Primary Magic: Requip: The Rodea Masquerade
Secondary Magic: --
Caster or Holder: Holder
Description: The Rodea Masquerade is a tailored form of Requip whose arsenal originates from the craftsmanship of the Grand Seamstress Endora, and was only ever made possible through her adoptive daughter's connection with the Aster Rodea, an ethereal governing body situated within the depths of the cosmic alignment. The Masquerade borrows its concepts from the Astroeia, ancient beings formed of pure light who dedicate services to the cosmos through graceful displays of song and dance, managing the systems that concern the natural universe. Simply accessing Merrilee's "memories" gave Endora the ability to construct magnificent copies of the Astroeia's Celestial Garbs, enabling her student to adorn them effortlessly. Though it proved impossible to truly adapt the magnitude of the ancient beings' power, the Grand Seamstress merely made do with instilling the essences of varying elements to commit to the "cosmic" purpose of the garbs, each assigning them a definitive power that is slightly akin to the original Astroeias specific governing areas, though slightly more toned down.
It was also in her due power that gave birth to The Masquerade's weapons that served as the housing core for the magic's primary line of offense, something that the Aster Rodea were greatly against. Granted, however, the Astroeia would not need any form of medium considering their innate capability to bend the universe at a whim. Each weapon was specifically made to match Merrilee's battle style, a grace that mimics the "services" that the Astroeia came to perform on varying degrees.
Strengths:
✖The Aster Rodea, regardless of their status as beings of ancient light, also came to govern the darker systems of the cosmos, hence it does not limit the Masquerade to purely light-based elements.
✖A set is labeled under a designated title that implies the original Astroeia's name and respective area of control. However, it is possible to use a different weapon despite sporting an armor of a separate set and vice versa.
Weaknesses:
✖A lower set of armor cannot make use of a higher form of weapon. The weapon must either be of the same rank or lower.
✖Any sort of element that is formed through a certain spell is susceptible to a slayer's consumption.
✖Due to the Rodea's sensitivity to all types of human corruption, there is a chance that Merrilee's magic may become unreliable and improper, where the sheer weight of falling into her "depressive" state causes her logic of ally and enemy to waver into disarray.
Lineage: Blessed by the Fourth Wall
Description: The ancestor in here could have turned into a god, but nooooo, he had to preserve the fabric of reality or something. For this lineage, this ancestor, known as the One Who Got Close, is the only one to have found the Fourth Wall of the world, giving himself the chance to break it and ascend to the heights that are unknown, basically, us. However, when told by the wall that breaking it would sacrifice everyone else in the world, the noble goody-two-shoes chose to stop himself instead and as a result, he was blessed by the Fourth Wall. This blessing would go down to his bloodline and now you, oh lucky guy, are one of his kin.
Ability: The Fourth Wall respects the user's bloodline and has given those of it the Glimpse, the ability to see what the user should not be able to see. Of course, to respect the purpose of the Fourth Wall, the user can only see one "Thing" at a time. Such as a snippet from a magic or character app (See 2 strengths or 2 weaknesses, see 2 likes or 2 dislikes, and so on.), or from another post to know someone is for example pursuing them or that someone is going to make a certain attack on them within the current post.
Usage: 5 post cooldown between uses
Unique Abilities:
- Nymphic Stratos:
✖The Greater Beyond does not wish to leave one of its daughters powerless regardless if she has fallen out of her initial orbit. To make sure she remains true to her heritage, her human body came to retain her abnormal general make-up. Along with the passive ability to freely "glide" across a surface at a speed of 15 meters per second, all her moves are smooth and light with little to no effort, making it possible for her to skillfully dodge incoming attacks of the same rank as her/lower (at least 1 or 3 attacks) and walk across any form of surface regardless of its state or fixture, easing her into her environment more efficiently (going by these facts, its possible her to walk across air provided she keeps walking). Her maximum jumping height is increased to 10 meters higher than a normal wizard of her rank and any form of "falling" that may or may not have been induced by an environment or enemy of the same rank as her or lower is rendered completely ineffective on her as she will always land on her feet regardless of the height of the fall.
- Orbital Bond:
✖The Aster Rodea formulated their services with an intention to display a high form of grace and beauty only befitting of the processes concerning the known universe. With each governor came a specific performance that no other Astroeia could interfere or join in -this being a firm rule that upholds a sense of "sanctity" over all the Astroeia's and their own unique dominions. However, thanks to the crafty mind of the Grand Seamstress, it was made possible for Merrilee to adapt a "Socius" in her battles. The Socius is an individual who will temporarily become bonded to Merrilee provided that the socius joins a performance by ways of physical contact. Simply holding hands proves to be enough for the Socius to enter the performance, making any sort of individual gain the ability to borrow one passive that Merrilee was sporting provided that they remain in contact and that the Socius is of the same rank as her or lower (to better picture this, imagine the battle style becoming similar to a partnered dance, attacking in sync whilst holding hands, etc.)
