- Job description:
- Job Requirements: B-ranks and above, or two C-ranks provided you have someone higher-ranked with you. Maximum of three players can go or you can do it solo, but it's highly recommended to travel with a partner because you gotta live a little. All members must have a passport. Can only be done once per character. Minimum of three monster rolls. Min. of 350 words per post, min. of 30 posts per player, no max. post count, but at least have a 30 post thread.
Job Location: Joya, Midi and Seven. Your choice of arrangement as long as you visit all three nations.
Job Description:
There is a flyer that catches your eye as you go about your daily business. Knowing how you felt a little bored, you were compelled with the words 'EXPERIENCE THE BEAUTY OF EARTHLAND!' written in big red letters.
The flyer's from a prominent travel agency in Rose Garden, one that's celebrating its centennial anniversary, and it goes as so:
"Ever wondered of what lied beyond the border of Fiore? You must've dreamt of exploring all those new horizons at least once, haven't you? If you're passport seems neglected, why not stop by and get your tickets to three of the most popular tourist destinations in all of Earthland? From the beautiful rainforests in Joya, to the wondrous temples in Midi and to the breathtaking views of Seven even from the borders, you can visit all of them and more!
Not only will you get to experience the mysteries and beauties of foreign lands, but you'll also get to join the various festivities in the three nations because if you didn't know, it's the season to rejoice! There will be various festivals you can participate in and thanks to our connections, you will be very much welcome to enjoy yourself. Depending on the time you come to contact us, you will get to experience different festivals. You won't worry about time constraint as we will make sure to fix your schedule to accommodate as much festivities and as much fun as we possibly can, because your happiness is what matters most here at Rozette Travels!
To you who is reading this flyer, better turn it in! You're one of the very few who managed to stumble upon this special, one time promo for our centennial anniversary! It's your (and a friend's) ticket to an ALL-EXPENSES PAID trip to the most beautiful places in Earthland (minus Fiore, of course!)
So what're you waiting for?! Come and EXPERIENCE THE BEAUTY OF EARTHLAND!"
Upon approval, you're given a special pendant that glows with the silver of a special Lacrima. It'll allow you to speak and understand the native language of these nations.
Enemies: Your monster rolls will determine which festivals you'll participate in as you go through the different nations. You can only roll once for your festival. If you are lucky (or unlucky) enough to get a festival with mobs, then roll accordingly.- MIDI:
- Weak/Normal:
Hanami: The Cherry Blossom Blooming Festival
There exists a special species of cherry blossom that only thrives in Midi. They call these trees Sakura, and the reason as to why their so special is that they can't reach their full bloom unless they take in air that is infused with ethernano, the source of all magic. In this festival, you get to join all kinds of wizards from the different parts of Midi and even from various other nations like Fiore and Ministrel as you eat and drink and dance underneath the special blossoms. Just simply gathering a large number of magic users allows the air to be concentrated with ethernano, and while you're there, the Sakura trees will remain in full bloom, their petals almost glowing in a faint pink light.
This festival will last for three days, and you'll get to eat different delicacies and drink special sakura wine. Of course, there will be various dancing courtesans to entertain you in your stay. Make sure to say hi to the Emperor!
Strong/Boss:
Bushido Sensou: A Festival Full of Sword fights and Samurai
In Midi, the idea of Bushido is upheld and well respected. It not only acts as the driving force for various Midi citizens, but also as the entire foundation of the nation itself. Every month, they hold a tournament to commemorate this way of life and to also see who's the best of the best among their warriors. Upon rare occasions, they invite outsiders such as wizards to act as their final adversary for their brave samurai.
You've been chosen to act as the final boss for the Bushido Sensou thanks to the connections of Rozette Travels. You'll eventually fight the strongest warriors who manage to trample the other competing samurais.
Roll for your enemy. Roll once. Though I've used the pronouns he, feel free to decide the gender of your opponent, their appearance, their name and their attacks. Make it a battle that'll amaze the emperor!- Weak: You face a samurai whose sword deals C-rank damage. Apparently he's not too in-tune with the times and does not have magic whatsoever, though he's a bit sturdy considering the way his body is built. He goes down in fifteen hits of C-rank damage. Use tricks to outsmart him, and he might just go down easier.
- Normal: You encounter a samurai whose sword deals B-rank damage. His sword is imbued with a flame-type magic that makes his cuts deal an extra burn damage that deals C-rank wounds if left untreated. He goes down in five hits of B-rank damage. If you're using an ice-type or water-type kind of magic, he could go down a lot faster.
- Strong: A samurai approaches you with an expression that seems to be hardened from battle. He uses a body-enhancing buff that halves all the damage he takes from physical attacks. You're a wizard, and you should be fine so long as you use something other than physical. Throw some elements and he goes down in eight hits of B-ranked damage.
