⛧ Fallen God Slayer ⛧
Caster or Holder:
Caster
Description:
The previous god that of which he gained is powers from, turned out not to be a deity at all but a demon or monster of sorts. Who's purpose was just to suck the life force and powers out of the actual god, thus becoming more powerful and calling themselves a god. Though after an incident that occurred and he was able to meet face to face with the actual deity that owns Lucius magic, with his help he defeated the fraud, thus becoming a fully realized Fallen God Slayer. His magic didn't change much, because it isn't different magic at all, this being what it was supposed to be before being stolen away.
⛧
As in the name Contrôleur des Ténèbres, or Controller of Darkness, the flute allows him to control the pure essence and embodiment of darkness with certain tunes or songs. Even if the tunes aren't usually seen as being creepy, anything played on this flute has been known to sent chills down people's spines and creep them out, maybe even scare them.
Due to the flute being broke in an incident, the dark powers from the flute where then set free from the instrument, and it forced itself into Lucius. Making it so he no longer has to cast it through a flute, changing it from holder to caster magic. It changed some of the things, but the magic is mostly the same. Still causes all of the damage it did before.
Strengths:
⛧ It has a wide variety of strong yet dangerous spells.
⛧ Is strong against light magic of its rank and below.
Weaknesses:
⛧ Shadows can't work in complete darkness just as much as they can't in complete light.
⛧ Majority of the spells are just for the users gain, and isn't used help others.
⛧ All the spells are weak to light magic of a higher rank.
Lineage:
- Soldier of Chaos:
- Description:
There was once a general whose skill in battle was unsurpassed, and his leadership demanded the respect of all his soldiers. However he craved longingly for a warrior to match his skill. Slowly, this craving turned to a corrupting desire until he was lost in his search. He challenged everyone and everything that came across his path, slaughtering his king-his soldiers- fellow generals- and soon started a massive war that spread across the continent. One by one, kingdoms fell to his might. Finally, his desire turned his men against him, where they tricked their general to being entombed and to rot for eternity. The general finally died, but his spirit lived on to possess other soldiers to finally end his craving. Every so often; a Soldier is consumed by unquestionable blood-thirst, and an immeasurable desire for carnage and war until they meet their true rival in a battle to the death.
Ability:
Upon activating the lineage, the user's strength is increased (75%), as well as his endurance (50% HP) and speed (50%). They obtain a cleaving passive for their physical attacks, with a blood red aura wave emitting from whatever they are using for a weapon or hands and adds 50% more damage to their melee damage. During the duration the user falls into a complete craze attacking everything around them without any sort of mercy. There only goal is to hurt and destroy all and everything around them.
Usage:
5 posts duration with a 8 post cooldown.
Slayer Buffs:
- Slayer Buffs:
- Slayer Buff List:
⛧ 10% Buff to physical stats(strength, speed etc)
⛧ 10% Buff to senses(hearing, smell etc)
⛧ The ability to enter force after consuming enough of the element
⛧ The ability to consume their element to regain MP
Same Element Resistance:
⛧ 2 ranks above: 0%
⛧ 1 rank above: 10%
⛧ Same rank: 25%
⛧ 1 rank below: 30%
⛧ 2 ranks below: 50%
Unique Abilities:
Assassin's Training ⛧ Due to his training to become an assassin, like everybody who previously possessed his magic, his stats (strength and speed) are increased by 30%. Also allows him to be able to make no sounds when doing anything, unless he wants to, and have his presence completely hidden from everybody of equal or lower ranking, and only slightly showing to people of a higher ranking. Can't hide presence when in his blood lust state.
Nocturnal Senses ⛧ When nighttime or even just really dark, this ability will boost all of the users’ now four senses. Hearing, smell, touch and even taste will be enhanced, making him be able to effectively use any of his sense up to his max range away from himself., making him have a better disadvantage over people during the night. Now due to being blind, his enhanced eye senses was split off to supply the rest.
