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    Notaek's magic

    NotaekSans
    NotaekSans

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 11
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Notaek's magic Empty Notaek's magic

    Post by NotaekSans 17th August 2016, 4:08 pm

    Primary Magic: Transformation
    Caster or Holder: Caster
    Description : A magic that allows the user to Transform into other people. The more they know the person, or look at the person, the more effective the transformation. Prolonged exposure to a persons scent, visage, and voice will increase the potency of the transformation into said person. Even clothing and voice can be mimicked. Every detail about said person can be eventually harnessed by a powerful wizard.
    Notaek uses this magic to give entertainment to people and try to bring smiles to their faces. He also uses this magic to help gain different fighting abilities while in battle and to help blend into a crowd or distract his opponents, maybe even get some information out of them too.

    Strengths:
    ●A fun ability to use.
    ●Can be used to turn into the opposite Sex.
    ●Great for parties or having fun, or infuriating people.
    ●Good for escape or confusing people in social settings.  
    ●Can be used to turn into people the user sees in magazines or on TV if reading or watching for awhile.

    Weaknesses:
    ●All transformations can be broken by Spells or damage Equivalent to the Rank of the Transformation Spell used.
    ●Lower ranked Transformation enchantments don't mimic peoples clothing, or voices, or mannerisms.
    ● Doesn't learn anything about the people she turns into, and doesn't know their current dealings or anything of that nature.
    ● Must study what a person looks like, or know a person well for higher ranked transformations that mimic; clothing, voice, and mannerisms.
    ● Any possessions, mimicked such as swords, clothing, or jewelry doesn't have any of the properties the real items have, and are non magical.
    ●The spells still use Magic Power to cast.
    ●Can't be used to copy the Magic of the person you transformed into if that person is a wizard.

    (Reference: Hera-senpai)

    Lineage: Blizzard Wizard


    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.


    Usage: Passive.


    Unique Abilities:
    ● True Doppelganger:
    Description: By using his memory or looking at somebody or something, such as an animal, magical creature, or Celestial beings, for fifteen seconds Notaek gets engulfed in blue smoke for two seconds and then appearing from the smoke Notaek looks like the person or creature he has remembered from his memory or the person he looked at. Copying the clothes and even the voice. However he is still a non Celestial when transformed as a Celestial spirit.

    ● Partial transformation
    Description: As the name suggests Notaek is able to partially transform himself from just getting just the head or even wings of an animal. This is usually to give entertainment to his audience in a comedic sense
    while not having to transform his entire body

    ● Ventriloquist of many voices
    Description: Going even further beyond, Notaek can change/transform just his voice box and throw that voice towards any direction without moving his lips. This is good to confuse his opponenets by either making voices of monsters or their superiors. However his opponenets not fall for it. This also makes good entertainment if doing a ventriloquist act.


    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Inner beast mode
    Rank: D
    Type: Offensive
    Duration: 4
    Cooldown: 6
    Description: While in a animal or beast form the fur began to change into the crimson red as he doubles in size being able to fight with 25% more power, being in pure animal instincts as he fights his opponents.
    Strengths:
    ● Becomes 25%  stronger, faster, and durable as the animal.
    Weaknesses:
    ● Due to going into this mode, Notaek can only focus on one target, ignoring other opponents unless it is to dodge as he is mainly in predator stalking it's prey mode.
    ● After leaving this stage Notaek will revert back to his normal form and can't turn into another animal for two posts

    Name: Weapon change
    Rank: D
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description: With the ability to transform himself he Is able to turn his ordinary reverse blade into a different weapon from what he has seen in the past to help him fight.
    Strengths:
    ●The weapon when changed stays durable as its original form
    ● as it's durability it's strength stays the same.
    Weaknesses:
    .● Since its durability is the same as its original form, a weapon of the same type, or at least something stronger than steel, can break the weapon and cancel the transformation
    ● As the reverse blades edge is originally blunt, the blades for the weapons it transforms is 50% less sharp.

