Power of Daydreams!!
Primary Magic:
Daydreamer
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Magic that relies on the user's imagination, the daydreamer is power that can change one's dreams and visions into reality. This means that the magic can become just about anything, not restricting the user in any way. It can be used in all possible situations, acting as offensive, defensive and even supportive role. Most realized dreams are non-elemental but can take on any form the user desires, giving them access to any and all elements that do or perhaps don't even exist. And despite it's name, the magic does involve user's dreams during the night as well. The daydreaming magic also heavily relies on positivity and hope inside of the caster’s heart. If their determination wavers, so does the magic which is never good. For that very reason, those who wield this magic are very often rather happy people that never give in and always try to spread hope among others, be it through the magic itself or other means. After all, with your dreams being entirely possible to be realized, it’s only natural for you to follow every single drop of hope you can find!
Strengths:
1) Useful for all possible roles
2) Doesn't restrict the user in what they can and cannot do
3) Many uses outside of combat
Weaknesses:
1) Rose is still rather childish and her spells usually reflect that
2) Doesn't work with mages that have weak imagination
3) Daydreaming often closes Rose in her own mind, making her an easy target while she's casting spells
4) Magic that directly attacks someone's mind can easily disable daydreaming abilities completely with little effort
Unique Abilities:
Dreaming of others - a simple ability that replaces Rose's dreams during night with crystal clear visions. Sometimes they differ from one another slightly, however, they always have one thing in common. They are visions of adventures that other people had during their days. Sometimes they are about complete strangers, other times they are those Rose loves. Like this, she can know many facts about people around her and even those she had never met, giving her an advantage in battle and other interactions. This ability requires OOC permission to take effect, without it Rose won’t know anything.
Hopes and Dreams - Daydreaming powers rely mostly on positive energy and way of thinking. Whenever the caster gets thrown into the whirlpool of delusion, it becomes rather difficult for them to control this magic as whole. In order to never fall into such despair, Rose always keeps her spirits up, her gaze staring straight forward no matter what! And with it, a strange aura was born within her body. It is extremely expansive, covering up to 100 meters in all directions from her body and affects only her allies. All that are inside of this aura can always battle the despair, finding out that all their negative emotions are slowly fading away and being replaced courage and determination! While this does not increase anyone’s power at all, it renders all under it’s effect immune to any form of discouragement, fear and spells that can turn people evil for no apparent reason. In retrospect, many may say that something like this is utterly useless. However, your positive spirit is what matters most on the battlefield!
Dream’s awakening - Being a little child can be sometimes pretty difficult, especially when one has to fight a serious battle against merciless foes that will not hold back even against the cuteness incarnate. Nightmares of such scenario made Rose dream up how she could be in the future and now she can realize that dream into reality with her powers. Upon activation, Rose will obtain an adult body that has 25% increase to all damage output, as well as all defense at the cost of having to sacrifice 5% MP per post for as long as this form is active. While her body is that of an adult at this time, her mind is still the same and does not mature at all. Once this ability is deactivated, she will return to her child self and suffers a fatigue where her vision becomes blurry and her speed is decreased by 50% for the next post. This form is also absolutely necessary to execute several spells of this magic.
Visual representation
Heart Dimension - A very special ability that Rose managed to acquire only thanks to her lineage that provides supreme magical regeneration. Taking her daydreaming powers beyond any and all limits, Rose can temporarily create an entire alternate dimension and transfer the battle there once per thread. While inside of this dimension, all allies will receive 25% boost to their attack damage and defense at the same time. Rose will lose 5% MP for every post that this ability is active and no further rolls cannot be performed during this time as well and once this ability deactivates, Rose will be unable to use any of her spells for next 3 posts, loosing her MP regeneration in the process. However, she can control the dimension however she wants, moving the platforms within in a manner that can best aid her allies. If the enemy happens to be a some sort of giant that oversizes normal human beings several times over, they will be stuck one place with the platforms around them. This doesn’t really restrict their movement, it simply keeps the platforms around the enemy at all times, making it so that they cannot escape.