Blood Lust ⛧ This ability he does not control, it just appears when he is either very angry, irritable, scared or if he is on a happy killing spree. This ability does his rank's worth of damage to anybody within his rank's max burst range, including allies. And will continue to do 30% his rank's damage for every post it is activated. This is one of the only abilities he can use without using his magic. If people have the ability to see his aura, it as seen as a swarm black butterflies, even when not lusting for blood.
Flight ⛧ This is a simple little ability that he has. The ability to fly or float above ground with no limits. Though is harder to fly when it is extremely windy, and doesn't also give him the ability to tolerate thin air. When flying it also increases his speed by 50%.
Shadow Sensitivity ⛧ This ability has multiple abilities, first it allows him to be able to attack a person's shadow, and all the damage still be done to them, thus it gives him more range at times or if he misses their body it could hit their shadow. It is actually more preferred for him to hit the shadows, because effectiveness of his attacks will be increased by 50%. Secondly, due to being more attuned to shadows because of his magic, he can sense where people's shadows up to 168.75 meters away from himself.
Spells:
- Signature Spells:
- Fallen God's Shifting:
- Name:
Fallen God's Shifting
Rank:
D
Type:
Supportive
Duration:
1
Cooldown:
N/A
Description:
This allows him to teleport between shadows up to three times, it can be any shadow as along as he fits in it in the position he is in when he uses this ability. Can only teleport by himself and within a 15 meter radius.
Strengths:
⛧ Useful for almost any situation.
Weaknesses:
⛧ Needs a shadow to teleport to.
⛧ Can't have anybody with him when shifting.
- Fallen God's Pulse:
- Name:
Fallen God's Pulse
Rank:
User Rank ⛧ Max S-Rank
Type:
Offensive
Duration:
Instant
Cooldown:
N/A
Description:
This spell sends out a sudden, large pulse, sending black ripples across the ground within a 75 meter radius of him. This causes user rank damage to anybody nearby, but to people not that close will only do 50% user rank damage. Will knock back people of equal or lower rank up to 75 meters.
Strengths:
⛧ Can attack any person within the hit zone.
⛧ Can also knock back people of equal or lower rank.
Weaknesses:
⛧ Can be dodged if off of the ground, or out of the hit zone in time.
⛧ Can also injure allies if they are also within the radius of attack.
⛧ If people are farther away, it'll only do half the amount of damage
- D-Rank Spells:
- Fallen God's Tendrils:
- Name:
Fallen God's Tendrils
Rank:
D
Type:
Offensive
Duration:
2
Cooldown:
3
Description:
Within a 45 meter radius, sharp tendrils formed from the shadows will shoot out randomly, each one does 25% D-Rank damage.
Strengths:
⛧ Able to randomly hit enemies within a large area.
Weaknesses:
⛧ Completely a surprise as to where they appear, so can also hit allies.
⛧ Not that much damage per hit.
- Fallen God's Thievery:
- Name:
Fallen God's Thievery
Rank:
D
Type:
Supportive
Duration:
3
Cooldown:
4
Description:
Once this spell is cast, whoever is in a 10 meter radius of him during the duration, will be depleted of 5% MP each post.
Strengths:
⛧ Takes 5% MP each post, giving him a total of 15% more.
Weaknesses:
⛧ Also takes from allies.
⛧ Doesn't take 5% from all people who may be in the radius, that is just the total of it.
- Fallen God's Forcefield:
- Name:
Fallen God's Forcefield
Rank:
D
Type:
Defensive
Duration:
Instant
Cooldown:
2
Description:
Summoned through willpower, a black tinted orb will protect the user and anybody next to him. Will only take three hit before shattering.
Strengths:
⛧ Protects the user and any comrades that may be right next to him.
Weaknesses:
⛧ Can only protect one other person besides himself.
⛧ Only takes a small amount of damage.
- Fallen God's Healing:
- Name:
Fallen God's Healing
Rank:
D
Type:
Supportive
Duration:
Instant
Cooldown:
3
Description:
By placing his hands on a wound or just the person or himself that has the wounds, he can heal them for two D-rank's worth of damage. Though were he touched will leave a dark mark that his cold to the touch that fades after a while.
Strengths:
⛧ Heals himself or others.
Weaknesses:
⛧ Can only heal one person at a time.