    Name: Chameleon
    Rank: D
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: By touching an object like a tree or a wall, Notaek can transform his appearance to have a coat of the color/texture. To blend in to his surroundings like a Chameleon If somebody was touching him they can be coated with this ability too.
    Strengths:
    ●  A single or group camouflage to trick ones opponents into thinking they got away
    ● if the opponents felt the texture it will feel like the real thing
    ● Very effective in deceiving while in a dense or plentiful area of the object Notaek is trying to camouflage
    Weaknesses:
    ● If enemies have a good eyesight and a good angle they can make out that there is someone there on outlind.
    ● You don't become one with nature, so if a team is laying on the sand side by side and opponent steps on you they will know you are there.
    ● If ally let's go of Notaek they will no longer be camouflage.
    ● Notaek can only handle two extra people for full duration it decreases by one per person.


    ~Ability Spell~

    Name: Odd-eyes Blizzard Dragon
    Rank: D-S
    Type: Offensive
    Duration: 4
    Cooldown: 7
    Description: While in the Blizzard Wizard state, Notaek can he able to summon a four winged dragon made out of ice with one eye being blue and the other green to his side and have it fight for or alongside him, growing stronger as Notaek does and can be told a bit by size. D-C: 8ft, B-A: 15ft, S: 25ft
    Strengths:  
    ●  Becomes stronger based on user power
    ● Cannot be melted by a rank lower than him can melt it
    ● (Locked till S) can freeze anything it touches
    Weaknesses:
    ●Ranks equal or higher can melt the dragon
    ● The dragons freezing touch won't affect those with Blizzard Wizard lineage.
    ● It is 37% easier to destroy the if attack through its mouth or inside it as it isn't durable as the ice dragons more dense scales
    ● Cannot breath ice


    Last edited by NotaekSans on 22nd August 2016, 7:06 am; edited 4 times in total
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
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    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Notaek's magic Empty Re: Notaek's magic

    Post by That Adopted Kid 18th August 2016, 1:26 am

    Hello there, my name is that Adopted kid (well not in real life, but you know), and I will be assisting you today. Your magic has a cool ceoncept and one in fact which I employ on one of my alts, which makes it fun to read over for me. Any and all edits will be made in this color, if you have any questions, comments, or concernes after reading over my analysis, feel free to post them and let me know, now then lets get the show on the road.

    NotaekSans wrote:Primary Magic: Transformation
    Caster or Holder: Caster
    Description : A magic that allows the user to Transform into other people. The more they know the person, or look at the person, the more effective the transformation. Prolonged exposure to a persons scent, visage, and voice will increase the potency of the transformation into said person. Even clothing and voice can be mimicked. Every detail about said person can be eventually harnessed by a powerful wizard.
    So this is cool, and I get a clear understanding of the basic concepts you are going for here, however I must ask that you add how your character uses said magic, it can be a simple explination, but it is asked.

    Strengths: A fun ability to use. Can be used to turn into the opposite Sex. Great for parties or having fun, or infuriating people. Good for escape or confusing people in social settings.  
    Can be used to turn into people the user sees in magazines or on TV if reading or watching for awhile. Good list of strengths, but if I may, it might be a cool idea to list them out using the list code rather than clumping them all together, will make it easier for others to read too!

    Weaknesses: All transformations can be broken by Spells or damage Equivalent to the Rank of the Transformation Spell used. Lower ranked Transformation enchantments don't mimic peoples clothing, or voices, or mannerisms. Hera doesn't learn anything about the people she turns into, and doesn't know their current dealings or anything of that nature. Must study what a person looks like, or know a person well for higher ranked transformations that mimic; clothing, voice, and mannerisms. Any possessions, mimicked such as swords, clothing, or jewelry doesn't have any of the properties the real items have, and are non magical. The spells still use Magic Power to cast. Can't be used to copy the Magic of the person you transformed into if that person is a wizard.
    Same as the strengths, just ant to make sure everyone can clearly read it when they glance at the magic!


    (Reference: Hera-senpai)

    Lineage: Blizzard Wizard
    So I must ask that the entire lineage be copied for this section! Should be an easy copy paste job however.

    Unique Abilities:
    ● Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used.    ● Gives the user a 25% resistance to any and all ice spells, regardless of rank.
    ●They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
    Funny enough this area isn't for the abilities of your lineage, but actually of your magic as a whole, so you can totally put in up to 3 unique and fun powers in here relating to shape shifting and such, so be creative and have fun with it!

