Magic
Primary Magic: Aurora Dragon Blade
Secondary Magic: None
Caster or Holder: Holder
Description:The user of this magic is at it's core a swordsman, the only exception is that he enchants his weapons and his body with different elements. When using these enchantments the users swords and body emits a colored aura of the corresponding element. It is very versatile due to it's variety of buffs, debuffs, offensive, defensive and evasive spells. The main gimmick of this magic is the ability switch from element to element giving the user a variety of combos and effects in combat with the use of runes inscribed on the users sword and body.
Strengths:
- This magic does not require mana (MP) but instead relies on Spirit Power (SP) thus the user is not effected by any Mana Draining abilities at all.
- The user is able to switch elements
- Lots of pretty lights due to the colors emitted by the user when using specific elements
- This fighting style is very versatile, the user can buff themselves, it has offensive, defensive and evasive techniques.
Weaknesses:
- Most of the spells rely on the users sword
- Even though The user can switch elements, these elements still have its weakness (for example fire will be weaker compared to water)
- This magic is primarily close range
- When the users SP is drained to 0 SP the user cannot use any spells, if the users SP drops to 0 four times in the same thread the user is automatically sent back to the Celestial Spirit realm, thus forfeiting the the battle leaving the user unable to return back the material plain. This means the user can no longer fight and would be considered automatically defeated. (If this happens the user can no longer post in that thread, unless stated otherwise by those in the thread)
- The user of this magic is a Celestial Spirit meaning, if someone posses his key and form a contract he must abide with his masters orders.
- Some spells may leave the user susceptible to Dragon Slaying magic
- The user cannot posses a secondary magic or a Tertiary magic as long as this is the user main magic. The user may not have this magic as a secondary as well.
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Primary Magic: Aurora Dragon Blade
Secondary Magic: None
Caster or Holder: Holder
Description:The user of this magic is at it's core a swordsman, the only exception is that he enchants his weapons and his body with different elements. When using these enchantments the users swords and body emits a colored aura of the corresponding element. It is very versatile due to it's variety of buffs, debuffs, offensive, defensive and evasive spells. The main gimmick of this magic is the ability switch from element to element giving the user a variety of combos and effects in combat with the use of runes inscribed on the users sword and body.
- Celestial Dragon Sword Lore:
- This magic was born from a powerful dragon by the name of Draco said to rival the power of the Celestial King himself. Legend has it Draco was a power dragon who bent all the elements even light and dark itself, he was dubbed to be the Aurora Dragon. His power was so great that many feared him, and many who challenged him.... However a kind young woman stood brave unafraid of Draco, she spoke to him gently, her words full of sympathy and sorrow for Draco. For the first time the dragon had a friend he had someone he wanted to protect, Draco finally had a reason for his power, but he also knew that his power could endanger her.... In order walk beside the young woman, Draco sealed his power within the stars in the sky which left him in a weakened form....the form that was likened to be human but bound in contract as a Celestial Spirit.... Thus was the birth of the Great Celestial Spirit Draco. In order to serve and protect his Lady Draco found a new way to fight, he learned the way of the sword which allowed him to tap into his sealed power to enchant his sword and body with the elements he once was able to devour and control as a dragon. He fought many battles for the sake of his lady still proving his strength against those who dared challenged him. The young woman and Draco eventually fell in love and the two lived their lives together in peace...... the young woman aged and eventually passed away leaving Draco alone... before she died the woman asked Draco to find love a gain...to find a reason to protect.... Draco soon after returned to the Celestial waiting for a worth master to find his key...
- Stardust Sword:
Strengths:
- This magic does not require mana (MP) but instead relies on Spirit Power (SP) thus the user is not effected by any Mana Draining abilities at all.
- The user is able to switch elements
- Lots of pretty lights due to the colors emitted by the user when using specific elements
- This fighting style is very versatile, the user can buff themselves, it has offensive, defensive and evasive techniques.
