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    Amplified Waves

    Tsuchi
    Tsuchi

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 54
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Leila Vergious
    Experience : 25

    Character Sheet
    First Skill: Advancement of Technology: Amplified Waves
    Second Skill: ...
    Third Skill:

    Amplified Waves Empty Amplified Waves

    Post by Tsuchi 5th October 2016, 7:40 am

    Magic
    Amplified Waves Hatsun11

    Primary Magic: Advancement of Technology: Amplified Waves
    Secondary Magic: [Place Holder]
    Caster or Holder: Futuristic Caster
    Description: Amplidied Waves is made of two parts; First part uses sound around Kishi an the sound that she can create her self with. Second part is that Kishi can re-quip weapon, armor, musical instruments, and amplifying devices witch are all used to either make new kinds of sounds/sound waves or boost already knew sounds/sound waves. Basically its a verson of sound magic at its finest that also using technology based equipment to make stronger sounds/sound waves. This magic is purely that of defensive and supportive spells with very few offensive spells that a very powerful witch is why she tends to not use them unless its a last resort.

    This first part of this magic allows the Kishi to perceive, generate, and manipulate any type of sound. Using it to attack the opponents with sounds of various intensity. The way it's initiated is by the user projecting their magical energy outwards through their mouth with a yell or even a whisper, causing the magical energy to react with the ambient eternano within the atmosphere. As triggering the usual fusion to manifest a spell, but in this case it will produce the sound-manipulating effects that Kishi desires. She can create and modify sound waves to mimic, intensify, hush, and distort. As well warp, strengthen, echo, speed up, and slow down sound while using it as powerful physical force and high-speed movement. Kishi can create powerful sound waves from any part of their body or anywhere in the nearby surroundings. Making it effective for mid-range to long-range combat. She is also able to increase sounds, for example it allows them to increase the sound of their voice to be so powerful that it can create craters and move heavy objects. Depending on how much sound is generated and the pressure in it, Kishi can easily deafen the her opponents temporary. In addition the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people. A proper use of her magic is to hear a person's very soul. Witch allows Kishi to tell if they are scared, what are they going to do next, and even their thoughts. This ability is so accurate that it was actually confused as mind reading but this only works when the person's "voice" they are listening to is thinking, or has memories. She has the ability so that Kishi can produces high-speed vibrations which can be applied to several techniques. Including the ability to enhance the cutting power to her weapon if its bladed or activating a high-pitched sound which can disable any opponent.

    Kishi can enhance sounds, dull them, or even erase them completely, this extends to voices and the "crackling" sound of eternano being merged with a magician's magical power to form her spells. Witch effectively slowing the produce of the opponent's spell giving Kishi a distinct advantage. The strongest ability Kishi has is being able to increase her speed to incredible levels to the point where they are able to move at the speed of sound. When she adds spell speed into the mixture, Kishi can temporary can move so fast that it is an inevitability that the opponent will be unable to track their movements or let alone hit them. Kishi's magic affect music as well as produce it. At low frequencies, sound is potentially fatal to living beings by causing internal damage. While high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air and water magic's defense by affecting sound at it's molecular level. Those some vibrations can go into that of metal magic but does come back out so then is trapped within the elements causing it to either amplify its power or its defends. Sound is an invisible deadly weapon and a versatile tool. Taking the simple power of manipulating various sounds further, Kishi is capable of exaggerating these properties as in order to grant them the ability to do all the same. But on a vastly greater scale witch allows Kishi to emit sonic booms from their body, silence the area so that not even a single sound will escape, and allow various objects, or even people to become "soundproof". What it means to be soundproof is Kishi can make herself or an allie(s) immune to sound in its entirety.

    The second part of this magic is just basically requip magic. This type of magic allows Kishi to store items in a pocket dimension so they can easily summon it at any time even during battle.  Which gives her a high level of flexibility in combat. But there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes, some Kishi  chooses to use it to change in and out of her non-bikini clothing. When Kishi gets more of a handle of using requip, she will be able to requip different weapons in battle and it is even possible to requip armors in the midst of battle. Most of all of her weapons and armors are tech-like but there are some that has some cloth with them. Kishi has only a few armors that are just cloth only but they have tech like symbol on them.

    Strengths:
    Metal Magic - When the sound waves joins together with metal it makes the metal it's self become stronger and/or more powerful.
    Air and Water Magic - Sound waves can easily travel right though air and water magic an still hit the target.
    Pocket Dimension - Can store non-combat clothing, equipment that's not linked to requip magic, equipment that is linked to requip magic, and even a few tools that could be of need for some jobs.

    Weaknesses:
    Metal Objects/Magic - Sound waves do a absolutely zero damage to metal and gets traped within it strengthening the object. An if its a metal based spell it would only make it strong so it would hit harder then it would have without the sound waves trapped in it.
    Solid Ground/Earth Magic - Sound waves would just bounce off into random directions when them come in contact with solid ground or an earth based spell.
    Lost of Voice - Without her voice there isn't a way for Kishi could make sound waves from her mouth. She would have to rely one the sounds around her and her equipment.
    Lost of Hearing - Without being able to hear any sounds there would be no way for her to tell if there was sounds around her to use or to hear the tone she is signing. So it makes it impossible to use her voice or the sound around her. Which leaves her only with her equipment that she would have to aim randomly an hope the sound waves from it lands.