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    I will just say it up here, all of your spells can only have a maximum duration of about 4 posts at D rank, but here's the good news I read over them and a lot of them could be compounded into 1 or 2 unique abilities if you want, which will allow you to have more room for more spells! Just let me know what you decide to do and we can take it from there

    Name: Mirror Form
    Rank: D
    Type: Supportive
    Duration: 5
    Cooldown: 6
    Description: By using his memory or looking at somebody for fifteen seconds Notaek gets engulfed in blue smoke for two seconds and then appearing from the smoke Notaek looks like the person he has remembered from his memory or the person he looked at.
    Strengths:
    ●Can transform into the person instantly
    Weaknesses:
    ●The clothes and voice doesn't change with transformation
    ●magic doesn't change mannerisms that part requires Notaek to study the person, remember it, and and act it out

    Name: Doppelganger
    Rank: C
    Type: Supportive
    Duration: 6
    Cooldown: 7
    Description: Identical to Mirror form except this one also makes the clothes change and changes one voice
    Strengths:
    ●Makes it easier to camouflage with the crowd
    ● makes it a bit harder to identify notaek
    Weaknesses:
    ●even though It's harder to identify it can also easier to identify between the fake and the original as the mannerisms still have to be acted. ●Also the clothes and weapons that have been transformed don't get any magical properties as the original nor person gets the magic powers of said person.

    Name: Animal Form
    Rank: B
    Type: Supportive
    Duration: 7
    Cooldown: 8
    Description: Just like the other two Notaek gets engulfed in blue smoke and appears of an animal that he has observed in the wild. Usually he has to study the animal for two or three posts.
    Strengths:
    ● By becoming the animal he gets the strengths of said animal. For example if he transforms into a hawk, he will be able to fly and have sharp talons. Or if a bear he gets his endurance and strength etc.
    Weaknesses:
    ● With the strengths of the animal he also gets the weaknesses of the animals he transforms into. For example while in fish form he will have to stay in the water to breath unless he cancels the transformation, Or with a bear will have a harder time to dodge attacks.
    ●Even though he can transform into an animal he cannot transform to a magical creature.

    Name: Magical Form
    Rank: A
    Type: Support
    Duration: 6
    Cooldown: 9
    Description: now engulfed into a smoke based on the size of the target Notaek  wants to  transform Into like the vulcan, wyvern, or a Celestial Spirit look alike
    Strengths:
    ● Notaek can get the fighting abilities and strengths of the creatures transforms into
    Weaknesses:
    ● Gets the weaknesses of the creatures and doesn't have any magic the creatures may have. For example if he transformed into Virgo or Aquarius all he can do do is act like her but can't use her music.
    ● he is still considered a non-celestial even if he looks like a Celestial Spirit so if he is trying to pretend to be ones spirit he will be easily found out if the person person is trying to make him fight or close the gate.

    ~Ability Spell~

    Name: Odd-eyes Blizzard Dragon
    Rank: D-S
    Type: Offensive
    Duration: 5
    Cooldown: 9
    Description: While in the Blizzard Wizard state, Notaek can he able to summon a four winged dragon made out of ice with one eye being blue and the other green to his side and have it fight for or alongside him, growing stronger as Notaek does and can be told a bit by size. D-C: 8ft, B-A: 15ft, S: 25ft
    Strengths:  
    ●  Becomes stronger based on user power
    ● Cannot be melted by a rank lower than him can melt it
    ● (Locked till S) can freeze anything it touches
    Weaknesses:
    ●Ranks equal or higher can melt the dragon
    ● The dragons freezing touch won't affect those with Blizzard Wizard lineage.
    ● It is 37% easier to destroy the if attack through its mouth or inside it as it isn't durable as the ice dragons more dense scales
    ● Cannot breath ice


    _____________________________________________________________________________________

    NotaekSans
    NotaekSans

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 11
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Notaek's magic Empty Re: Notaek's magic

    Post by NotaekSans 18th August 2016, 9:22 am

    Good morning ^_^ I'll start doing some editing. Also making some of the spells unique abilities would be cool to do and so I was wondering what spells would be good unique abilities that you saw. Thank you for helping me ^_^
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Notaek's magic Empty Re: Notaek's magic

    Post by That Adopted Kid 19th August 2016, 1:20 am

    Well, all of your spells change you into a different animal or person, in reality you could make one ability that lets you do all of that and just have it be sort of a perfect kind of shape shifting, the spells could always be some form of unique attack or defense using shape shifting stuff etc.

