Primary Magic: Child of the Cosmos
Caster or Holder: Caster
Description:
Every incarnation of Astraios is able to use this magic however, how they use the magic differs incredibly. Despite each of them gathering under the collective identity of Astraios, their personalities and motivation form it into a different concept than the last incarnation before them. This magic will always be unique to the current incarnation, so each version is a lost magic due to it being lost to time once the original wielder dies, or passes the God’s soul onwards. Atlas, being the youngest inheritor of Astraios’ soul, is still developing his magic has he needs to becoming more stronger physically and magically so his body can maintain the magic.
Φ
Atlas’ version of this magic specializes in dodging and hitting hard when he needs to. Due to being more of a lazy person, he doesn’t enjoy fighting head on and prefers getting things done as quickly and as cleanly as possible. No range is an issue for this magic as the user will have abilities that go over a multitude of ranges. However, the issue in Atlas’ version lies in that if he runs out of dodging abilities, he is left wide open due to having basically no defensive abilities in his disposal. He is the definition of a glass cannon with his magic. However, the more developed his magic gets, the easier it is for him to end fights.
Strengths:
Φ Very damage focused with its occasional evasive abilities.
Φ Is not limited by range, due to having a multitude of range of attacks
Φ Cannot be eaten by slayers due to most of the spells containing a multitude of elements per spell.
Φ The magic is actually quite pretty when not harming a human.
Weaknesses:
Φ Near no defensive abilities.
Φ Due to having a God’s soul, Atlas takes bonus damage from God Slayers of all types. (1.5x due to not being a full God)
Φ Despite going for sneak attacks and the like, the magic is not stealthy at all.
Φ Due to no inheritor having a magic similar to this, the effects of what his magic could develop to are completely unknown to him.
Φ Due to this magic having no element tied to it specifically, it doesn’t not have any innate strengths over other elements as a whole.
Unique Abilities:
Cygnus Φ Atlas can view many things the normal human eye cannot see. With these things that he sees, he can see that all matter nearby has a cosmological aspect to it. By influencing these, anything that is not player-owned (i.e: registered items) or influenced (i.e: spells/abilities) can be changed into something with enough manipulation by Atlas. He can create whatever he desires and use it however he sees fit.
Hydra Φ Atlas can create novas, or a different term for alternate dimension, no matter how big or small whenever and wherever he needs them to be. The nova exists on a different plane than physical and chemical matter altogether so, they will sometimes appear to clip through surroundings. In plot, these stars can be manipulated in that they create cohesive dimensions and can be interacted with whoever was in eyesight of Atlas of the initial casting of the nova. In combat, the stars created at largest can only be the range of burst spells of Atlas’ rank. For both scenarios, plot and combat, they can be used for a multitude of things such as looking to the future or seeing the past of a dimension people never experienced.
Orion Φ The longer Atlas goes without attacking, the stronger his next attack will be. For each post, it empowers the next spell hit by 10% at a cap of 5 posts, with the maximum increase being 50%. When the empowered attack is used, the buff is consumed and if no combat is made in the post afterwards, the buff will begin scaling again. The strength of the buff is able to be determined by the intensity of the glow in Atlas’ eyes. (The eye glow is most intense when the buff is at 50%)
Spells:
Caster or Holder: Caster
Description:
Every incarnation of Astraios is able to use this magic however, how they use the magic differs incredibly. Despite each of them gathering under the collective identity of Astraios, their personalities and motivation form it into a different concept than the last incarnation before them. This magic will always be unique to the current incarnation, so each version is a lost magic due to it being lost to time once the original wielder dies, or passes the God’s soul onwards. Atlas, being the youngest inheritor of Astraios’ soul, is still developing his magic has he needs to becoming more stronger physically and magically so his body can maintain the magic.
Φ
Atlas’ version of this magic specializes in dodging and hitting hard when he needs to. Due to being more of a lazy person, he doesn’t enjoy fighting head on and prefers getting things done as quickly and as cleanly as possible. No range is an issue for this magic as the user will have abilities that go over a multitude of ranges. However, the issue in Atlas’ version lies in that if he runs out of dodging abilities, he is left wide open due to having basically no defensive abilities in his disposal. He is the definition of a glass cannon with his magic. However, the more developed his magic gets, the easier it is for him to end fights.
Strengths:
Φ Very damage focused with its occasional evasive abilities.
Φ Is not limited by range, due to having a multitude of range of attacks
Φ Cannot be eaten by slayers due to most of the spells containing a multitude of elements per spell.
