▶ Magic ◀
Primary Magic:
Arctic Nemesis
Secondary Magic:
N/A
Caster or Holder:
Holder
Description:
Arctic Nemesis is a type of magic that relies on fencing style combat and requires a sword, namely a Dust Rapier, which contains four slots of different colours of Dust; white, cyan, blue and purple. White for ice, Cyan for wind, Blue for snow and Purple for supplementary buffs. The user has to be greatly dependent on glyphs that are similar to runes and are summoned by the user to create various effects that suit the situation, whether it be creating a blizzard, summoning an ice wall, bringing a huge cyclone or buffing her allies’ speeds. These glyphs amplify the abilities of the dusts that are stationed inside the slots of the rapier to utilize the elemental powers she can control. The glyphs that are created from the sword can be used as a buff on her body to speed or dodge attacks and can be used on her allies as well. When not using the Dust, the user is also able to deliver stabs and quick thrusts at her enemy.
The Dust Rapier, namely called Valkyrie is a long sharp-edged rapier and is primarily silver-gray in colour. The hilt is decorated with four prongs that encase a revolver-like chamber that consists of the different coloured dusts. The prongs allow the user to switch the Dust by cycling the chamber with her finger in combat.
Strengths:
❄ Arctic Nemesis provides a lot of versatility, such as giving buffs to allies’ and herself and is also convenient for elemental uses with just a slight movement of her finger on the hilt of her sword.
❄ The weapon has extremely high durability that can resist quite a huge amount of spells without obtaining a visible wear on the blade.
Weaknesses:
❄ The glyphs that the user summon has a variety of sizes and the user is strictly limited to using which size for spells and for other purposes. If the user had created a huge glyph, let’s say, the size of a wall, it will definitely render her weak and unable to fight.
❄ Since this type of magic is mostly about fencing and duelling with a sword, the user is heavily weak against fighting huge numbers but can single handedly one large opponent.
❄ Without the Dust Rapier, the user can’t do anything much and does not have the ability to create glyps or whatsoever.
Lineage:
Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.
Unique Abilities:
❄ Agility & Speed: The user has an increased movement speed of 20%, allowing herself for high evasion and dodging attacks of her opponents. These glyphs can also act as a temporary surface to launch off.
❄ Duelist Dance: Once every post, the user can identify a vital area of her own opponent that only she, herself can see. When the area has been hit by her sword, an extra damage of 0.5 of her rank will be dealt to the opponent.
❄ Resistance: The elements the user utilizes are Ice, Snow and Wind. Whenever she encounters those elements, the user gains a 15% resistance and can fight longer against her enemies using the elements.
❄ Parry: Once every 5 posts, the user is able to parry/block any spell (i.e stuns, binds, AoE, debuff) that is casted upon her. The user will also not receive any damage from those spells of lower rank and the same rank as her.
List of Spell Fusions
N/A
Primary Magic:
Arctic Nemesis
Secondary Magic:
N/A
Caster or Holder:
Holder
Description:
Arctic Nemesis is a type of magic that relies on fencing style combat and requires a sword, namely a Dust Rapier, which contains four slots of different colours of Dust; white, cyan, blue and purple. White for ice, Cyan for wind, Blue for snow and Purple for supplementary buffs. The user has to be greatly dependent on glyphs that are similar to runes and are summoned by the user to create various effects that suit the situation, whether it be creating a blizzard, summoning an ice wall, bringing a huge cyclone or buffing her allies’ speeds. These glyphs amplify the abilities of the dusts that are stationed inside the slots of the rapier to utilize the elemental powers she can control. The glyphs that are created from the sword can be used as a buff on her body to speed or dodge attacks and can be used on her allies as well. When not using the Dust, the user is also able to deliver stabs and quick thrusts at her enemy.
The Dust Rapier, namely called Valkyrie is a long sharp-edged rapier and is primarily silver-gray in colour. The hilt is decorated with four prongs that encase a revolver-like chamber that consists of the different coloured dusts. The prongs allow the user to switch the Dust by cycling the chamber with her finger in combat.
Strengths:
❄ Arctic Nemesis provides a lot of versatility, such as giving buffs to allies’ and herself and is also convenient for elemental uses with just a slight movement of her finger on the hilt of her sword.
❄ The weapon has extremely high durability that can resist quite a huge amount of spells without obtaining a visible wear on the blade.
Weaknesses:
❄ The glyphs that the user summon has a variety of sizes and the user is strictly limited to using which size for spells and for other purposes. If the user had created a huge glyph, let’s say, the size of a wall, it will definitely render her weak and unable to fight.
