PRIMARY MAGIC: Luna: Arc of the Moon
SECONDARY MAGIC: Sol: Arc of the Sun
MAGIC TYPE: Lost Magic (Solitary)
DESCRIPTION: The Arc of the Moon is a lost form of magic which uses the power and properties of the moon to channel mana into different spells. The spells that the magic boasts range from light-based (moonlight), water-based (tides and mist), and folklore regarding the moon. The magic is lost and very complicated, therefore powerful. However; unlike most magic (which are more commonly focused on offense), it includes a variety of defensive and support oriented spells while having brute force as backup if the other magics fail. The magic, said, is versatile, but excels for the team-player, especially when supporting their allies. The magic is elegant and beautiful (perhaps to its advantage?) and utilizes pale blue light or iridescent purple water to do its bidding. The magic was created by an old sage who spent many of her last living hours enamored with the beauty of the moon. She created and recorded the magic in a magic tome called ‘Luna’, which she declared to be one of beauty and grace, but died before she could teach or redistribute the old journal she created.
STRENGTHS:
☼ Powerful magic with many spells that can change the tide of a battle very quickly.
☼ Plethora of supportive spells -- including healing.
☼ Lost magic: one of a kind and unpredictable to those who have not encountered him before.
WEAKNESSES:
☼ Not subtle and very obvious. Almost impossible to use while trying to stay hidden.
☼ Relatively few offensive spells, which can make attacks repetitive and therefore can be planned against. (Offensive spells are not weaker than similar magics.)
☼ Most (light-based -- disincluding water based and stuff like that) spells of this magic can be reflected or disabled by mirrors. (Does not affect semi-reflective surfaces like stainless steel/other metals, glass, water, etc..)
☼ THE CREATION MYTH: For each spell cast, he is healed by 25% of the damage dealt or the damage healed (or 25% the spell rank's baseline damage).
☼ OVERFLOW: Seth has a passive 50% buff to his total MP. When attacking an enemy they will also take 0.25% of the spell's damage to their total MP.
☼ UNRELENTING: When a target is able to negate a status affect it costs 25% more to do so. When Seth is negating a status affect on himself it costs 25% less.
☼ HIGH TIDE: Once a post and on any single person, Seth can 'flip' any elemental resistances they have on any target within burst range* of Seth. Effect lasts for one post. For example: 50% fire resistance would become a 50% increase in fire damage to the target. Does not affect anything like a slayer’s ability to eat their element or anything that modifies their offensive stats (like a spell, ability, magical item, etc. that allows them to deal 150% more fire damage). Does not invert/turn opposite the resistances, like a fire resistance becoming a water resistance. Only can affect those of Seth's rank or lower. Can be neutralized with MP cost of Seth's rank, like any other affect.
* Range is 50 meters at B rank.
☼ ANGELIC WIND: Once per turn, Seth is able to teleport anywhere within his rank burst range*.
* Range is 50 meters in B rank.
- LINEAGE:
- ASPECT OF THE MOON;
THE WINGED BEAST THAT SWALLOWS THE SUN
WIELDER: Seth Augusta
PURCHASE PROOF: ☼
DESCRIPTION: This time, Icarus has flown to Nirvana. Predestined by fate, Seth broke from the original cycle of reincarnation made by the first mage who tied her spirit to the mortal plane. After doing so by releasing himself from the bounds of his previous body, Seth exists as a volatile and ever-changing mass of spiritual energy. Each of his previous incarnations have converged with his being into a single, magical soul who is able to morph into any of his previous body’s appearance and aesthetics. Most prominently, the soul of a mystical demi-deity, a winged unicorn who bathed in the blessing of the moon.
PLOT ABILITIES:- ☼:
- ☼ WINGS OF MERCY:
He has two large, snow white dove wings that extend from his upper back. He has a total wingspan of thirty feet, with each wing being roughly fifteen feet long each. Also has hollow bones. Can be hidden with magic. But they’re a great party trick, so why would he?
☼ PRIMAL REVERSION:
He can polymorph into any of his previous incarnations, most notably a snow-white alicorn, and the body of a female sage (at any age, young or old).
☼ LIGHTMAKER:
Most parts of his body can emit light, most notably his horn and forehead gemstone.
☼ ASTRAL ILLUSION:
Can project tangible holograms. No combat use, but can make solid objects made of light that can be interacted with.