*NOTE: When being used in socials, Merrilee is allowed to appoint any wizard with at least one rank above her as her Socius provided that the social is not combat-oriented.
- Light Strobe:
✖The blessings of the Grand Seamstress would remain with her adoptive daughter even from across a distance, cloaking her in a steady blur of white whenever she adorns a garment tailored by Endora. This light beams like an aura, but is more akin to the twinkle of a star, and when it shines, any sort of ailment/status/debuff made effective because of an enemy spell (or UA, for that matter) or an environment will be 25% less effective for anything of her rank, and 50% for anything lower. (with an addition of -5% every time she levels up, e.g. At B-rank, D-rank debuffs become 55% less effective)
✖D-RANK SPELLS:
- Pleione:
Name: Pleione of the Governess Helga
Rank: D
Type: Armor, Defensive, Gravity
Duration: 3 posts
Cooldown: 4 posts
Description: "Helga" is the name associated with the Governess of Gravity and Orbits within the depths of Merrilee's memory, a feminine figure whose services kept the planets in their alignment and prevented the collapse of any satellite from within the breaches of its relative planet. Her Celestial Garb was dubbed the Pleione, one of the stars within the cosmic cluster Pleiades. It primarily consisted of a white, cloak-like material that covered most of her body apart from her legs, which were wrapped up in blue stockings dusted with a handful of stardust. This version of the Pleione was also crafted to form Helga's wing-like pigtails to manifest as a sort "helmet" that wraps Merrilee's hair in the same, feathery appearance. When the armor is destroyed prematurely before it ends its duration, its cool down is increased by one depending on how long it was active (e.g. Having it on for two posts makes the cool down 3 posts, having it on for one post makes the cool down two posts, etc.)- ABILITIES:
✖PASSIVE | Astral Tilt: Due to the nature of Helga's performances, Merrilee's being gains the ability to manipulate the gravity around her to increase her momentum or lessen it. She can either increase her base jumping height by 20 meters, or have her light and normal melee attacks be the equivalent of heavy attacks, but not both at the same time. Helga's Song of the Ancients resonates peacefully into the air as Merrilee sports the Pleione.
✖ACTIVE | Satellite: A D-rank ability that involves discarding the cloak material of the garb and infusing it with a pull of gravity that automatically causes spells aimed at her to shift towards the cloak. This affects all type of spells provided that they equate to at least 40 HP in damage or lower, which automatically ends the spell once the maximum damage is taken. All the subsequent spells that attack the cloak will cause a burst of gravity after they are absorbed, pushing anything within a ten meter radius back five meters away. Damage can still be taken after Satellite has ended. The cloth will eventually come to rest on her shoulders again after the cool down.
Duration: Instant
Cool down: 2 posts
Strengths:
✖Her battle style is greatly refined simply by adorning the armor.
Weaknesses:
✖The burst will not deal any damage.
✖When using the active, Merrilee sacrifices the given HP to the armor's durability which cannot be refunded whatsoever.
- Alpha Centauri:
Name: Alpha Centauri
Rank: D
Type: Weapon, Offensive, Gravity
Duration: 3 posts
Cooldown: 4 posts
Description: The Alpha Centauri is a weapon labeled under the title of Governess Helga, and was fashioned to match her feathery appearance with its namesake being inspired from one of the most popular binary star systems. Despite its name implying one weapon, it actually consists of two silver daggers that act as one in terms of attack. When the weapon is destroyed prematurely before it ends its duration, its cool down is increased by one depending on how long it was active (e.g. Having it on for two posts makes the cool down 3 posts, having it on for one post makes the cool down two posts, etc.)- ABILITIES:
✖PASSIVE | Graviton: Anything hit with the Alpha Centauri's edge (meaning either blade) instantly becomes ten times more heavier as the gravity enacting upon it shifts. This includes limbs, weapons, surrounding foliage, etc. and will remain in that state for 2 posts (where targets are slowed down by at least 25%). This ability does not affect B-ranked targets and higher.
✖ACTIVE | Scattering Rondo: A faint shimmer spreads across both the left and right dagger, scatterring like stars to form two circles consisting of five blades formed of pure light. They do not have a definite form, but they simply look sharp and dangerous. Such blades can be flung unto a target at a speed of 10 meters per second with a max distance of 15 meters. Each circle of blades deal D-rank light damage collectively (meaning one D-rank is split between five blades).