    Basically you can make all the transformation stuff proper 1-2 abilities and then make the spells enhance forms, or possibly give other styles of attacks etc. hope it helps.


    _____________________________________________________________________________________

    NotaekSans
    NotaekSans

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 11
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Notaek's magic Empty Re: Notaek's magic

    Post by NotaekSans 19th August 2016, 3:20 am

    It did help a lot thank you. It was a bit difficult to think of the spells for transformation but I was able to make these three. I hope you have a wonderful evening/morning and again thank you ^_^
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Notaek's magic Empty Re: Notaek's magic

    Post by That Adopted Kid 22nd August 2016, 1:36 am

    Sorry it took so long, was really busy over the weekend.

    NotaekSans wrote:Primary Magic: Transformation
    Caster or Holder: Caster
    Description : A magic that allows the user to Transform into other people. The more they know the person, or look at the person, the more effective the transformation. Prolonged exposure to a persons scent, visage, and voice will increase the potency of the transformation into said person. Even clothing and voice can be mimicked. Every detail about said person can be eventually harnessed by a powerful wizard.
    Notaek uses this magic to give entertainment to people and try to bring smiles to their faces. He also uses this magic to help gain different fighting abilities while in battle and to help blend into a crowd or distract his opponents, maybe even get some information out of them too.

    Strengths:
    ●A fun ability to use.
    ●Can be used to turn into the opposite Sex.
    ●Great for parties or having fun, or infuriating people.
    ●Good for escape or confusing people in social settings.  
    ●Can be used to turn into people the user sees in magazines or on TV if reading or watching for awhile.

    Weaknesses:
    ●All transformations can be broken by Spells or damage Equivalent to the Rank of the Transformation Spell used.
    ●Lower ranked Transformation enchantments don't mimic peoples clothing, or voices, or mannerisms.
    ● Doesn't learn anything about the people she turns into, and doesn't know their current dealings or anything of that nature.
    ● Must study what a person looks like, or know a person well for higher ranked transformations that mimic; clothing, voice, and mannerisms.
    ● Any possessions, mimicked such as swords, clothing, or jewelry doesn't have any of the properties the real items have, and are non magical.
    ●The spells still use Magic Power to cast.
    ●Can't be used to copy the Magic of the person you transformed into if that person is a wizard.

    (Reference: Hera-senpai)

    Lineage: Blizzard Wizard


    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.


    Usage: Passive.


    Unique Abilities:
    ● True Doppelganger:
    Description: By using his memory or looking at somebody or something, such as an animal, magical creature, or Celestial beings, for fifteen seconds Notaek gets engulfed in blue smoke for two seconds and then appearing from the smoke Notaek looks like the person or creature he has remembered from his memory or the person he looked at. Copying the clothes and even the voice.
    ~  Strengths:
    ●Can transform into the target in mind instantly
    ●Makes it easier to camouflage with the crowd
    ● makes it a bit harder to identify notaek.
    ● By becoming the animal he gets the strengths of said animal. For example if he transforms into a hawk, he will be able to fly and have sharp talons. Or if a bear he gets his endurance and strength etc. This goes for Celestial Spirit transformations as well but doesn't get any of the magic.
    ● Good for bringing some entertainment

    ~   Weaknesses:
    ● Doesn't change mannerisms that part requires Notaek to study the person, remember it, and and act it out
    ●even though It's harder to identify it can also easier to identify between the fake and the original as the mannerisms still have to be acted. ●Also the clothes and weapons that have been transformed don't get any magical properties as the original nor person gets the magic powers of said person.
    ● With the strengths of the animal he also gets the weaknesses of the animals he transforms into. For example while in fish form he will have to stay in the water to breath unless he cancels the transformation, Or with a bear will have a harder time to dodge attacks.
    ● he is still considered a non-celestial even if he looks like a Celestial Spirit so if he is trying to pretend to be ones spirit he will be easily found out if the person person is trying to make him fight or close the gate.
    ●Does not get any magical powers of the Celestial Spirit he transforms into as it mainly changes his physical appearance not his magical property.
    You can actually add 2 more unique abilities in total, as you can have up to three. Also unique abilities don't need strengths and weaknesses, but if it makes you more comfortable to put some of the description as them, go for it.
    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.

