duration/Cooldowns The "Lucky Stars" enchantment lasts for 7 posts ironically and symbolically. One time use per fight / thread.
- Photon Quasar's Light:
Name: Photon Quasar's Light
Rank: D
Type: Space/Cosmic/Light
Description: A quasar is a very energetic and distant active galactic nucleus (center point). Quasars are extremely luminous and seem to a lot of light power. The user raises their hands, and points to the foe. The light of this replica quasar is then reflected from the sun or the moon and onto the foe causing light burns and blindness for 2 posts. This spell can easily penetrate D-Rank magics and barriers
Strengths:
- Blinds foe for 2 posts
- Can penetrate D rank barriers
- Does 1st Degree Burns
Weaknesses:
- Higher ranks may only be blinded for 1 post (C-Ranks) or not at all (B-Rank and above)
- Light users or blind people are immune to the blind
- Light weakened if goes through water, but may boil the water
Duration/Cooldowns
Duration: 1 posts (2 post blindness and burn)
Cooldown: 4 posts
- C rank Spells:
- Catch a Falling Star:
Name: Catch A Falling Star
Rank: C
Type: Space/Cosmic
Description: Ebony raises both her hands as she sings the words, Catch A Falling Star. A yellow tinkling star can be seen above Ebony's hands. It is about a meter in length as it starts to twirl. The twirling of the Star gives of a bright yellow light that 'usually' makes people close their eyes but not harm them. People with Light Magic or wearing Sunglasses can of course look at the spell without a fuss. Once the star has stopped spinning Ebony thrusts her hands down as the spell is activated. ONE spell's cooldown can now be reduced, only one. How much it can be reduced by is entirely up to the Rank of the Spell she wants to reduce. This spell uses it's own cooldown to determine the other Cooldown Reductions. For every Lower Rank spell it will be increased by 2 while every higher ranked spell will be decreased. S Rank + Spells will have no Cooldown Reduction at all.
D rank Spell = 8 Post Cooldown reduction
C rank Spell = 6 Post Cooldown reduction
B rank Spell = 4 Post Cooldown reduction
A rank Spell = 2 Post Cooldown reduction
S/H/Guild Spell= No Cooldown reduction
Strengths:
~ Speeds up the rate of which Ebony can use another spell
~ Could possibly make people close their eyes for an instant making them lose concentration and/or focus
~ This could be used at any moment of time and especially when you need a quick boost. Eg/ You run out of lower Ranked spells due to you using them all and having to wait for the cooldowns.
Weaknesses:
~ No offensive purposes
~ Only 1 spell can be cast
~ Vulnerable when casting the spell
~ Does not work for S Rank + Spells
Duration/Cooldowns
Duration: 1 post
Cooldown: 6 posts
- Saturn's Rings:
Name: Saturn's Rings
Rank: C
Type: Space/Cosmic
Description:
Ebony stretches her hands out to the sides and chants;
O, Heavens above, Hear My Cry
Lend Me Your Strength, To Light Up The Sky
Show me the Power, The Power of Saturn
Oh, Powerfull Rings, grant me your Wish
SATURN RINGS
Once she finishes her chant she clenches her fists and holds them in the air, by this time, two circular, ring shaped discs of cosmic energy are created. Ebony then flicks her wrists as she throws the spinning Rings of Saturn at her enemies. Ebony can control the spinning rings by pointing at her target. The Rings cannot be used again for another 4 posts and have to be re-created. The rings itself are 5 meters wide and 3 meters long. Each ring can only fly up to 20 meters.
Strengths:
- Rings last for Three Posts
- Each hit from a Ring does D rank damage
- Large sized Rings
Weaknesses:
- Rings stop spinning and fade as they can no longer be used after 2 posts
- Easily dodged
- Cooldown is 4 Posts
- Enemies must be 20 meters or closer
Duration/Cooldowns
Duration: 2 Posts
Cooldown: 4 Posts
- Black Movement:
Name: Black Movement
Rank: C
Type: Space/Cosmic
Description: The user can mark, at three different locations, a magical black seal. The user must touch the ground to create the seal and say "Black Movement". Each mark cannot be more than 30 meters apart from each other, and a minimum of two seals must be created for this spell to work. After the caster has decided her marks' locations, she then snaps her fingers, making miniature black holes appear that can reach up to 1 meter in length.