Φ The magic is actually quite pretty when not harming a human.
Weaknesses:
Φ Near no defensive abilities.
Φ Due to having a God’s soul, Atlas takes bonus damage from God Slayers of all types. (1.5x due to not being a full God)
Φ Despite going for sneak attacks and the like, the magic is not stealthy at all.
Φ Due to no inheritor having a magic similar to this, the effects of what his magic could develop to are completely unknown to him.
Φ Due to this magic having no element tied to it specifically, it doesn’t not have any innate strengths over other elements as a whole.
Unique Abilities:
Cygnus Φ Atlas can view many things the normal human eye cannot see. With these things that he sees, he can see that all matter nearby has a cosmological aspect to it. By influencing these, anything that is not player-owned (i.e: registered items) or influenced (i.e: spells/abilities) can be changed into something with enough manipulation by Atlas. He can create whatever he desires and use it however he sees fit.
Hydra Φ Atlas can create novas, or a different term for alternate dimension, no matter how big or small whenever and wherever he needs them to be. The nova exists on a different plane than physical and chemical matter altogether so, they will sometimes appear to clip through surroundings. In plot, these stars can be manipulated in that they create cohesive dimensions and can be interacted with whoever was in eyesight of Atlas of the initial casting of the nova. In combat, the stars created at largest can only be the range of burst spells of Atlas’ rank. For both scenarios, plot and combat, they can be used for a multitude of things such as looking to the future or seeing the past of a dimension people never experienced.
Orion Φ The longer Atlas goes without attacking, the stronger his next attack will be. For each post, it empowers the next spell hit by 10% at a cap of 5 posts, with the maximum increase being 50%. When the empowered attack is used, the buff is consumed and if no combat is made in the post afterwards, the buff will begin scaling again. The strength of the buff is able to be determined by the intensity of the glow in Atlas’ eyes. (The eye glow is most intense when the buff is at 50%)
Spells:
- D-Rank:
- Stardust:
- Name:
Stardust
Rank:
D
Type:
Cosmic, Evasive
Duration:
2 posts
Cooldown:
3 posts
Description:
Atlas has his body fade into the essence of stars, unable to be hit by physical attacks but still harmed by magical attacks.
Strengths:
Φ Thanks to the spell being instant, it can be cast immediately and be used to dodge in a tough situation.
Weaknesses:
Φ Can still take magical damage.
Φ Is very clear as to where Atlas is due to the essence not being very subtle in hiding his location, what with sparkles and glow.
- Morningstar:
- Name:
Morningstar
Rank:
D
Type:
Cosmic, Offensive
Duration:
Instant
Cooldown:
2 posts
Description:
Atlas forms a ball with his hand which glows with a dark bluish light and swings his fist down towards the ground, causing a star to slam down in a 15m radius up to 15m in front of him. The star does 50% of D-Rank damage and hits all targets within the radius. Enemies hit by this spell will become stunned for one post if they are D-Ranks as well.
Strengths:
Φ A large area where it can also apply a stun effect to certain enemies caught in the attack.
Weaknesses:
Φ Does not stun if the enemies are higher ranked than Atlas.
Φ Can be dodged if an enemy reacts quick enough.
- Albedo:
- Name:
Albedo
Rank:
D
Type:
Cosmic, Offensive
Duration:
Instant
Cooldown:
2 posts
Description:
Atlas opens his palm and dashes towards an enemy in 60m at a speed of 45m/s, fading into a stream of starlight. Upon reaching his target, he jabs them, dealing full rank damage to the target. If Atlas strikes his target from behind, he deals 10% more damage however, he suffers a 5% debuff towards his defense.
Strengths:
Φ A very powerful single target spell.
Weaknesses:
Φ If he doesn’t reach his target within the 60m dash, he simply stops and the spell will consume MP and go on cooldown.
Φ Lowers his defense if the ideal back strike is hit.
- Galactic Halo:
- Name:
Galactic Halo
Rank:
D
Type:
Cosmic, Offensive
Duration:
Instant
Cooldown:
2 posts
Description:
Above Atlas’s head, a galaxy will appear and expand as it goes higher in the air above him. The galaxy will increase to a size that covers a 45m radius and stars begin to fall at a speed of 33.75m/s, each dealing 60% damage to enemies that were in their path.
Strengths:
Φ Covers a decent area with falling stars.
Weaknesses:
Φ The galaxy doesn’t move from the initial location Atlas summoned it so it can easily be stepped out of the radius.
Φ The stars don’t do a lot of damage alone.