Username:Sol
Secondary Magic Name: Enhancement Curse
Evidence of Accomplishment: purchase
Description: - long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negative emotions.This Curse allows the user to enhance and by extension rip things away from themselves and others. With this Curse its possible to strip away the sense, increase ones pain tolerance as well as strength and speed. even increasing an enemy's pain sense to unbearable levels is child's play to this Curse. While it is unknown how one obtains a Curse it is known that those that wield them are formidable and terrifying mages.
Strengths:
This curse allows the user to enhance and take away many different things from themselves and the enemy.
Due to the nature of this curse most of the spells are almost impossible to avoid as they effect the target nearly instantly
When combined with a magic that can inflect great harm such as poison or lightning this curse can make any damage even more painful.
Weaknesses: See these rules
Despite being almost impossible to avoid if one is strong enough they can keep fighting even thru the effects of the curse.
The user must remain focused or they can release the curse by accident
Should the user use the wrong curse on themselves the enemy can take advantage of that.
While this curse works well around negative emotions when one is around people with Positive emotions it can lessen the effects of the curse.
Abilities: -- maximum of two. Must relate to the magic. See magic rules for further rules on limits
[list]
[*]Magic Barrier Particles- Users of this magic are able to reduce their form into poisonous magic barrier particles once per thread to completely avoid an attack and also inflect those around with a lethal magic deficiency poisoning. Being touched by the particles causes those touched to lose 5% of their total MP in the current thread along with Rank damage. The range the particles reach is 10 meters in radius from where the user dispersed form.
[*]Etherious Form- due to the dark nature of Curses wielders of them often can alter and warp their forms into twisted monsters to enhance their already dark powers further, by pushing his body into a dragon like form Sol gains a 50% increase in strength and speed. This form also allows Sol to amp up his magic and curse causing all spells to gain a 50% increase in power and damage, however with such power comes drawbacks as Sol cannot handle this form for extended periods of time and can only remain in his etherious form for 4 posts before he reverts back and cannot switch back for 10 posts
Secondary Magic Name: Enhancement Curse
Evidence of Accomplishment: purchase
Description: - long ago when the one magic was formed it branched into many other magics one of which was known as Curses, unlike most modern magics Curses are much more foul in nature normally running off of negative emotions.This Curse allows the user to enhance and by extension rip things away from themselves and others. With this Curse its possible to strip away the sense, increase ones pain tolerance as well as strength and speed. even increasing an enemy's pain sense to unbearable levels is child's play to this Curse. While it is unknown how one obtains a Curse it is known that those that wield them are formidable and terrifying mages.
Strengths:
This curse allows the user to enhance and take away many different things from themselves and the enemy.
Due to the nature of this curse most of the spells are almost impossible to avoid as they effect the target nearly instantly
When combined with a magic that can inflect great harm such as poison or lightning this curse can make any damage even more painful.
Weaknesses: See these rules
Despite being almost impossible to avoid if one is strong enough they can keep fighting even thru the effects of the curse.
The user must remain focused or they can release the curse by accident
Should the user use the wrong curse on themselves the enemy can take advantage of that.
While this curse works well around negative emotions when one is around people with Positive emotions it can lessen the effects of the curse.
Abilities: -- maximum of two. Must relate to the magic. See magic rules for further rules on limits
[list]
[*]Magic Barrier Particles- Users of this magic are able to reduce their form into poisonous magic barrier particles once per thread to completely avoid an attack and also inflect those around with a lethal magic deficiency poisoning. Being touched by the particles causes those touched to lose 5% of their total MP in the current thread along with Rank damage. The range the particles reach is 10 meters in radius from where the user dispersed form.
[*]Etherious Form- due to the dark nature of Curses wielders of them often can alter and warp their forms into twisted monsters to enhance their already dark powers further, by pushing his body into a dragon like form Sol gains a 50% increase in strength and speed. This form also allows Sol to amp up his magic and curse causing all spells to gain a 50% increase in power and damage, however with such power comes drawbacks as Sol cannot handle this form for extended periods of time and can only remain in his etherious form for 4 posts before he reverts back and cannot switch back for 10 posts
- signature spell:
- Name: Pain Amplification
Rank: S
Type: Debuff
Duration:8 Posts
Cooldown:9 posts
Description: Channeling their curse thru their body The user will focus on the target or targets and cause their sense of pain to skyrocket making even a gentle breeze feel like baseball bat to them or their clothes moving to feel like sandpaper on an open wound. This causes the targets to take more damage from spell and physical attacks causing them to take 73% more damage the range of this is 50 meters all around Sol and can choose who is effected by it
Strengths:
Because Sol can choose who this spell effects his allys are normally safe from the effects
By using this cure along with others mages and other attacks it can cause even more damage then a single spell or physical attack alone.
This spell can be used on multiple people
Weaknesses:
It takes a great deal of concentration to keep the curse going so hitting him with an S rank spell or higher can end the curse early.
