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    7's Magic

    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 250

    Character Sheet
    First Skill: Anime Magic
    Second Skill:
    Third Skill:

    7's Magic Empty 7's Magic

    Post by Strawberry 1st September 2016, 10:26 am

    Magic

    Primary Magic: Blood of Many
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Blood of Many is Seven himself. During creation, Seven's father / creator combined the blood of many dark mages from all over Earthland to attempt to create a superior dark being, allowing him to be the most powerful by influence person on earthland. With this blood came a tiny piece of the magic power from each of those mages, and it brought a piece of their magic as well. The bad part about this was that it only brought one spell, unlike the entire magic like his Father intended.

    The bad part about this magic is that it derives from Seven's feral instinct, and as such Seven doesn't even know it exists! He can only use it during his "click," in which case he still doesn't know what he is doing, it just comes as a natural feeling to use the magic. Therefore, unless he is in a life-threatening situation or under emotional distress, this magic seems invalid.

    That being said, albeit he doesn't have every magic from every mage he has the blood of, he does have the perks of each individual spell. Id est if he has a darkness spell, he won't be able to see in the dark like the original mage, but the spell still would have its full effect. This allows for a unique mix of each form of magic through the spells that 7 has.
    Strengths:
    *Highly offensive magic
    *Using different spells from different magics brings a lot of versatility in Seven's arsenal
    Weaknesses:
    *Can't use magics that require a lacrima, holder item, summons, or ReQuip-based spells
    *No defensive properties
    *Gains no advantages of each individual magic, just the spells
    Lineage:
    Avatar of Ilyria:
    Unique Abilities:
    *Body of Mana: Being born from actual magic power, Seven has extra mana at his disposal. This gives him +25% of his maximum mana pool. However, this makes his body extremely sensitive to physical attacks, doubling the damage he takes from non-magical attacks. Also, he can not regenerate mana by outside means, id est by magic lacrimas, others' spells, etc.

    *Seven's Rage: When Seven is in combat, he feels no pain. This doesn't negate damage output, but he can physically fight longer than most mages due to him tolerating all pain coming his way. Broken bones he won't feel, but still will hinder his combat ability. Same goes for severed limbs.

    *Toxic Blood: When creating Seven, Dr. Edwards combined a multitude of blood samples together to create him, however he also fused toxins in with said blood. Whenever his blood is used for regenerative purposes (blood magic, vampires, etc) it instead lowers the opponent's HP by the amount they try to heal themselves with.

    D Rank Spells:

    Signature Spells:
    List of Spell Fusions (Locked until B rank):

    Spell Code:


    Last edited by Not Gaara on 9th October 2016, 3:43 pm; edited 10 times in total
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 250

    Character Sheet
    First Skill: Anime Magic
    Second Skill:
    Third Skill:

    7's Magic Empty Re: 7's Magic

    Post by Strawberry 1st September 2016, 10:28 am



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    7's Magic NaomiSig
    avatar
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    Guest

    7's Magic Empty Re: 7's Magic

    Post by Guest 2nd September 2016, 7:24 pm

    Sorry it took so long to get your magic. There's jsut one thing that needs to be looked at. You can find my request in this color.
    Not Gaara wrote:Magic

    Primary Magic: Blood of Many
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Blood of Many is Seven himself. During creation, Seven's father / creator combined the blood of many dark mages from all over Earthland to attempt to create a superior dark being, allowing him to be the most powerful by influence person on earthland. With this blood came a tiny piece of the magic power from each of those mages, and it brought a piece of their magic as well. The bad part about this was that it only brought one spell, unlike the entire magic like his Father intended.

    The bad part about this magic is that it derives from Seven's feral instinct, and as such Seven doesn't even know it exists! He can only use it during his "click," in which case he still doesn't know what he is doing, it just comes as a natural feeling to use the magic. Therefore, unless he is in a life-threatening situation or under emotional distress, this magic seems invalid.

    That being said, albeit he doesn't have every magic from every mage he has the blood of, he does have the perks of each individual spell. Id est if he has a darkness spell, he won't be able to see in the dark like the original mage, but the spell still would have its full effect. This allows for a unique mix of each form of magic through the spells that 7 has.
    Strengths:
    *Highly offensive magic
    *Using different spells from different magics brings a lot of versatility in Seven's arsenal
    Weaknesses:
    *Can't use magics that require a lacrima, holder item, summons, or ReQuip-based spells
    *No defensive properties
    *Gains no advantages of each individual magic, just the spells
    Lineage:
    Comet:
    Unique Abilities:
    *Body of Mana: Being born from actual magic power, Seven has extra mana at his disposal. This gives him +25% of his maximum mana pool. I'm a little iffy with an additional 25% MP, but I'll let you have it if you provide a decent enough drawback (such as higher damage input to Seven, a lowered HP, even a hefty weakness to his magic, itself, that would allow additional MP)

    *Seven's Rage: When Seven is in combat, he feels no pain. This doesn't negate damage output, but he can physically fight longer than most mages due to him tolerating all pain coming his way. Broken bones he won't feel, but still will hinder his combat ability. Same goes for severed limbs.

