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    Blood Augmentation

    Stacesune
    Stacesune

    1 Year Anniversary- Player 
    Lineage : Victor's Descent
    Position : None
    Posts : 98
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 81.25

    Character Sheet
    First Skill: Blood Augmentation
    Second Skill:
    Third Skill:

    Blood Augmentation Empty Blood Augmentation

    Post by Stacesune 18th February 2017, 8:16 am

    Magic

    Primary Magic: Blood Augmentation
    Secondary Magic:
    Caster or Holder: Caster
    Description: Blood augmentation is a two part magical school. The first embodies morphing and weaponizing blood, such as lunging them as tiny projectiles or using it to bind an opponent. It may even involve drawing more blood from one's open wound. The second part of the school is the materialization of blood, making it solid, rather than lashing out with the liquidy. This is useful for making armor, solid surfaces, shield and the like. Usually these two go hand in hand, but sometimes the blood is most useful in it's liquid state.

    Braz utilizes this in two ways. When hiding his style, he only uses it to make armor and modify himself to hide that its blood and play it off as just beast traits, otherwise he will use it in a mixture of offensive and utility. This includes his ability to strengthen the magic he uses if it's his own blood instead of someone else's blood.
    Strengths:

    • Always avaliable, and always plentiful. One will never be without a source of blood to use, even if it's their own.
    • The more a fight rages on, the more of it that is available to be manipulated.
    • At higher tears, a bleeding opponent become a close-range target, manipulating their blood directly at the source.

    Weaknesses:

    • Often requires damage to be dealt to self before you can utilize it.
    • Considerably slower than an elemental jutsu, such as water, might be given blood's composition.
    • It doesn't create, therefor a point of attack is always easilly pinpointed. So long as the opponent can keep from the blood, its easy to react to the attacks.
    • There is a severe lack of surprise or ambush from these spells. Not only are the attacks red in hue and easilly seen in most situations, but the attacks can only come from bloodpools.

    Lineage:


    Victor's Descent:
    Unique Abilities:
    Thick Blood: Due to his body being used to being cut up for the purpose of casting spells, it's grown durable under fire. He ignores 25% of damage that would be inflicted to him.
    Hemomancer's Gift: Blood is love, Blood is life. That said, as it's a Blood Mage's bread and butter running out not only means no ammunition, but death. Every two posts, regain 5% of your total health.
    Blood Boil: The effects of a hemomancer on others is deadlier than expected. Attacks delivered using his blood are 25% stronger than normal.

    Spells:

    Blood Augmentation (D-Rank):

    List of Spell Fusions:(Locked until B rank)

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Stacesune on 18th February 2017, 5:56 pm; edited 3 times in total


    _____________________________________________________________________________________

    Blood Augmentation Gangrel
    Braz WolfmunThe Blood Hound
    Character Application
    Blood Augmentation
    Story Soon

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Blood Augmentation Empty Re: Blood Augmentation

    Post by Jiyu Kazehime 18th February 2017, 4:41 pm

    Hello Again, I'll try to make this quick as possible for you and as always I'll be grading in this color.

    Stacesune wrote:Magic

    Primary Magic: Blood Augmentation
    Secondary Magic:
    Caster or Holder: Caster
    Description: Blood augmentation is a two part magical school. The first embodies morphing and weaponizing blood, such as lunging them as tiny projectiles or using it to bind an opponent. It may even involve drawing more blood from one's open wound. The second part of the school is the materialization of blood, making it solid, rather than lashing out with the liquidy. This is useful for making armor, solid surfaces, shield and the like. Usually these two go hand in hand, but sometimes the blood is most useful in it's liquid state.

    Braz utilizes this in two ways. When hiding his style, he only uses it to make armor and modify himself to hide that its blood and play it off as just beast traits, otherwise he will use it in a mixture of offensive and utility. This includes his ability to strengthen the magic he uses if it's his own blood instead of someone else's blood.
    Strengths:

    • Always avaliable, and always plentiful. One will never be without a source of blood to use, even if it's their own.
    • The more a fight rages on, the more of it that is available to be manipulated.
    • At higher tears, a bleeding opponent become a close-range target, manipulating their blood directly at the source.

    Weaknesses:

    • Often requires damage to be dealt to self before you can utilize it.
    • Considerably slower than an elemental jutsu, such as water, might be given blood's composition.
    • It doesn't create, therefor a point of attack is always easilly pinpointed. So long as the opponent can keep from the blood, its easy to react to the attacks.


