Magic
Primary Magic: Recon Sniper
Secondary Magic: To be added
Caster or Holder: Holder
Description: The Recon Sniper is a prototype rifle that Cassaria stole from the Rune Knights after she was presumed dead. This rifle has a wide range of uses and can be fire in close or long range. Cas linked the sniper scope with her own mask to allow both to be use at the same time without interference. It has a 8 bullet chamber and can be loaded with many different types of ammo ranging from regular old bullets to healing lacrima.
Cas uses this sniper to take people out from a long range, heal allies, or knock opponents out while she stealthily moves around during missions. At long range she times her shots and waits before firing, at close range however she fire quicker and also uses it as a physical combat weapon when she needs to reload.
Strengths:
- Extreme Long Range: Due to it's nature as a sniper, the Recon Sniper has an extreme range on it meaning that Cas doesn't even need to be close to her target to take them out. (Has maximum effective range of an average sniper rifle, about 800 yards or 2624 feet)
- Can be used a long or close range: The recon rifle can be used at long or close range with an adjustable power setting on the rifle.
- Recon Lacrima: The sniper has a recon lacrima built in just below the scope of the gun. This lacrima allows telepathic communication to be used by any one wielding the rifle.
Weaknesses:
- Damages Easily: The Recon Sniper was only a prototype when it was stolen, meaning that all the problems with it weren't ironed out. One said problem was that prolonged use damages the gun. After the use reaches below 25% Mana, its damage is cut in half.
- Bound Faults: Because of lack of expertise when binding the weapon to her, the Recon Sniper will shock and damage Cas for 5 HP a post when shes goes below half her total HP.
- Reload: The chamber of this gun isn't infinite and needs to be reloaded every 8 shots.
- Fire Delay: The Recon Sniper is a rifle, and has the fire speed of one to. There is a 10 second delay between each shot. To translate this into writing terms, only 8 shots per post can be fire.
Lineage:
Unique Abilities:
- Critical Shot Bonus: Should a bullet pass through a vital organ, the damage output is increased.
Fingertips, hands, wrist, toes, foot, ankle: +0%
Lower Leg, Knee, Lower Arm, Elbow: +10%
Upper leg, upper arm: +20%
Groin, abdomen, chest: +50%
Neck: +75%
Head: +100%
- Recon Lacrima: A recon lacrima is built in under the scope, allowing the wielder to use telepathic communication.
- Overdrive: The Recon Sniper can be put into overdrive, increasing damage by 25% at the cost of using 50% more mana. Example: Regular D-Rank bullet does 25 damage instead of 20, and uses 15 mana instead of 10.
Spells:
Name: Regular Bullet
Rank: D
Type: Offensive (Non-Elemental)
Duration: Until all 8 bullets are fired.
Cooldown: 3 posts
Description: The standard bullet loaded into the Recon Rifle is a simple steel cased bullet loaded into a 8 chambered container. These are fired through the barrel of the gun and have a 10 second delay in between shots.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Weaknesses:
- Non-Elemental: Because of the non-elemental nature, damage output always remains the same.
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
Name: Support Bullet
Rank: D
Type: Non Elemental (Support)
Duration: Until Bullet Chamber is Empty
Cooldown: 2 posts
Description: The second type of ammo the Recon Sniper can be loaded with are small healing lacrima. These bullets glow a golden color and leave a trail of golden plasma behind them when shot. They heal 5% of the targets maximum HP capping at 20.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Good in a Pinch: The support bullets are good and can be used when to give allies a last minute fighting chance.
Weaknesses:
- Non-Elemental: Because of the non-elemental nature, damage output always remains the same.
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
- Cannot be used on self: Because of the size of the gun the bullets are fired from, the support bullets can not be used on the shooter
Name: Minor Explosive Bullet
Rank: D
Type: Fire (Offensive)
Duration: Until Reload is needed
Cooldown: 3 posts
Description: The third kind of bullet the Recon Sniper can use are small, condensed fire lacrima bullets that explode on impact. The chamber for these can only hold 4 bullets instead of 8. Due to the splash damage from the explosion, these bullets can not be used in close range combat.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Splash Damage: Because of the created explosion, there is a splash damage to these bullets. Anything caught in a 5 meter radius of the bullets impact takes D Rank damage.
- Direct Hit Bonus: Direct hits from this cause 25% more damage.
Weaknesses:
- Limited Ammo: Only 4 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
- Splash Damage: Due to the splash damage from the explosion, these bullets can not be used in close range combat.
- Lower than average chamber size: The chamber for these bullets can only hold 4 bullets instead of 8.
Name: Bullet Shredder
Rank: D
Type: Non-Elemental (Supportive)
Duration: 1 post
Cooldown: 3 posts
Description: After flipping a switch below the trigger of the Recon Sniper, the inside of the gun barrel sharpens it self and begins to spin. When a bullet is pushed through the barrel, its is quickly shredded- causing it to rip apart on impact. Because of the bullet tear, barriers are easier to pierce making torn bullets able to pierce D rank barriers.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Direct Hit Bonus: Direct hits from bullets fired cause 25% more damage.