☼ QUIET BURN:
Can masterfully disguise his magical aura and presence at will. Can also make his magical presence seem much weaker than it actually is: appearing many ranks lower than he actually is. Can be toggled on and off.
☼ WHISPERING ECHO:
Can telepathically communicate with anyone within eyesight. Anyone he communicates can talk back to him as well.
☼ MOONBORNE:
Seth disappears in a bright flash of light if he reaches 0 HP and 0 MP instead of dying. Then, on the next full moon, he reappears fully healed in the same location he died. Occurs on the next full moon if he dies on a full moon.
- ☼:
- ☼ MEMORIES OF AN OLD SAGE:
One of his previous incarnations was a powerful sage and the first human gifted with magic. She was able to do miraculous deeds: moving continents, control the weather, conjure the aspects of astral objects, and crunch and manipulate the dimensions. She amazed all with her kindness and by spreading the words of the ancient gods. Like all humans, she was not immortal, but she chained her spirit to physical plane to create a limitless chain of reincarnations that she lives through. By conversing with the gods themselves, she was able to create and channel limitless magics as well as identify the true nature and elemental properties of anyone or thing’s magic. While Seth cannot create magics or use more than two main magics, he still retains the ability to identify an enemy’s magic as well as sense its elemental affiliation. Will still be able to sense magics through disguise or suppression if he is of the same rank or above of another character. Increases player’s mana pool by 25% as well as their spell damage by 25%.
☼ FAIRY SKIN:
His skin is unique and different than that of normal humans. It’s incredibly beautiful and flawless, and can be described as prismatic or reflective. His skin is that of an old fae, one of his previous incarnations, and is incredibly holy and extremely magically charged. It naturally deflects magic as well as light. Character receives 50% buff to their magical resistance.
☼ DIVINATION ROD:
The horn he bears is the most magically charged part of his body. It’s easiest for him to manifest and cast spells through it and it can glow a beautiful rainbow light. While having many magical properties, one of its most useful is its power to act as a dowsing rod: where it can lead his towards water or minerals; however most usefully, jewels. He receives a 100% boost to any jewels he earns or finds. His horn also naturally collects magic and life energy from the nearby environment. He regenerates 5% MP every post and 5% HP every other post.
☼ LIGHTBRINGER:
His entire being is blessed by the gods of the two major light-making celestial objects, the sun and moon. His body are extra perceptive to light and still get a pretty good mental image of his surroundings, even when his eyes are closed, allowing for a form of pseudo vision even if his eyes are blinded. This form of vision also allows him to see in a 360 degree radius around him. He can read and observe this way but the vision is nowhere near good enough to detect someone sneaking up on him. Also works better with his skin exposed. He receives an 25% to character’s light-elemental damage, 12.5% to both light-elemental and dark/demonic-elemental magical defenses.
☼ DAWNBREAKER:
His destiny is to break the reign of darkness and light. The souls and deities of old lend their power to him. When using magic, his eyes and sometimes other parts of his body will glow a holy, bright white. He is not scared of the undead and otherwise spectral beings, rather, they fear him. Any undead he meets will be visible scared or wary of him. Permission required when affecting other players. When dealing any friendly spirit, he can freely talk and interact with them (which looks like he’s talking to thin air if another character cannot also see the spirit). He receives a 50% reduction to all of his MP costs.
~
- CODE (PERSONAL USE):
- Code:
[center][img]https://i.imgur.com/ETHRUq3.png[/img]
[img]https://sig.grumpybumpers.com/host/ephiluna.gif[/img][/center]
[blur][b][color=#ffffff]PRIMARY MAGIC:[/blur][/color][/b] Luna: Arc of the Moon
[blur][b][color=#ffffff]SECONDARY MAGIC:[/blur][/color][/b] [url=https://www.fairytail-rp.com/t34062-sol-arc-of-the-sun]Sol: Arc of the Sun[/url]
[blur][b][color=#ffffff]MAGIC TYPE:[/blur][/color][/b] Lost Magic (Solitary)
[blur][b][color=#ffffff]DESCRIPTION:[/blur][/color][/b] The Arc of the Moon is a lost form of magic which uses the power and properties of the moon to channel mana into different spells. The spells that the magic boasts range from light-based (moonlight), water-based (tides and mist), and folklore regarding the moon. The magic is lost and very complicated, therefore powerful. However; unlike most magic (which are more commonly focused on offense), it includes a variety of defensive and support oriented spells while having brute force as backup if the other magics fail. The magic, said, is versatile, but excels for the team-player, especially when supporting their allies. The magic is elegant and beautiful (perhaps to its advantage?) and utilizes pale blue light or iridescent purple water to do its bidding. The magic was created by an old sage who spent many of her last living hours enamored with the beauty of the moon. She created and recorded the magic in a magic tome called ‘Luna’, which she declared to be one of beauty and grace, but died before she could teach or redistribute the old journal she created.
