Ship Archives
Godlike Frederik- The Forsaken
- - - - - - - - - - -
Lineage : Apex of Darkness
Position : None
Posts : 2972
Guild : Errings Rising
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 258,417
Character Sheet
First Skill: Plague Craft
Second Skill:
Third Skill:
- Post n°26
Re: Ship Archives
approved
DaddyLord of Domination
- - - - - - - - - - - - -
Lineage : Ice Cold
Position : None
Posts : 556
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 944
Character Sheet
First Skill: Blood and Bones
Second Skill:
Third Skill:
- Post n°27
Re: Ship Archives
Name: The Mercy
Class of Ship: Personal/Aerial
Hull Changes: Wooden
Size: 60x40
Weapon Changes: N/a
Ordinance: N/a
Tactical:
Customer/Patient Detector
The detector is keyed to special devices that Kiku has handed out to people, that when activated he is signaled to their location. In the center of ‘bridge’ area there is a map that is a scale replica of the earthland that updates every time Kiku moves it through an area. When a device is activated, a ping will appear on the map, giving Kiku a direction to go. (Plot related ability only)
Offensive:N/a
Defensive:N/a
Exchanges: N/a
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:10,000
Class of Ship: Personal/Aerial
Hull Changes: Wooden
Size: 60x40
Weapon Changes: N/a
Ordinance: N/a
Tactical:
Customer/Patient Detector
The detector is keyed to special devices that Kiku has handed out to people, that when activated he is signaled to their location. In the center of ‘bridge’ area there is a map that is a scale replica of the earthland that updates every time Kiku moves it through an area. When a device is activated, a ping will appear on the map, giving Kiku a direction to go. (Plot related ability only)
Offensive:N/a
Defensive:N/a
Exchanges: N/a
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:10,000
Godlike Frederik- The Forsaken
- - - - - - - - - - -
Lineage : Apex of Darkness
Position : None
Posts : 2972
Guild : Errings Rising
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 258,417
Character Sheet
First Skill: Plague Craft
Second Skill:
Third Skill:
- Post n°28
Re: Ship Archives
Name: The Mercy
Class of Ship: Personal/Aerial
Hull Changes: Wooden
Size: 60x40
Weapon Changes: N/a
Ordinance: N/a
Tactical:
Customer/Patient Detector
The detector is keyed to special devices that Kiku has handed out to people, that when activated he is signaled to their location. In the center of ‘bridge’ area there is a map that is a scale replica of the earthland that updates every time Kiku moves it through an area. When a device is activated, a ping will appear on the map, giving Kiku a direction to go. (Plot related ability only)
Offensive:N/a
Defensive:N/a
Exchanges: N/a
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:10,000
approved
DaddyLord of Domination
- - - - - - - - - - - - -
Lineage : Ice Cold
Position : None
Posts : 556
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 944
Character Sheet
First Skill: Blood and Bones
Second Skill:
Third Skill:
- Post n°29
Re: Ship Archives
Class of Ship: Transport/Aerial (30,000-10,000{Upgrading from the personal I bought earlier}=20,000}
Hull Changes: Wooden
Size: 120x80
Weapon Changes: N/A
Ordinance: N/a
Tactical:
-12 seats for 6 guns (24 seats. 6 guns) (3500)
-4 guns for Sea to Land missile (24 seats, 2 gun) (50,000) (Doing it myself)
-1 Seat and 2 gun for Automated Operator (23 Seats) (100,000) (Doing it myself)
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:173,000
Hull Changes: Wooden
Size: 120x80
Weapon Changes: N/A
Ordinance: N/a
Tactical:
- Customer/Patient Detector:
The detector is keyed to special devices that Kiku has handed out to people, that when activated he is signaled to their location. In the center of ‘bridge’ area there is a map that is a scale replica of the earthland that updates every time Kiku moves it through an area. When a device is activated, a ping will appear on the map, giving Kiku a direction to go. This ability can also be used by Kiku if his ship isn’t around. Doing so will allow it to arrive in the next post.
- Merciless:
The Mercy has a weapon that isn’t always seen, and that is for a reason. Built to act like a requip weapon, Kiku has installed a Cannon that sits in a sub-space dimensions that can only be reached by either Him, or the remote operator of the ship if needed. The cannon will materialize on the bottom of the ship, linked directly to it before it begins to charge. On the next post a solid beam of crimson energy will fly forward out of the barrel of the weapon, striking the target. On contact, the weapon will deal 250 points of damage, and after beam will implode, dealing an additional 250 points of damage to the target again. The beam can travel outwards of a max of 300 meters before dissipating into residual energy In jobs, Kiku can also summon this cannon to his location using the same technology that the ship uses, and fire it once before it disappears. This ability can only be used once for every 15 posts.
- Full medical system:
Being as the Mercy is a recreational, and medical ship before combat ship, The ship has a medical system that allows anyone who is inside of it the max health regen bonus. Meaning, as long as someone is within the ship they are getting a 20% HP regen, because the automated systems within the ship is passively pushing out stuff designed to heal the body, and such.