    Lineage:

    Commander's Aura

    Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.

    Ability: The user gains two abilities. Commander's Presence and The strategist.
    Commander's Presence increases the morale and fighting spirit of their allies.  Making them all immune to Fear and very bold,  capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.

    The strategist boosts the user's ability to make sound and well devised tactics.   Their plans are favored by fortune and fate with higher likelihood of working smoothly.  A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however,  so invading a castle owned by another player will be just as difficult as though this ability were not in place.

    Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.

    Unique Abilities:
    Speed of Sound:
    Sonokinetic Combat:
    Reading Sound Waves:

    Spells:
    Spell Template:
    Signature:
    D:
    C:
    B:
    A:
    S:
    H:

    Spell Fusions:
    Spell Fusion Template [Locked till B-rank]:
    C:
    B:
    A:
    S:
    H:


    Last edited by Kishi on 6th October 2016, 10:13 pm; edited 2 times in total


    _____________________________________________________________________________________

    Don't touch the tail!
    Amplified Waves 1416871472634
    Posting Information:
    Character Bio:
    Theme:
    avatar
    Guest
    Guest

    Amplified Waves Empty Re: Amplified Waves

    Post by Guest 6th October 2016, 10:25 am

    Hey there, Kishi. I'll be grading your magic; you can find my requests in this color.
    Kishi wrote:
    Magic
    Amplified Waves Hatsun11

    Primary Magic: Advancement of Technology: Amplified Waves
    Secondary Magic: [Place Holder]
    Caster or Holder: Futuristic Caster
    Description: Amplidied Waves is made of two parts; First part uses sound around Kishi an the sound that she can create her self with. Second part is that Kishi can re-quip weapon, armor, musical instruments, and amplifying devices witch are all used to either make new kinds of sounds/sound waves or boost already knew sounds/sound waves. Basically its a verson of sound magic at its finest that also using technology based equipment to make stronger sounds/sound waves. This magic is purely that of defensive and supportive spells with very few offensive spells that a very powerful witch is why she tends to not use them unless its a last resort.

    This first part of this magic allows the Kishi to perceive, generate, and manipulate any type of sound. Using it to attack the opponents with sounds of various intensity. The way it's initiated is by the user projecting their magical energy outwards through their mouth with a yell or even a whisper, causing the magical energy to react with the ambient eternano within the atmosphere. As triggering the usual fusion to manifest a spell, but in this case it will produce the sound-manipulating effects that Kishi desires. She can create and modify sound waves to mimic, intensify, hush, and distort. As well warp, strengthen, echo, speed up, and slow down sound while using it as powerful physical force and high-speed movement. Kishi can create powerful sound waves from any part of their body or anywhere in the nearby surroundings. Making it effective for mid-range to long-range combat. She is also able to increase sounds, for example it allows them to increase the sound of their voice to be so powerful that it can create craters and move heavy objects. Depending on how much sound is generated and the pressure in it, Kishi can easily deafen the her opponents temporary. In addition the sound waves can even be strong enough to destroy buildings with ease and can kill multiple people. A proper use of her magic is to hear a person's very soul. Witch allows Kishi to tell if they are scared, what are they going to do next, and even their thoughts. This ability is so accurate that it was actually confused as mind reading but this only works when the person's "voice" they are listening to is thinking, or has memories. She has the ability so that Kishi can produces high-speed vibrations which can be applied to several techniques. Including the ability to enhance the cutting power to her weapon if its bladed or activating a high-pitched sound which can disable any opponent.

    Kishi can enhance sounds, dull them, or even erase them completely, this extends to voices and the "crackling" sound of eternano being merged with a magician's magical power to form her spells. Witch effectively slowing the produce of the opponent's spell giving Kishi a distinct advantage. The strongest ability Kishi has is being able to increase her speed to incredible levels to the point where they are able to move at the speed of sound. When she adds spell speed into the mixture, Kishi can temporary can move so fast that it is an inevitability that the opponent will be unable to track their movements or let alone hit them. Kishi's magic affect music as well as produce it. At low frequencies, sound is potentially fatal to living beings by causing internal damage. While high frequencies cannot be heard by normal humans but can be used for sonar-like effects. Since sound vibrations can travel through the air and water magic's defense by affecting sound at it's molecular level. Those some vibrations can go into that of metal magic but does come back out so then is trapped within the elements causing it to either amplify its power or its defends. Sound is an invisible deadly weapon and a versatile tool. Taking the simple power of manipulating various sounds further, Kishi is capable of exaggerating these properties as in order to grant them the ability to do all the same. But on a vastly greater scale witch allows Kishi to emit sonic booms from their body, silence the area so that not even a single sound will escape, and allow various objects, or even people to become "soundproof". What it means to be soundproof is Kishi can make herself or an allie(s) immune to sound in its entirety.

