Magic
Primary Magic: Cat Symphony Magic
Secondary Magic: N/A
Caster or Holder: Holder/Lost Magic
Description: In the small ancient town named Niska is the town the Symphony magic originated. The ancient town was inhabited by the yokais who were responsible for the creation of it. There was a belief within the town that Sound based magic was most efficiently used with instruments. Symphony magic was created with the intention of using instruments and tools to magnify and manipulate sound waves. Through generations the magic has been tinkered with some users of the town creating their own variations. Habika's family happened to employ the usage of their innate spatial magic mixed in with the use of bells. The magic is primarily centered around disorienting their opponent. The way it achieves that is by manipulating various things involved in sound such as frequency, pitch and tone for example.
In combat Habika finds the magic is most effective in the close-mid range giving him an easier time in disorienting his opponent. He will jump to a more long range style if the situation requires it, but this is used when he needs to run away from an uncontrollable situation. He prioritizes an attrition type of combat, though like everyone else he prefers to not get hit much, but he is willing to take some damage to deal damage. With his spatial magic attacking his opponent in quick flurries is also another of his preferred types of attacking.
Strengths:
Lineage: Soldier of Chaos:
Description: There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
Usage: 5 posts duration with a 8 post cooldown.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Melodic Bells
Rank: D
Type: Sound, AoE, Debuff
Duration:3 posts
Cooldown:4 posts
Description: Habika begins to make certain movements that cause his bells to chime in a way that it begins to creates an aura of sound around him. The bells' sound begins to disorientate those around him and slowly stacks up. The sound begins to cause those around him to begin to hallucinate. The hallucinations begin to replace various things around them such as tree and turn into a realistic vision of Habika. Hallucinations can be disrupted by an attack from the one that is affected. The aura only extends roughly 3 meters from Habika's position.
Strengths:
-Decreases the chance he will take a direct hit
-Can cause an opponent to inflict harm on themselves. Such as when an opponent hits a rock with enough force
-Excellent to use as an escape
Weaknesses:
-Affects every living thing around him including allies
-AoE Magic will get rid of the Hallucinations at a much faster rate than if they were taken out one by one
-Getting rid of four hallucinations will cancel out the magic
-Since it is an Auditory magic it can be blocked with magic that can cancel out sound
-C Ranks are only half effected by this spell while B+ Ranks aren't effected at all
Name: Frequency Bubble
Rank: D
Type: Sound, AoE, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Habika's bells begin to jingle in a way where they slowly increase in frequency getting to a point where it causes the air around the user to vibrate quickly. The vibrations begin to condense into a 3 meter bubble around the user while continuing to increase in frequency. After a few quick moments the bubble is vibrating enough to a point where it can withstand 3 D rank attacks (Multi hit counts as multiple spells) before bursting. The burst deals 20% of D damage to those around him and knocking back those who are within 4 meters of the User.
Strengths:
-Good at blocking single attacks
-When the bubble is destroyed or dropped it creates a burst dealing damage
-Gives him some space if the opponent is hit by the knock back
Weaknesses:
-Can't move while the spell is up
-Can't use other moves while the spell is in use
-Affects both enemies and allies
-Multi hit spells break the bubble down faster
-C Ranks are only knocked back at half the distance while B Rank and above aren't effected by the knockback
Name: Pitch Flurry
Rank: D
Type: Sound, Multi Hit
Duration:1
Cooldown:2
Description: Habika begins to scratch his metal claws against each other and creates a low pitched sound. The sound slowly begins to raise in pitch to a point where it can not be heard by the human ear. The claws vibrate in such a way that it increases their ability to cut through objects. Habika then takes 5 violent slashes at his opponent that deal 30% of D rank damage for each attack that connects.
Strengths:
-Multiple Hits to hit a target
-Good against slow opponents
Weaknesses:
-Hits are fragmented so hitting less then 4 causes less damage than a single hit spell
-Faster targets are trickier to hit
-The spell is meant to make cuts in the opponent, metal armor makes it harder to achieve that
Primary Magic: Cat Symphony Magic
Secondary Magic: N/A
Caster or Holder: Holder/Lost Magic
Description: In the small ancient town named Niska is the town the Symphony magic originated. The ancient town was inhabited by the yokais who were responsible for the creation of it. There was a belief within the town that Sound based magic was most efficiently used with instruments. Symphony magic was created with the intention of using instruments and tools to magnify and manipulate sound waves. Through generations the magic has been tinkered with some users of the town creating their own variations. Habika's family happened to employ the usage of their innate spatial magic mixed in with the use of bells. The magic is primarily centered around disorienting their opponent. The way it achieves that is by manipulating various things involved in sound such as frequency, pitch and tone for example.