Duration: Instant
Cool down: 2 posts
Strengths:
✖The weapon has amazing synergy with its relative armor, the Pleione, where one greatly puts an advantage on the user's gravity, whilst the other puts a disadvantage on a target's gravity.
Weaknesses:
✖The Rondo blades deal very minimal damage individually, therefor its better to attack one target with it despite having split into multiple weapons.
✖Each dagger of the Alpha Centauri itself deals half of the damage of a Requip weapon of its rank, thus it is highly recommended for Merrilee to have both weapons hit the target in order to even deal a consistent damage.
- Alcyone:
Name: Alcyone of the Governess Tellurium
Rank: D
Type: Armor, Deffensive, Light
Duration: 3 posts
Cooldown: 4 posts
Description: Tellurium is believed to be the manager of the general placement of the stars as they appear in constellations. She bears the records of each star alignment and performs her services in a way that makes sure that each star is placed correctly. She can also be seen shifting some of the stars in order to avoid them from colliding with each other. Her Celestial Garb, Alcyone, closely resembles Helga's Pleione, with a long, billowy cloak and a brilliant shade of blue to adorn her stockings. Endora's version of Alcyone also borrow's Tellurium's fluffy hairstyle that acts as a helm for her little Merrilee. When the armor is destroyed prematurely before it ends its duration, its cool down is increased by one depending on how long it was active (e.g. Having it on for two posts makes the cool down 3 posts, having it on for one post makes the cool down two posts, etc.)- ABILITIES:
✖PASSIVE | Ursa Minor: The Ursa Minor was said to have been Tellurium's best kept constellation, and that fact alone didn't seem to bypass Endora's clever eye as she incorporates it into the Alcyone. The Little Bear smiles upon the wearer of the garment and blesses them with the ability to fuse their attacks with a respective "holy" element that should stay with them so long as they keep the Alcyone on. And so long as this is worn, Tellurium's Song will continue to ring in the background.
✖ACTIVE | Cygnus: A bright light instantaneously coats the user's form, completely reducing their body to one made of a white substance, as if the figure was cut from a sheet of light. Any form of attack that hits the caster will cause an overwhelming amount to leek through the user's figure, which will cause a blinding effect for anyone within a five meter radius for their next post. Each subsequent attack made to the caster will cause it to turn brighter, adding an additional 1 post (at a max of 3 posts total) to the blinding effect and causing its distance to reach up to ten meters (at a max of 15 meters). This does not affect B-ranked targets and higher.
Duration: 2 posts
Cool down: 3 posts
✖The blind will remain even as the Alcyone is destroyed/put into cool down (albeit for one more post).
Weaknesses:
✖A light slayer can actually feed on the leaking light to the point that the light even leaves the user's figure completely.
✖The armor will still take the damage accordingly regardless if it released its Active Ability.
- Polaris:
Name: Polaris
Rank: D
Type: Weapon, Offensive, Light
Duration: 3 posts
Cooldown: 4 posts
Description: The Polaris is a bow forged to replicate Tellurium's adeptness at manipulating the stars and placing them into a designated position. Consisting of a beautiful ensemble of winglike ornaments swirling across its white arc, the Polaris becomes a known medium for releasing light at lower ranks. When the weapon is destroyed prematurely before it ends its duration, its cool down is increased by one depending on how long it was active (e.g. Having it on for two posts makes the cool down 3 posts, having it on for one post makes the cool down two posts, etc.)- ABILITIES:
✖PASSIVE | Ursa Major: The Polaris seeks out any threatening presence that has an intent to place harm unto the holder within a ten meter radius, regarding such motivations as an attack marker that will automatically pin point their location by use of a white starlight that'll hover their forms. These markers will only appear visible to the caster and their allies. All D-rank attacks directed to these targets will guarantee an half an extra D-rank's worth in damage for the first attack dealt to them. This ability does not affect B-ranked targets/higher and any wizard hidden by a B-ranked spell or higher.
✖ACTIVE | Orion: This ability conjures 10 special arrows made of a cosmic substance that will house within Merrilee's pocket dimension. The arrows rapidly travel at a speed of 15 meters per second towards anything with the white marker, where the last arrow will deal a solid D-rank in damage to the subsequent target.
Duration: 1 posts
Cool down: 2 posts
Strengths:
✖The Polaris' passive is advantageous for the entire team, not just for the caster.
Weaknesses:
✖Apart from its abilities, the Polaris can do very little damage wise (where just bashing it against an enemy is both awkward and informal).
✖Each arrow can be blocked/repelled by barriers/shields respectively.
Last edited by Merrilee on 2nd October 2016, 11:44 pm; edited 5 times in total