Their gravity is nowhere near as powerful as a "real" black hole, however, the gravity is still strong enough to require the caster using a small amount of magic to keep them from dragging in any objects. Because of the casters ability to withstand any amount of gravity, the caster is the only person who can use the black holes for travel.
The black holes are all linked, so if the caster were to enter one, she could choose which black hole she would then come out of, though she cannot return to the black hole she entered from. At day, the black holes can be seen clearly, however, at night, they're as though they're part of the scenery.
Strengths:
-Allows the user to travel through the black holes, allowing her to manoeuvre well in battle
-The caster is able to choose which black hole they come out of
-Not all three marks must be used in order to activate the spell
-Can be a huge advantage if used well tactically
-Best used at night
Weaknesses:
-Only the caster is able to use the black holes. Gravity mages can use the Black Holes if known where they are seeing as they are immune to Gravity.
-If the caster were to release her magical influence on the black holes, everything would be dragged to nothingless into them A range of 5 meters around the black hole would be pulled in and dragged out of one of the other black holes. B rank mages can resist the pull while Gravity mages are immune.
-The caster cannot come out of the same black hole she went in
-She cannot see anything on the outside, meaning a smart opponent would position themselves next to a black hole, and the caster could possibly come out of that black hole (if known where it is)
-The user must create marks by touching the ground, else it won't activate
- The User must place the second (or third) mark, 2 posts (or before) the first mark is placed
-The marks cannot be more than 30 meters away from each other
Duration/Cooldowns
Duration : 3 posts
Cooldown : 5 posts
- B Rank Spells:
- Asteroid Belt:
Name: Asteroid Belt
Rank: B
Type: Space/Cosmic
Description: Ebony's hand lifts up to the sky as she calls Asteroid Belt. A large Blue Magic Seal appears above her head as she creates a large, circular, belt shaped oval full of meter sized asteroids which spin around her head, 40 meters in the air. The asteroids that are in this Belt are each, irregular shapes, meter sized things. There can be up to 40 asteroids per Belt as Ebony throws them at you. As the Belt spins above her head, Ebony can take out multiple asteroids and throw them at you. When a maximum of 40 asteroids are used, the Belt fades an you have to wait for the cooldown before it can be re-created.
Strengths:
- Many attacks at once
- Long Duration
- It best used when fighting many mages as Asteroids can be shot from 50 meters
Weaknesses:
- Only 10 asteroids do D rank Damage (10 x 4 = B rank damage)
- Can be stopped by A rank + Barriers
- Can be stopped by B rank Earth Barriers
Duration/Cooldowns
Duration: 4 posts
Cooldown: 4 posts
- Cosmic Cluster:
Name: Cosmic Cluster
Rank: B
Type: Space/Cosmic/Defensive
Description: In this spell Ebony lifts her hands above her head as many tiny golden magic seals surround her body, they turn into small stars which twirl around her body in a clockwise motion. They twirl around her body at speeds beyond the power of light. Ebony can move around and the stars will follow, twirling around her body like a sort of armour. The Cosmic Cluster is a B rank spell which can be broken by 3 B rank Spells or equivalent too. The spell lasts for 6 posts and has a cooldown of 6 posts.
Strengths:
- Acts like an armour around her
- Is a defensive spell
- Only breaks after 3 B rank spells (or equivalent too)
Weaknesses:
- Long cooldown (6 posts)
- 1 A rank + Spell can break it after 1 post
- No offense purposes
- B rank Light Mages can break the spell in 2 posts
Duration/Cooldowns
Duration: 6 posts
Cooldown: 6 posts
- Jupiter's Gravity:
Name: Jupiter's Gravity
Rank: B
Type: Space/Gravity
Description: Ebony raises her as a blue magic seal appears in front of it. She then calls Jupiter's Gravity as she pushes her hand forward, dispensing a great amount of Gravitational pressure that sends the opponent wherever the user wants. It allows Ebony to push up against/hold/push backwards/send them flying and ect, anyone or anything she wants. This spell has a maximum last of 2 posts (eg, holding someone against a wall) and a minimum duration of 1 and it cannot be used again, only after a 4 post cooldown. The distance Ebony can move people are determine by their rank. She can push any B rank mage or below, 50 meters away, towards her, up in the sky or in any direction. A rank mages may only be pushed back 10 meters while S rank + won't be affected at all. This spell can be stopped by A rank + Barriers. This spell only effects people and objects but can also push away spells of equal of less ranks. A rank spells that match this attack would overpower the spell and simply push through it.