⛧ Cooldown is longer due to healing not being a strong suit of his dark magic.
- C-Rank Spells:
- Fallen God's Clones:
- Name:
Fallen God's Clones
Rank:
C
Type:
Supportive
Duration:
3
Cooldown:
4
Description:
Shades Hallucination, when used, will create up to twenty clones of the user that look exactly like him. One C-Rank hit will get rid of them, but they will continue to regenerate for the next three posts.
Strengths:
⛧ They can be used to divert away from the user.
⛧ They will continue to regenerate until the time is up.
⛧ They are still solid until hit, so they can attack people and hurt them.
Weaknesses:
⛧ They are killed in one hit of their rank.
⛧ It can also confuse allies.
⛧ They will have a harder time regenerating if an AOE attack is used.
⛧ B-Ranks will have a hard time seeing which one is the real one, but A-Rank and higher can tell just fine.
- Fallen God's Dagger:
- Name:
Fallen God's Dagger
Rank:
C
Type:
Offensive
Duration:
3
Cooldown:
4
Description:
This spell creates a gray handled, black bladed assassin's dagger, deals 14hp per hit and has 90hp durability.
Strengths:
⛧ Light, easy to kill with.
Weaknesses:
⛧ Only good with close up combat.
⛧ Weaker then other spells of it's rank.
- Fallen God's Surveillance:
- Name:
Fallen God's Surveillance
Rank:
C
Type:
Supportive
Duration:
2
Cooldown:
3
Description:
With this he can just use one of his invisible aura butterflies that constantly surround him, he sends it off to survey the area, whatever it sees he'll see. It can go up to 120 meters away from him.
Strengths:
⛧ Helps know where enemies are.
⛧ Due to already being blind, not having his sight isn't a problem.
Weaknesses:
⛧ Not invisible, and can be spotted.
⛧ Can be destroyed with one C-Rank hit.
⛧ Seeing something somewhere else can be a bit distracting.
- Fallen God's Bomb:
- Name:
Fallen God's Bomb
Rank:
C ⛧ Purchased
Type:
Offensive
Duration:
Instant
Cooldown:
2
Description:
The user can create an explosion from anybody's shadow as long at they are within 60 meter radius of him. The explosion will deal full C-Rank damage to them, and will either knock them back or down. To everybody else within the area it will only deal 50% C-Rank damage.
Strengths:
⛧ A bomb that can deal damage to anyone within the area.
Weaknesses:
⛧ Only deals full damage to one person.
⛧ Can effect allies also.
- B-Rank Spells:
- Fallen God's Needle:
- Name:
Fallen God's Needle
Rank:
B
Type:
Supportive
Duration:
Instant
Cooldown:
4
Description:
Fashioning the darkness into a needle, that once he gets it into somebodies skin, black veins will spread from that spot and he gains control of them. Can do this to only one person at a time, npcs and mages equal to the rank of the spell and lower (if they agree to it out of character, and is mostly just of socials or maybe pvp). They will become like zombies, though all of their involuntary actions are not controlled by him.
Strengths:
⛧ Can temporarily and NPC and make them to whatever he wants them to do, even if it is out of character for them.
⛧ Even if the needle is pulled out, it doesn't take away the mind control.
Weaknesses:
⛧ Is hard to control somebody and fight at the same time.
⛧ Doesn't work at all for people two ranks above him, and can only control a limb or something of somebody a rank higher then himself.
⛧ Puts a lot of strain on the caster.
- Fallen God's Whistle:
- Name:
Fallen God's Whistle
Rank:
B
Type:
Offensive
Duration:
1
Cooldown:
4
Description:
This ability allows him to control a sharp shadow line to stab through different enemies by using different pitches while whistling. Each hit does 25% B-Rank damage, or when out of player vs player, unless sent through a fatal area.
Strengths:
⛧ Can hit same enemy multiple times.
Weaknesses:
⛧ Only lasts as long as he can whistle.
⛧ Isn't a good spell to use when trying to be stealthy.
