I know the end is coming soon.
I fear rivers over flowing.
I hear the voice of rage and ruin.
- Job Description:
- The Girl in the Stone
(Public Version)
Rank:
B Rank
Player Requirements:
2x Players Minimum
C Rank Minimum
Legal and Guildless ONLY
Job Requirements:
15,000 Words Minimum
+1,000 Per Player beyond the 2nd
Defeat All 12 Bosses
Rolling for Bosses IS NOT needed, they may be spawned whenever you feel like.
Job Location:
Ace of Spades
Job Description:
A rumor has been spreading through all other cities, and small towns about a strange crystal that somehow appeared just a few miles outside the borders to Ace of spades. Upon arriving, you find that the locals know exactly what you're talking about, and announce it's no rumor at all. One of the locals (details of what they look like are up to you) offers to lead you (and your group if you're in one) to the crystal.
Upon arriving at it, you find the crystal to be firmly planted inside a large black pillar. The crystal, upon closer examination, seems to by some sort of diamond that's bright blue in color. The local tells you that it only reacts to magic power, and that the local guild hasn't investigated it since it has no immediate danger to the town; if anything, it's been helping the town since it brings in tourists who wanna see it first hand.
Out of morbid curiosity, you decide to touch it causing the crystal to glow and suck you in, transporting you to another world entirely... In this world, the laws of yours don't apply. That said, there are some alterations to magic.
- Light, Holy, and Unholy Magic Receive a -50% power reduction. In this world, there are no gods, there are no demons... there is only what there is.
- Darkness magic receives a +50% boost in power. This world is filled with darkness...
((This job is done in 12 settings, all of which have images for your convenience.))- Violation (Arrival Area):
You arrive in this area, what seems to be a destroyed forest. Around you the silence is eerie, and there are no good smells in the wind. The corpses of nine deer can be seen emaciated, as though they had the life drained from them in an instant. The trees are withered, and no plants are around... Those who are able to grow plants magically will find that as soon as those plants sprout, they wither and die. It's in this scene that you find a girl who seems to appear out of nowhere.
She tells you that you're no longer in your world, and that there is no way to escape. The use of spacial magic, or any spell that normally allows teleportation to other worlds will only yield being teleported directly back into this one. She tells you that there is a way out.
"You have to collect twelve crystals and combine them, then bring them to the core of this wold and free my creator. She will send you home with no resistance at all. But the crystals are found in twelve separate areas, I can teleport you directly to them, that much will be easy. However... each crystal is embedded into a powerful entity that we will need to kill. Once dead, I can remove the crystals but it will take longer if the entities are alive... mostly because they will be trying to kill you."- Boss Details:
Located within the forest, the creature instantly senses you as soon as you look at it. This will occur no matter what effect you're using to mask your presence, or any aspect of yourself. It's 30 feet tall, and with it are 2 more 5 foot tall versions that look just like it. The monster will inhale a massive gulp of air before engaging you in combat, causing a bit of magic (5%) to be drained from you, and worse, checking your lineage. Those players who's lineages make them immune to debuffs, status effects, or curses will instantly have their entire lineage shut off for the remainder of this job.
Boss: It takes 15 hits of B Rank damage to take it down. It deals A Rank damage with its attacks. The two minions will target the girl who teleported you there as they know she will try to remove the crystal.
- Ignorance:
Covered in fog, it's hard to see beyond a few feet. There's no way of knowing what lays beyond you. Those with X-Ray vision, or Infra Red, or some other form of alternate sight that doesn't rely on the interpretation of light particles will be of more use here than anywhere. The boss you face in this area is a black creature that darts around, constantly attacking your back.- boss:
The creature is roughly 1 foot long, and is extremely fast. It hits for B Rank damage and takes 4 hits of damage to take down. However, it's also accompanied by 2 more versions of itself that have the exact same profile. So you have to kill all 3 to find the real one.