In combat Habika finds the magic is most effective in the close-mid range giving him an easier time in disorienting his opponent. He will jump to a more long range style if the situation requires it, but this is used when he needs to run away from an uncontrollable situation. He prioritizes an attrition type of combat, though like everyone else he prefers to not get hit much, but he is willing to take some damage to deal damage. With his spatial magic attacking his opponent in quick flurries is also another of his preferred types of attacking.
Strengths:
- Causes Unbalance If the magic hits too close to an opponents ear it can rupture the inner ear and cause temporary unbalance.
- Disrupts Fire With enough sound waves Habika can disrupt the flames of a fire mage by launching his sound magic at them.
- Closed Terrain Terrain such as forest or rocky mountains can carry his sound ways further increasing the damage by 25% and increasing the area of damage.
- Earth magic Earth Wizards can create rocks that will bounce and carry Habika's magic making his magic more hazardous.
Weaknesses: - Close Range To cause damage to the ears Habika needs to hit close almost right next to the ear.
- Open Terrain Open terrain such as Flat lands or other terrain with little cover are disadvantages to his magic. It provides less objects to bounce it off of.
- Wind Magic With the way Wind affects sound a Wind mage can control the intensity of his magic. If the mage were to create a gust of air towards him they can diminish his sound magic by 30%.
- Water Magic Water mages can diminish Habika's sound magic by creating enough water to lower the level of sound.
- Non Solid objects Though his attacks can be amplified by solid objects; An object that is non solid wouldn't be affected as much.
Lineage: Soldier of Chaos:
Description: There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability: Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
Usage: 5 posts duration with a 8 post cooldown.
Unique Abilities:
- Sound Proof Habika has trained with mages who used sound magic and very little other types; The training has given him an immunity to being damaged or affect by auditory and sound related magic.
- Undying Rage When Habika's lineage activates the rage causes him to hold no respect for anything; During his rage he can not be dropped below 1 hp
- Other Worldly Portals Habika's family heritage allows him to create portals for his own transportation and magic. The teleportation can be used during the middle of magic. that The maximum range for travel is 5 meters
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Melodic Bells
Rank: D
Type: Sound, AoE, Debuff
Duration:3 posts
Cooldown:4 posts
Description: Habika begins to make certain movements that cause his bells to chime in a way that it begins to creates an aura of sound around him. The bells' sound begins to disorientate those around him and slowly stacks up. The sound begins to cause those around him to begin to hallucinate. The hallucinations begin to replace various things around them such as tree and turn into a realistic vision of Habika. Hallucinations can be disrupted by an attack from the one that is affected. The aura only extends roughly 3 meters from Habika's position.
Strengths:
-Decreases the chance he will take a direct hit
-Can cause an opponent to inflict harm on themselves. Such as when an opponent hits a rock with enough force
-Excellent to use as an escape
Weaknesses:
-Affects every living thing around him including allies
-AoE Magic will get rid of the Hallucinations at a much faster rate than if they were taken out one by one
-Getting rid of four hallucinations will cancel out the magic
-Since it is an Auditory magic it can be blocked with magic that can cancel out sound
-C Ranks are only half effected by this spell while B+ Ranks aren't effected at all
Name: Frequency Bubble
Rank: D
Type: Sound, AoE, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Habika's bells begin to jingle in a way where they slowly increase in frequency getting to a point where it causes the air around the user to vibrate quickly. The vibrations begin to condense into a 3 meter bubble around the user while continuing to increase in frequency. After a few quick moments the bubble is vibrating enough to a point where it can withstand 3 D rank attacks (Multi hit counts as multiple spells) before bursting. The burst deals 20% of D damage to those around him and knocking back those who are within 4 meters of the User.
Strengths:
-Good at blocking single attacks
-When the bubble is destroyed or dropped it creates a burst dealing damage
-Gives him some space if the opponent is hit by the knock back
Weaknesses:
-Can't move while the spell is up
-Can't use other moves while the spell is in use
-Affects both enemies and allies
-Multi hit spells break the bubble down faster
-C Ranks are only knocked back at half the distance while B Rank and above aren't effected by the knockback
Name: Pitch Flurry
Rank: D
Type: Sound, Multi Hit
Duration:1
Cooldown:2
Description: Habika begins to scratch his metal claws against each other and creates a low pitched sound. The sound slowly begins to raise in pitch to a point where it can not be heard by the human ear. The claws vibrate in such a way that it increases their ability to cut through objects. Habika then takes 5 violent slashes at his opponent that deal 30% of D rank damage for each attack that connects.
Strengths:
-Multiple Hits to hit a target
-Good against slow opponents
Weaknesses:
-Hits are fragmented so hitting less then 4 causes less damage than a single hit spell
-Faster targets are trickier to hit
-The spell is meant to make cuts in the opponent, metal armor makes it harder to achieve that
Last edited by Habika on 2nd October 2016, 4:29 pm; edited 2 times in total