- Boss: Something doesn't feel right. The warrior before you is a wizard, for sure, and he doesn't seem to be playing around. He wields a legendary artifact in the form a pendant that he named the River's Storm. Because of this, he uses some type of water magic and can also heal himself 50 HP from time to time. Careful now, he's clever and fast. He'll go down in three hits of A-rank damage.
*Note: When you're with other players, all three of you can still participate so long as only one of you rolls for your enemy. - Weak: You face a samurai whose sword deals C-rank damage. Apparently he's not too in-tune with the times and does not have magic whatsoever, though he's a bit sturdy considering the way his body is built. He goes down in fifteen hits of C-rank damage. Use tricks to outsmart him, and he might just go down easier.
- SEVEN:
Weak/Normal:
Gealach Ghorm: The Harvest Under the Blue Moon
Ever so often, the Sevenwood is illuminated with a beautiful pale blue glow of a rare Blue Moon. To the people of Seven, this means that their Queen is a year older, and that all their harvests will soon be blessed with abundance. All political and daily business is halted to celebrate a grand harvest and to commemorate the birth of their Queen. You are invited to join the festival along with many other wizards from Seven. There aren't many other wizards from Fiore or other neighboring nations because this is a national affair. But because of the Rozette Travel's connections, you somehow manage yourself through to enjoy the beauty of the Blue Moon, as a special guest of the Queen's Court, nonetheless!
Here, you can drink and party to your heart's content. The First Day always starts with a merry moon-viewing, ceremonies with the songs of the people of Seven will resonate through out the night. The next two days will all be merriment that you can imagine to your bidding. Get creative! Make sure to make the Queen's Birthday a remarkable one!
Strong/Boss:
Rás Foraoise: The Annual Sevenwood Magical Forest Race
The winter has passed and spring has rolled along. It seems summer is just around the corner. And what better way to start the season with a little fiery competition? Here in Seven, Summer is always met with a Forest Race that travels around Sevenwood's complex tree arrangements and architecture. Elite wizards are invited from every part of Seven to join, not just for rewards, but for the enjoyment of meeting summer with the rush of a race.
Your objective is to race around the forest, finishing where you've started, at the center of Sevenwood. There will be several gold markers that you will follow to remain on track, don't lose sight of them or you'll end up lost in Sevenwood.
Of course, this is no ordinary race. Instead of racing on your own two feet, you will be riding special air-borne creatures that are native to Seven. These creatures react to ethernano and this can enhance their flying speed greatly. This makes the race only open to wizards. You can't knock off other opponents, since you're hands are stuck on your creature's leashes that feed on your magic power. The more your creature gets, the faster it becomes. All creatures are decided by draw lots, so there won't be any bias. Just pure ability to connect with the beast in Seven. The race is at least fifteen posts long, and riddled in obstacles such as trees and narrow spaces, so be careful.
Your creature's maximum ethernano in-take will depend on your monster roll. Roll once. You feed these monsters magic points (e.g. 75 MP) to make it fly faster. As a rule of thumb, all these creatures have the same speed of your average cheetah. Just add another one-half of a cheetah every time you feed one B-rank to it. Remember to be a good sport, and don't overfeed your creature, they'll get a little crazy and might fly you off into oblivion. You can't fly above the canopy, okay?- Weak: It seems you got yourself a species of dragonfly that makes it home in the northern part of Sevenwood. It's very friendly and essentially, an oversized bug whose golden wings are probably 5 times your size. If you have a fear of bugs, riding it might become hard for you. It's maximum ethernano intake makes up to 5 B-ranks of magic. Once it gets enough, it'll reset after 1 post. Don't worry about falling off, this docile creature cares for its driver and will make sure you get a safe flight.
- Normal: You seemed to have garnered the interest of a special kind of phoenix native to Seven, it's fire is blue and warm, it doesn't burn you nor does it seem unsafe to inhale. Though a little shy, the phoenix seems to willing to open up to its driver so long as it sees its driver's compassion. It'll take you up on it's wide back while it soars over the forest. It can take up to 10 B-ranks of magic power and can take up more after 2 posts after you reach its limit. A minor caution around curves, your phoenix might end up stuck in vines or get caught up in tight spaces if you don't maneuver it right. Careful!
- Strong: You must be dreaming, but is that Pegasus? As you near it, the creature flaunts its impressive wings that shimmer in a glorious golden shine. It blinds you a little, but nevertheless, you are amazed. But the creature isn't too friendly and seems a little haughty as you try to ride it. It'll try to fix your posture as you ride or comment on your appearance and will find something to complain about with the knowledge that it's too beautiful to participate in a mediocre race like this. It won't shut up unless you feed it ethernano. It'll take up to 15 B-ranks worth of magic and will stop talking every time you feed it, it can feed again after 4 posts once you hit max. It flies perfectly and there's no danger of falling off this majestic beast unless you feed it, your only real problem is its attitude that will ANNOY you and its habit of stopping at every body of water to admire its reflection. Show it who's boss, and of course, show it who's prettier!