    *Toxic Blood: When creating Seven, Dr. Edwards combined a multitude of blood samples together to create him, however he also fused toxins in with said blood. Whenever his blood is used for regenerative purposes (blood magic, vampires, etc) it instead lowers the opponent's HP by the amount they try to heal themselves with.

    D Rank Spells:

    List of Spell Fusions (Locked until B rank):
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 250

    Character Sheet
    First Skill: Anime Magic
    Second Skill:
    Third Skill:

    7's Magic Empty Re: 7's Magic

    Post by Strawberry 2nd September 2016, 7:36 pm

    Done


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    7's Magic NaomiSig
    avatar
    Guest
    Guest

    7's Magic Empty Re: 7's Magic

    Post by Guest 2nd September 2016, 8:12 pm

    7's Magic AESz729
    avatar
    Guest
    Guest

    7's Magic Empty Re: 7's Magic

    Post by Guest 17th September 2016, 10:00 am

    Unlocked at user's request.
    Not Gaara wrote:Magic

    Primary Magic: Blood of Many
    Secondary Magic: -
    Caster or Holder: Caster
    Description: The Blood of Many is Seven himself. During creation, Seven's father / creator combined the blood of many dark mages from all over Earthland to attempt to create a superior dark being, allowing him to be the most powerful by influence person on earthland. With this blood came a tiny piece of the magic power from each of those mages, and it brought a piece of their magic as well. The bad part about this was that it only brought one spell, unlike the entire magic like his Father intended.

    The bad part about this magic is that it derives from Seven's feral instinct, and as such Seven doesn't even know it exists! He can only use it during his "click," in which case he still doesn't know what he is doing, it just comes as a natural feeling to use the magic. Therefore, unless he is in a life-threatening situation or under emotional distress, this magic seems invalid.

    That being said, albeit he doesn't have every magic from every mage he has the blood of, he does have the perks of each individual spell. Id est if he has a darkness spell, he won't be able to see in the dark like the original mage, but the spell still would have its full effect. This allows for a unique mix of each form of magic through the spells that 7 has.
    Strengths:
    *Highly offensive magic
    *Using different spells from different magics brings a lot of versatility in Seven's arsenal
    Weaknesses:
    *Can't use magics that require a lacrima, holder item, summons, or ReQuip-based spells
    *No defensive properties
    *Gains no advantages of each individual magic, just the spells
    Lineage:
    Comet:
    Unique Abilities:
    *Body of Mana: Being born from actual magic power, Seven has extra mana at his disposal. This gives him +25% of his maximum mana pool. However, this makes his body extremely sensitive to physical attacks, doubling the damage he takes from non-magical attacks. Also, he can not regenerate mana by outside means, id est by magic lacrimas, others' spells, etc.

    *Seven's Rage: When Seven is in combat, he feels no pain. This doesn't negate damage output, but he can physically fight longer than most mages due to him tolerating all pain coming his way. Broken bones he won't feel, but still will hinder his combat ability. Same goes for severed limbs.

    *Toxic Blood: When creating Seven, Dr. Edwards combined a multitude of blood samples together to create him, however he also fused toxins in with said blood. Whenever his blood is used for regenerative purposes (blood magic, vampires, etc) it instead lowers the opponent's HP by the amount they try to heal themselves with.

    D Rank Spells:

    List of Spell Fusions (Locked until B rank):
    Strawberry
    Strawberry

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Veteran Level 2- Veteran Level 1- Novice [250]- Player 
    Lineage : Blessed By the Fourth Wall
    Position : None
    Posts : 604
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 23
    Experience : 250

    Character Sheet
    First Skill: Anime Magic
    Second Skill:
    Third Skill:

    7's Magic Empty Re: 7's Magic

    Post by Strawberry 9th October 2016, 3:45 pm

    FINALLY DONE!

    Things I did:
    1 - Added every spell after "Lucius' Blackness"
    2 - Changed my lineage to "Avatar of Ilyria"
    3 - Added the signature spell due to "Avatar of Ilyria"


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    7's Magic NaomiSig
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    7's Magic Empty Re: 7's Magic

    Post by Guest 11th October 2016, 9:03 am

    7's Magic AESz729
    Nessa Cordelia Lux
    Nessa Cordelia Lux

    Starlight Maiden


    Starlight Maiden

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    Character Sheet
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    7's Magic Empty Re: 7's Magic

    Post by Nessa Cordelia Lux 21st May 2020, 3:54 am

    Spoiler:

    Archived due to player inactivity~


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    7's Magic 60582_s


      Current date/time is 24th November 2024, 6:21 am