❄ Since this type of magic is mostly about fencing and duelling with a sword, the user is heavily weak against fighting huge numbers but can single handedly one large opponent.
❄ Without the Dust Rapier, the user can’t do anything much and does not have the ability to create glyps or whatsoever.
Lineage:
Knight of Swords
Description: One of the Seven Knights of King Kuroryu, this Knight could summon an ethereal sword to his hand and use it to destroy anything in his way. This knight was said to be balanced in both offensive and defensive capabilities as he could destroy opponent's spells with his sword that he summoned. This knight was known to be the right hand man of King Kuroryu.
Ability: The user summons a sword for 5 posts allowing the user to use it as a weapon to fight with which also increases the speed of the user. The user can also slice spells apart with restrictions.
Usage: The user can activate the summon and use the sword for 4 posts, with a 100% increase in speed, and has a cooldown of 6 posts between uses. The sword gives boosts to the user’s melee attacks as if it were an artifact weapon. If the user wishes, he can use the sword to cut spells apart rendering them useless (up to user-rank). However, if he/she does cut a spell apart the duration of the spell will be lowered by 3 posts and if this exceeds the current duration time then the sword will disperse. Can only be used 2 times per thread.
Unique Abilities:
❄ Agility & Speed: The user has an increased movement speed of 20%, allowing herself for high evasion and dodging attacks of her opponents. These glyphs can also act as a temporary surface to launch off.
❄ Duelist Dance: Once every post, the user can identify a vital area of her own opponent that only she, herself can see. When the area has been hit by her sword, an extra damage of 0.5 of her rank will be dealt to the opponent.
❄ Resistance: The elements the user utilizes are Ice, Snow and Wind. Whenever she encounters those elements, the user gains a 15% resistance and can fight longer against her enemies using the elements.
❄ Parry: Once every 5 posts, the user is able to parry/block any spell (i.e stuns, binds, AoE, debuff) that is casted upon her. The user will also not receive any damage from those spells of lower rank and the same rank as her.
- D-Ranks:
- Frost:
Name:
Crystal
Rank:
D-Rank
Type:
White Dust – Ice
Duration:
1 post
Cooldown:
2 posts
Description:
The user creates a number of small glyphs with her sword that surrounds her body and commands her glyphs to charge towards the enemy. The glyphs will then bind her opponent’s arms and legs frozen to the spot. Afterwards, another glyph will be created under her feet that enables her a speed boost and allows her to charge towards the enemy. With a stab through his chest, the user deals 1 D-Rank damage.
Strengths:
❄ The spell binds the enemy for a whole post that could render them useless.
❄ The spell also grants the user a speed boost, 15%, as she charges towards the enemy.
Weaknesses:
❄ Frost can only be targeted at a single enemy.
❄ The spell can be easily broken by higher ranked enemies.
❄ The user can choose to create a larger glyph that would bind them stronger but it will make her weak if she does so.
- Aere:
Name:
Aere
Rank:
D-Rank
Type:
Cyan Dust – Wind
Duration:
Instant
Cooldown:
2 posts
Description: The user summons a glyph in front of her and with two swipes of her Dust Rapier she creates two long wind slashes in a shape of an ‘X’ that is released from the glyph to attack her opponent. The wind slashes can travel up to 10 meters and deals 1.5 D-Rank damage.
Strengths:
❄ The spell not only damages her opponent but also pushes them further back 5 meters into a distance.
Weaknesses:
❄ The wind slashes can be easily blocked by a wall of higher rank.
❄ Since spell is just two simple wind slashes, it can be countered by another wind spell that could redirect Halo.
- Glayze:
Name:
Glayze
Rank:
D-Rank
Type:
Blue Dust – Snow
Duration:
1 post
Cooldown:
2 posts
Description: The user creates a huge glyph with her Dust Rapier, that causes the entire surrounding of 15 meters to be covered by fog, drops the temperature of the area to a very low degree and makes her enemies’ unable to spot her. Another glyph is then summoned underneath her feet that grants her speed boost to attack her enemy with fast-paced movements and deals 1 D-Rank damage.
Strengths:
❄ Glayze creates a huge mist and fog that covers up to 15 meters around and obscures vision of every single enemy within the area.
❄ The user is granted with an extra speed boost of 15%, to attack her enemy and evade attacks.
Weaknesses:
❄ The fog will only have a small effect on higher ranked mages.
❄ Mages that utilize Ice or Snow magic can resist the low temperatures.