Visual representation
Spells:
Primary Magic:
Daydreamer
Secondary Magic:
-
Caster or Holder:
Caster
Description:
Magic that relies on the user's imagination, the daydreamer is power that can change one's dreams and visions into reality. This means that the magic can become just about anything, not restricting the user in any way. It can be used in all possible situations, acting as offensive, defensive and even supportive role. Most realized dreams are non-elemental but can take on any form the user desires, giving them access to any and all elements that do or perhaps don't even exist. And despite it's name, the magic does involve user's dreams during the night as well. The daydreaming magic also heavily relies on positivity and hope inside of the caster’s heart. If their determination wavers, so does the magic which is never good. For that very reason, those who wield this magic are very often rather happy people that never give in and always try to spread hope among others, be it through the magic itself or other means. After all, with your dreams being entirely possible to be realized, it’s only natural for you to follow every single drop of hope you can find!
Strengths:
1) Useful for all possible roles
2) Doesn't restrict the user in what they can and cannot do
3) Many uses outside of combat
Weaknesses:
1) Rose is still rather childish and her spells usually reflect that
2) Doesn't work with mages that have weak imagination
3) Daydreaming often closes Rose in her own mind, making her an easy target while she's casting spells
4) Magic that directly attacks someone's mind can easily disable daydreaming abilities completely with little effort
- Lineage:
- Curse of the White Witch
Description:
There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability:
Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage:
Passive: 5% MP regeneration.
Active: Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Unique Abilities:
Dreaming of others - a simple ability that replaces Rose's dreams during night with crystal clear visions. Sometimes they differ from one another slightly, however, they always have one thing in common. They are visions of adventures that other people had during their days. Sometimes they are about complete strangers, other times they are those Rose loves. Like this, she can know many facts about people around her and even those she had never met, giving her an advantage in battle and other interactions. This ability requires OOC permission to take effect, without it Rose won’t know anything.
Hopes and Dreams - Daydreaming powers rely mostly on positive energy and way of thinking. Whenever the caster gets thrown into the whirlpool of delusion, it becomes rather difficult for them to control this magic as whole. In order to never fall into such despair, Rose always keeps her spirits up, her gaze staring straight forward no matter what! And with it, a strange aura was born within her body. It is extremely expansive, covering up to 100 meters in all directions from her body and affects only her allies. All that are inside of this aura can always battle the despair, finding out that all their negative emotions are slowly fading away and being replaced courage and determination! While this does not increase anyone’s power at all, it renders all under it’s effect immune to any form of discouragement, fear and spells that can turn people evil for no apparent reason. In retrospect, many may say that something like this is utterly useless. However, your positive spirit is what matters most on the battlefield!
Dream’s awakening - Being a little child can be sometimes pretty difficult, especially when one has to fight a serious battle against merciless foes that will not hold back even against the cuteness incarnate. Nightmares of such scenario made Rose dream up how she could be in the future and now she can realize that dream into reality with her powers. Upon activation, Rose will obtain an adult body that has 25% increase to all damage output, as well as all defense at the cost of having to sacrifice 5% MP per post for as long as this form is active. While her body is that of an adult at this time, her mind is still the same and does not mature at all. Once this ability is deactivated, she will return to her child self and suffers a fatigue where her vision becomes blurry and her speed is decreased by 50% for the next post. This form is also absolutely necessary to execute several spells of this magic.
Visual representation
Heart Dimension - A very special ability that Rose managed to acquire only thanks to her lineage that provides supreme magical regeneration. Taking her daydreaming powers beyond any and all limits, Rose can temporarily create an entire alternate dimension and transfer the battle there once per thread. While inside of this dimension, all allies will receive 25% boost to their attack damage and defense at the same time. Rose will lose 5% MP for every post that this ability is active and no further rolls cannot be performed during this time as well and once this ability deactivates, Rose will be unable to use any of her spells for next 3 posts, loosing her MP regeneration in the process. However, she can control the dimension however she wants, moving the platforms within in a manner that can best aid her allies. If the enemy happens to be a some sort of giant that oversizes normal human beings several times over, they will be stuck one place with the platforms around them. This doesn’t really restrict their movement, it simply keeps the platforms around the enemy at all times, making it so that they cannot escape.
Visual representation
Spells:
- Signature spells:
- Name:
Chaos arrow
Rank:
C (grows to A)
Type:
Lineage spell ; Offensive
Duration:
Instant
Cooldown:
Once per post
Description:
Fuses energies of darkness and light together into a chaotic mass that cannot be control under normal circumstances. However, Rose adds a little bit of her daydreaming power into the spell and makes it possible for the chaos itself to take a certain shape, molding the attack into the shape of an arrow that she can shoot out of an invisible bow of energy, hitting one enemy for damage equal to this spell's rank. The arrow itself can travel a maximal speed for the spell's rank.