- Boss: From the shadows comes a brown Griffin, towering above you, with a blood-shot stare that isn't too inviting. Many seem to be wishing you too much good lucks, as if they fear for your life as you try to climb the Griffin. You find out why when it tries to kick you off when you sit on the saddle. Hang on tight. Show it your not in any way afraid or intimidated. Stay brave across the entire race because it WILL try to drop you and it will always favor the more dangerous paths across the forest. It can take up to 20 B-ranks and can be fed again after 5 posts. Please don't let go of your leash, otherwise, not only will you be out of the race, you might as well be out of life as well, because this Griffin hasn't any care in the world for your safety. Establish your relationship by showing your bravery and morals and it might just be a bit more gentle with you.
*Note: In this race, you can feed your creature all at once in one post, just remember your cool down. To make this easier to visualize as a race, imagine your creature as a bowl you can fill with water. It will slowly empty 5 B-ranks every post in the race and you'll deduct the total one-half cheetahs, meaning your creature will get slower overtime. You can only refill the bowl after the given post count.
*Another note: Your job partners will serve as your opponents. The order of drawing is tied to your post arrangement. Don't worry if you get the same roll as another. The monsters who don't have drivers will be driven by your choice of NPCs. Make the race fair and don't god mode it. It's not a smooth ride unless you have the dragonfly. This rule also applies to the soloers.- Weak: It seems you got yourself a species of dragonfly that makes it home in the northern part of Sevenwood. It's very friendly and essentially, an oversized bug whose golden wings are probably 5 times your size. If you have a fear of bugs, riding it might become hard for you. It's maximum ethernano intake makes up to 5 B-ranks of magic. Once it gets enough, it'll reset after 1 post. Don't worry about falling off, this docile creature cares for its driver and will make sure you get a safe flight.
- JOYA:
Weak/Normal:
The Spring Goddess Festival
The people in Joya love to throw parties with good food and good wine. But don't forget that they too, can throw in a festival every now and then that is open to outsiders to join in just for sheer merriment. One fairly popular festivity of theirs is The Spring Goddess Festival, where they come to greet the season with a celebration dedicated to their various deities associated with spring, flowers, and fertility. The tribes set aside their differences and gather into one big group of people who've come to enjoy the season.
Their main event, dubiously titled the Goddess Dance, is entitled for a pair to dance the night away under the light of a great bonfire. There will be music and tambourines and frilly skirts and lively dances and flowers, and to your surprise, thanks to the travel agency, bachelors and/or bachelorettes from various Joya tribes have agreed to become your dance partner for that one special evening. Consider it a date. Your Joyan partner is entirely up to you and it isn't restricted to gender, because these people are quite open to try anything, be it dancing with the same gender. Though this is a lively dance, you are allowed to create the dance moves. Just don't make it seem like your Joyan knows waltz or tango, and make it realistic.
The festival starts at night and ends in the morning. You'll be eating and mingling with the people, but be wary of the prying eyes of the natives, they're quite friendly when it comes to outsiders and might try to make a move on you if you show motive. Otherwise, enjoy yourselves! This festival is only one day, though, so don't get too carried away.
Strong/Boss:
The Great Wyld Hunt
Winter is harsh on the tribes, and its the native's elders and leaders who orchestrate a hunting group to bring back rations of meat to last them the winter ahead. The cold season is quickly approaching and the people of Joya invite the strongest of their people, in fact, they're so desperate to bring in a big haul that they're willing to gather outsiders to be part of their Great Wyld Hunt. Though technically not a festival in terms, in its essentially a celebration considering what awaits at the end of the hunt -the promise of a reward for the group that brings in the bigger number of catch.
The participants are to be split into four groups. And one will each have a tribal warrior coming from one distinct tribe. You and your partners cannot be in the same group. Worry little because you are going with 5 of their bravest and strongest wizards, at least two of them are wizards like you. Together, you will brave the wilderness of their lands to hunt for game for the coming winter. Remember that the hunting group is composed of people coming from the same tribe, so try to learn to cooperate with them and keep away from the advances that they may make on you.
The Joyan people are fierce when it comes to the hunt, so they take this tournament seriously. Show them what you're capable off and you might just gain the favor of their tribal leader. In a way, the more you hunt, the more you're helping that particular tribe gain more food rations. The contest part of everything is only something to keep the hunt going as not a chore, but a grand display of their hunting prowess.