Sol will be cloaked by a teal aura so those that see it will know he is casting a spell
Knocking Sol out will also reverse the curse.
After this spell ends Sol is left very exhausted for 1 or 2 posts.
- spells:
Name: Distortion
Rank: D
Type:Debuff
Duration:2 post
Cooldown: 3 posts
Description: The user will focus their Curse and suddenly cause the target to have their perception of time distort randomly in 3 second intervels from super faster to super slowed down, this causes the opponent to not be able to accurately aim spells and makes their accuracy drop by 50%. The range of this is 20 meters and anything that Sol can see can be a target
Strengths:
This magic is very effective against most mages as it can cause a spell to fire to early or even completely miss.
Like with most spells the only indicator that Sol is using this is a teal aura around him.
This magic is useful against physical attackers since their perception of time can make them think the user his hyper faster or hyper slow and trick them by suddenly shifting.
Weaknesses:
Allies can be targeted as well as enemys
Time Mages can adapt to the Distortions and fight normally.
Clever opponents can also utilize the slowed down perception to their advantage.
Enemys that have fought Sol before will be tipped off by the Teal aura around him
Name: Herculean Might
Rank: C
Type: Buff
Duration: 5 post
Cooldown: 6 posts
Description:Using this Curse the caster can start enhancing their sense of strength or that of their allies, by emitting a teal aura the caster will cause the target or themselves to start gaining strength and will have all physical attacks and spells will do a 50% more damage
Strengths: .
This can amp up Sols attack strength or his allies attack strength as well.
Sol can use this on multiple targets
Only indicator of this spell is a teal aura around Sol
Weaknesses: )
Sol has to focus or he will drop the spell
after the spells ended the cool down leaves Sol open to attacks as he has to get used to
being weaker again.
Those that have fought with him will see the aura and know he is casting a spell.
Using this on multiple people tires Sol out.
Name: Sap
Rank: B
Type: Debuff
Duration: 1 Post
Cooldown:4 Posts
Description: Focusing his curse at his enemys Sol will emit a Teal Aura before releasing 5 waves out from himself at 25 M/S for 30 meters in front of him, those that are touched by these waves will have the strength ripped from their body causing them to be unable to stand or attack for 1 posts.those one rank higher can avoid being paralyzed and will just have a 50% movement reduction and those two ranks higher will be uneffected by it at all.
Strengths:
This allows Sol to give his allies more chances to attack the enemy
This curse does not do damage so it does not matter if the opponent only gets touched by one wave they are still under the curses power.
While this curse drains the targets strength Sol can still enhance his allies so it give the target a severe disadvantage
Weaknesses:
Unlike other spells from this curse this spell is able to be seen and can be dodged easier.
The more people effected the harder it is for Sol to keep them drained .
Allies can be effected by this just as well as enemys.
Sol is cloaked in a teal aura while using this spell giving away that he is casting a curse
Name: Slave Star Imprisonment
Rank: A
Type: Debuff
Duration:5 posts
Cooldown: 7 posts
Description: Sol will channel his curse power before focusing his attention on one target, he will then glow with a teal aura as his curse power causes the targets mind and thoughts to be stripped away causing them to not be able to think rationally and their body to listen to Sols commands for 5 posts, for this spell to be used Sol must have permission from the target OOC to cast the spell on them.
The range of this curse is 35 meters and anything within Sols line of sight
Strengths:
This spell is extremely effective for taking hostages or killing from afar
Because the target is robbed of their thoughts its hard for them to even consider counterattacking
This can even be used one mages the same rank as the user
Weaknesses:
Targets that are Higher rank the Sol can potentially fight off Sols commands
If Sol is knocked out the spells effects are lifted
Should an ally get in his way they could potentially become a target by accident
Sol is cloaked in a Teal aura giving away that he is using a curse
Name: Triple Layer Curse: Sensory Lockdown
Rank: S
Type: Debuff
Duration:3 Posts
Cooldown:8 posts
Description: Channeling their curse thru their body The user will then push the curse power outwards and strip away the opponents ability to See to Hear and To feel rendering them helpless untill it has worn off. Once afflicted by the curse the targets completely loses their sight hearing and sense of touch for 3 posts after which the curse will weaken and the targets will gain their senses back. The range of this spell is a 50 meter radius from Sol, unlike most AOE spells Sol can choose who is afflicted by this curse.
Strengths:
Because Sol can choose who this spell effects his allies are safe from the effects
Apart from a teal glow around Sols Body this spell has no hint that it is in effect.
Because the opponent has almost no idea what is going on the user can inflect serious damage before the spell even ends.
Weaknesses:
It takes a great deal of concentration to keep the curse going so hitting him with an S rank spell or higher can end the curse early.
Even with their senses taken away the targets can still fight and possibly do great harm.
Those that see the Aura around Sol may know what he is planning and can attempt to escape the spells range.
Knocking Sol out will also reverse the curse.
Last edited by Sol on 19th August 2016, 10:35 am; edited 5 times in total