Strengths:
1) Creation of pure raw power which is non-elemental and effective against any type of magic
2) Completely inedible to all forms of slayers
3) Instead of having the attack completely formless, Rose can form it into an arrow. This gives her a little bit more control over the attack and accuracy
Weaknesses:
1) Will loose any struggle against any metal-based magic, even if it is of a lower rank
2) Armors made out of metals will absorb this attack fully, not allowing any damage to be dealt to the user while not increasing damage to durability at all
3) Can only hit one target before Rose has to wait a little while before using the spell again
4) It takes a little while and quite a bit of concentration for Rose to form the arrow, making her rather vulnerable at that moment
Name:
Dreamer’s fist
Rank:
C (grows to S)
Type:
Offensive
Duration:
Instant
Cooldown:
Instant
Description:
Spell that is about as simple as the name makes it to be. Rose in her awakened form can gather her dreaming energy into her fists and smash any enemy really good! The number of strikes can be anywhere between one and a million, but in the end, the total damage will always equal to the spell’s rank’s regular damage, making all the extra strikes effective only for the knockback that can be anywhere from nothing to 25 meters. The range of the knockback grows with the rank of the spell, always being equal to the biggest maximal range of the spell. If multiple enemies are hit during single post, the damage is equally divided between them.
Strengths:
1) Unlimited use makes it possible for Rose to knock the enemy really far back, getting some distance if needed
2) Can hit as many enemies as Rose wants it to if they are close enough
Weaknesses:
1) Requires Dreamer’s awakening to be activated to work
2) Damage is always equally divided between enemies regardless of the number of strikes landed
3) The enemy needs to be close enough for Rose to hit them with her fists
Name:
Dreaming of elsewhere
Rank:
D
Type:
Movement support
Duration:
Instant
Cooldown:
Twice per post
Description:
A very basic teleportation spell that can transport Rose between two spots instantly. She can use this spell up to two times per one post, transporting maximal distance of 15 meters every single time. It’s also only possible for her to teleport to places she can clearly see to ensure that she does not end up inside of a wall or the ground, as that could be rather lethal for her. It’s also impossible to transfer another person, as it works only on Rose herself.
Strengths:
1) Takes effect instantly, allowing Rose to get out of tight spot easily
2) Can be used twice per one post
Weaknesses:
1) Range on the teleportation is rather limited, only 15 meters
2) The range itself also cannot be extended by any means, even if powerful supportive magic is used on Rose
3) Cannot transport allies, only Rose herself can be moved to another place
4) It is impossible to teleport behind walls or other obstacles, as Rose can’t never know what is on the other side
- D-rank spells:
- Name:
Beautiful Jiyu!!
Rank:
D
Type:
Illusion
Duration:
Instant
Cooldown:
2 posts
Description:
Big sis Jiyu is the prettiest girl you will ever see! Conjuring an illusion of her in a sexy pose and with little clothing will distract one enemy to the point where they barely know that they're still in a battle, making them confused and disoriented which provides a good chance for an attack! And what's best is that it doesn't matter who the attacked person is, as long as they have perverted mind!
Strengths:
1) Can affect anyone who is capable of dirty thoughts, regardless of their rank
2) Stops an NPC enemy for an entire post
Weaknesses:
1) Jiyu's image is not very effective against majority of female opponents. If it is, it probably says something about their orientation and modesty
2) Can only affect single target, never multiple
3) Can be shattered completely by an opponent that has knowledge in the field of illusions
4) Jiyu will probably get mad if she's present for the cast...
5) -in PvP, the targeted person chooses if he gets affected or not-
Name:
Angelic wings
Rank:
D
Type:
Movement support
Duration:
3 posts
Cooldown:
4 posts
Description:
Through dreams about angelic beings, Rose can grow big beautiful and pure white wings that will take her into the skies at double the speed of her walk! While they are mostly meant for better movement, they can also block one single spell that is of equal or lower in rank than Rose herself. Any other strikes to the wings themselves after that will shatter them, putting the spell into a cooldown before the full duration is up.
Strengths:
1) Allows for much more flexible, faster and comfortable exploration
2) Can be used to get out of harm's way
3) Can negate one single attack if it’s not above Rose’s rank
Weaknesses:
1) Wings do not add anything at all to Rose's defensive or offensive abilities
2) They can be easily shattered if hit by an attack
3) As Rose is still but a child, she cannot lift anyone and transport them from one place to another with this spell. This weakness is negated if the dreamer’s awakening is active
4) Wings can sometimes get in the way inside of cramped spaces, restricting the movement instead
5) Only Rose can grow wings, this spell cannot be used on anyone other mage
Name:
Supportive cheer!
