Magic
Primary Magic: Demonic Blaze Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
While most use flames to burn and scorch their enemies, the demonic blaze uses the force of the flames to do real damage to them, not simply let the flames lick their skin. The dark flames travel fast and hit their spots using beams of dark fire, as well as blasts of elemental rage.
Decadence uses this magic to hurt his enemies the hardest he can, while also being able to support himself in various ways. The added boost of darkness in his flames make them much more efficient, powerful, but at the same time more volatile.
This magic is powerful against organic and natural magics such as plant, roots, earth, and everything that is related to nature, as well as air magic. On the other hand, is is particularly weak to water magic, as well as other non-combustible liquids.
Decadence can manipulate these flames around with or without the dark power enhancing them, although it is most often with. He cannot use the darkness magic without using his own fire magic mixed within it.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See [url=w]these rules[/url] for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
--Dodging these attacks are difficult, since the flames can be in multiple places at once
-- Decadence has increased power during the night
-- The sheer power of these flames, enhanced by the darkness, is enough to set anything ablaze, be it stones walls, or the fresh plants in the morning.
-- Demonic Blaze magic is very strong against anything living, or organic, as well as air magic.
Weaknesses:
--Water, as well as any other non-combustible liquid, can stop his flames.
-- Spells from this magic take up considerable amounts of energy and magical power. After a few spells at D rank, Decadence will be tired and most likely out of magic power
-- This magic in its normal mode requires great amounts of concentration, and thus Decadence cannot use spells in a place where there is much noise and distractions.
--Decadence will need to convert his damage spells in order to make them useful in defending him, such as making "armor" that explodes when broken.
--If the demonic aspect of the magic takes over Decadence, it will stop his magic and start blasting out dark energy from all sides until he is out of magic.
Lineage: Keeper of War
Unique Abilities:
--Decadence can use his dark powers to artificially create missing parts of his body. This can be used at anytime, as long as he is not deep in combat.
--Once below 25% health, Decadence will enter a demonic phase, where his entire body will turn black. In this form, he will be enhanced with dark energy.This ability makes his attacks do 50% more damage than usual.
--If Decadence is hurt from any part of the body, Demonic flames will leaps out and cause a ravaging path, burning down anything next to him. This will cause the user's rank in damage to anyone within a meter of him. If he receives another strike the next attack, this will go again and anyone in the short vicinity will be on the receiving end of the flames. This can only happen once every post
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Demonic Blaze Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: (Describe your magic in detail: First being a description of what the magic he/she is using, and then a second paragraph of how he/she uses it.)
While most use flames to burn and scorch their enemies, the demonic blaze uses the force of the flames to do real damage to them, not simply let the flames lick their skin. The dark flames travel fast and hit their spots using beams of dark fire, as well as blasts of elemental rage.
Decadence uses this magic to hurt his enemies the hardest he can, while also being able to support himself in various ways. The added boost of darkness in his flames make them much more efficient, powerful, but at the same time more volatile.
This magic is powerful against organic and natural magics such as plant, roots, earth, and everything that is related to nature, as well as air magic. On the other hand, is is particularly weak to water magic, as well as other non-combustible liquids.
Decadence can manipulate these flames around with or without the dark power enhancing them, although it is most often with. He cannot use the darkness magic without using his own fire magic mixed within it.
Strengths: (What are the strengths of your magic? List all strengths possible, if the magic is strong in stunning, burning, large area damage, single targeting, etc, list it. See [url=w]these rules[/url] for the number of strengths and weaknesses. Remember to separate each individually and bullet point them!)
--Dodging these attacks are difficult, since the flames can be in multiple places at once
-- Decadence has increased power during the night
-- The sheer power of these flames, enhanced by the darkness, is enough to set anything ablaze, be it stones walls, or the fresh plants in the morning.
-- Demonic Blaze magic is very strong against anything living, or organic, as well as air magic.
Weaknesses:
--Water, as well as any other non-combustible liquid, can stop his flames.
-- Spells from this magic take up considerable amounts of energy and magical power. After a few spells at D rank, Decadence will be tired and most likely out of magic power
-- This magic in its normal mode requires great amounts of concentration, and thus Decadence cannot use spells in a place where there is much noise and distractions.
--Decadence will need to convert his damage spells in order to make them useful in defending him, such as making "armor" that explodes when broken.
