Magic
Primary Magic: Advancement of Technology: Amplified Waves
Secondary Magic: [Place Holder]
Caster or Holder: Futuristic Caster
Description: Amplidied Waves is made of two parts; First part uses sound around Kishi an the sound that she can create her self with. Second part is that Kishi can re-quip weapon, armor, musical instruments, and amplifying devices witch are all used to either make new kinds of sounds/sound waves or boost already knew sounds/sound waves. Basically its a verson of sound magic at its finest that also using technology based equipment to make stronger sounds/sound waves. This magic is purely that of defensive and supportive spells with very few offensive spells that a very powerful witch is why she tends to not use them unless its a last resort.
This first part of this magic allows the Kishi to perceive, generate, and manipulate any type of sound. Using it to attack the opponents with sounds of various intensity. The way it's initiated is by the user projecting their magical energy outwards through their mouth with a yell or even a whisper, causing the magical energy to react with the ambient eternano within the atmosphere. As triggering the usual fusion to manifest a spell, but in this case it will produce the sound-manipulating effects that Kishi desires. She can create and modify sound waves to mimic, intensify, hush, and distort. As well warp, strengthen, echo, speed up, and slow down sound while using it as powerful physical force and high-speed movement. Kishi can create powerful sound waves from any part of their body or anywhere in the nearby surroundings. Making it effective for mid-range to long-range combat. She is also able to increase sounds, for example it allows them to increase the sound of their voice to be so powerful that it can create craters and move heavy objects. Depending on how much sound is generated and the pressure in it, Kishi can easily deafen the her opponents temporary. In addition the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people. A proper use of her magic is to hear a person's very soul. Witch allows Kishi to tell if they are scared, what are they going to do next, and even their thoughts. This ability is so accurate that it was actually confused as mind reading but this only works when the person's "voice" they are listening to is thinking, or has memories. She has the ability so that Kishi can produces high-speed vibrations which can be applied to several techniques. Including the ability to enhance the cutting power to her weapon if its bladed or activating a high-pitched sound which can disable any opponent.
Kishi can enhance sounds, dull them, or even erase them completely, this extends to voices and the "crackling" sound of eternano being merged with a magician's magical power to form her spells. Witch effectively slowing the produce of the opponent's spell giving Kishi a distinct advantage. The strongest ability Kishi has is being able to increase her speed to incredible levels to the point where they are able to move at the speed of sound. When she adds spell speed into the mixture, Kishi can temporary can move so fast that it is an inevitability that the opponent will be unable to track their movements or let alone hit them. Kishi's magic affect music as well as produce it. At low frequencies, sound is potentially fatal to living beings by causing internal damage. While high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air and water magic's defense by affecting sound at it's molecular level. Those some vibrations can go into that of metal magic but does come back out so then is trapped within the elements causing it to either amplify its power or its defends. Sound is an invisible deadly weapon and a versatile tool. Taking the simple power of manipulating various sounds further, Kishi is capable of exaggerating these properties as in order to grant them the ability to do all the same. But on a vastly greater scale witch allows Kishi to emit sonic booms from their body, silence the area so that not even a single sound will escape, and allow various objects, or even people to become "soundproof". What it means to be soundproof is Kishi can make herself or an allie(s) immune to sound in its entirety.
The second part of this magic is just basically requip magic. This type of magic allows Kishi to store items in a pocket dimension so they can easily summon it at any time even during battle. Which gives her a high level of flexibility in combat. But there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes, some Kishi chooses to use it to change in and out of her non-bikini clothing. When Kishi gets more of a handle of using requip, she will be able to requip different weapons in battle and it is even possible to requip armors in the midst of battle. Most of all of her weapons and armors are tech-like but there are some that has some cloth with them. Kishi has only a few armors that are just cloth only but they have tech like symbol on them.
Strengths:
♮ Metal Magic - When the sound waves joins together with metal it makes the metal it's self become stronger and/or more powerful.
♮ Air and Water Magic - Sound waves can easily travel right though air and water magic an still hit the target.
♮ Pocket Dimension - Can store non-combat clothing, equipment that's not linked to requip magic, equipment that is linked to requip magic, and even a few tools that could be of need for some jobs.
Weaknesses:
♭ Metal Objects/Magic - Sound waves do a absolutely zero damage to metal and gets traped within it strengthening the object. An if its a metal based spell it would only make it strong so it would hit harder then it would have without the sound waves trapped in it.
♭ Solid Ground/Earth Magic - Sound waves would just bounce off into random directions when them come in contact with solid ground or an earth based spell.
♭ Lost of Voice - Without her voice there isn't a way for Kishi could make sound waves from her mouth. She would have to rely one the sounds around her and her equipment.
♭ Lost of Hearing - Without being able to hear any sounds there would be no way for her to tell if there was sounds around her to use or to hear the tone she is signing. So it makes it impossible to use her voice or the sound around her. Which leaves her only with her equipment that she would have to aim randomly an hope the sound waves from it lands.
Lineage:
Commander's Aura
Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.
Ability: The user gains two abilities. Commander's Presence and The strategist.
Commander's Presence increases the morale and fighting spirit of their allies. Making them all immune to Fear and very bold, capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.
The strategist boosts the user's ability to make sound and well devised tactics. Their plans are favored by fortune and fate with higher likelihood of working smoothly. A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however, so invading a castle owned by another player will be just as difficult as though this ability were not in place.
Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.