Strengths:
- Can push opponents/objects towards her, away from her, up in the sky or in any direction and hold them there for a maximum of 2 posts.
- Pushes any B rank (or below) mage, 50 meters away from her, or towards her.
- Can also push/pull objects towards her, only if not enchanted.
Weaknesses:
- Doesn't affect S Rank + mages
- Weak against Gravity Mages as they may use a similar spell against it
- A Rank Earth Barriers can resist the spell
- 4 post cooldown before it can be used again
Duration/Cooldowns
Duration: 1-2 posts
Cooldown: 4 posts
- A Rank Spells:
- Super Nova:
Name: Super Nova
Rank: A
Type: Space/Cosmic
Description: A Super Nova is a giant explosion that can cause mass damage to all those near it. In this spell, Ebony raises her hands as she creates a mass Star, a star that nearly died. As she clasps her hand together the star explodes into a Giant Super Nova that stretched 100 meters in all directions, causing destruction to everything. S and H rank Barriers can stop this attack.
Strengths:
- Does not harm Ebony
- Mass Damage
- Large area
Weaknesses:
- Destroys everything, 100m around her leaving a massive crater
- S and H rank barriers can stop it
- A Rank Earth barriers/spells can shield from this attack
- Cannot be used underground/inside (well you could, but you would most likely blow yourself up)
Duration/Cooldowns
Duration: 1 post
Cooldown: 5 posts
- Magellanic Cloud:
Name: Magellanic Cloud
Rank: A
Type: Space/Cosmic
Description: The user puts her hands into the air, creating a sort of Magellanic Cloud (dwarf galaxy) in a frisbee shape about 200 meters wide. The user then spins the objects in the miniature galaxy making them form closer together to about the 100m diameter. The user then throws the spinning galaxy at the enemy, controlling it with the movement of her hand. It can fly up to 100 meters in length in an direction while Ebony is controlling it. After the three post duration is up, the galaxy stops spinning and bursts into streams of cosmic light, harmful and both beautiful. The Galaxy itself does A rank Cutting damage due to the spinning effect of the Cloud. It can be stopped by A Rank Earth barriers and any S rank barriers/shields.
Strengths:
-Large Diameter
-Long Ranged Spell
-3 post Duration
Weaknesses:
-A Rank Earth Barriers can stop this
-S rank barriers of any kind can stop this attack
-Not good for close battle
-5 post cooldown
Duration/Cooldown:
Duration is 3 posts
Cooldown is 5 Posts
- Nebula's Reflection:
Name: Nebula's Reflection
Rank: A
Type: Space/Cosmic
Description: Ebony lifts both her hand directly at the enemy as a purple/blue magic seal about 2 meters wide, appears in front of her. She then shouts the words Nebula's Reflection as a giant, 50 meter wide Cosmic Cloud appears in front of her, it's purple blue aura spinning in a clockwise motion. It is much like a wall, a wall that absorbs spells that are being cast at it and sends it back at the enemy. A rank spells and below can be absorbed and sent straight back at the enemy at full strength while S rank spells can be absorbed and reflected back, but only at a quarter of the strength (B rank damage)
Strengths:
- Reflects back any spells sent at Ebony (Apart from Earth spells which are reflected but sent back at the opponent at one lower rank)
- This is both a Defensive and Offensive spell
- Best against mages of the same rank
Weaknesses:
- Light Magics are absorbed and then reflected back, but one rank lower as the Nebula is made of Dark Matter, the same applies to Earth magics.
- Does not affect H ranks at all
- S rank spells are reflected at a quarter power (C rank damage)
- Only reflects back the rank that was cast (eg, only reflects back D rank damage if a D rank spell, no higher)
Duration/Cooldowns
Duration: 4 posts
Cooldown: 6 posts
- Space Dome:
Name: Space Dome
Rank: A
Type: Space/Cosmic
Description: Ebony lifts her hand in the air and creates a blue/purple aura in the shape of dome that stretches 100 meters radius around her in all directions. Everyone who is caught inside the Dome levitates as all gravity is 0. Everyone's speed is slowed by 75% (S ranks are slowed by 50%) and the Dome itself lasts for 6 Posts. Ebony and her enemies can use magic inside the Dome, but walking is impossible as all Gravity is 0. Ebony is the only one who can walk in this Dome as she is not affected by Gravity of any kind. Gravity Mages are also not affected by this spell whatsoever but an advantage is given to all those mages that can fly. Their speed is increased slightly due to their ability. The cooldown is 6 posts before it can be used again and it takes 2 A rank spells or equivalent to, to break out of the dome. Due to the Gravity effect in the Dome, whenever someone is hit, they will fly in the opposite direction they were intending.