- Fallen God's Butterflies:
- Name:
Fallen God's Butterflies
Rank:
B
Type:
Offensive
Duration:
3
Cooldown:
4
Description:
This spell summons a swarm of butterflies crafted from darkness, when one is touched it does 25% B-Rank damage to them. Only takes one melee hit of his rank to get rid of, but there is a ton of them thus making it very hard to get rid of them. They generally stay close to him staying within at least 10 meters of him. Unless told otherwise, then they can go really far, up to 225 meters away.
Strengths:
⛧ There is a lot, thus harder to get rid of.
Weaknesses:
⛧ An attack that covers a large area would probably get rid of them rather quickly.
⛧Also effects allies.
- Fallen God's Invisibility:
- Name:
Fallen God's Invisibility
Rank:
B ⛧ Purchased
Type:
Supportive
Duration:
5
Cooldown:
6
Description:
While within shadows, he can make himself totally invisible. You can't hear him, sense him or anything of the sort. Though if he leaves shadows, or if light is shined on him, he will turn visible again. He also doesn't need to use it to it's full duration either, it will only be a post longer then however long he used it.
Strengths:
⛧ Can make himself practically like he isn't even there.
Weaknesses:
⛧ Is weak to light magic, even of a lower rank.
⛧ People a rank higher then him can vaguely sense him, and people two ranks above him can sense him totally and know he is there.
- A-Rank Spells:
- Fallen God's Fire:
- Name:
Fallen God's Fire
Rank:
A
Type:
Offensive
Duration:
4
Cooldown:
5
Description:
Fallen God's Fire is a spell that makes a pure black flame. It works mostly like fire, besides the fact that water doesn't weaken it, but strengthens it instead. This fire can burn anything, besides anything having to do with light magic of a higher ranking, which is the only thing the fire is weak to. The more and longer is burns, it gets stronger by every post it's used in by 5%. The fire deals 50% A-Rank damage for each post is burns. It can spread up to 30 meters away from where the fire was originally started.
Strengths:
⛧ The more and longer it burns, the stronger it gets.
⛧ Does not have all the weaknesses normal fire has.
Weaknesses:
⛧ Is weak to light magic of a higher ranking.
⛧ Cannot burn anything having to do with light magic.
⛧ Can no longer be controlled by him once cast.
- Fallen God's Bellow:
- Name:
Fallen God's Bellow
Rank:
A
Type:
Offensive
Duration:
Instant
Cooldown:
5
Description:
Like all God Slayers, he has a bellow attack, taking in a massive amount of darkness and shadows, and letting out a intense bellow. Appearing as a swirling beam of black, gray and purple, deals A-Rank damage to whoever hit.
Strengths:
⛧ Simple attack.
Weaknesses:
⛧ Only goes in one straight line.
⛧ Can be dodged if people are fast enough.
- Fallen God's Shadow Trap:
- Name:
Fallen God's Shadow Trap
Rank:
A
Type:
Supporitve
Duration:
1
Cooldown:
5
Description:
The user can make anybody within a 225 meter radius get trapped by their shadow, appearing as if it lifts itself off the ground and wraps around the target. Can only trap people of equal or lower rank and only for one post, and when trapped it also does 25% A-Rank damage. If they are above his rank it won't trap them, just damage them.
Strengths:
⛧ A good trap spell, does damage if can't trap
Weaknesses:
⛧ Can't work if person doesn't have their shadow.
⛧ Can't trap people of a higher rank.
- Fallen God's Darkness:
- Name:
Fallen God's Darkness
Rank:
A ⛧ Purchased
Type:
Offensive
Duration:
4
Cooldown:
5
Description:
This spell, when casted, causes complete darkness to cover 225 meter radius, completely blinding anybody within it. Not only are they blinded, but all of their senses are diluted. Everything they do feels like there is just a big pillow keeping them from doing everything properly. When they are stuck in this darkness, 25% damage is done to them, only way the spell stops is if they hit him or get out of range.
Strengths:
⛧ Weakens the senses quite a bit while also doing damage.
Weaknesses:
⛧ Not as effective to people of a higher rank.
⛧ Effects allies also.
Last edited by kittykool75 on 4th December 2017, 7:58 pm; edited 48 times in total