You are immune to certain effects, automatically succeeding on any resistance check against them. You assign ranks of Immunity to various effects to gain immunity to them (with more extensive effects requiring more ranks). These assignments are permanent. Examples include the following:
1 rank: aging, disease, poison, one environmental condition (cold, heat, high pressure, radiation, or vacuum), one type of suffocation (breathe normally underwater or in an alien atmosphere, for example), starvation and thirst, need for sleep, or a rare power descriptor (such as your own powers, a close sibling’s powers, etc.).
2 ranks: critical hits, suffocation effects (no need to breathe at all), or an uncommon power descriptor (such as chemical, gravitic, necromantic, etc.).
5 ranks: alteration effects, sensory Affliction effects, emotion effects, entrapment (grabbing, snares, or bonds), fatigue effects, interaction skills, or a particular Damage effect, descriptor (such as bullets, cold, electricity, falling, fire, magic, radiation, sonic, etc.)
10 ranks: a common power descriptor (such as all effects with cold, electricity, fire, radiation, or weather descriptors, for example), life support (includes immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst).
20 ranks: a very common power descriptor (bludgeoning or energy, for example).
30 ranks: All effects resisted by Fortitude, All effects resisted by Will.
80 ranks: All effects resisted by Toughness (the equivalent of 40 ranks of Impervious Toughness).
weretiger5411 wrote:
Now I will agree with eris, the ability to take away and negate abilities can be just as unfair as immunities if not balanced. Admittedly I don't know how you would regulate those, my best guess would be follow the guide I wrote for immunities. But I feel those wouldn't be as bad unless their was reason, and I believe if those became more and more common then it would be because of the popularity of unregulated and unfair immunities.
But in all honesty, even if nothing is done about this(for whatever reason), then there is a solution. Ignore the people who have the unfair abilities. I mean to simpily ignore or to not rp with them is a good deterrence to allow more of those abilites to be created. Would you rp with me if my character had the ability to one shot your character, regardless of what your app may say? I would hope not, and I wouldn't either. So just to know who has them and ignoring them can be the solution to this(mind you it may take a long time by itself, but it can work). And if you may say that this won't work because it won't make sense story wise, realize that their is no requirement to acknowledge other's stories save for site wide events.
I would finally like to point out that bias is always a thing that can allow this stuff to happen. No we shouldn't hate the graders for having it sometimes(because we are all capable of being bias), but we should point it out and try to correct it if it needs correcting so badly.