    The second part of this magic is just basically requip magic. This type of magic allows Kishi to store items in a pocket dimension so they can easily summon it at any time even during battle.  Which gives her a high level of flexibility in combat. But there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes, some Kishi  chooses to use it to change in and out of her non-bikini clothing. When Kishi gets more of a handle of using requip, she will be able to requip different weapons in battle and it is even possible to requip armors in the midst of battle. Most of all of her weapons and armors are tech-like but there are some that has some cloth with them. Kishi has only a few armors that are just cloth only but they have tech like symbol on them.

    Strengths:
    Metal Magic - When the sound waves joins together with metal it makes the metal it's self become stronger and/or more powerful.
    Air and Water Magic - Sound waves can easily travel right though air and water magic an still hit the target.
    Pocket Dimension - Can store non-combat clothing, equipment that's not linked to requip magic, equipment that is linked to requip magic, and even a few tools that could be of need for some jobs.

    Weaknesses:
    Metal Objects/Magic - Sound waves do a absolutely zero damage to metal and gets traped within it strengthening the object. An if its a metal based spell it would only make it strong so it would hit harder then it would have without the sound waves trapped in it.
    Solid Ground/Earth Magic - Sound waves would just bounce off into random directions when them come in contact with solid ground or an earth based spell.
    Lost of Voice - Without her voice there isn't a way for Kishi could make sound waves from her mouth. She would have to rely one the sounds around her and her equipment.
    Lost of Hearing - Without being able to hear any sounds there would be no way for her to tell if there was sounds around her to use or to hear the tone she is signing. So it makes it impossible to use her voice or the sound around her. Which leaves her only with her equipment that she would have to aim randomly an hope the sound waves from it lands.

    Lineage:

    Commander's Aura

    Description: There was once a great general who served for the king of Fiore. He was a great tactician and his mere presence boosted the morale of his men. With him in the front lines, Fiore had won many battles against invading nearby countries. Eventually peace was achieved so his services were no longer needed. So the general settled down and got married. Some of his progenies became very good commanders, but that is entirely a different story.

    Ability: The user gains two abilities. Commander's Presence and The strategist.
    Commander's Presence increases the morale and fighting spirit of their allies.  Making them all immune to Fear and very bold,  capable of charging into certain death without fear with only the faint hope of survival. In return, they all gain 5% HP Regen and don't experience fatigue while near the user.

    The strategist boosts the user's ability to make sound and well devised tactics.   Their plans are favored by fortune and fate with higher likelihood of working smoothly.  A guard might be asleep at their post of the castle they're sneaking into or so on. It has little effect towards other players however,  so invading a castle owned by another player will be just as difficult as though this ability were not in place.

    Usage: Commander’s Presence has a 5 post duration with a 6 post cooldown and The Strategist is a passive ability.

    Unique Abilities:
    Speed of Sound:
    Sonokinetic Combat:
    Reading Sound Waves:

    Spells:
    Spell Template:
    Signature:
    D:
    C:
    B:
    A:
    S:
    H:

    Spell Fusions:
    Spell Fusion Template [Locked till B-rank]:
    C:
    B:
    A:
    S:
    H:
    Tsuchi
    Tsuchi

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 54
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Leila Vergious
    Experience : 25

    Character Sheet
    First Skill: Advancement of Technology: Amplified Waves
    Second Skill: ...
    Third Skill:

    Amplified Waves Empty Re: Amplified Waves

    Post by Tsuchi 6th October 2016, 2:58 pm

    Bump


    _____________________________________________________________________________________

    Don't touch the tail!
    Amplified Waves 1416871472634
    Posting Information:
    Character Bio:
    Theme:
    avatar
    Guest
    Guest

    Amplified Waves Empty Re: Amplified Waves

    Post by Guest 6th October 2016, 7:43 pm

    All right, so unfortunately, reducing cooldowns for spells is not possible; so, I'm going to have to ask you change your Speed of Sound again. I'm really sorry. ;A;
    Tsuchi
    Tsuchi

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Chimera Blood
    Position : None
    Posts : 54
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Leila Vergious
    Experience : 25

    Character Sheet
    First Skill: Advancement of Technology: Amplified Waves
    Second Skill: ...
    Third Skill:

    Amplified Waves Empty Re: Amplified Waves

    Post by Tsuchi 6th October 2016, 10:13 pm

    Bump, as a side note not being able to reduce cooldowns really should be in the rules so that way something like this doesn't happen to anothers. Not that it bugs me but you know how some people can get.


    _____________________________________________________________________________________

    Don't touch the tail!
    Amplified Waves 1416871472634
    Posting Information:
    Character Bio:
    Theme:
    avatar
    Guest
    Guest

    Amplified Waves Empty Re: Amplified Waves

    Post by Guest 6th October 2016, 10:36 pm

    Amplified Waves AESz729

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