Rank:
D
Type:
Movement support
Duration:
3 posts
Cooldown:
4 posts
Description:
With this warm dream, even I can give you the best of cheers! With this dream coming through, one of Rose's allies will receive a buff in form of 50% increase of their speed for several next posts. And since Rose cannot cheer herself on, this spell actually only works on her mages, unable to be cast on the caster themself.
Strengths:
1) Fairly strong speed buff that can last a while
2) A good feeling from being cheered on!
Weaknesses:
1) Rose cannot cast this spell on herself, only allies can be affected
2) Can affect only one person at the time and not more
3) Since Rose has to physically cheer on somebody in order to make this spell work, the enemy team might realize her supportive role and target her
Name:
Poof~
Rank:
D
Type:
Movement support
Duration:
Instant
Cooldown:
2 posts
Description:
Ninjas are cool! And because they are so cool, Rose wants to be just like one! Though her body is not nearly as nimble as it needs to be, she can still make some of their tricks happen with her special dreaming powers! With this spell, she can summon a white smoke screen around herself and teleport up to 20 meters away, throwing all enemies for the loop!
Strengths:
1) Can be used to get out of the way of an incoming attack
Weaknesses:
1) Can only teleport Rose 20 or less meters
2) Rose can teleport only herself, leaving everyone else behind
- C-rank spells:
- Name:
Jiyu Heaven!!
Rank:
C
Type:
Offensive
Duration:
Instant
Cooldown:
3 posts
Description:
Big sis Jiyu is the most explosive girl you’ll ever meet! Maybe… probably not to be compteley honest. But this spell will make you feel like that statement is true for sure! For Rose will summon several flying and homing rockets that have Jiyu’s face on them each! There is 5 rockets in total and they will all find you and explode in a majestic glory, damaging all enemies that were too close for comfort!
Strengths:
1) Affects larger area, up to 25 by 25 meters if all the rockets hit the same spot. If they don’t, then each makes 5 by 5 meters explosion
2) Each rocket has a cute Jiyu face that can draw the enemy in!
Weaknesses:
1) The spell does full damage to all enemies only if they are standing close together and all the rockets explode in the same spot. If they explode each somewhere else, then the damage is equally divided
2) Can explode before hitting the target if any attack is landed on the rockets mid-air
3) Despite exploding like any other rocket, they don’t actually deal fire damage, only regular magical damage
4) Somehow I don’t think Jiyu will be impressed with this spell. It kinda looks like Roses is making her face explode...
Name:
Pudding!
Rank:
C
Type:
Offensive
Duration:
Instant
Cooldown:
3 posts
Description:
There is nothing better in this world than tasty raspberry pudding! Rose loves it so much that she even dreamt up an offensive spell that will make the enemy die from all the sweetness…? It conjures a huge pudding with diameter of 25 meters that falls on the enemy from the sky and crushes them is more accurate.
Strengths:
1) Can hit multiple enemies if they are all standing close to one another
2) The pudding is actually edible, which makes Rose always very happy
Weaknesses:
1) Because the pudding is actually edible, it can be very ineffective against targets that are capable of eating it before it hits them
2) Can easily hit enemies if they are not careful enough with where they are standing
3) Fire can quickly deal with this spell, as the pudding can easily melt into a disgusting mess
Name:
Dreamer’s drill
Rank:
C
Type:
Offensive
Duration:
Instant
Cooldown:
3 posts
Description:
A close combat spell that forms pure dreaming energy around one of Rose’s hands, making it into a drill that can easily penetrate any armor of the same or lower rank than this spell. Upon contact, the spell will also launch the enemy high into the sky (around 15 meters) unless they are immune to knockback effects and inflicts regular C-ranked spell damage. Simple and effective!
Strengths:
1) Ignores armors that are of C-rank or below
2) Knocks the enemy into the air above Rose
Weaknesses:
1) Requires Dreamer’s awakening to be activated to work
2) Can only hit one single enemy per attack and not one more
3) Rose has to get close to the enemy in order to land this attack, as it is for close combat
Last edited by Rose Jackson on 30th October 2016, 5:03 pm; edited 1 time in total