-12 seats for 6 guns (24 seats. 6 guns) (3500)
-4 guns for Sea to Land missile (24 seats, 2 gun) (50,000) (Doing it myself)
-1 Seat and 2 gun for Automated Operator (23 Seats) (100,000) (Doing it myself)
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:173,000
Note: Extra jewels from Post 124
Also, if possible can I do all the modifications as a word count as part of the initial building? It'll come up to 22,000 word regardless.
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°30
Re: Ship Archives
- Spoiler:
- Kiku wrote:Class of Ship: Transport/Aerial (30,000-10,000{Upgrading from the personal I bought earlier}=20,000}
Hull Changes: Wooden
Size: 120x80
Weapon Changes: N/A
Ordinance: N/a
Tactical:- Customer/Patient Detector:
The detector is keyed to special devices that Kiku has handed out to people, that when activated he is signaled to their location. In the center of ‘bridge’ area there is a map that is a scale replica of the earthland that updates every time Kiku moves it through an area. When a device is activated, a ping will appear on the map, giving Kiku a direction to go. This ability can also be used by Kiku if his ship isn’t around. Doing so will allow it to arrive in the next post.
- Merciless:
The Mercy has a weapon that isn’t always seen, and that is for a reason. Built to act like a requip weapon, Kiku has installed a Cannon that sits in a sub-space dimensions that can only be reached by either Him, or the remote operator of the ship if needed. The cannon will materialize on the bottom of the ship, linked directly to it before it begins to charge. On the next post a solid beam of crimson energy will fly forward out of the barrel of the weapon, striking the target. On contact, the weapon will deal 250 points of damage, and after beam will implode, dealing an additional 250 points of damage to the target again. The beam can travel outwards of a max of 300 meters before dissipating into residual energy In jobs, Kiku can also summon this cannon to his location using the same technology that the ship uses, and fire it once before it disappears. This ability can only be used once for every 15 posts.
- Full medical system:
Being as the Mercy is a recreational, and medical ship before combat ship, The ship has a medical system that allows anyone who is inside of it the max health regen bonus. Meaning, as long as someone is within the ship they are getting a 20% HP regen, because the automated systems within the ship is passively pushing out stuff designed to heal the body, and such.
-12 seats for 6 guns (24 seats. 6 guns) (3500)
-4 guns for Sea to Land missile (24 seats, 2 gun) (50,000) (Doing it myself)
-1 Seat and 2 gun for Automated Operator (23 Seats) (100,000) (Doing it myself)
Description:: The Mercy is a personal vessel of Kiku. The ship was at first designed to be just a traveling bar, but in the end he ended up modeling part of the ship with a clinic. Within the clinic are the things that are needed to most things needed to save a life save for things like new organs and such are found. That section of the ship is locked away unless there is an emergency. To the front of the ship is a tavern like section that has been made to have the bar in the center of the tavern with tables scattered around the area, allowing for many people to come drink while socializing and the like. Appearance
Ship/Schematic: Schematic
Total Cost:173,000
Note: Extra jewels from Post 124
Also, if possible can I do all the modifications as a word count as part of the initial building? It'll come up to 22,000 word regardless.
ErisLich of hell
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Devil's Conquest
Position : None
Posts : 1471
Guild : Grim Heresy [GM]
Cosmic Coins : 5
Dungeon Tokens : 0
Experience : 0
Character Sheet
First Skill: Sunset Eclipse - The Sandstorm GS
Second Skill: Titan Eclipse • Devil Pact
Third Skill:
- Post n°31
Re: Ship Archives
I would like to reclaim if possible my Battleship, valued at 1.5 million jewels.
The ship itself:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#68923
The approval and pricing:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#69502
The "Purchase":
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#82156
I am completely lost with these ship rules. Which is apparently normal. But I've spent like 5 hours going through these rules and seeing how they fit together to make...
Ship/Schematic: Schematic.
Total Cost:
Base: +100,000.
Hull: +750,000
Extra Tactical Ability: +75,000
Engineers (Neutral Grounds): +125,000
Extra Offensive Ability: +150,000
1,200,000
Tier 5 Massive weapon. Tier 5 (750B / 1000 M. 10 knots. )- 100,000. Massive (1.75x damage. 7 post cooldown.)- 50,000.
1,350,000
Second extra Tactical Ability: +125,000 J
1,475,000
The ship itself:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#68923
The approval and pricing:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#69502
The "Purchase":
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#82156
I am completely lost with these ship rules. Which is apparently normal. But I've spent like 5 hours going through these rules and seeing how they fit together to make...
- Spoiler:
- The Dark Tower“God's creatures who cried themselves to sleep stirred to cry again.”― Thomas Harris, The Silence of the Lambs
Ship Description:
The Dark Tower is a profane creation at the hands of ritual casters and crafted by the powers of demonic influence and unholy necromancy. This big ship is three thousand feet long from the giant skull grafted into the front of the ship and the spine extending back to the rear of the ship, a nebulous mass of skulls and limbs that spew a thick black cloud in its wake to propel itself. It glows with red light accentuating its design along the bottom and sides, and within the sockets of the skull.
A main ring of gun batteries can be seen around the center portion of the ship, anchored in to tracks that allow the guns to slide and adjust position to better aim or shift themselves.
Large blade like extensions reach out from its sides as though anxious to ear into something or ready to brace the ship. The blades are capable of bending and extending almost like limbs, tucking in next to the ship or reaching out further to the sides or extending forward more beyond the front of the ship, or lastly out behind the ship. These can also serve as landing gears.
