- Spoiler:
- Job: Nightmare Incarnate: The Beginning
Rank: C-Rank
Player Requirements: Maximum number of players is ten and the minimum is 2 D ranks. 10 posts per player minimum unless soloing(due to being higher than D rank) then 20 posts. 150 words per post.
Job Requirements: At least 2 D rank mages or the equivalent of. Find out what happened to the rune knights and escape while you are still sane.
Job Location: Spooky Forest
Job Description: One day you receive a large box from the mailman. After inspecting it, you see that it doesn't say anywhere what's inside or why it's been sent to you. All that is written on the box is your name as the recipient and the initials "SM".
Upon opening the box you discover that it's contents are a hardcover book, which upon closer inspection proves to be a person called Samuel Martin's personal diary, and a voice recorder lacrima, both covered in blood stains. Did that man send you this package? Despite the bad feeling you have, you open the book and skim through the entries.
INFORMATION:
Having listened to the lacrima, it's as if more questions have emerged than been answered. Who sent you these items? How do they know your name? What happened to the Rune Knights? What did they find in that forest?
It seems that you have no choice but to go there and find out yourself.
Enemies:
Weak: Disturbing sounds- Are those footsteps? A demented laughter somewhere in the distance? A person's dying screams? Is that a whisper you can hear, carried in the wind? This place is really freaky...
(Causes paranoia or similar effects, depending on your character. Strong-willed characters or people with a great ability to maintain their calmness can resist this to a great extent, though not completely. Having multiple weak enemy dices means that these sounds "stack", and so their effect becomes greater and perhaps even capable of breaking even the toughest of people. Duration is 3 posts.)
Normal: Poltergeists- Trees falling down, rocks suddenly shooting towards you, having your body strongly pushed away without any explanation. These anomalies can deal some serious damage or scare the living daylights out of you. They might even separate you from your allies. Be on guard. (Single poltergeist per normal monster encounter.)
Strong: The unknown figure- You can feel it, can't you? Just beyond the mist, it's hollow eyes staring right into your soul, sending ice-cold chills down your spine. No matter where you look it's there. Always watching, always moving. And no matter what you do, it's always just beyond the mist.
(Greatly frightens you, triggering your fight or flight mechanism. Whether you choose to attack or run away and hide depends on your character's personality. If this occurs in the early stages of the mission, before you've encountered the other anomalies much it will not have that great an effect. Encountering this in the later stages, however, will trigger your fight or flight mechanism, guaranteed.
Duration is 4 posts, extended depending on number of strong monster encounter dices rolled.)
Boss: Fear impersonated- Your time is up. The chase is over and now you must die. And it is coming to do just that. The unknown figure that had been stalking you until then finally appears before you, for better or worse. It's a humanoid about 2,5 metres tall, clad in black, but that's all you can make out of the figure.
It's attacks are unnaturally fast, it's reach long and it seems that it can attack you with it's tentacles, cutting you with them and letting you bleed. (This is a B-rank monster. Also please note that defeating it means that it does not die. Instead it escapes back into the mist, which gets raised soon after, and leaves behind several torn pages).
Reward: 1,000 jewels. If the boss has appeared and was defeated, the extra reward is part of the ripped pages from the diary received in the beginning of the mission. Those pages grant access to the next Nightmare Incarnate mission.
You can breathe
In clear blue water
The door finally opened, and the female that entered smiled. She looked around carefully, carrying a large sort of box with a very much alive toadstool sitting on top of it. Not knowing what was in the box, she carefully placed it on a table before sitting down rather conveniently next to the table. The toadstool was still sitting on top of the box, just so his master could still see him.
“Wh-what’s in the box, do you think?” The toadstool blinked at the mermaid princess in curiosity. “You should really open it soon, Aerwyna!”
“I’m not sure, Kinopio…” The female replied as she bit her lower lip. “I am really anxious about this box, what if it’s for my family… nobody knows about my heritage apart from you after all, Kinopio. Especially since it doesn’t have my name and only ‘SM’... that could be some other royal subject for all I know.”
“Open it!” Kinopio demanded, in his cute croaky voice. With the way Kinopio commanded it, she couldn’t resist.
“Ok… if you say so…”
Standing up, Aerwyna held the tiny toad in her hands and forcefully placed him on the chair she was sitting on not too long ago and opened up the box to reveal the contents inside. Inside was some notes and a lacrima, which she has investigated thoroughly. She couldn’t believe what she was hearing and reading. She even had to blink her crystal hues a few times to make sure she was reading this right and not hallucinating.
“Holy Triton, Kinopio…” The female gasped. What she has just experienced was really bad, and she felt the urge to try investigate what happened. She should probably try hook someone up however. Just so she can stay extra safe. But who could she ask to be safe?? She didn’t know who she could trust really, but she has to learn to trust others sometime.
TAG: @user | WORDS: 318 | NOTES: nobody knows she is a mermaid princess yet apart from Kinopio x) she will only reveal she is a mermaid if you ask x)
MEL @ ADOXOGRAPHY