Primary Magic: Transformation
Caster or Holder: Caster
Description : A magic that allows the user to Transform into other people. The more they know the person, or look at the person, the more effective the transformation. Prolonged exposure to a persons scent, visage, and voice will increase the potency of the transformation into said person. Even clothing and voice can be mimicked. Every detail about said person can be eventually harnessed by a powerful wizard.
Notaek uses this magic to give entertainment to people and try to bring smiles to their faces. He also uses this magic to help gain different fighting abilities while in battle and to help blend into a crowd or distract his opponents, maybe even get some information out of them too.
Strengths:
●A fun ability to use.
●Can be used to turn into the opposite Sex.
●Great for parties or having fun, or infuriating people.
●Good for escape or confusing people in social settings.
●Can be used to turn into people the user sees in magazines or on TV if reading or watching for awhile.
Weaknesses:
●All transformations can be broken by Spells or damage Equivalent to the Rank of the Transformation Spell used.
●Lower ranked Transformation enchantments don't mimic peoples clothing, or voices, or mannerisms.
● Doesn't learn anything about the people she turns into, and doesn't know their current dealings or anything of that nature.
● Must study what a person looks like, or know a person well for higher ranked transformations that mimic; clothing, voice, and mannerisms.
● Any possessions, mimicked such as swords, clothing, or jewelry doesn't have any of the properties the real items have, and are non magical.
●The spells still use Magic Power to cast.
●Can't be used to copy the Magic of the person you transformed into if that person is a wizard.
(Reference: Hera-senpai)
Lineage: Blizzard Wizard
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
Unique Abilities:
● True Doppelganger:
Description: By using his memory or looking at somebody or something, such as an animal, magical creature, or Celestial beings, for fifteen seconds Notaek gets engulfed in blue smoke for two seconds and then appearing from the smoke Notaek looks like the person or creature he has remembered from his memory or the person he looked at. Copying the clothes and even the voice. However he is still a non Celestial when transformed as a Celestial spirit.
● Partial transformation
Description: As the name suggests Notaek is able to partially transform himself from just getting just the head or even wings of an animal. This is usually to give entertainment to his audience in a comedic sense
while not having to transform his entire body
● Ventriloquist of many voices
Description: Going even further beyond, Notaek can change/transform just his voice box and throw that voice towards any direction without moving his lips. This is good to confuse his opponenets by either making voices of monsters or their superiors. However his opponenets not fall for it. This also makes good entertainment if doing a ventriloquist act.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Inner beast mode
Rank: D
Type: Offensive
Duration: 4
Cooldown: 6
Description: While in a animal or beast form the fur began to change into the crimson red as he doubles in size being able to fight with 25% more power, being in pure animal instincts as he fights his opponents.
Strengths:
● Becomes 25% stronger, faster, and durable as the animal.
Weaknesses:
● Due to going into this mode, Notaek can only focus on one target, ignoring other opponents unless it is to dodge as he is mainly in predator stalking it's prey mode.
● After leaving this stage Notaek will revert back to his normal form and can't turn into another animal for two posts
Name: Weapon change
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: With the ability to transform himself he Is able to turn his ordinary reverse blade into a different weapon from what he has seen in the past to help him fight.
Strengths:
●The weapon when changed stays durable as its original form
● as it's durability it's strength stays the same.
Weaknesses:
.● Since its durability is the same as its original form, a weapon of the same type, or at least something stronger than steel, can break the weapon and cancel the transformation
● As the reverse blades edge is originally blunt, the blades for the weapons it transforms is 50% less sharp.
Name: Chameleon
Rank: D
Type: Defensive
Duration: 4
Cooldown: 5
Description: By touching an object like a tree or a wall, Notaek can transform his appearance to have a coat of the color/texture. To blend in to his surroundings like a Chameleon If somebody was touching him they can be coated with this ability too.
Strengths:
● A single or group camouflage to trick ones opponents into thinking they got away
● if the opponents felt the texture it will feel like the real thing
● Very effective in deceiving while in a dense or plentiful area of the object Notaek is trying to camouflage
Weaknesses:
● If enemies have a good eyesight and a good angle they can make out that there is someone there on outlind.
● You don't become one with nature, so if a team is laying on the sand side by side and opponent steps on you they will know you are there.
● If ally let's go of Notaek they will no longer be camouflage.
● Notaek can only handle two extra people for full duration it decreases by one per person.
~Ability Spell~
Name: Odd-eyes Blizzard Dragon
Rank: D-S
Type: Offensive
Duration: 4
Cooldown: 7
Description: While in the Blizzard Wizard state, Notaek can he able to summon a four winged dragon made out of ice with one eye being blue and the other green to his side and have it fight for or alongside him, growing stronger as Notaek does and can be told a bit by size. D-C: 8ft, B-A: 15ft, S: 25ft
Strengths:
● Becomes stronger based on user power
● Cannot be melted by a rank lower than him can melt it
● (Locked till S) can freeze anything it touches
Weaknesses:
●Ranks equal or higher can melt the dragon
● The dragons freezing touch won't affect those with Blizzard Wizard lineage.