It gets is name as the Dark Tower do to the longer hull of this ship, and its stance when it lands, landing with the front of the ship pointed to the sky. The blades on the sides bending out to plant themselves along the ground stabilizing it, and the skull rotating and pulling down from its point up top to face outwards, staring off into the horizon.Technical Details:Class of Ship: GuildHull Changes: Celestial Ivory- the bones of murdered gods. (Refined Adamantium. +160,000HP)
Weapon Changes: No change. (10x Tier 1 5x Tier 2)
10 Tier 1: 5 knots range. 300 basic damage OR 200 magic damage. Each round is approximately 5 meters wide firing long flaming shafts of bone that impale themselves into the ground.
5 Tier 2: 6.25 knots. 400 basic OR magic damage. Each round is approximately 10 meters wide, and are shaped like skulls with jaws wide open as they slam into their target in a shower of flame from inside the skulls that could be seen as it neared spilling out from its eyes and jaws.
Tier 5 Massive weapon. Tier 5 (750B / 1000 M. 10 knots. ). Massive (1.75x damage. 7 post cooldown.).
Note:
♦ Magic attacks are done by the player casting a spell through the ship's gun
♦ Magic Attacks fired from the weapon will be enhanced by a certain amount depending on the tier of the weapon
♦ If a gun is used to fire a Magic Attack, regardless of Tier or Size, the gun will have a cooldown equal to the cooldown of that spell +1 posts per Tier.
EX: A spell has a cooldown of 4 and is fired through a Tier 5 weapon, it will have a 9 post cooldown. If the same spell was cast through a Tier 1 Weapon, it would have a 5 post cooldown.
♦ Tier 1, and Tier 2 small weapons have no reload times.
♦ The size of the weapon will also increase the reload/cooldown of the gun
Ordinance: 28/30
Living Walls (Engineers: Neutral grounds. 2%.)
Tactical Ability:
+1 Additional.- Spoiler:
Doom Cloud. Passive.
The ship generates a thick black cloud as it travels. The output can be reduced to the point it doesn't obscure visual detection, or upped to the point that it does.
The Doom Cloud blocks all forms of magical, psychic, or technological detection for anything within the cloud, meaning the ship and everything onboard. If the output is not suppressed, the Doom Cloud also obscures the ship itself, making it appear only as a great black cloud of thick inky blackness with the occasional crackle of electricity-like energy that looks red in coloration.
The Doom Cloud trails behind the ship as it goes forming a long comet-like tail at max output, eight Knots long. At minimum output the tail would only be a few dozen meters.
Ahead of the ship the Doom Cloud extends 200 meters ahead at max output, or not at all at minimum.
Any being that would perceive or sense anything within the cloud or attempt to do so, instead sense only impending doom heavy on their soul and mind.
If the Dark Tower is "Parked", the Doom Cloud rises to form a cloud in the sky above with no change in effect. Just cosmetics.
Field of Oppression. Passive.
The Field of Oppression is a warping of reality caused by the Dark Tower's presence like a scar. Within this "Scar" all mages who do not bare a Pact Mark feel a like nothing is right. As though they are dreaming and stuck in a nightmare. This psychological disturbance is more than just emotional, but spiritual, and primal. It isn't about what is morally right or wrong, but about a cosmic lie that nature itself seems to shudder at.
The Field of Oppression extends 5 knots out from the Doom Cloud. For every 5% of Strength or Speed buffs, the barer instead only gain 1%. A 100% buff would become 20% for example. The amount taken by this effect is added as a buff to the ship itself, and does not take from those who bare a Pact Mark. This effect can be felt by those influenced as a heavy weight on their mind, and like a cold hand has gripped some core aspect of their being, terrifying images appearing in flickers in their mind.
Living NPCs who are touched by the Field of Oppression experience horrific visions that cripple them with fear and obscure their senses.
Warp Field. Passive.
A separate byproduct of the Field of Oppression and Doom Cloud. The distorted space around the Dark Tower allows it to move more smoothly. It has increased mobility and for every 1 knot of speed it gains three. Or, it can move at 1 knot for every three of its default speed below water, allowing it to slowly move through the ocean as though submersible. (Rather than having a time limit, which doesn't make much sense at all, it compensates for being slow.)
Offensive Ability:- Spoiler:
Maw of Chaos. Active.
The large skull that makes up the front of the ship is capable of opening its jaw, even though it seemed like a static object incapable of moving or having anything behind it through the ship's hull. Within the open jaw is a swirling red and black vortex within like a long infinite tunnel.
Light dies in a great slice as the maw opens at an angle matching the open mouth, and after 5 seconds of opening the Maw of Chaos releases a storm of swirling black and red energies in an area 1km wide and 3km long dealing 1,750 damage plus dealing 33% the max durability of a ship or structure in damage or of the HP of creatures larger than 100 meters in size.
Clouds of black and red chaos cling to everything effected in the area as though everything were steaming, dealing A-rank damage per post for ten posts. (5% the max durability of ships/structures, or hp to 100m+ creatures. Unless the A-rank damage would be greater.)
Maw of Chaos deals direct damage to both the Hull and the "Deck" of a ship.
