s a b e r t o o t h
THE GUILD
THE GUILD
Sabertooth; home to the strong of spirit, broad of mind and wide of sight. Sabertooth has been - and will continue to be - built upon three key virtues; Conviction, Faith and Selflessness. While previous followings of these virtues were perhaps more precise in their interpretation, the newest incarnation of the guild's virtues are built around life, fate and the belief that every little action you make can change everything. A single act of Selflessness towards one man can win the respect of an army. A single act of Conviction can secure freedom and happiness for decades or even centuries. A single act of Faith in a friend can forge a connection that will live longer than any empire that has ever existed. Under the guidance of its guildmaster, Sabertooth forges a path under the words 'Strength of Spirit'. One strong spirit can raise a thousand. A thousand strong spirits can raise the world. So let us stand together as one, whether you are strong or meek, and bare what fangs you have. The Ace of Spades Welcome to the Sabertooth Guild Hall, or perhaps 'Guild Halls' is a more appropriate term. The first hall that is located on the ground level has been refurbished and turned into a castle, or rather a town - named the 'Ace of Spades', for the benefits of the guild members. The interior of the castle has been converted into a ballroom, or a hall for events. The empty mountains and desert that surrounded the guild have been completely turned into a brand new metropolis housing clusters of high-rise buildings and homes for ordinary citizens. Visitors and guests alike are welcome to enjoy the private town Sabertooth had created. In the center of the ballroom is the all-too-familiar teleportation lacrima that leads to the main guild hall 2200 meters in the sky. However, not all people are able to be transported to the main guild hall, only those have access to the teleportation lacrima are able to. If one desires to enter the main guild hall, they are required to be escorted by a member of Sabertooth. The Sky Palace The connecting teleportation lacrima is located upon the large outer platform with a pathway leading to the entrance of the building. Within the guild hall exists a small guild bar that is open to the guild members 24/7. Once within the entrance hall the building splits into three corridors. To the right is the newly-built games hall. Within the games hall are billiard and pool tables, card tables, fruit machines and just about everything you'd expect. It's advised that members keep a close eye on their jewels while in here as they can be spent rather quickly. This is an over 16's area. To the north of the entrance is an intersection, one leading to a flight of stairs and the other to a large mess hall. The flight of stairs leads to a balcony that oversees the hall, allowing anyone there to speak with the members below. There is another door situated on the east of the balcony that leads to the guildmaster's office. Finally, to the east of the entrance is the members private chambers. Courtesy of the former guildmaster's, the hallways within the guild can be resized and added to as the guildmaster pleases meaning that they can constantly add and remove chambers as members join or, unfortunately, leave. The Sabertooth library contains a collection of millions of books, encyclopaedias, archives, recordings and photographs that display high value information. These collections include some of the rarest books around the world. The Sabertooth members are able to search up almost everything they desire to know and moreover, there are a couple of lacrima-powered devices that would assist the members with searching the information they needed. The library is allowed to the public but not everyone who isn't from the guild can enter the library; any outsider would require permission from the guildmaster. |