Izayuki Hyoujin ♦ Black Rose ♦ A Rank
Fingers traced the edges of a soul as she walked along, happy with the latest contract that she had just secured only days ago. It had gone further, however, and now she had stolen half of that one poor person’s soul. What had he wanted? Simply put, he had desired power, which was beyond common. In the end, that wish was usually one’s downfall. Nevertheless, she had not forced the fate on them, like any average Daemon would in one of their harsh contracts. Instead, she gave those she met a choice, and watching them juggle the options under the pressure of time was always amusing.
The soul in her hand was only half of one, really. She had broken it from its other half, the instant Taige had gone too far, and had provoked her already stifled anger to a violent outburst. The spirit had been happy to torture the young one, and by the end of it, make off with half of his soul. What did a soul look like? Simple- it was like an orb of light, with a blaze of a specific color ebbing off of it, almost as if it were a flame. Each color and the shame of the blaze could be unique to a certain soul or creature in general. Humans, specific demons, gods, angels, yokai, specific monsters… it all varied. Their souls each were different, and for a being who had consumed and collected souls into her own essence for so long, she knew the structure and their signatures quite well.
The one she held onto was very weak, and not even worth consuming or crushing. Preferably, she would dispose of it and allow it to wander as a lost soul. If that were done, it would perhaps have potential to be more entertaining in the future, possibly. Right now, the young blonde-haired human-shaped spirit had other ideas. She would give the half-soul away to someone as a gift. There were multiple choices of who to deliver the special little ‘present’ to, including her ‘children’. However, she could only pick one out of the three, but who really was worth giving the gift to? Who would entertain the Daemon mother the most?
For now, she would hold onto the soul. There was no more time to think of what use or potential that it might have, not with another thing calling to her mind. Her own soul was lucky enough to be split into many fragments, scattered about and ready for her to use at a moment’s notice. One of them she had embedded within the spirit of another- a young tanuki yokai who seemed to have enough potential to possibly entertain. So why not? However, that person was about to wander into dangerous territory; a plane which would prove to be the last place she should go. It was beneficial for the blonde girl, however, who now had a general idea of who she would give her miniscule gift of half a soul to. Better yet, entertainment and amusement would surely come, or so her precognition told her. All she had to do was push her consciousness back into the soul she had housed inside the simple tanuki, and from there, she could begin her little endeavor.
♦ ♦ ♦
There had always been rules regarding who could take jobs and who could not. Every single guild had them, and as much as Izayuki wanted to take on a ten or one hundred year job, she could not due to her rank and the strict laws binding all mages, even guildmasters, to only take on jobs they were capable of taking in regards to power. Thus, the Bakedanuki had to settle only on an S rank job, and thanks to the rules, she could not take it alone. Because of that, the Guild Master of Black Rose had decided to ask her Ace of Hearts, Jiyu Kazehime, to go along with her.
The tanuki yokai did not know the dog demon very well, but had trusted her enough to make her an ace, and watch her rather quickly ascend to becoming both A-rank and earlier on, a Rising Star of Iza’s own former position. Despite knowing the risks of being in Pergrande Kingdom, the two Black Rose mages had briskly made their way to the community. Upon arriving, Izayuki had hidden her tanuki features and tried to ensure that she appeared to be just another average human. With her skills, she hid her magic presence entirely, and simply walked alongside her other canine friend, wishing the best for them both, and ready to begin with little mission. It would not be long before they ran into their clients, and after that, the adventure would really begin.
Location;; Pergrande Kingdom
Muse;; 8/10
Word Count;; 759 // 20,000
OOC;; Only the last two paragraphs apply! The rest is for story/development and is not important yet.
- Spoiler:
Job Title:
The Decrepit Mansion
Rank:
S
Player Requirements:
At least 2 A-ranks or 1 S-rank. Izayuki must go with you.
Job Requirements:
Minimum 20,250k Words.
Job Location:
Pergrande Kingdom
Job Description:
Any wizard in their right mind knows to avoid the country of Pergrande at all costs, as the nation is beyond just anti-magic. They will persecute and attack magic-users, but such a client is not afraid to take that risk. The client is a small community on a rather desolate street, and at the end of the road there lies a Decrepit Mansion.
The giant house appeared old, broken, and worn, decaying in all aspects. Around it lies mist and an aura of gloom. Despite the weather being moderate upon arrival, as soon as you walk into the yard, the sky appears to be white and vacant, with clouds and fog shrouding out the brightness of the sun. Word has it that once somebody walks in, they cease to come out. On a few occasions, people have returned, but something about them has dramatically changed. Regardless, the people are frightened, and find themselves unable to demolish the ancient and rotted structure. They go against the laws of their land to send out a job flier to all magical guilds, dark or legal, and allow even guildless mages to assist.