The Blade Spires. Passive.
The rules stated that Offensive abilities cannot be passive. While that is a horrible generalization, this is certainly something that cannot be made otherwise and is a fitting exception if ever there was one.
The Blade Spires are the long blade-like appendages around the back of the ship. The Blade Spires are capable of carving into targets that get up close to the ship (Within a range as long as the ship is long +20%. This means that it can just barely (Comparatively) reach things in front of the ship, but has better range out to the sides or behind it)).
These blade attacks deal normal damage as a Tier 1 weapon would do in basic damage. They can use this damage to dig into the land or into enemy ships to hook into place.
The Dark Tower can ram directly into or grind against an enemy to deal damage equivalent to the ship's T-5 Massive cannon as the ship crushes into the victim, either head on or grinding side into side. It can only do this against sufficiently large structures or any ships, or against targets braced against a mountain side or the ground.
It can only do this 3 times per topic as though it were an active ability, but using the T-5 massive cannon's cooldown instead.
If a ship or structure is hit with a Blade Spire, the spire's tips can open up to reveal a boarding party.
Defensive Ability:- Spoiler:
Forward Reinforcement. Passive.
The ship cannot take damage from forward collisions. Actual attacks to the front can still do damage but are mitigated by 10% and takes 10,000 damage before the hull itself takes damage.
Exchanges:
Ship/Schematic: Schematic.
Total Cost:
Base: +100,000.
Hull: +750,000
Extra Tactical Ability: +75,000
Engineers (Neutral Grounds): +125,000
Extra Offensive Ability: +150,000
1,200,000
Tier 5 Massive weapon. Tier 5 (750B / 1000 M. 10 knots. )- 100,000. Massive (1.75x damage. 7 post cooldown.)- 50,000.
1,350,000
Second extra Tactical Ability: +125,000 J
1,475,000
Deception | Despair | Domination
H 1 S 7 A 7+1 B 8+1 C 9 D 11
d a m n a t i o n
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°32
Re: Ship Archives
Eris wrote:I would like to reclaim if possible my Battleship, valued at 1.5 million jewels.
The ship itself:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#68923
The approval and pricing:
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#69502
The "Purchase":
https://www.fairytail-rp.com/t2802p15-the-old-port-remaining-here-for-old-purchases#82156
I am completely lost with these ship rules. Which is apparently normal. But I've spent like 5 hours going through these rules and seeing how they fit together to make...
- Spoiler:
The Dark Tower“God's creatures who cried themselves to sleep stirred to cry again.”― Thomas Harris, The Silence of the Lambs
Ship Description:
The Dark Tower is a profane creation at the hands of ritual casters and crafted by the powers of demonic influence and unholy necromancy. This big ship is three thousand feet long from the giant skull grafted into the front of the ship and the spine extending back to the rear of the ship, a nebulous mass of skulls and limbs that spew a thick black cloud in its wake to propel itself. It glows with red light accentuating its design along the bottom and sides, and within the sockets of the skull.
A main ring of gun batteries can be seen around the center portion of the ship, anchored in to tracks that allow the guns to slide and adjust position to better aim or shift themselves.
Large blade like extensions reach out from its sides as though anxious to ear into something or ready to brace the ship. The blades are capable of bending and extending almost like limbs, tucking in next to the ship or reaching out further to the sides or extending forward more beyond the front of the ship, or lastly out behind the ship. These can also serve as landing gears.
It gets is name as the Dark Tower do to the longer hull of this ship, and its stance when it lands, landing with the front of the ship pointed to the sky. The blades on the sides bending out to plant themselves along the ground stabilizing it, and the skull rotating and pulling down from its point up top to face outwards, staring off into the horizon.Technical Details:Class of Ship: GuildHull Changes: Celestial Ivory- the bones of murdered gods. (Refined Adamantium. +160,000HP)
Weapon Changes: No change. (10x Tier 1 5x Tier 2)
10 Tier 1: 5 knots range. 300 basic damage OR 200 magic damage. Each round is approximately 5 meters wide firing long flaming shafts of bone that impale themselves into the ground.
5 Tier 2: 6.25 knots. 400 basic OR magic damage. Each round is approximately 10 meters wide, and are shaped like skulls with jaws wide open as they slam into their target in a shower of flame from inside the skulls that could be seen as it neared spilling out from its eyes and jaws.
Tier 5 Massive weapon. Tier 5 (750B / 1000 M. 10 knots. ). Massive (1.75x damage. 7 post cooldown.).
Note:
♦ Magic attacks are done by the player casting a spell through the ship's gun
♦ Magic Attacks fired from the weapon will be enhanced by a certain amount depending on the tier of the weapon
♦ If a gun is used to fire a Magic Attack, regardless of Tier or Size, the gun will have a cooldown equal to the cooldown of that spell +1 posts per Tier.
EX: A spell has a cooldown of 4 and is fired through a Tier 5 weapon, it will have a 9 post cooldown. If the same spell was cast through a Tier 1 Weapon, it would have a 5 post cooldown.
♦ Tier 1, and Tier 2 small weapons have no reload times.
♦ The size of the weapon will also increase the reload/cooldown of the gun
Ordinance: 28/30
Living Walls (Engineers: Neutral grounds. 2%.)