--If the demonic aspect of the magic takes over Decadence, it will stop his magic and start blasting out dark energy from all sides until he is out of magic.
Lineage: Keeper of War
Unique Abilities:
--Decadence can use his dark powers to artificially create missing parts of his body. This can be used at anytime, as long as he is not deep in combat.
--Once below 25% health, Decadence will enter a demonic phase, where his entire body will turn black. In this form, he will be enhanced with dark energy.This ability makes his attacks do 50% more damage than usual.
--If Decadence is hurt from any part of the body, Demonic flames will leaps out and cause a ravaging path, burning down anything next to him. This will cause the user's rank in damage to anyone within a meter of him. If he receives another strike the next attack, this will go again and anyone in the short vicinity will be on the receiving end of the flames. This can only happen once every post
Spells:
- Demonic Blaze: Pyre:
Name: Demonic Blaze: Pyre
Rank:D
Type: Offensive, AOE
Duration:Up to 3 posts
Cooldown: 4 posts
Description:
The pyre is a small, glowing hot energy ball the size of a large tennis ball.
Decadence sends out this energy, which latches on to a target, whether it be human, animal, or inanimate. He can send this a maximum of 15 meters. The energy travels very fast, straight to its target.
At any point he chooses, and as long as he is not too far away from the target (>1 mile), he can detonate these energy points, striking the target ablaze. This effect does an AOE attack of 10 meters at D rank damage.
This is mainly used for surprise attacks, as the initial ball does no damage, unless it lands on bare skin, where it burns, until it detonates.
Strengths:
--This spell does area damage, putting anyone and anything into flames that is near the detonated target
--This attack can be a very good surprise attack, since it is very fast and does not damage the target on the initial strike.
Weaknesses:
--The flames can be very easily extinguished by non-combustible liquids
-- If the target notices the energy in time, the target can use their own magic to wash off the energy
--The attack needs to be precisely time in order to do enough damage for it to be worth casting.
- Demonic Blaze: Fire's Essence:
Name: Demonic Blaze: Fire's Essence
Rank:D
Type: Defensive/Offensive
Duration:Up to 3 posts (Or broken before)
Cooldown:4 posts
Description:
Decadence casts a flame a few inches from his body, covering his entire body.
This protects him from most projectiles and non-liquid magics. This armor can protect Decadence from 2 D rank spells or one C rank spell.
Strengths:
--This shields Decadence from projectiles, and even close range enemies if they aren't strong enough to pass the spell
Weaknesses:
--Air magic or water magic can easily dissipate the armor, rendering the spell useless.
-- This spell does not stop charged, very powerful magic attacks
- Demonic Blaze: Conflagration:
Name: Demonic Blaze: Conflagration
Rank:D
Type: AOE
Duration:1 posts
Cooldown:4 posts
Description:
The caster create a ring with a radius of 5 meters on the ground, made of burning hot flames.
This spell can be moved around for the duration of three posts in order to relocate the spell's location in order to do the most damage.
The dark flames contained in this circle cause D rank damage to all the targets withing the radius of the ring. The movement of the ring by the caster represents that of a heavy boulder, where it moves slowly but surely. This can only do D rank damage once.
Strengths:
--This spell damages anyone inside the ring, setting them ablaze and burning them
--As with the name of the spell indicates, this destroys all wildlife, and has special bonuses on air and organic material magic users of any kind.
Weaknesses:
--Liquid magic, such as water magic, cancels out the effect of the spell, especially water magic that impacts the ground.
-- The spell's location is very slow to move, and cannot catch up with speeding enemies.
-- It is impossible not to see this spell or its casting, and cannot be used as a surprise attack.
- Demonic Blaze: Effervescence:
Name: Demonic Blaze: Effervescence
Rank:D
Type: Support(Movement)
Duration:3 posts
Cooldown:4 posts
Description:
The caster heats up all the molecules in their body, making them move much faster, react faster, and in general seem like they just had an injection of caffeine.
Trails of dark flames sprout from the user's feet and enables him to move much faster in order to reach their destination much easier. This is a boost of 25% to Decadence's moving speed.
Strengths:
--The spell makes the user move very fast to reach destinations faster
Weaknesses:
-- The caster can easily run into things while going faster than usual, and end up hurting himself.
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by delayel06 on 15th February 2017, 11:58 pm; edited 2 times in total