Roll for your enemies. Treat this as your regular roll and kill job and each player can roll up to twenty times (and this is also your maximum no. of rolls). It's still a contest, so whoever brings in the better number (and roll) wins. Feel free to shape your environment accordingly.- Weak: Gazelle x10 - The classic gazelle that go about the grasslands in herds. They're very fast and rely on their numbers to avoid predators. They're best taken out in their groups as loud sounds could surprise them. Do it precisely and concisely, they run quickly so close range might not be effective. Push all your long range attacks and don't startle them too much, otherwise you'll have trouble chasing after them. They won't do damage to you, but they're pretty jumpy and they could escape quickly. Roll an attack die and if it hits, then you've killed them. If not, the pack of gazelle run and you have to chase them. They go down in one C-rank, preferably AOE.
- Normal: Wild Boar x15 - These hairy pigs are a traditional favorite of any tribe. They're fairly easy to catch and have great storage capability. They're quite quick on their feet, so you're better off trapping them rather than chasing them. They go down in 1 hit of B-rank damage. They may tackle you with their horns and that could deal you B-rank damage if you get hit. Don't get on their bad side and snare them as soon as you them.
- Strong: Water Buffalo x20 - The water buffalos may appear docile, but they're quite a force to reckon with if they've gathered in a group. When they sense a predator, they'll generate a stampede with the herd and it might just deal you A-rank damage if you get stuck in it. Avoid the prospect of a stampede and attack the group in an AOE and you're good to go. They go down in five hits of B-rank damage.
- Boss: If you roll a boss, consider this as a strong monster x2.
*Note: You and your job partners are on separate teams, so each one will have to make rolls for their individual teams. You have five Joyan hunters with you, two are wizards and three are not. The non-wizards deal C-rank damage and the wizards deal B-rank damage. Your partners take up to 10 hits of B-rank damage before going down. Take care that no one gets killed and have fun hunting.
*Another note: Magics with range abilities have a greater advantage over magics that have short ranges.- Weak: Gazelle x10 - The classic gazelle that go about the grasslands in herds. They're very fast and rely on their numbers to avoid predators. They're best taken out in their groups as loud sounds could surprise them. Do it precisely and concisely, they run quickly so close range might not be effective. Push all your long range attacks and don't startle them too much, otherwise you'll have trouble chasing after them. They won't do damage to you, but they're pretty jumpy and they could escape quickly. Roll an attack die and if it hits, then you've killed them. If not, the pack of gazelle run and you have to chase them. They go down in one C-rank, preferably AOE.
- Spoiler:
- Midi: If you complete Bushido Sensou:
- The emperor will give you 10k jewels for showing just how formidable wizards are and will also include your name in his hall of great warriors.
- One of your enemies, whether or not you've faced said person, will give you the jewel in his/her pendant, The River's Storm. The jewel is a sea blue treasure that he/she thinks is better suited for you. Its name, as you've been told, is The Serpent's Eye, and makes all your and two other allies' attacks 3x more effective in water battles and will allow you and your allies to walk on water for 10 posts, (effect usable once per thread). The item will not work in PVP. You'll be needing this to ease your way through another Midi-centered job: The Storm Looms
Seven: If you complete Rás Foraoise:- You will have a personal audience with the Queen and she'll personally hand you 10k jewels and the chance to converse with her in private.
- The Griffin, whether or not you've rode it in the race, seems to have taken interest in you because of your sportsmanship and how you handled the race in general. It voluntary approaches you and hands you one of its feathers. Upon closer inspection, the feather has an uncanny golden sheen to it. The Griffin Feather is a unique item that will allow you and two other allies the ability to fly for the next 10 posts and will make you and two allies' attacks 3x more effective in aerial battles (effect is usable once per thread). Hang it on a pendant or tie it to your hat and you're good to go. The item will not work in PVP. You will be needing this to ease your way through another Seven-centered job: The Beast Cries
Joya: If you complete the Great Wyld Hunt:- The tribal leader of your group will award you with 10k jewels and your name going down in their stories as a great hunter, making you a legend amongst the coming generations.
- The Joyan Tribal Warrior that you were grouped with has seen your might and bravery, he/she is impressed and thinks you are worthy of being gifted a special tribal treasure: The Grand Rainmaker, a hunting horn specially imbued with magic that when blown, can generate a cleansing rain that can heal you and several allies for 7.5% of your total HP so long as it keeps raining. The rain generated will last for 5 posts and can be used twice per thread. The horn cannot be used in PVP. You will need this to ease your way through another Joya-centered job: The Poison Lingers
Complete at least one of these and you also gain +1 Legendary Magic Item as a prize from Rozette Travels for taking up their offer and participating in these tournaments.
*NOTE: You can only choose to keep one of the unique items. Even if you somehow completed all three hard festivals, you can only choose one. Choose wisely. - The emperor will give you 10k jewels for showing just how formidable wizards are and will also include your name in his hall of great warriors.