If you dare to enter the Decrepit Mansion, you will notice that on the interior, it is not old and worn at all; it appears as though it was recently refurbished. The lighting is dim, and there are candles and fireplaces lit. The air is empty and still, and the space is as silent as the grave. As you keep going, you will find that the mansion goes on seemingly forever, as if it is its own world and nation. The windows are too foggy to see through, but you can no longer sense the realm of Pergrande or Earthland around you. The doors and windows are shut and locked. There is no way out. Walls and furniture are unable to be destroyed, and do not act as any sort of shield for you.
As you venture onward, trying to solve this mysterious case or find an exit, a strange event will take place, and you will be condemned to follow the rules of the Mansion. Enemies will try to get in your way and thwart you. Stay in their domain too long and you will soon join them. Who makes the laws and restrictions of their world? You had better find out and stop them, or else become a part of their Decrepit Mansion.
Mysterious Events:
After you have entered the Decrepit Mansion, you must pick from the six options below to use for the time you spend IC in the mansion. You may either roll one of these, or pick which will best fit the story you have in mind.
one --
If you choose or roll Number One, you will die on the spot. Your HP will reach zero, and you don't go unconscious; you will be killed. You may either consider your mission a failure, and go to the Sacred Shrine, or you may use any other death revive option you might have with an ability or lineage. Your other choice is to give up your physical body and continue on through the Decrepit Mansion as a spirit. You cannot use items or weapons, and your physical strength will drop to zero. However, you may still use magic and can fly at will. Upon exiting the mansion, your physical self will be revived, as well as your equipment.
two --
If you choose or roll Number Two, your magic's effectiveness will drop. You will only have 50% MP to use as a base, and cannot regenerate magic power. Along with this, your magic damage, range, and effects are -50% less effective. Upon exiting the Decrepit Mansion, this will be undone.
three --
If you choose or roll Number Three, you will experience your magic take the element and effects of the opposite. If you have fire, you will use ice or water. If you have air, you will use earth. If you have shadow, you will use light. If your magic is unique in element, please make up an opposite. Not only has your element swapped, however, but your personality has as well. You are now the complete opposite of yourself- if you were good, you are now evil, and so on.
four --
If you choose or roll Number Four, you have the worst fate ahead of you. You have become a puppet of the boss, and are either consciously or unconsciously working against your allies. As the thread progresses you may start to turn on them completely, and in the end will assist the boss and the enemies in destroying the strangers of the Decrepit Mansion. Upon leaving the place or defeating the boss, you will come back to your senses.
five --
If you choose or roll Number Five, nothing happens. Only one person out of the entire party is permitted to select this option. If you absolutely want to add something, why not genderbend? However, if a five is chosen, the enemy has decided to leave you alone... for now.
six --
If you choose or roll Number Six, you will be changed into another creature. This can be a smaller mythical creature or any natural animal. You will remain in this form throughout your time in the Decrepit Mansion, and will be unable to handle any equipment, which mysteriously disappeared. You can still use your magic, and will regain your original form and equipment once you have left the Mansion.
Enemies:
Weak:
10x lost souls --
Those who went missing in the Decrepit Mansion and have survived so far now have lost their minds. They may mistake you for a spirit, and try to attack you, or will go after you regardless from spirits possessing them. You can choose to save them, knock them out, or kill them. They take 5 S rank hits to take down, and deal A rank damage.
Normal:
3x vengeful psyche --
Having been bound to the Decrepit Mansion for so long, these angry spirits who can take any form seek to destroy anything in their midst. They are mindless, tortured individuals who have lost their reasoning, and only want revenge. They are immune to physical attacks and take 10 S rank hits to take down each, and deal S rank damage.
Strong:
2x spirits --
These spirits are not like any other spirits. They are unique beings who can shapeshift, possess, mind control, and try to trick you. You can try to reason with them to get their help, but it is ultimately up to them. To gain their 'help', you must convince them that you are more entertaining alive than screaming out as they slowly torture and kill you. They take 20 S rank hits to take down, and deal H rank damage.
Boss:
abeo --
The current Queen of the Decrepit Mansion, even if she was not so originally. She is a childlike spirit who is able to control any kind of magic she wishes, or you wish to give her. She moves very swiftly, and deals H rank damage per strike. She takes 35 S rank hits to take down, and can attempt to possess or mind control a single person at a time to turn against the others.
If you spare the Queen, she will allow you to leave the Decrepit Mansion along with anyone else who is trapped. Abeo will linger with a member, however, after noticing fragments of her mother's soul within a certain person.
If you kill the Queen, the power holding the endless Decrepit Mansion together will dissolve, and the structure will begin collapsing. The openings are unlocked, however, so you may try to escape if you are fast enough. Most likely, those left behind will be killed in the destruction.
Reward:
-- Double EXP
-- 50,000 Jewels
For Izayuki, instead of 50k Jewels, she will gain a Legendary Armor that houses the spirit of Abeo, the former Daemonic Queen of the Decrepit Mansion.