Weaknesses:
- Most of the spells rely on the users sword
- Even though The user can switch elements, these elements still have its weakness (for example fire will be weaker compared to water)
- This magic is primarily close range
- When the users SP is drained to 0 SP the user cannot use any spells, if the users SP drops to 0 four times in the same thread the user is automatically sent back to the Celestial Spirit realm, thus forfeiting the the battle leaving the user unable to return back the material plain. This means the user can no longer fight and would be considered automatically defeated. (If this happens the user can no longer post in that thread, unless stated otherwise by those in the thread)
- The user of this magic is a Celestial Spirit meaning, if someone posses his key and form a contract he must abide with his masters orders.
- Some spells may leave the user susceptible to Dragon Slaying magic
- The user cannot posses a secondary magic or a Tertiary magic as long as this is the user main magic. The user may not have this magic as a secondary as well.
Lineage: Warrior's Heart:
Description: Long ago there was an era of Kings and Warlords waging war against each other over kingdoms for many years. Warriors and sellswords were well paid and became idols. The way of the warrior was a common path youngsters attempted to walk, but in order to become a true warrior they had to travel through dangerous lands to find the Warrior Saint. An old entity that would look into a warrior's heart and deem it worthy of his blessing. It would grant the warrior more courage and willpower than the ordinary man in times of need. One day the Warrior Saint disappeared and the age of warriors was over. However, some believed that some heroes still possessed the Warrior Saint's blessing. They said that a true warrior worthy of the blessing is blessed by the Warrior Saint at birth.
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
- Unique Abilities:
- Focus Points:
The user is able to channel more power into his spells and abilities by spending a Focus Point (FP). At the beginning of the thread the user starts off with no Focus Points. The user regains all spent focus points plus more one Focus Point at the start of his next post, the maximum of Focus Points the user may have is ten.
- Runes & Aurora Glow information:
Runes & Aurora Glow: The power of the rune varies based on spells.
The user acquires new techniques and powers based on his rank. He can activate the runes at any given time. As he ranks up he learns additional elements corresponding to his rank. Runes remain active during an entire post. So all spells cast within that post are of the same element. (The user is able to use Runes of his rank and lower.) Listed bellow are also the elemental properties of each element and it's effects.
List of Elemental Runes Gained at Each Rank:
D Rank: Fire & Water/Ice
C Rank: Air/Wind & Earth
B Rank: Lightning & Metal
A Rank: Venom/Poison
S Rank: Light/Angelic
SS Rank: Dark/Demonic
H Rank: Able to activate one rune per spell.
Elemental Properties:
Fire: Deals additional fire damage (3%) for 3 posts after spell is cast.
Water/Ice : Spells lower the speed of the target by 10%
Earth/Nature: Spells knock back the opponent for up to 10 meters
Air/Wind: The users speed is doubled when this rune is activated while the spell is active.
Lightning: Fastest of the runes, nearly impossible to dodge, (but possible to block)
Metal: The strongest of the runes, hardest to break. Useful for armor spells the user gains an additional 10% defense on all armor spells when using this rune.
Venom/Poison: Deals additional poison damage (3%) for 3 posts after spell is cast.
Light/Angelic: Purest of the runes deals an additional 10% damage to undead, dark, and demonic entities
Dark/Demonic: Most corrupt and evil of all the runes deals an additional 10% damage to holy, angelic and godly entities.
Aurora Glow: The user glows an aura corresponding to the element.
Fire: Red
Water/Ice : Blue
Earth/Nature: Green
Air/Wind: Light Blue
Lightning: Yellow
Metal: Gray
Venom/Poison: Purple
Light/Angelic: White
Dark/Demonic: Dark Red
- Disciplined Strike Information:
Disciplined Strike: The user is able to cancel his spell at any time. If the user cancels his spell right after the spells cast the spell is automatically negated and the user does not lose any SP, however the canceled spell still goes into cool down. Any that is not canceled right away and is canceled in mid use and duration, the user must still pay the SP cost and the spells cool down remains the same.