● It is 37% easier to destroy the if attack through its mouth or inside it as it isn't durable as the ice dragons more dense scales
● Cannot breath ice
Caster or Holder: Caster
Description : A magic that allows the user to Transform into other people. The more they know the person, or look at the person, the more effective the transformation. Prolonged exposure to a persons scent, visage, and voice will increase the potency of the transformation into said person. Even clothing and voice can be mimicked. Every detail about said person can be eventually harnessed by a powerful wizard.
Notaek uses this magic to give entertainment to people and try to bring smiles to their faces. He also uses this magic to help gain different fighting abilities while in battle and to help blend into a crowd or distract his opponents, maybe even get some information out of them too.
Strengths:
●A fun ability to use.
●Can be used to turn into the opposite Sex.
●Great for parties or having fun, or infuriating people.
●Good for escape or confusing people in social settings.
●Can be used to turn into people the user sees in magazines or on TV if reading or watching for awhile.
Weaknesses:
●All transformations can be broken by Spells or damage Equivalent to the Rank of the Transformation Spell used.
●Lower ranked Transformation enchantments don't mimic peoples clothing, or voices, or mannerisms.
● Doesn't learn anything about the people she turns into, and doesn't know their current dealings or anything of that nature.
● Must study what a person looks like, or know a person well for higher ranked transformations that mimic; clothing, voice, and mannerisms.
● Any possessions, mimicked such as swords, clothing, or jewelry doesn't have any of the properties the real items have, and are non magical.
●The spells still use Magic Power to cast.
●Can't be used to copy the Magic of the person you transformed into if that person is a wizard.
(Reference: Hera-senpai)
Lineage: Blizzard Wizard
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
Unique Abilities:
● True Doppelganger:
Description: By using his memory or looking at somebody or something, such as an animal, magical creature, or Celestial beings, for fifteen seconds Notaek gets engulfed in blue smoke for two seconds and then appearing from the smoke Notaek looks like the person or creature he has remembered from his memory or the person he looked at. Copying the clothes and even the voice. However he is still a non Celestial when transformed as a Celestial spirit.
● Partial transformation
Description: As the name suggests Notaek is able to partially transform himself from just getting just the head or even wings of an animal. This is usually to give entertainment to his audience in a comedic sense
while not having to transform his entire body
● Ventriloquist of many voices
Description: Going even further beyond, Notaek can change/transform just his voice box and throw that voice towards any direction without moving his lips. This is good to confuse his opponenets by either making voices of monsters or their superiors. However his opponenets not fall for it. This also makes good entertainment if doing a ventriloquist act.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
Name: Inner beast mode
Rank: D
Type: Offensive
Duration: 4
Cooldown: 6
Description: While in a animal or beast form the fur began to change into the crimson red as he doubles in size being able to fight with 25% more power, being in pure animal instincts as he fights his opponents.
Strengths:
● Becomes 25% stronger, faster, and durable as the animal.
Weaknesses:
● Due to going into this mode, Notaek can only focus on one target, ignoring other opponents unless it is to dodge as he is mainly in predator stalking it's prey mode.
● After leaving this stage Notaek will revert back to his normal form and can't turn into another animal for two posts
Name: Weapon change
Rank: D
Type: Offensive
Duration: 2
Cooldown: 3
Description: With the ability to transform himself he Is able to turn his ordinary reverse blade into a different weapon from what he has seen in the past to help him fight.
Strengths:
●The weapon when changed stays durable as its original form
● as it's durability it's strength stays the same.
Weaknesses:
.● Since its durability is the same as its original form, a weapon of the same type, or at least something stronger than steel, can break the weapon and cancel the transformation
● As the reverse blades edge is originally blunt, the blades for the weapons it transforms is 50% less sharp.
Name: Chameleon
Rank: D
Type: Defensive
Duration: 4
Cooldown: 5
Description: By touching an object like a tree or a wall, Notaek can transform his appearance to have a coat of the color/texture. To blend in to his surroundings like a Chameleon If somebody was touching him they can be coated with this ability too.
Strengths:
● A single or group camouflage to trick ones opponents into thinking they got away
● if the opponents felt the texture it will feel like the real thing
● Very effective in deceiving while in a dense or plentiful area of the object Notaek is trying to camouflage
Weaknesses:
● If enemies have a good eyesight and a good angle they can make out that there is someone there on outlind.
● You don't become one with nature, so if a team is laying on the sand side by side and opponent steps on you they will know you are there.
● If ally let's go of Notaek they will no longer be camouflage.
● Notaek can only handle two extra people for full duration it decreases by one per person.
~Ability Spell~
Name: Odd-eyes Blizzard Dragon
Rank: D-S
Type: Offensive
Duration: 4
Cooldown: 7
Description: While in the Blizzard Wizard state, Notaek can he able to summon a four winged dragon made out of ice with one eye being blue and the other green to his side and have it fight for or alongside him, growing stronger as Notaek does and can be told a bit by size. D-C: 8ft, B-A: 15ft, S: 25ft
Strengths:
● Becomes stronger based on user power
● Cannot be melted by a rank lower than him can melt it
● (Locked till S) can freeze anything it touches
Weaknesses:
●Ranks equal or higher can melt the dragon
● The dragons freezing touch won't affect those with Blizzard Wizard lineage.
● It is 37% easier to destroy the if attack through its mouth or inside it as it isn't durable as the ice dragons more dense scales
● Cannot breath ice
Last edited by NotaekSans on 22nd August 2016, 7:06 am; edited 4 times in total