- Comfort:
Raining... constantly a downpour as your next battle takes place on a flight of stairs.- boss details:
This one has a pair of chainguns attached to her hands. She's highly mobile and appears well adapted to fighting in close environments. The only real weakness you can find on her is that her small frame, and the fact that she's using a minigun with 1 hand, makes it so she can only fire in bursts. Additionally, with the weapons infused to her hand like they are, getting within stabbing range is the easiest way to bring her down. She deals A Rank damage with all attacks, is very fast and very agile, exceptional at acrobatics, and takes 12 hits of B Rank to take down. She's 5 feet tall.
- Shelter:
An extremely small house with nine children inside, it's obvious none of them are related... However, seconds after you enter the children all morph, and a man steps out looking not much cuter than they do now...- Boss details:
This one has a durability of 8 hits of B Rank damage, however, he won't die until all 9 of the children have been killed. What's more, he'll consume one of the children to regenerate 2 more durability. The children will attack for C Rank damage, each taking 1 hit of C Rank to take down, and their 'master' deals B Rank damage with dark orbs that he can fire at will.
- Weakness:
A dilapidated cabin. Exploration of it will land you in a room where a large pool of blood is in the corner, as well as signs of something small having been tossed around with great force.- Boss Details:
It's unknown wat their significance is, but there's 5 of them, they each deal B Rank damage, take 4x B Rank damage to take down, and seem to enjoy using fists, and knives for weapons. One of them has the crystal, but which one is unknown. Their heights vary from 5' 8" to 6' 1"
- salvation:
Surrounded by stars, looking down will reveal to you that there's nothing below your feet. You feel a strange sense of healing come over you, all wounds inflicted in this world instantly heal over, and your HP is restored by 50% as well as 30% magic power. If you're unable to store anymore MP, it will remain with you in the form of a mist that lingers around your being until needed. After this, a large wolf with a flaming mouth will appear and attack you without mercy... it's a wolf, why would it show mercy?- boss details:
A 30 foot long, 15 foot tall wolf that uses fire magic primarily. It has a flame thrower attack that deals H Rank damage, with all other attacks dealing S Rank damage. It takes 14 hits of B Rank damage to take it down.
- Emptiness:
A desert... vast, empty, lifeless... There's not a whole lot to tell about this place since it's the only one that seems extremely similar to any location found back on earthland up till now.- Boss details:
With not a drop of blood in its body, this creature is made entirely of bone and muscle that has no reason as to why it can function beyond 'reasons...' It's able to attack at range with a bone spike attack that's inedible to slayers, and at close range it has claws, a tail.. a mouth on its back and stomach. The beast is able to fly, deals A Rank damage with all attacks and takes 7 hits of B Rank damage to take down.
- Anger:
Located inside a burning forest, you have no time to take in the 'wonderful' surroundings. Inside this area, player's fire magic is 100% stronger, and Ice/Water magic is 100% unable to be used without it evaporating instantly.- boss details:
Among the flames, by means of erupting through a set of flaming trees, this 50 foot long, 20 foot tall monster blasts its way onto the field. It's wreckless in its movements, attacking wildly and angrily at anything that moves. It deals S Rank damage with all attacks, but due to how weak anger makes someone it only takes 6 hits of B Rank to take it down.
- Hatred:
Out of the pot, into the fire huh? The group's little crystal grabber will let you know you're almost done once you reach this point, and as soon as that happens a massive titan erupts from below, spreading lava and brimstone all over.- boss details:
Covered in flames, and far more focused than before; this being gives new meaning to the saying 'Hell hath no fury like a woman's scorn.' It takes 20 hits of B Rank to take down, and is much more accurate than the anger entity from before. Knowing what the crystal snatcher is there for, it will specifically target her even why under attack from others. The only time it won't attack her is if she's being concealed by magic, in which case, it will target the one who's casting the concealment spell. It deals S Rank damage with all attacks, and can use fire magic that no slayer can ever consume. The titan is 50 feet tall, and while it's fast, it's hard to miss something so massive.