Festivities, pt. I [Job]
Noheme- - - - - - - - - - - - - - - - - - - - - -
Lineage : Armoured Beast
Position : None
Posts : 1116
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 872,660
Character Sheet
First Skill: N/A
Second Skill: N/A
Third Skill:
- Post n°1
Festivities, pt. I [Job]
• Character Apps •
Noheme- - - - - - - - - - - - - - - - - - - - - -
Lineage : Armoured Beast
Position : None
Posts : 1116
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 872,660
Character Sheet
First Skill: N/A
Second Skill: N/A
Third Skill:
- Post n°2
Re: Festivities, pt. I [Job]
Slowly moving from place to place, it was one of the rare days that Leila was not visiting this certain place because of a contract. After dealing with the nightmarish child Lilith, she rewarded herself with some rest in form of walk through the Rose Garden. One of the few places that was truly magical once night's sky hid the sun and revealed all those stars. During day, this was just another place for people to enjoy, but once night approached and all the magical light lit, there was no end to the prettiness of this place. Different fragrances of various meals were escaping from the restaurants and shop stalls all over the place, while tricksters and street musicians filled the air with mysteriousness and music that was soothing and pleasant to the ears. Truly one of the best places to take a walk and simply relax. Perhaps she should do something like this more often, and not just after working hard to free entire villages from murderous mages. Walking around a board with various posters and invitations to social actions, Leila's gaze was caught by one peculiar flyer, which was stuck to the board with few iron nails. Moving closer bit by bit, she started reading the words which were printed upon the paper with great care and stylized in manner most unusual. "Experience the beauty of the Earthland..." Her low voice was hardly loud enough to interrupt anyone in the near vicinity as she read that one sentence out loud. The pretty adornments and painting on the flyer were what caught her attention at first, but now she knew that there was a little bit more to it, something unconscious that drew her near to this one particular invitation.
Along with that one catch phrase, there was a great deal of information and accurate description of three different parts of this continent. Midi, Seven and Joya. Naturally, as a proper traveler, Leila already visited all of these places at some point in her life. But that happened long in the past, many years back when she had no idea of what she could achieve by learning magic. Just remembering all that made her feel incredibly nostalgic, yet sad at the same moment. After all, on those travels, she was not alone. She was accompanied by her father, who always helped her and made sure she enjoyed every single place they visited. Visiting all those places again without him... something like that is certain to bring out those painful memories of his passing. And yet, it could be a great way of honoring all those memories she made with him. Perhaps even a way of letting his soul in the heavens know that she is now completely independent, capable of going through the world on her own. That way, he would not have to worry and could surely enjoy the afterlife in peace. In a sense, going to adventure like this could be the best thing she could possibly do right now or ever. And in addition, Leila was always for all things beautiful, be it in a way that relates to her, natural beauty of various fauna and flora, or more modern beauty as architecture or whatever else one could think of. A sudden, big smile was spread across her face as she removed the flyer from the board. Nodding to herself, she read the words that this piece of paper served as a special invitation which would pay for all of her expenses on this little tour too. That just simply sealed the deal completely.
Giggling to herself slightly, she probably gave out a questionably vibe to all people that were around. But she cared not for that, as her thoughts were in state completely different from the one they were in when she began this walk. And since there was a long time till the invitation would expire, she did not even bother to increase her tempo in the slightest. She would only continue walking through the rose garden, enjoying everything around all the more. In few hours, she found herself standing in front of the hotel where she was staying again. With a sigh, she would stretch her body before entering the building and looking around. Young woman that was standing behind the counter greeted her as per usual with a polite bow, receiving the same from the young mage. And with only few steps up the stairs, Leila was standing in front of her room. Sliding in the key and turning it, the door opened easily and she slid in just as smoothly, closing again behind her figure. She was having considerable trouble trying to conceal her excitement, which probably played a big role in her deciding that she would go on this big adventure as soon as tomorrow morning. Which also meant that she had to pack all of her things tonight, leaving her with little sleep. But that posed little problem, as she was quite used to waking up rather early these days. Life of a mage that actually was part of a guild was quite busy at times, which deprived Leila of sleep on more than few occasions ever since she joined Golden Phoenix. Finally having all she needed in the bag, she fell into the comfortable looking bed and fell asleep in mere moments. Poor Ori who was rather distracted by all of her actions tonight was still awake too, jumping on his owner's tummy and curling up there, sleeping soon enough as well. And just like that, this odd duo awaited the next morning with sweet dreams.