Strengths:
- It's a trapping spell and can only be broken out of if hit by 2 A Rank Spells.
- Everyone is slowed by 75% apart from Ebony and Gravity Mages
- Large Scale Spell
- People who are outside the Dome cannot go inside as it acts as a sort of force field/barrier. None one inside will be able to go out again unless they break out by using 2 A rank Spells or if Ebony deactivates it. The nature of this spell 'trapping'. This means that it is a kind aimed at keeping the User and its acquaintances inside the Dome for as long as possible.
- All knockbacks are hugely increased, due to them not having any resistance without self propulsion
Weaknesses:
- Long Cooldown
- Even her comrades speed will decrease by 75%
- Doesn't do any damage
- Doesn't affect Gravity Mages at all.
- Mages/Animals that can fly have their speeds slightly increased
- Seeing as everyone is trapped inside the Dome, Ebony cannot escape it unless she deactivates the whole thing.
- She may cast the spell not only around her, but around different people. This does mean that she cannot go inside the Dome at all and will be quite useless as Magic cannot penetrate this Dome unless it is broken by 2 A Rank Spells.
-Another weakness of this spell is the fact that Earth Mages can dig under and out of the Sphere as it does not go underground, if it did pieces of Earth would be levitating around the Dome and that would be inconvenient for both the castor and her comrades.
Duration/Cooldowns
Duration: 6 posts
Cooldown: 12 posts
- S Rank Spells:
- Stars Judgement:
Name: Stars Judgement
Rank: S
Type: Space/Cosmic
Description: In this spell, Ebony raises her two hands above her head and closes her eyes. She then chants the words, Stars Judgement as Ebony opens her eyes and a yellow magic seal appears in front of it as she looks up at the heavens. All the stars, the stars above her in a 100 meter radius are lit up. Beams of light are sent down at random, beams of light so bright it will cause you quite some damage. Everyone in the 100 from Ebony must roll twice extra in case you get hit by these beams of light. These beams of light are sent down randomly at anyone and everything in the 100m. People that Ebony considers a 'comrade' or 'friend' will have all their physical and internal damages healed (apart from major injures eg. Brain Damage, internal bleeding ect.) as they start glowing and hover for a moment.
Strengths:
- Large scale attack
- Heals all of Ebony's comrades
- Everyone 100m or closer to her must roll twice extra for the Beams of Light every posts for 5 posts
- Each beam of light does B rank Damage
Weaknesses:
- Can be stopped by H rank barriers
- Must be 100m or closer
- Can only heal Ebony's comrades
Duration/Cooldowns
Duration: 6 Posts (1 for healing, 5 for the Beams of light that keep hitting for 5 posts)
Cooldown: 9 posts
- Cosmic Beam:
Name: Cosmic Beam
Rank: S
Type: Space/Cosmic
Description: The user lifts her hand and emits a beam of cosmic energy at the enemy that stretches 20m wide and can reach up to 100 meters in length. This beam is then fired towards the opponent at astounding speeds and can easily penetrate any S-Rank Barriers/Shields. All enemies hit by this spell will be stunned for one post due to blunt force. Once the attack lands on a person or creature, it explodes and turns into a giant 250m explosion around the foe as seen below. The beam itself can travel up speeds beyond 150-200Miles and hour, making it an instant spell. The explosion does leave burns, 2nd degree burns to anyone exposed to this beam of cosmic energy.
Strengths:
- Can easily penetrate through barriers of the same rank
- Can stun enemy for one post.
- Causes an explosion after the initial attack
- This attack does leave burns, 2nd Degree burns
Weaknesses:
- H rank Barriers/Shield can block the attack
- Must be 100m or closer to the User
- Leaves mass damage to all those hit by the attack and explosion itself as it may hit allies and innocent bystanders.
Duration/Cooldowns
Duration: 1 Post
Cooldown: 6 posts
Last edited by Leapflight on 23rd November 2016, 5:19 pm; edited 72 times in total