Job Title: Strange beasts in Sevenland
Rank: D
Solo Word Count: 500 words
Group Word Count: 1,000 words
Additional Requirements: Own a passport
Job Location: Seven
Job Description: Sevenland is home to the largest forests, and tropical lands. The entire area itself is brimming with lush woodlands and while every creature is sentient, not all should be. A feral creature had been tracked to Sevenland and has not just made it's home there, but has been ravaging the nearby town it settled on. This creature is B-rank in power, so while this job was issued to D-rank mages, they should take care in noting that this job is not meant for direct confrontation. How they get rid of the beast is up to them, but be warned, it will not go down without a fight
Enemies:
The Feral Creature While the appearance is up to the roleplayer, it's power is not. It is a sentient being that is able to talk, as well as fully comprehend basic human workings. Simple pitfall traps or primitive traps, in general, would never work on this intelligent of a beast. If you do try to take it down in direct combat it's health is 300hp, and will typically try to run if you bring it down to 100. Its very resistant to plant, nature, and earth based magic, causing a 50% resistance to such. Damage wise, its unarmed and unable to do spells, but as a result, strikes from it are typically C-rank spell worth in strength due to magic fueling all of their attacks, rather than spells.
Reward:
5,000 jewel
Rank: D
Solo Word Count: 500 words
Group Word Count: 1,000 words
Additional Requirements: Own a passport
Job Location: Seven
Job Description: Sevenland is home to the largest forests, and tropical lands. The entire area itself is brimming with lush woodlands and while every creature is sentient, not all should be. A feral creature had been tracked to Sevenland and has not just made it's home there, but has been ravaging the nearby town it settled on. This creature is B-rank in power, so while this job was issued to D-rank mages, they should take care in noting that this job is not meant for direct confrontation. How they get rid of the beast is up to them, but be warned, it will not go down without a fight
Enemies:
The Feral Creature While the appearance is up to the roleplayer, it's power is not. It is a sentient being that is able to talk, as well as fully comprehend basic human workings. Simple pitfall traps or primitive traps, in general, would never work on this intelligent of a beast. If you do try to take it down in direct combat it's health is 300hp, and will typically try to run if you bring it down to 100. Its very resistant to plant, nature, and earth based magic, causing a 50% resistance to such. Damage wise, its unarmed and unable to do spells, but as a result, strikes from it are typically C-rank spell worth in strength due to magic fueling all of their attacks, rather than spells.
Reward:
5,000 jewel