Along with that one catch phrase, there was a great deal of information and accurate description of three different parts of this continent. Midi, Seven and Joya. Naturally, as a proper traveler, Leila already visited all of these places at some point in her life. But that happened long in the past, many years back when she had no idea of what she could achieve by learning magic. Just remembering all that made her feel incredibly nostalgic, yet sad at the same moment. After all, on those travels, she was not alone. She was accompanied by her father, who always helped her and made sure she enjoyed every single place they visited. Visiting all those places again without him... something like that is certain to bring out those painful memories of his passing. And yet, it could be a great way of honoring all those memories she made with him. Perhaps even a way of letting his soul in the heavens know that she is now completely independent, capable of going through the world on her own. That way, he would not have to worry and could surely enjoy the afterlife in peace. In a sense, going to adventure like this could be the best thing she could possibly do right now or ever. And in addition, Leila was always for all things beautiful, be it in a way that relates to her, natural beauty of various fauna and flora, or more modern beauty as architecture or whatever else one could think of. A sudden, big smile was spread across her face as she removed the flyer from the board. Nodding to herself, she read the words that this piece of paper served as a special invitation which would pay for all of her expenses on this little tour too. That just simply sealed the deal completely.
Giggling to herself slightly, she probably gave out a questionably vibe to all people that were around. But she cared not for that, as her thoughts were in state completely different from the one they were in when she began this walk. And since there was a long time till the invitation would expire, she did not even bother to increase her tempo in the slightest. She would only continue walking through the rose garden, enjoying everything around all the more. In few hours, she found herself standing in front of the hotel where she was staying again. With a sigh, she would stretch her body before entering the building and looking around. Young woman that was standing behind the counter greeted her as per usual with a polite bow, receiving the same from the young mage. And with only few steps up the stairs, Leila was standing in front of her room. Sliding in the key and turning it, the door opened easily and she slid in just as smoothly, closing again behind her figure. She was having considerable trouble trying to conceal her excitement, which probably played a big role in her deciding that she would go on this big adventure as soon as tomorrow morning. Which also meant that she had to pack all of her things tonight, leaving her with little sleep. But that posed little problem, as she was quite used to waking up rather early these days. Life of a mage that actually was part of a guild was quite busy at times, which deprived Leila of sleep on more than few occasions ever since she joined Golden Phoenix. Finally having all she needed in the bag, she fell into the comfortable looking bed and fell asleep in mere moments. Poor Ori who was rather distracted by all of her actions tonight was still awake too, jumping on his owner's tummy and curling up there, sleeping soon enough as well. And just like that, this odd duo awaited the next morning with sweet dreams.
- Combat Status:
HP: 300 | MP: 150% | Word count: 938
Equipment
Armor: Hogo-Sha (270/270 durability) | Weapon: - (0/0 durability) | Item: -
Active buffs
-
Used Spells
-
Active unique abilities
Eden’s body – Being born from the Eden’s tree, Leila’s body bears it’s mark in form of several gray spots across her body. These spots look and feel like tree bark and have unique properties. But mainly, they serve as additional containers for magical energy, allowing Leila to regenerate her MP up to 150%. However, they also bear her magic’s weakness, making Leila herself extremely vulnerable to fire magic, as she takes double damage from it.
Short version: Leila has 150% MP but takes double damage from fire.
Child of the gardens - Leila is no human despite looking like one. She was born from her own magic, the gardens of Eden. The garden gave her life and an inseparable bond. Thanks to this bond, Leila is constantly absorbing magical energy from the garden itself, allowing her to passively regenerate her MP by 2% per post.
Short version: Leila recovers additional 2% MP per post.
Blessing of stars - Gardens of Eden are place saturated with magic. And with the strong bond between Leila nad this world, the starts willingly give the female mage a little bit of power when she needs it. Thanks to that, she naturally recovers 2% MP every single post.
Short version: Leila recovers additional 2% MP per post.
Rooted - Thanks to her affiliation to Earth, Leila’s feet are always firmly planted on it’s surface. Thanks to that, she cannot suffer from knock back or any other spells that would lift her from her position. This applies to mages of the same or lower rank than Leila.
Short version: Leila cannot suffer knock back from spells of her or lower rank.
Restoration of Eden - Most of the holy gardens withered a long time ago, when humans tried to contain the garden’s magical energy for themselves. But it never died, and now, with Leila out in the world, the garden is constantly trying to restore itself whenever it can. Through Leila, the garden saps life from all that are hit by the mage’s offensive spells. In addition to the regular damage of the spells, 5% of the target’s total HP is removed and added to Leila instead. Naturally, her HP cannot exceed maximum for her rank. All stolen HP when her own HP is capped goes straight to the garden. This does not have any visible effects, but serves Leila’s plot.
Short version: Leila steals 5% HP from the enemy with each hit.