❄ The user is able to widen the size of the glyph to create a larger fog but it’s better not to since it will weaken her body.
- Parados:
Name:
Parados
Rank:
D-Rank
Type:
Purple Dust – Buff
Duration:
1 post
Cooldown:
2 posts
Description:
Upon using this spell, her allies and the user, herself, are granted buffs that increases their attack damage by 0.5 D-Rank damage. Her allies has to be within the range of 10 meters for her to use the spell on them and with a single motion of her sword or her hand, glyphs will appear underneath them and provides her allies’ with buffs.
Strengths:
❄ The spell grants her allies and herself an extra damage to any spells they use within 1 post.
Weaknesses:
❄ Parados does not have any other effect than granting a small buff to her allies.
❄ Her allies has to be within the 10 meter range to receive the buff she provides.
- C-Ranks:
- Glacius:
Name:
Glacius
Rank:
C-Rank
Type:
White Dust – Ice
Duration:
1 post
Cooldown:
3 posts
Description:
The user calls out the name and a white glowing glyph is summoned on the ground immediately. She will then stab her sword into the ground, creating a row/long rows (depending on the number of opponents) of thick ice shards around her that renders her enemies immobile and unable to move. The rows of ice shards can reach up to 20 metres radius and 3 meters in height. Using her Dust Rapier, she will attack her enemies with increased movement speed and deals 1 C-Rank damage.
Strengths:
❄ The spell forces her enemies to become immobile and grants a boost of movement speed, 20%, to evade attacks.
Weaknesses:
❄ Higher-ranked enemies can easily break through the ice shards that surround their feet.
❄Fire mages of the same rank can melt the ice.
- Cyclos:
Name:
Cyclos
Rank:
C-Rank
Type:
Cyan Dust – Wind
Duration:
Instant
Cooldown:
3 posts
Description:
The user points her sword in front of her and creates a cyan glyph before producing a destructive tornado that sucks everyone in its path into its vortex and blows them away into a distance afterwards, dealing 1 C-Rank damage. The tornado can travel up to 20 meters with 10 m/s.
Strengths:
❄ The tornado that has been summoned is able to suck everyone into its vortex and throw them away to keep the user and her allies out of danger.
Weaknesses:
❄ If her allies are within the path of the tornado, they will be absorbed into the vortex of the tornado.
❄ The spell is weak against Sky/Wind Slayers since they can devour the spell.
- Divis:
Name:
Divis
Rank:
C-Rank
Type:
Blue Dust – Snow
Duration:
1 post
Cooldown:
3 posts
Description:
Upon casting the spell, a blue glyph appears above the sword before runes begin emerging on the metallic base of the sword. The user gains 20% increased movement speed and each attack she makes with the sword will freeze the area where the sword had made contact with the opponent, dealing C-Rank damage at the same time. By doing so, the user forces her enemies to slow their movement speed when the sword touches their legs, reduce their damage when she touches their arms/hands and deals and extra 0.5 C-Rank damage when she strikes their vital areas.
Strengths:
❄ The spell allows the user to move faster with 20% increase in her movement speed.
❄ Not only does she gain agility, the user is able to reduce her opponents’ defenses as well as offense attacks while still being able to do an extra 0.5 damage to them.
Weaknesses:
❄ The slow and freezing the enemies’ body parts may not be that effective on higher-ranked opponents.
❄ The user is required to close the gap between herself and her enemies to make the spell fully work, thus, she can be easily attacked if she isn’t able to dodge the attacks.
❄ Ice/Snow mages have resistance to this spell.
- Millenis:
Name:
Millenis
Rank:
C-Rank
Type:
Purple Dust – Buff
Duration:
Instant
Cooldown:
3 posts
Description:
The user summons purple glyphs that surrounds her target and her speed is incredibly increased to 25% as she dashes from one glyph to another. Lunging off the glyphs, she will slash her target at their vital spots and does 1 C-Rank damage, possibly 1.5 if she strikes their crucial areas. The range of the glyphs has to be within 10 meters around the enemy.
Strengths:
❄ The user is granted an increased movement speed, that is a tad bit higher than the other spells.
❄ She is able to lunge of the glyphs that surrounds her enemy’s body and deal consecutive damage to him.
Weaknesses:
❄ Mages who can keep track of her speed can easily counter her.
❄ The spell is just for a single target.
❄ The glyphs cannot be summoned any further than 10 meters from the enemy otherwise the speed won’t be enough to leap off the glyphs.
List of Spell Fusions
N/A
Last edited by Hikachu on 24th July 2016, 2:56 am; edited 5 times in total