Unique Abilities:
- Speed of Sound:
- Description: Kishi is being able to increase her speed to incredible levels to the point where they are able to move at the speed of sound. When she adds spell speed into the mixture, Kishi can temporary can move so fast that it is an inevitability that the opponent will be unable to track their movements or let alone hit them.
Ability: Soundproof to Kishi's foot steps, while heightening her reflexes as she runs and casts a spell at the same time.
Usage: Increases the damage of the same spell being casted while running by 20%. Has a 3 spell cooldown as in she has to cast 3 other spells before she can use this ability again.
- Sonokinetic Combat:
- Description: Kishi can create powerful sound waves from any part of their body or anywhere in the nearby surroundings. Making it effective for mid-range to long-range combat.
Ability: Kishi is able to infuse sound with her physical attacks, using sound waves to influence and disorient opponents and strengthen attacks.
Usage: Passive - Increase her melee range by 2 meters.
- Reading Sound Waves:
- Description: A proper use of her magic is to hear a person's very soul. Witch allows Kishi to tell if they are scared, what are they going to do next, and even their thoughts. The person/animal/beast/god/demon/etc. has to be within 5 meters of her.
Ability: This ability is so accurate that it was actually confused as mind reading but this only works when the person's "voice" they are listening to is thinking, or has memories. PvP - In order to hear another person's thoughts must have OOC permission from that character's player.
Usage: Passive for pve while only 3 times per thread for pvp. Can only be used on one being at a time.
Spells:
- Spell Template:
- Note: BE SPECIFIC AND ADD DETAILS
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration: (How long does the spell last?)
Cooldown: ( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
♮
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
♭
♭
- Signature:
- No Spell Slot(s)
- D:
- Spell Slot One:
- Name: Snap
Rank: D
Type: Sound, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: When Kishi snaps of her fingers, she creates a soundproof dome to surround herself with and allie(s) made out of sound waves. The dome prevents any sound coming from within from leaving, as well as blocking all outside sounds from entering. Can withstand 2x D-rank damage before the sound waves fade away into the air and all the sounds around her an her allie(s). The size of it is 2 meters wide and 3 meters high.
Strengths:
♮ Being made of sound waves its hard for people to notice it from far away
Weaknesses:
♭ Can be broken by a higher ranked melee strike
♭ Can't move the dome to another spot
- Spell Slot Two:
- Name: Sigh
Rank: D
Type: Sound, Supportive/Debuff
Duration: Instant
Cooldown: 2 posts
Description: Kishi will sigh loudly, she would split up the sound waves made from the sigh into two group. Once split apart into group she then changes them into a pair of strong pressure bubbles. Kishi sends them quickly straight at her target and they go within their ears which causes them temporary deafness for 1 post. The pressure bubbles have a max range of 10 meters then once they hit the max range they pop witch does nothing.
Strengths:
♮ Causes the target to lose all sense of hearing
Weaknesses:
♭ Can be block by covering ears
♭ Can effect an ally
- Spell Slot Three:
- Name: Footsteps
Rank: D
Type: Sound, Requip
Duration: 3 posts
Cooldown: 4 posts
Description: Around Kishi's legs a pair of tech-amror amps appears, each of the pieces have a large speaker in the middle of them and a small up at the top of them. The speaker in the middle of them at let out sound waves though the speaker while the one on the top can only suck in sound waves. The tech-armor amps only go from her ankles up to just right below her knees.- Passive:
- Calm Area: The leg tech-armor would let out sound waves from the middle speakers on both legs. The sound waves will cancel out when in contact with other sound waves within a 4 meters radius around her. All allies within the radius around Kishi have their feet become soundproof so their footsteps don't make a sound.
- Active:
- Recycling Waves: When active the speaker on the top of each leg tech-armor amps opens up. Then it begins to suck in sound waves and converts it into magic energy. Kishi can absorb the magic energy within the armor into her own body which restores her mana by 4% per post.
♮ Allows the wearer to regenerate mana
Weaknesses:
♭ No offensive abilities
♭ No defensive abilities
- Spell Slot Four:
- Name: Scream
Rank: D
Type: Sound, Offensive
Duration: Instant
Cooldown: 2 posts
Description: Kishi begins to build up a large amount of sound waves within her mouth. Once she has stored up enough, Kishi will let out a loud scream at can be heard from very far away. The scream emits a very powerful and destructive stream of sound waves which acts like that of a beam blast. The stream goes as far as 20 meters with a speed of 7.5 m/s or if it hit something before the max range.
Strengths:
♮ Quick casting speed witch makes it hard to dodge
Weaknesses:
♭ Can damage allies
♭ Stops at the first thing it hits
- C:
- No Spell Slot(s)
- B:
- No Spell Slot(s)
- A:
- No Spell Slot(s)
- S:
- No Spell Slot(s)
- H:
- No Spell Slot(s)
Spell Fusions:
- Spell Fusion Template [Locked till B-rank]:
- List of Spell Fusions: (Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells: (What Spells Went into the Fusion and their Ranks?)
Duration:
Cooldown:
Description:
Strengths:
♮
Weaknesses:
♭
♭
- C:
- No Spell Slot(s)
- B:
- No Spell Slot(s)
- A:
- No Spell Slot(s)
- S:
- No Spell Slot(s)
- H:
- No Spell Slot(s)
Last edited by Kishi on 6th October 2016, 10:13 pm; edited 2 times in total