Cooldowns
-
OOC Notes
-
• Character Apps •
Noheme- - - - - - - - - - - - - - - - - - - - - -
Lineage : Armoured Beast
Position : None
Posts : 1116
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Age : 27
Experience : 872,660
Character Sheet
First Skill: N/A
Second Skill: N/A
Third Skill:
- Post n°3
Re: Festivities, pt. I [Job]
The morning sun was just as merciless as always, sending it's warm rays of light through the windows of Leila's room. Caressing her body gently, the young mage was soon unable to keep her eyes shut any longer, waking up with a big yawn. Her sudden movements woke up her companion as well, who was resting on her belly for the entirety of the night. But now, he was forced to jump back on the floor, wide awake just like his master. Straightening her back as she sat on the bed's edge, she had to stretch her hands and legs for several seconds before she was able to fully wake her mind up. But it happened eventually, reminding her that she desperately wanted to leave Fiore today. With no alarm set to wake her up, she ended up sleeping for quite a while, given the fact that she stayed up for so long. Even though she complained about how early she has to wake up yesterday, here she was, running late again. In hurry, she would stuff her mouth with a toast, as was customary when was late, brushed her hair and pulled her outfit out of the dresser. She always stopped for a slight moment when she grabbed her new attire, not yet used to it as she was to her old clothes. The midnight blue color with crimson read insides always stunned her, as they made coloring of the cloth way more fancy that what she was used to. Not to mention all the accessories, thigh highs with garter and much more. But she dropped a rather large sum of jewels in order to get this legendary armor, so there was absolutely no question about wearing it at all times. After all, it was connected to her magic and the place of her origin rather closely, making all the more important to her person. But there was anther piece of attire that was very important to her and could not forget. Her father's old military coat. Putting it over her shoulders, it felt as heavy as ever. The thick leather it was made out of was top quality and could protect against any weather. Could come in handy in places like Joya where it was often raining.
And of course, her companion Ori. It would be quite mean if she just left him here, going away for so long on her own. Letting him transform into his ball form, she hid him in one of the many pockets that the coat had. She did not like places that had many people, so he would rather survive the walk through the city in this state. Once finally ready, she napped the bag and the flyer as she bolted through the door. With clear intention to be away for at least few days, she dropped the keys at the reception, informing the lady who was always there that she was leaving for good. At least this kind of service was quick, not keeping her inside of the house for too long. The travel agency was on the edge of rose garden, meaning she was still at least few minutes of running away. And since it was so late already, people started quickly flooding the streets, making it all the harder to move where she needed to. But she managed to arrive there eventually, being greeted by a fancy looking building that probably served as the agency's headquarters. Outside a young butler-like man stood, watching for potential costumers. So naturally he quickly noticed Leila, who stopped right in front of the main entrance, breathing heavily with rather serious look on her face. "M..may I help you, madam?" Her offered, turning all of her attention towards him with little effort. "O..oh... yeah! This...!" She tried to speak in-between her heavy breaths as she handed the flyer to him. He didn't even need to read it all, as he knew straight away. "Please, follow me madam." He would speak again as he turned around and opened the door. Leila only obediently followed him inside, where several people stood in a circle. The butler ran off for a moment, whispering something into the ear of one older looking woman. She simply nodded and handed something shiny to him. In no time at all, he was back in her presence, handing that very object to her. "This is a translation lacrima. Please, wear it at all times to avoid any miscommunication. Next ship is leaving in 10 minutes."
Examining this shiny lacrima, she noticed that it was manufactured into a necklace. A smart way of partially hiding the lacrima and making it look stylish at the same time. Doing just as the man commanded, she donned the silver, shining necklace and followed him up the the roof. The weather was perfect for a travel, with not a single cloud in the sky. Wind was calm as well, not even trying to complicate anything today. A flying ship was already waiting in a designated area, just barely fitted between the roofs of nearby buildings. It was painfully clear that this landing place was made quickly and with little planning. But she did not complain, it was better than traveling to another city that had a proper port for these things. Boarding the ship, she left her bag in the storage area and only had to wait for those few minutes before they started lifting up. All of the lacrimas started working, pushing the vehicle high in the air before they started going forward, towards their first goal, Midi. This high up, wind finally started picking up on force, making Leila's long hair fly back quite majestically. There was only couple of other passengers on the board, giving her quite a bit of space to herself. Which also meant that Ori could transform back and run free on the main deck, where no one bothered him. Though there was much less opportunities to play around, since the floor was just old boring wood with nothing that could be used as a toy. The flight was peaceful with nothing bad happening, thought it was not short in the slightest. Perhaps it would have been better if she managed to arrive earlier in the day how she originally planned, but she did not really complain about hours spent there. The view was always amazing and beds inside of the ship were comfortable as well. Truly, nothing she could complain about, even if she wanted to. Especially since it was all completely free of charge for her. She only had to wait for them to cross the borders.