- False Strength:
A world coated in blades of all shape and size, even the ones you have on your person can be found here if you have one at all. There's weapons that existed at the dawn of time, in ancient text, in fairy tales, every weapon that was ever made whether real or fictional are within this single war torn field. For those who make their way to the top of the field, they'll see on the other side countless corpses, fires burning, banners hung in every war in recorded history...and among these corpses is the entity of False Strength.- boss details:
The ground shakes and all the corpses lift in the air, taking on a dark blue glow before moving into a central point, ripped apart and combined in a cyclone. Then combining to a ten foot tall demonic looking creature. While demonic in appearance, its aura has no signs of being unholy in the slightest... though it does reek of decaying flesh. Despite it's intimidating looks, it takes 3 hits of B Rank to kill, and deals C Rank damage with its attacks. It moves slow, but acts as though it's a powerful monster like it wants to be.
- Solitude:
Covered in snow, colder than the silent glaciers at night during winter, the place is about as isolated as it gets. The only thing to guide you are a set of torches lighting a path, and you're at the beginning of it. At the end of the path, you find a large beast in the middle of the road that you can only assume is your target for this area. Like the burning forest, except opposite... Ice Magic is 100% more effective, Water Magic is 100% useless since it turns to Ice instantly, and Fire magic just fizzles out from the extreme cold (no matter how hot your flames are). Wind magic is 25% less effective due to the constantly shifting winds that plague the area.- boss details:
It's a slow moving creature covered in hair that acts like an armour, making it so 40 hits of B Rank is necessary to end its existence. It deals S Rank damage with all attacks, and it has a wide variety of Ice based magic. It's attacks are relatively slow, and it's not good at dodging. It will attack whoever it can get a lock on. The creature is 30 meters tall and 80 meters long.
- Protection:
Once the previous battle in "Solitude" is completed, you find yourselves teleported to the 11th area and faced by a girl wearing a red cloak and wielding a scythe. She's the only boss that speaks to you. "I've been watching you. You fight for... her. Your actions are for your own purposes, but they still work towards her benefit." her voice is fair, and gentle. It gives no hint of her having ill intentions. "I'll give you one of the pieces I've collected, if you can best me and prove that you're strong enough to face the next enemy."
No spoiler this time, this mysterious girl is blindingly fast. She's able to use her scythe with immense skill, and if you manage to get within stabbing range she'll surprise you by turnign the scythe into an assault rifle. At long ranges it turns into sniper rifle that she has every bit of skill with as the sniper. She takes 12 hits of B Rank to take down, and deals A Rank damage with her attacks.
- Tranquility:
The room here seems peaceful, and extremely still. It's decorated in glowing crystals that illuminate every corner of the room and causes this atmosphere. In the middle of it is a lage crystal formation with a girl inside, seemingly frozen in time as she remains. At this point in time, the crystal carrier will go to each of the twelve pillars and place one of the crystals in them before stopping at the twelfth and stopping with empty hands. "The last crystal.." she says before pointing at the girl in the large crystal. Another healing energy will come over you all, healing for for 50% and restoring 30% magic power again. However, this time the magic won't linger if you can't store anymore.- Final Boss:
The crystals in the pillars all light up and fire a beam at the crystal causing it to shatter. However, the girl seems to disappear, instantly reappearing while attacking whoever was closest to the crystal she was in.
The girl takes 30 hits of B Rank to take down, moves at ridiculously fast speed, uses Elemental, Space, and Time magic at a master's level and is entirely immune to debuffs. This immunity to debuffs cannot be removed by any other effect. Her melee attacks deal H Rank damage, and her magic deals A Rank.
- Job completion:
- Once the girl in the crystal is dead, the one who collected the crystals will tear out her heart and set it in the final pedestal. Twelve beams will enter her corpse and resurrect it, with all twelve crystals vanishing as they've merged with her once more.
"Thank... thank you... I'm sorry you were put through this ordeal. Please, let me thank you properly." She extends her hands and before each person appears a crystal shaped like a heart, and a crystal shaped like a skull. "Choose one. The heart will provide you with a very powerful magic item, the skull a weapon. It will become whatever you wish, so long as you can think it."
Once you've chosen, you'll find yourself the spot just outside of Ace of Spades. The pillar you used to enter that world is no longer there, and the person who escorted you says that it's only been a minute since you entered. They explain after you went in, the pillar vanished, and you reappeared here.