[blur][b][color=#ffffff]STRENGTHS:[/blur][/color][/b]
☼ Powerful magic with many spells that can change the tide of a battle very quickly.
☼ Plethora of supportive spells -- including healing.
☼ Lost magic: one of a kind and unpredictable to those who have not encountered him before.
[blur][b][color=#ffffff]WEAKNESSES:[/blur][/color][/b]
☼ Not subtle and very obvious. Almost impossible to use while trying to stay hidden.
☼ Relatively few offensive spells, which can make attacks repetitive and therefore can be planned against. (Offensive spells are not weaker than similar magics.)
☼ Most (light-based -- disincluding water based and stuff like that) spells of this magic can be reflected or disabled by mirrors. (Does not affect semi-reflective surfaces like stainless steel/other metals, glass, water, etc..)
[center][img]https://i.imgur.com/cxHQkPt.png[/img][/center]
☼ [color=#ffffff]THE CREATION MYTH:[/color] For each spell cast, he is healed by 25% of the damage dealt or the damage healed (or 25% the spell rank's baseline damage).
☼ [color=#ffffff]OVERFLOW:[/color] Seth has a passive 50% buff to his total MP. When attacking an enemy they will also take 0.25% of the spell's damage to their total MP.
☼ [color=#ffffff]UNRELENTING:[/color] When a target is able to negate a status affect it costs 25% more to do so. When Seth is negating a status affect on himself it costs 25% less.
☼ [color=#ffffff]HIGH TIDE:[/color] Once a post and on any single person, Seth can 'flip' any elemental resistances they have on any target within burst range* of Seth. Effect lasts for one post. For example: 50% fire resistance would become a 50% increase in fire damage to the target. Does not affect anything like a slayer’s ability to eat their element or anything that modifies their offensive stats (like a spell, ability, magical item, etc. that allows them to deal 150% more fire damage). Does not invert/turn opposite the resistances, like a fire resistance becoming a water resistance. [i]Only can affect those of Seth's rank or lower. Can be neutralized with MP cost of Seth's rank, like any other affect.[/i]
* Range is 50 meters at B rank.
☼ [color=#ffffff]ANGELIC WIND:[/color] Once per turn, Seth is able to teleport anywhere within his rank burst range*.
* Range is 50 meters in B rank.
[center][img]https://i.imgur.com/5Lcq5J4.png[/img][/center]
[spoiler=LINEAGE]
[center][blur][b][color=#66cccc][size=18]ASPECT OF THE MOON;[/size]
[size=9]THE WINGED BEAST THAT SWALLOWS THE SUN[/size][/color][/b][/blur][/center]
[blur][b][color=#66cccc]WIELDER:[/blur][/color][/b] Seth Augusta
[blur][b][color=#66cccc]PURCHASE PROOF:[/blur][/color][/b] [url=https://www.fairytail-rp.com/t6448p725-vip-shop#340404]☼[/url]
[blur][b][color=#66cccc]DESCRIPTION:[/blur][/color][/b] [i]This time, Icarus has flown to Nirvana.[/i] Predestined by fate, Seth broke from the original cycle of reincarnation made by the first mage who tied her spirit to the mortal plane. After doing so by releasing himself from the bounds of his previous body, Seth exists as a volatile and ever-changing mass of spiritual energy. Each of his previous incarnations have converged with his being into a single, magical soul who is able to morph into any of his previous body’s appearance and aesthetics. Most prominently, the soul of a mystical demi-deity, a winged unicorn who bathed in the blessing of the moon.
[blur][b][color=#66cccc]PLOT ABILITIES:[/blur][/color][/b]
[spoiler="☼"]☼ [color=#66cccc]WINGS OF MERCY:[/color]
He has two large, snow white dove wings that extend from his upper back. He has a total wingspan of thirty feet, with each wing being roughly fifteen feet long each. Also has hollow bones. Can be hidden with magic. But they’re a great party trick, so why would he?