Tactical Ability:
+1 Additional.
- Spoiler:
Doom Cloud. Passive.
The ship generates a thick black cloud as it travels. The output can be reduced to the point it doesn't obscure visual detection, or upped to the point that it does.
The Doom Cloud blocks all forms of magical, psychic, or technological detection for anything within the cloud, meaning the ship and everything onboard. If the output is not suppressed, the Doom Cloud also obscures the ship itself, making it appear only as a great black cloud of thick inky blackness with the occasional crackle of electricity-like energy that looks red in coloration.
The Doom Cloud trails behind the ship as it goes forming a long comet-like tail at max output, eight Knots long. At minimum output the tail would only be a few dozen meters.
Ahead of the ship the Doom Cloud extends 200 meters ahead at max output, or not at all at minimum.
Any being that would perceive or sense anything within the cloud or attempt to do so, instead sense only impending doom heavy on their soul and mind.
If the Dark Tower is "Parked", the Doom Cloud rises to form a cloud in the sky above with no change in effect. Just cosmetics.
Field of Oppression. Passive.
The Field of Oppression is a warping of reality caused by the Dark Tower's presence like a scar. Within this "Scar" all mages who do not bare a Pact Mark feel a like nothing is right. As though they are dreaming and stuck in a nightmare. This psychological disturbance is more than just emotional, but spiritual, and primal. It isn't about what is morally right or wrong, but about a cosmic lie that nature itself seems to shudder at.
The Field of Oppression extends 5 knots out from the Doom Cloud. For every 5% of Strength or Speed buffs, the barer instead only gain 1%. A 100% buff would become 20% for example. The amount taken by this effect is added as a buff to the ship itself, and does not take from those who bare a Pact Mark. This effect can be felt by those influenced as a heavy weight on their mind, and like a cold hand has gripped some core aspect of their being, terrifying images appearing in flickers in their mind.
Living NPCs who are touched by the Field of Oppression experience horrific visions that cripple them with fear and obscure their senses.
Warp Field. Passive.
A separate byproduct of the Field of Oppression and Doom Cloud. The distorted space around the Dark Tower allows it to move more smoothly. It has increased mobility and for every 1 knot of speed it gains three. Or, it can move at 1 knot for every three of its default speed below water, allowing it to slowly move through the ocean as though submersible. (Rather than having a time limit, which doesn't make much sense at all, it compensates for being slow.)
Offensive Ability:
- Spoiler:
Maw of Chaos. Active.
The large skull that makes up the front of the ship is capable of opening its jaw, even though it seemed like a static object incapable of moving or having anything behind it through the ship's hull. Within the open jaw is a swirling red and black vortex within like a long infinite tunnel.
Light dies in a great slice as the maw opens at an angle matching the open mouth, and after 5 seconds of opening the Maw of Chaos releases a storm of swirling black and red energies in an area 1km wide and 3km long dealing 1,750 damage plus dealing 33% the max durability of a ship or structure in damage or of the HP of creatures larger than 100 meters in size.
Clouds of black and red chaos cling to everything effected in the area as though everything were steaming, dealing A-rank damage per post for ten posts. (5% the max durability of ships/structures, or hp to 100m+ creatures. Unless the A-rank damage would be greater.)
Maw of Chaos deals direct damage to both the Hull and the "Deck" of a ship.
The Blade Spires. Passive.
The rules stated that Offensive abilities cannot be passive. While that is a horrible generalization, this is certainly something that cannot be made otherwise and is a fitting exception if ever there was one.
The Blade Spires are the long blade-like appendages around the back of the ship. The Blade Spires are capable of carving into targets that get up close to the ship (Within a range as long as the ship is long +20%. This means that it can just barely (Comparatively) reach things in front of the ship, but has better range out to the sides or behind it)).
These blade attacks deal normal damage as a Tier 1 weapon would do in basic damage. They can use this damage to dig into the land or into enemy ships to hook into place.
The Dark Tower can ram directly into or grind against an enemy to deal damage equivalent to the ship's T-5 Massive cannon as the ship crushes into the victim, either head on or grinding side into side. It can only do this against sufficiently large structures or any ships, or against targets braced against a mountain side or the ground.
It can only do this 3 times per topic as though it were an active ability, but using the T-5 massive cannon's cooldown instead.
If a ship or structure is hit with a Blade Spire, the spire's tips can open up to reveal a boarding party.
Defensive Ability:
- Spoiler:
Forward Reinforcement. Passive.
The ship cannot take damage from forward collisions. Actual attacks to the front can still do damage but are mitigated by 10% and takes 10,000 damage before the hull itself takes damage.
Exchanges:
Ship/Schematic: Schematic.
Total Cost:
Base: +100,000.
Hull: +750,000
Extra Tactical Ability: +75,000
Engineers (Neutral Grounds): +125,000
Extra Offensive Ability: +150,000
1,200,000
Tier 5 Massive weapon. Tier 5 (750B / 1000 M. 10 knots. )- 100,000. Massive (1.75x damage. 7 post cooldown.)- 50,000.
1,350,000
Second extra Tactical Ability: +125,000 J
1,475,000
Purchase Approved. 25,000 Jewel will be added to your account since your former ship was 1.5m.
Please post on This Thread once the ship is complete.