    You need one more weakness for this section.
    Lineage:


    Victor's Descent:
    Unique Abilities:
    Thick Blood: Due to his body being used to being cut up for the purpose of casting spells, it's grown durable under fire. He ignores 25% of damage that would be inflicted to him.
    Hemomancer's Gift: Blood is love, Blood is life. That said, as it's a Blood Mage's bread and butter running out not only means no ammunition, but death. Every two posts, regain 5% of your total health.
    Blood Boil: The effects of a hemomancer on others is deadlier than expected. Melee and Spell damage dealt using the wielder's blood deal an extra 25% user rank damage, as it boils and churns the blood of the defender. The additional damage can not be protected against, as it is internal. This bonus is lost against creatures who do not possess blood, or are made of blood itself. Magic can not be entirely unblockable, so I would like you to reword/clarify that attacks with this ability must strike the person to make the damage unblockable and that it doesn't work on higher rank mages

    Spells:

    Blood Augmentation (D-Rank):

    List of Spell Fusions:(Locked until B rank)

    Name
    Rank:
    Type:
    Fused Spells
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________


    Blood Augmentation Miku_chibi_by_kenneos-d4l2s2w

    Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM

    Stacesune
    Stacesune

    1 Year Anniversary- Player 
    Lineage : Victor's Descent
    Position : None
    Posts : 98
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 81.25

    Character Sheet
    First Skill: Blood Augmentation
    Second Skill:
    Third Skill:

    Blood Augmentation Empty Re: Blood Augmentation

    Post by Stacesune 18th February 2017, 5:00 pm

    Ammended.


    _____________________________________________________________________________________

    Blood Augmentation Gangrel
    Braz WolfmunThe Blood Hound
    Character Application
    Blood Augmentation
    Story Soon

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Blood Augmentation Empty Re: Blood Augmentation

    Post by Jiyu Kazehime 18th February 2017, 5:42 pm

    I"m sorry but not all edits have been made, there are several edits on your spells that were requested.

    These edits were as follows
    Crimson Fists: Cooldown can not be less than duration, please change the cooldown for this spell to at least 4 posts
    Hemotools: Spells must have a set duration please fill one in, and your one weakness short, or one strength too many, so you have to remove a strength or add a weakness.

    also, I noticed your spells reference blood boil as it was before you edited it, if you could change the descriptions to match what it currently does that would be appricated. Thank you.


    _____________________________________________________________________________________


    Blood Augmentation Miku_chibi_by_kenneos-d4l2s2w

    Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM

    Stacesune
    Stacesune

    1 Year Anniversary- Player 
    Lineage : Victor's Descent
    Position : None
    Posts : 98
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 81.25

    Character Sheet
    First Skill: Blood Augmentation
    Second Skill:
    Third Skill:

    Blood Augmentation Empty Re: Blood Augmentation

    Post by Stacesune 18th February 2017, 5:58 pm

    Ammendments made, did not notice them still in the spoilers. Some ammendments were not made, explenations below:

    Crimson Fists: The cooldown is not less than the duration. Duration is 3, Cooldown is 2+Number of posts it is active, meaning a minimum of three posts. Equal on both, unless the full duration happens, then the cooldown is five. I've had this approved in the past on My Leviathan Style ability Tree Cutters


    _____________________________________________________________________________________

    Blood Augmentation Gangrel
    Braz WolfmunThe Blood Hound
    Character Application
    Blood Augmentation
    Story Soon

    Jiyu Kazehime
    Jiyu Kazehime

    Player 
    Posts : 1917
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Wind Magic
    Second Skill: Demonic Takeover
    Third Skill:

    Blood Augmentation Empty Re: Blood Augmentation

    Post by Jiyu Kazehime 18th February 2017, 6:12 pm

    Blood Augmentation .eJwNw0sOwiAQANC7sJfP0ELby0xGWqEJFALjQo1315e8j3j2LDaRmNvYlNrPEWrf5eDaKR4y1hrzQe0cMtSiiJlCKsfFQ4HTK5hp9nYGYybjvYIFrLN6XiYNel1BWzUSlVYrhkQXPv6pM2qHgHh_YaSRqdx2_3actWxXFN8fEqYwLg


    _____________________________________________________________________________________


    Blood Augmentation Miku_chibi_by_kenneos-d4l2s2w

    Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM Blood Augmentation H6NcPbM


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