Reward:
1 Legendary(+) Weapon/Magic Item
35,000 Jewel
~~Credits to 橘御幸と橘楓
That morning, Marschal woke with a yawn, baring sharp canines to the world as he blinked open weary traveler eyes and looked around. He was in his room in Silver Moon Inn, which was unusual for him since he was often sleeping in a booth or out on the streets. Neither could he recall why he had fallen asleep in this bed, but what he did know was that the comforter and sheets were delightful to be curled up in. Rolling over, the magus stretched his limbs and spine elegantly, mimicking that of a feline as it would awaken from its slumber. As usual, the male was in his birthday suit, covered precariously by the white sheets and the mane-like hair ruffled against his back. Scratching his back, the magus stood to his feet, the sheets dropping away from his hips as he sauntered over to his closet and pulled open the door. Standing there in the nude, the male gazed over his belongings and decided to pull out a black, leather vest with some light blue, mildly torn jeans.
Slowly, he pulled the jeans on first, bouncing a little to hike them all the way up his long legs before buttoning and zipping them up. After which, he grabbed the black, leather vest again and pulled it over his arms, straightening it once it was fully on him. Marschal kicked away the sheets into the corner of the room, as he figured one of the maids of the inn would come in and make his bed for him. Besides, he had a busy day ahead of him and he didn’t have the time to make the bed like he would have if it was just another relaxation day. Plopping back down onto the bed, the magus pulled on some clean, white socks, followed by combat boots that were steel-toed at the end. Once he was all done-up for the day, the man raked his claws through his hair quickly as he looked around for his hairbrush and couldn’t find it. Despite wanting cleanly brushed hair, he knew that the long mane of hair would simply get dirty when he was out on the job.
Sighing, he walked out of his room, closing the door behind him, and heading down the hallway that would lead to the staircase of the main floor. Marschal could be heard trudging down it at a fast pace, clomping onto the ground once he reached the last step, and heading over to the bar. He took his seat in his usual place at the bar and turned the spinning chair so that it faced the window that peeked into the kitchen area. It seemed he was up rather early, as there was only one person who was currently working silently in the kitchen, clinking utensils and plates together as they worked. When the woman glanced up to look out of the little window, she noticed Marschal sitting there and gave him a warm smile before walking over. She hung herself across the ledge of the window, her arms draped over the sides as she rested her head on one of her forearms.
“The usual, Marschal?” she inquired, receiving a nod from Marschal, then heading back into the kitchen to grab his normal breakfast.
Quietly, the woman returned with raw meat on a silver platter and set down in front of the tall magus, bowing before returning to her kitchen duties. Marschal gave a beaming smile and plunged down on the meal, cutting into it with his claws and tearing at the meat with his teeth. He let out a purr of satisfaction as he devoured the meat, breathing in its succulent scent while he savored the taste of the blood and juice caressing his tongue. When the meat was entirely gone, Marschal ran his tongue over his lips, licking off the remaining juice that may have dribbled down his chin. Afterward, ran his fingers through his hair again as a means of looking pleased with the meal and his way of cleaning himself up after eating the meat, like a cat cleaning its paws. Satisfied with the outcome of his meal, Marschal clicked his tongue for the woman again, who came at his beckon and call easily. She momentarily looked at him quizzically, then nodded her head in acknowledgement before speaking, “Your gourd is all cleaned up and refilled itself with your liquor. I’ll get it for you.”
Marschal gave another nod of his head and waited for the woman to come back with his gourd of alcohol that he would need for the day. Once she returned, he stood to his feet and took the gourd from her hand, bending down to give her a kiss on the cheek in thanks. “That meal was delicious by the way; your meats are always the best tasting since this place has been put up,” the male flirted with her. The woman flustered for a moment before quickly turning away and heading back into the kitchen to prepare for the rush that morning. Smirking, Marschal turned away from the bar and headed toward the entrance of Silver Moon Inn, stopping once he had reached it. He was forgetting something, but he couldn’t quite remember what it was and had to stand there and think for a moment. That was it! “Jiyu!” Marschal roared out, calling for the other magus that was supposed to go on this mission with apparently her friend he’d never met and him, “let’s get going!”