Ship (includes default + add-ons):
1x Guild Ship Schematic
3x Tactical Abilities
2x Offensive Abilities
1x Defensive Ability
1x T6 Hull
1x T5 - Massive Weapon
1x Neutral Grounds Engineer
Max Capacity: 20
Max Speed: 25 Knots
Ordinance Slots Remaining: 28
((I'd like to make a note here that ship crew does not count towards how many people fit on the ship... only players))
Dubhlainn-
Lineage : Knight of Black Ice
Position : None
Posts : 540
Guild : Savage Skull - The Escort
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 3,737.5
Character Sheet
First Skill: ??????
Second Skill: The Esper
Third Skill:
- Post n°33
Re: Ship Archives
Dubhlainn wrote:
The NightFury
Class of Ship
Combat - Aerial
Hull Changes
Max Hull - Iron Hull
Weapon Changes
Basic Heavy Rail Gun - Tier 2
Ordinance
None
- Tactical Ability:
The NightFury
The Nightfury is only known to be reserved for Night time aerial reconnaissance over enemy camps. From its previous models the Lockheed series, the Nightfury is masterful as a Tactical Jet with has hull plates that blend in through the night. In addition to that its naturally more faster than most aerial combat vessels of its own class at max speed.
- Offensive Ability:
Clusterbomb
Though as a former Lockheed Aerial vessel its fast for its own class, however having been modified into an Aerial Predator, there was only one concern and that was the weight of the fighter itself. As most Military Aerial Fighters possess weapons and consumable explosives, their speed would heavily decline. Hence it was easy to outflank the NightFury from behind with no means for the NightFury to attack from behind other than rotable weapons it may hold.
The NightFury releases a cluster of glittering bombs and can be released in two ways:
- In case of pursuit it releases the clusterbombs from behind and can be detonated manually or automatically, dealing 450 damage to 620 damage (Complete exposure to the Clusterbombs may result in max damage, requires a hit dice.)
- If released from below it deals 350 to 500 damage in an area below it. (Hit dice required for damage calculation)
In addition it covers a 30 meter radius area of effect.
However if loaded with EMP clusterbombs:
- Deals on 280 to 450 if launched from behind and causing enemy ships to lose a quart of their speed for 3 posts and force a one post cooldown on all weapons. But by doing so the Nightwing loses 20% of its speed until the cooldown expires.
- Defensive Ability:
Illusory Component
Having been turned into a combat classed ship, its speed became the greatest liability instead of an asset even though its considered to be the fastest of its class. Though the Clusterbombing may have been a good countermeasure against aerial targets and projectiles following from behind, it still can be shot down by non-projectile attacks such as lasers and guild spells, some of which deemed to be inescapable.
Passively the entire appearance of the fighter blurs, that includes its signal. A lock on signal on the Nightfury disables this passive. In order to slip through inescapable damage or rather destruction of the Nightfury, it cloaks and warps into another area 50 meters away, leaving behind an image of the night fury and a duplicate of the Nightfury's signal in place.
The secret to this trick is a strong component, refined nano technology from Mirai, it creates a huge field around the fighter jet making it look like the Nightfury blurrs, it automatically activates once it is deployed, warping the fighter out of the field and taking form of the vessel to create the perfect illusion. The maximum number of uses for this is three and once all three components are used, the Nightfury loses its Blurred appearance permanently through the rest of the thread increasing the chance of being locked on.
Exchanges
None
Ship/Schematic
120k jewels + Tier 2 weapon
Total Cost
120k jewels + Tier 2 weapon
Changes are marked with this color
Vessel not yet completed, just buying the basics.
| Character Application | History | Primary Magic | Secondary Magic | Affiliations | The Bunker | Miscellaneous |
Guest, do you possess the mediocrity of a mage, or the resolve of what it is to be human?
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°34
Re: Ship Archives
Dubhlainn wrote:Dubhlainn wrote:
The NightFury
Class of Ship
Combat - Aerial
Hull Changes
Max Hull - Iron Hull
Weapon Changes
Basic Heavy Rail Gun - Tier 2
Ordinance
None
- Tactical Ability:
The NightFury
The Nightfury is only known to be reserved for Night time aerial reconnaissance over enemy camps. From its previous models the Lockheed series, the Nightfury is masterful as a Tactical Jet with has hull plates that blend in through the night. In addition to that its naturally more faster than most aerial combat vessels of its own class at max speed.
- Offensive Ability:
Clusterbomb
Though as a former Lockheed Aerial vessel its fast for its own class, however having been modified into an Aerial Predator, there was only one concern and that was the weight of the fighter itself. As most Military Aerial Fighters possess weapons and consumable explosives, their speed would heavily decline. Hence it was easy to outflank the NightFury from behind with no means for the NightFury to attack from behind other than rotable weapons it may hold.
The NightFury releases a cluster of glittering bombs and can be released in two ways:
- In case of pursuit it releases the clusterbombs from behind and can be detonated manually or automatically, dealing 450 damage to 620 damage (Complete exposure to the Clusterbombs may result in max damage, requires a hit dice.)
- If released from below it deals 350 to 500 damage in an area below it. (Hit dice required for damage calculation)
In addition it covers a 30 meter radius area of effect.