And of course, her companion Ori. It would be quite mean if she just left him here, going away for so long on her own. Letting him transform into his ball form, she hid him in one of the many pockets that the coat had. She did not like places that had many people, so he would rather survive the walk through the city in this state. Once finally ready, she napped the bag and the flyer as she bolted through the door. With clear intention to be away for at least few days, she dropped the keys at the reception, informing the lady who was always there that she was leaving for good. At least this kind of service was quick, not keeping her inside of the house for too long. The travel agency was on the edge of rose garden, meaning she was still at least few minutes of running away. And since it was so late already, people started quickly flooding the streets, making it all the harder to move where she needed to. But she managed to arrive there eventually, being greeted by a fancy looking building that probably served as the agency's headquarters. Outside a young butler-like man stood, watching for potential costumers. So naturally he quickly noticed Leila, who stopped right in front of the main entrance, breathing heavily with rather serious look on her face. "M..may I help you, madam?" Her offered, turning all of her attention towards him with little effort. "O..oh... yeah! This...!" She tried to speak in-between her heavy breaths as she handed the flyer to him. He didn't even need to read it all, as he knew straight away. "Please, follow me madam." He would speak again as he turned around and opened the door. Leila only obediently followed him inside, where several people stood in a circle. The butler ran off for a moment, whispering something into the ear of one older looking woman. She simply nodded and handed something shiny to him. In no time at all, he was back in her presence, handing that very object to her. "This is a translation lacrima. Please, wear it at all times to avoid any miscommunication. Next ship is leaving in 10 minutes."
Examining this shiny lacrima, she noticed that it was manufactured into a necklace. A smart way of partially hiding the lacrima and making it look stylish at the same time. Doing just as the man commanded, she donned the silver, shining necklace and followed him up the the roof. The weather was perfect for a travel, with not a single cloud in the sky. Wind was calm as well, not even trying to complicate anything today. A flying ship was already waiting in a designated area, just barely fitted between the roofs of nearby buildings. It was painfully clear that this landing place was made quickly and with little planning. But she did not complain, it was better than traveling to another city that had a proper port for these things. Boarding the ship, she left her bag in the storage area and only had to wait for those few minutes before they started lifting up. All of the lacrimas started working, pushing the vehicle high in the air before they started going forward, towards their first goal, Midi. This high up, wind finally started picking up on force, making Leila's long hair fly back quite majestically. There was only couple of other passengers on the board, giving her quite a bit of space to herself. Which also meant that Ori could transform back and run free on the main deck, where no one bothered him. Though there was much less opportunities to play around, since the floor was just old boring wood with nothing that could be used as a toy. The flight was peaceful with nothing bad happening, thought it was not short in the slightest. Perhaps it would have been better if she managed to arrive earlier in the day how she originally planned, but she did not really complain about hours spent there. The view was always amazing and beds inside of the ship were comfortable as well. Truly, nothing she could complain about, even if she wanted to. Especially since it was all completely free of charge for her. She only had to wait for them to cross the borders.
-Continues in Festivities, pt. II [Job]-
- Combat Status:
HP: 300 | MP: 150% | Word count: 1108
Equipment
Armor: Hogo-Sha (270/270 durability) | Weapon: - (0/0 durability) | Item: -
Active buffs
-
Used Spells
-
Active unique abilities
Eden’s body – Being born from the Eden’s tree, Leila’s body bears it’s mark in form of several gray spots across her body. These spots look and feel like tree bark and have unique properties. But mainly, they serve as additional containers for magical energy, allowing Leila to regenerate her MP up to 150%. However, they also bear her magic’s weakness, making Leila herself extremely vulnerable to fire magic, as she takes double damage from it.
Short version: Leila has 150% MP but takes double damage from fire.
Child of the gardens - Leila is no human despite looking like one. She was born from her own magic, the gardens of Eden. The garden gave her life and an inseparable bond. Thanks to this bond, Leila is constantly absorbing magical energy from the garden itself, allowing her to passively regenerate her MP by 2% per post.
Short version: Leila recovers additional 2% MP per post.
Blessing of stars - Gardens of Eden are place saturated with magic. And with the strong bond between Leila nad this world, the starts willingly give the female mage a little bit of power when she needs it. Thanks to that, she naturally recovers 2% MP every single post.
Short version: Leila recovers additional 2% MP per post.
Rooted - Thanks to her affiliation to Earth, Leila’s feet are always firmly planted on it’s surface. Thanks to that, she cannot suffer from knock back or any other spells that would lift her from her position. This applies to mages of the same or lower rank than Leila.
Short version: Leila cannot suffer knock back from spells of her or lower rank.
Restoration of Eden - Most of the holy gardens withered a long time ago, when humans tried to contain the garden’s magical energy for themselves. But it never died, and now, with Leila out in the world, the garden is constantly trying to restore itself whenever it can. Through Leila, the garden saps life from all that are hit by the mage’s offensive spells. In addition to the regular damage of the spells, 5% of the target’s total HP is removed and added to Leila instead. Naturally, her HP cannot exceed maximum for her rank. All stolen HP when her own HP is capped goes straight to the garden. This does not have any visible effects, but serves Leila’s plot.
Short version: Leila steals 5% HP from the enemy with each hit.
Cooldowns
-
OOC Notes
-
• Character Apps •