☼ [color=#66cccc]PRIMAL REVERSION:[/color]
He can polymorph into any of his previous incarnations, most notably a snow-white alicorn, and the body of a female sage (at any age, young or old).
☼ [color=#66cccc]LIGHTMAKER:[/color]
Most parts of his body can emit light, most notably his horn and forehead gemstone.
☼ [color=#66cccc]ASTRAL ILLUSION:[/color]
Can project tangible holograms. No combat use, but can make solid objects made of light that can be interacted with.
☼ [color=#66cccc]QUIET BURN:[/color]
Can masterfully disguise his magical aura and presence at will. Can also make his magical presence seem much weaker than it actually is: appearing many ranks lower than he actually is. Can be toggled on and off.
☼ [color=#66cccc]WHISPERING ECHO:[/color]
Can telepathically communicate with anyone within eyesight. Anyone he communicates can talk back to him as well.
☼ [color=#66cccc]MOONBORNE:[/color]
Seth disappears in a bright flash of light if he reaches 0 HP and 0 MP instead of dying. Then, on the next full moon, he reappears fully healed in the same location he died. Occurs on the next full moon if he dies on a full moon. [/spoiler]
[blur][b][color=#66cccc]COMBAT ABILITIES:[/blur][/color][/b]
[spoiler="☼"]☼ [color=#66cccc]MEMORIES OF AN OLD SAGE:[/color]
One of his previous incarnations was a powerful sage and the first human gifted with magic. She was able to do miraculous deeds: moving continents, control the weather, conjure the aspects of astral objects, and crunch and manipulate the dimensions. She amazed all with her kindness and by spreading the words of the ancient gods. Like all humans, she was not immortal, but she chained her spirit to physical plane to create a limitless chain of reincarnations that she lives through. By conversing with the gods themselves, she was able to create and channel limitless magics as well as identify the true nature and elemental properties of anyone or thing’s magic. While Seth cannot create magics or use more than two main magics, he still retains the ability to identify an enemy’s magic as well as sense its elemental affiliation. Will still be able to sense magics through disguise or suppression if he is of the same rank or above of another character. Increases player’s mana pool by 25% as well as their spell damage by 25%.
☼ [color=#66cccc]FAIRY SKIN:[/color]
His skin is unique and different than that of normal humans. It’s incredibly beautiful and flawless, and can be described as prismatic or reflective. His skin is that of an old fae, one of his previous incarnations, and is incredibly holy and extremely magically charged. It naturally deflects magic as well as light. Character receives 50% buff to their magical resistance.
☼ [color=#66cccc]DIVINATION ROD:[/color]
The horn he bears is the most magically charged part of his body. It’s easiest for him to manifest and cast spells through it and it can glow a beautiful rainbow light. While having many magical properties, one of its most useful is its power to act as a dowsing rod: where it can lead his towards water or minerals; however most usefully, jewels. He receives a 100% boost to any jewels he earns or finds. His horn also naturally collects magic and life energy from the nearby environment. He regenerates 5% MP every post and 5% HP every other post.
☼ [color=#66cccc]LIGHTBRINGER:[/color]
His entire being is blessed by the gods of the two major light-making celestial objects, the sun and moon. His body are extra perceptive to light and still get a pretty good mental image of his surroundings, even when his eyes are closed, allowing for a form of pseudo vision even if his eyes are blinded. This form of vision also allows him to see in a 360 degree radius around him. He can read and observe this way but the vision is nowhere near good enough to detect someone sneaking up on him. Also works better with his skin exposed. He receives an 25% to character’s light-elemental damage, 12.5% to both light-elemental and dark/demonic-elemental magical defenses.
☼ [color=#66cccc]DAWNBREAKER:[/color]
His destiny is to break the reign of darkness and light. The souls and deities of old lend their power to him. When using magic, his eyes and sometimes other parts of his body will glow a holy, bright white. He is not scared of the undead and otherwise spectral beings, rather, they fear him. Any undead he meets will be visible scared or wary of him. Permission required when affecting other players. When dealing any friendly spirit, he can freely talk and interact with them (which looks like he’s talking to thin air if another character cannot also see the spirit). He receives a 50% reduction to all of his MP costs.[/spoiler][/spoiler]
Last edited by Seth Augusta on 8th September 2018, 6:30 pm; edited 7 times in total