- Drank Spells:
Name: Aurora Blade
Rank: D
Type: Varies
Duration: 3 Posts
Cooldown: 4 Posts
Description: The user wields his blade(s) lightly and quickly. His weapon(s) begin to emit a color, leaving a trail of it behind. In this state the user enchants his weapon for a short time, giving it some sort of elemental properties by selecting of of his elemental runes.
Strengths:
- This Spells D rank Spell Damage (The element varies depending on the Elemental Rune Picked)
- The Sword also Deals 10% weapon damage.
- Can be used on multiple weapons.
Weaknesses:
- Spells cannot be cast without the use of a medium
- The blade and the user leaves a trail of light and glow wherever the blade hits and where the user goes. (Revealing location)
- Must be in contact with the weapon
- If the weapon loses contact, the enchantment ends.
- Close range attack which means the user must get within rage to actually strike with his sword
Name: Aurora Blast
Rank: D
Type: Varies
Duration: 1 Posts
Cooldown: 2 Posts
Description: The User stores and concentrates energy to overcharge one of his runes. The rune emits a powerful wave of energy in front of the caster dealing elemental damage. The rune that has been overcharged, cannot be used for some time until it recovers magic energy. The blast wave also emits a colorful aura corresponding to the element.
Strengths:
- Instant cast time
- Enemies equal or bellow the users Rank will be rooted into place and cannot dash or move to another location
- Blast wave is 3 meters in diameter
Weaknesses:
- The chosen Rune used for this is disabled for 3 posts.
- The spells emits a powerful glow and loud sound upon detonation which in return makes this spell risky to use in stealth missions.
- Only has a reach of 10 meters
- Can be eaten by slayers if they are slayers of the same elemental rune chosen by the user.
- Enemies hit by this spell is only rooted, meaning they are not stunned. Enemies can still use spells, defend, and even attack.
Name: Aurora Mirage
Rank: D
Type: Varied
Duration: 3 Posts
Cooldown: 4 Posts
Description: The user is able to make a clone of himself which lasts for 3 posts, the user may enchant the clone with a specific elemental rune. When the spell ends the clone explodes dealing 1 D rank magic damage (it's element is that of the chosen rune, the user does not take damage from the explosion).
Strengths:
- Enemies equal to or lower than the users rank cannot tell the difference between the user and his clone.
- The user may spend an additional 2 SP to make another clone (The maximum clones the user can have active from this spell is 3)
- The clones can physically attack enemies
Weaknesses:
- enemies of a higher rank than the user can see a glow radiating from the clones which makes it easy to distinguish the user from his clone(s)
-The clones only have 20 Hp
-The clones can only physically deal 10% weapon damage
-When the clones explode, if allies are within range they can be damaged as well.
-When the clones explode the explode with a loud sound a a bright light of its corresponding element, this makes using this spell risky to use in covert stealth missions.
Name: Aurora Dragon Scales
Rank: D
Type: Varies
Duration: 2 Posts
Cooldown: 3 Posts
Description: The user activates a rune to enchant his body to give it elemental properties. In this form, the user receives half the damage from the element he is using. (ex: Fire Rune, takes half fire damage)
Strengths:
- The user can spend 4 SP to gain x10% temporary HP on top of the users current HP equal to the number of D ranked spells the user has in cool down. These temporary hit points are depleted first before the users true HP. (meaning if there are two D rank spells in cool down the user can gain 20% temporary HP)
- Contact can deal 5% elemental damage
- Armor takes 3 D spells to destroy (2 C Spells if Metal Rune is used, or if the rune chosen is stronger than the opponent's element.)
Weaknesses:
- The user can only use that rune for spells while it is activated, this means any spells used after this spell are the same elemental rune until this spells duration is over.
- Glows a bright color corresponding to the element, this can reveal the users location.
- Limits the users versatility while he only can only use one element
- The user is susceptible to Dragon Slayer attacks
- If the user pays the extra cost to activate the temporary hit point effect of this spell, the temporary HP only last for the duration of this spell, this means as soon as this spell ends the user loses any temporary HP gained from this spell.
- Spell Template:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Megane Ginger on 28th November 2016, 11:51 pm; edited 1 time in total