    Name: Inner beast mode
    Rank: D
    Type: Offensive
    Duration: 4
    Cooldown: 6
    Description: While in a animal or beast form the fur began to change into the crimson red as he doubles in size being able to fight as if he was 2 of that target. Being in pure animal instincts as he fights his opponents.
    Strengths:
    ● Becomes twice as strong, fast, and durable as the animal as if he was two of them while fighting
    Weaknesses:
    ● Due to going into this mode, Notaek can only focus on one target, ignoring other opponents unless it is to dodge as he is mainly in predator stalking it's prey mode.
    ● After leaving this stage Notaek will revert back to his normal form and can't turn into another animal for two posts
    sadly for this spell I am going to have to ask that you put a percentage in here, such as a 25% increase to strength and speed.

    Name: Weapon change
    Rank: D
    Type: Offensive
    Duration: 2
    Cooldown: 3
    Description: With the ability to transform himself he Is able to turn his ordinary reverse blade into a different weapon from what he has seen in the past to help him fight.
    Strengths:
    ●The weapon when changed stays durable as its original form
    ● as it's durability it's strength stays the same.
    Weaknesses:
    .● Since its durability is the same as its original form, a weapon of the same type, or at least something stronger than steel, can break the weapon and cancel the transformation
    ● As the reverse blades edge is originally blunt, the blades for the weapons it transforms is 50% less sharp.

    Name: Chameleon
    Rank: D
    Type: Defensive
    Duration: 4
    Cooldown: 5
    Description: By touching an object like a tree or a wall, Notaek can transform his appearance to have a coat of the color/texture. To blend in to his surroundings like a Chameleon If somebody was touching him they can be coated with this ability too.
    Strengths:
    ●  A single or group camouflage to trick ones opponents into thinking they got away
    ● if the opponents felt the texture it will feel like the real thing
    ● Very effective in deceiving while in a dense or plentiful area of the object Notaek is trying to camouflage
    Weaknesses:
    ● If enemies have a good eyesight and a good angle they can make out that there is someone there on outlind.
    ● You don't become one with nature, so if a team is laying on the sand side by side and opponent steps on you they will know you are there.
    ● If ally let's go of Notaek they will no longer be camouflage.
    ● Notaek can only handle two extra people for full duration it decreases by one per person.


    ~Ability Spell~

    Name: Odd-eyes Blizzard Dragon
    Rank: D-S
    Type: Offensive
    Duration: 4
    Cooldown: 7
    Description: While in the Blizzard Wizard state, Notaek can he able to summon a four winged dragon made out of ice with one eye being blue and the other green to his side and have it fight for or alongside him, growing stronger as Notaek does and can be told a bit by size. D-C: 8ft, B-A: 15ft, S: 25ft
    Strengths:  
    ●  Becomes stronger based on user power
    ● Cannot be melted by a rank lower than him can melt it
    ● (Locked till S) can freeze anything it touches
    Weaknesses:
    ●Ranks equal or higher can melt the dragon
    ● The dragons freezing touch won't affect those with Blizzard Wizard lineage.
    ● It is 37% easier to destroy the if attack through its mouth or inside it as it isn't durable as the ice dragons more dense scales
    ● Cannot breath ice


    _____________________________________________________________________________________

    NotaekSans
    NotaekSans

    Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 11
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Notaek's magic Empty Re: Notaek's magic

    Post by NotaekSans 22nd August 2016, 7:09 am

    Alrighty I changed the speel to only 25% and edited my unique abilities and added two more. Hope this is helps and thanks for helping me this whole time I really appreciate it ^_^
    That Adopted Kid
    That Adopted Kid

    Player 
    Posts : 571
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Fallen God Slayer 2nd Gen
    Second Skill:
    Third Skill:

    Notaek's magic Empty Re: Notaek's magic

    Post by That Adopted Kid 22nd August 2016, 3:51 pm

    Approved.


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