However if loaded with EMP clusterbombs:
- Deals on 280 to 450 if launched from behind and causing enemy ships to lose a quart of their speed for 3 posts and force a one post cooldown on all weapons. But by doing so the Nightwing loses 20% of its speed until the cooldown expires.
- Defensive Ability:
Illusory Component
Having been turned into a combat classed ship, its speed became the greatest liability instead of an asset even though its considered to be the fastest of its class. Though the Clusterbombing may have been a good countermeasure against aerial targets and projectiles following from behind, it still can be shot down by non-projectile attacks such as lasers and guild spells, some of which deemed to be inescapable.
Passively the entire appearance of the fighter blurs, that includes its signal. A lock on signal on the Nightfury disables this passive. In order to slip through inescapable damage or rather destruction of the Nightfury, it cloaks and warps into another area 50 meters away, leaving behind an image of the night fury and a duplicate of the Nightfury's signal in place.
The secret to this trick is a strong component, refined nano technology from Mirai, it creates a huge field around the fighter jet making it look like the Nightfury blurrs, it automatically activates once it is deployed, warping the fighter out of the field and taking form of the vessel to create the perfect illusion. The maximum number of uses for this is three and once all three components are used, the Nightfury loses its Blurred appearance permanently through the rest of the thread increasing the chance of being locked on.
Exchanges
None
Ship/Schematic
120k jewels + Tier 2 weapon
Total Cost
120k jewels + Tier 2 weapon
Changes are marked with this color
Vessel not yet completed, just buying the basics.
Approved, 140k will be deducted from your account
Azurius Tade- - - - - - - - - - - - - -
Lineage : Blessings of the Chosen
Position : None
Posts : 743
Guild : Lamia Scale
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 2175
Character Sheet
First Skill: Celestial Angel
Second Skill: Incoming...
Third Skill:
- Post n°35
Re: Ship Archives
Name
H.S. Salvation
Class of Ship:
Personal - Aerial
Hull Changes:
Ironwood (20,000)
Weapon Changes:
Upgrade base T1 -> T2 (10,000)
1x Tier2 Small (30,000)
Ordinance:
N/A
Tactical Ability: Artificial Intelligence
The ship is pre-equipped with an AI that allows it to function without the use of a helmsman, but with reduced in-combat efficiency during very sketchy situations (-20% when rapid evasive maneuvers/deception is necessary).
Offensive Ability: Drone
Inside the ship (taking up 1 Ordinance Slot each) is stored 3 AI Controlled Drones. Each is equipped with the same weapons as The H.S. Salvation, and has an individual durability of 1/3 the hull of the ship's base durability. These drones cannot go further than 1 nautical mile away from the H.S. Salvation, nor can they remain out for more than 5 posts before they must return to recharge.
Defensive Ability: Enhance Speed
The H.S. Salvation is equipped with a third engine that increases its speed by 30%. For 1 post, the ship's core may be put to full blast to increase its speed for that post by 60%, but the post afterwards the engine will be overheated and reduce its passive speed boost to 0% for the duration of that post. Following the rules of defensive abilities, this may only be activated 3 times per thread.
Exchanges:
N/A
Ship/Schematic:
Ship - 50,000 Jewel
Total Cost:
1x Tier 2 Weapon Upgraded from Tier 1: 10,000
2x Tier 2 Weapon: 40,000
2x Small Weapon: 20,000
1x Ironwood Hull: 20,000
1x Personal Ship: 50,000
140,00 Jewel
"Though the heavens above erupt, and the world below me is torn asunder...
... I shall never cease fighting for those I love."
MagicSurielArmoury
Kakuma BlackflowerWolf Spirit
- - - -
Lineage : Spirit Goddess
Position : None
Posts : 1077
Guild : Laughing Coffin?
Cosmic Coins : 25
Dungeon Tokens : 0
Age : 34
Experience : 0
- Post n°36
Re: Ship Archives
Approved -_-Azurius Tade wrote:
Name
H.S. Salvation
Class of Ship:
Personal - Aerial
Hull Changes:
Ironwood (20,000)
Weapon Changes:
Upgrade base T1 -> T2 (10,000)
1x Tier2 Small (30,000)
Ordinance:
N/A
Tactical Ability: Artificial Intelligence
The ship is pre-equipped with an AI that allows it to function without the use of a helmsman, but with reduced in-combat efficiency during very sketchy situations (-20% when rapid evasive maneuvers/deception is necessary).
Offensive Ability: Drone
Inside the ship (taking up 1 Ordinance Slot each) is stored 3 AI Controlled Drones. Each is equipped with the same weapons as The H.S. Salvation, and has an individual durability of 1/3 the hull of the ship's base durability. These drones cannot go further than 1 nautical mile away from the H.S. Salvation, nor can they remain out for more than 5 posts before they must return to recharge.
Defensive Ability: Enhance Speed
The H.S. Salvation is equipped with a third engine that increases its speed by 30%. For 1 post, the ship's core may be put to full blast to increase its speed for that post by 60%, but the post afterwards the engine will be overheated and reduce its passive speed boost to 0% for the duration of that post. Following the rules of defensive abilities, this may only be activated 3 times per thread.
Exchanges:
N/A
Ship/Schematic:
Ship - 50,000 Jewel
Total Cost:
1x Tier 2 Weapon Upgraded from Tier 1: 10,000
2x Tier 2 Weapon: 40,000
2x Small Weapon: 20,000
1x Ironwood Hull: 20,000
1x Personal Ship: 50,000
140,00 Jewel
Kite WilhelmDemon King
- - - - - - - - - - - - - - - - - - - - - -
Lineage : Power Of Apocalypse
Position : None
Posts : 1142
Guild : Sabertooth
Dungeon Tokens : 0
Age : 34
Experience : 801,130
Character Sheet
First Skill: Flame Demon Slayer
Second Skill: NetherFlame Demon Slayer
Third Skill:
- Post n°37
Re: Ship Archives
I would like to purchase the automated operator for 100,000
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°38
Re: Ship Archives
Kite Wilhelm wrote:I would like to purchase the automated operator for 100,000
Approved
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°39
Re: Ship Archives
- For multiple characters:
- Name:
"H.S. Conviction" "Heart of Calamity" "A.O.S. Daedalus"
Class of Ship:
Carrier - Aerial
Hull Changes:
N/A
Weapon Changes:
N/A
Ordinance:
N/A
Tactical Ability:
To be determined after building thread
Offensive Ability:
To be determined after building thread
Defensive Ability:
To be determined after building thread
Exchanges:
N/A
Ship/Schematic:
Schematic(3)
Total Cost:
225,000
- for Lexa:
Name:
Sniper Drone
Class of Ship:
Personal - Aerial
Hull Changes:
N/A
Weapon Changes:
Upgrade the T1 - Small to a T1 - Medium
+ 2x Tier 1 - Medium
70,000 Jewel Total
Ordinance:
N/A
Tactical Ability: Artificial Intelligence
The ship is pre-equipped with an AI that allows it to function without the use of a helmsman, but with reduced in-combat efficiency during very sketchy situations (-20% when rapid evasive maneuvers/deception is necessary).
Offensive Ability: Assault Drone
For 10 posts the Sniper Drone is able to become an automated unit on the ground. It's right arm is a minigun that deals damage equal to all the guns on the ship (they all become the minigun). The Assault Drone form is 6 feet tall.
Defensive Ability: Escort Drone
The Sniper Drone is able to enter all jobs with Lexa Grimoire, not just those based over seas. However, cannot be used in PvP. If an event is NOT taking place on an island, in the seas, or in a port-town (Hargeon, River Village, Rose Garden) use of this weapon must be approved by the thread's boss NPC.
Exchanges:
+2 Gun Slots
- 4 Seats
1,000 Jewel
Ship/Schematic:
Ship
Total Cost:
120,100
GRAND TOTAL:
121,000
+225,000
346,000 Jewel
Godlike Frederik- The Forsaken
- - - - - - - - - - -
Lineage : Apex of Darkness
Position : None
Posts : 2972
Guild : Errings Rising
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 258,417
Character Sheet
First Skill: Plague Craft
Second Skill:
Third Skill:
- Post n°40
Ship Shop A
Niyol wrote:
- For multiple characters:
Name:
"H.S. Conviction" "Heart of Calamity" "A.O.S. Daedalus"
Class of Ship:
Carrier - Aerial
Hull Changes:
N/A
Weapon Changes:
N/A
Ordinance:
N/A
Tactical Ability:
To be determined after building thread
Offensive Ability:
To be determined after building thread
Defensive Ability:
To be determined after building thread
Exchanges:
N/A
Ship/Schematic:
Schematic(3)
Total Cost:
225,000
- for Lexa:
Name:
Sniper Drone
Class of Ship:
Personal - Aerial
Hull Changes:
N/A
Weapon Changes:
Upgrade the T1 - Small to a T1 - Medium
+ 2x Tier 1 - Medium
70,000 Jewel Total
Ordinance:
N/A
Tactical Ability: Artificial Intelligence
The ship is pre-equipped with an AI that allows it to function without the use of a helmsman, but with reduced in-combat efficiency during very sketchy situations (-20% when rapid evasive maneuvers/deception is necessary).
Offensive Ability: Assault Drone
For 10 posts the Sniper Drone is able to become an automated unit on the ground. It's right arm is a minigun that deals damage equal to all the guns on the ship (they all become the minigun). The Assault Drone form is 6 feet tall.
Defensive Ability: Escort Drone
The Sniper Drone is able to enter all jobs with Lexa Grimoire, not just those based over seas. However, cannot be used in PvP. If an event is NOT taking place on an island, in the seas, or in a port-town (Hargeon, River Village, Rose Garden) use of this weapon must be approved by the thread's boss NPC.
Exchanges:
+2 Gun Slots
- 4 Seats
1,000 Jewel
Ship/Schematic:
Ship
Total Cost:
120,100
GRAND TOTAL:
121,000
+225,000
346,000 Jewel
Approved by fred
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°41
Ship Shop Purchase Approval Archives
For those wondering why this exists, it's so the ship-shop isn't spammed with a long train of ships being balanced.
For those wondering why this isn't in the "Archives" section of the site, it's so those who buy ships can easily find where their purchase approval is located.
For those wondering why this isn't in the "Archives" section of the site, it's so those who buy ships can easily find where their purchase approval is located.