Weaknesses:
- Reload Time: Needs to be reloaded
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical strong barriers: Cannot pierce magical barriers above D rank.
- Vital Shots are harder: Because of the spread on impact, it is more difficult to land a vital shot.
Primary Magic: Recon Sniper
Secondary Magic: To be added
Caster or Holder: Holder
Description: The Recon Sniper is a prototype rifle that Cassaria stole from the Rune Knights after she was presumed dead. This rifle has a wide range of uses and can be fire in close or long range. Cas linked the sniper scope with her own mask to allow both to be use at the same time without interference. It has a 8 bullet chamber and can be loaded with many different types of ammo ranging from regular old bullets to healing lacrima.
Cas uses this sniper to take people out from a long range, heal allies, or knock opponents out while she stealthily moves around during missions. At long range she times her shots and waits before firing, at close range however she fire quicker and also uses it as a physical combat weapon when she needs to reload.
Strengths:
- Extreme Long Range: Due to it's nature as a sniper, the Recon Sniper has an extreme range on it meaning that Cas doesn't even need to be close to her target to take them out. (Has maximum effective range of an average sniper rifle, about 800 yards or 2624 feet)
- Can be used a long or close range: The recon rifle can be used at long or close range with an adjustable power setting on the rifle.
- Recon Lacrima: The sniper has a recon lacrima built in just below the scope of the gun. This lacrima allows telepathic communication to be used by any one wielding the rifle.
Weaknesses:
- Damages Easily: The Recon Sniper was only a prototype when it was stolen, meaning that all the problems with it weren't ironed out. One said problem was that prolonged use damages the gun. After the use reaches below 25% Mana, its damage is cut in half.
- Bound Faults: Because of lack of expertise when binding the weapon to her, the Recon Sniper will shock and damage Cas for 5 HP a post when shes goes below half her total HP.
- Reload: The chamber of this gun isn't infinite and needs to be reloaded every 8 shots.
- Fire Delay: The Recon Sniper is a rifle, and has the fire speed of one to. There is a 10 second delay between each shot. To translate this into writing terms, only 8 shots per post can be fire.
Lineage:
- The Eternal Warlord:
- Eternal Warlord:
Description: In the tales of warriors and warlords, there is one that tells of Gor. A warlord who fought on the front lines with his men, victory after victory. His experience, cunning, intellect and skill made his men respect him and do every single thing he commanded them to do. In one of his last battles, when he was growing older, Gor fought through the front lines of the enemy's forces all the way to their leader, a powerful necromage. When he slew the dark mage, malicious magic exploded from the necromage's corpse and entered Gor's body. Soon after, Gor figured out he could use a strange ability which is presumed to come from the necromage to call upon the souls of his fallen companions and those he had killed to fight alongside him. Three years later, he finally had a son to continue his legendary bloodline.
Ability: Can summon two spirit warriors carrying weapons of your choice of legendary ranking to fight beside you. They follow your commands. These summons equal the rank of the user, and are able to do user ranked melee damage with their weapons. Each has 50% hp of the user.
Usage: Last 5 posts and have a 6 post cooldown. They reappear once killed after combat ends and threats are gone. If killed in a thread though they cannot be used in battle again in that thread and can only be used for talking to. If a battle starts while they are summoned and ‘dead’ they will simply disperse until after the battle and the user summons them back. Can be dismissed at any time during their duration but will go on cooldown then. Their HP does not heal between uses in a thread and will only be healed at the end of it.
Unique Abilities:
- Critical Shot Bonus: Should a bullet pass through a vital organ, the damage output is increased.
Fingertips, hands, wrist, toes, foot, ankle: +0%
Lower Leg, Knee, Lower Arm, Elbow: +10%
Upper leg, upper arm: +20%
Groin, abdomen, chest: +50%
Neck: +75%
Head: +100%
- Recon Lacrima: A recon lacrima is built in under the scope, allowing the wielder to use telepathic communication.
- Overdrive: The Recon Sniper can be put into overdrive, increasing damage by 25% at the cost of using 50% more mana. Example: Regular D-Rank bullet does 25 damage instead of 20, and uses 15 mana instead of 10.
Spells:
Name: Regular Bullet
Rank: D
Type: Offensive (Non-Elemental)
Duration: Until all 8 bullets are fired.
Cooldown: 3 posts
Description: The standard bullet loaded into the Recon Rifle is a simple steel cased bullet loaded into a 8 chambered container. These are fired through the barrel of the gun and have a 10 second delay in between shots.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Weaknesses:
- Non-Elemental: Because of the non-elemental nature, damage output always remains the same.
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
Name: Support Bullet
Rank: D
Type: Non Elemental (Support)
Duration: Until Bullet Chamber is Empty
Cooldown: 2 posts
Description: The second type of ammo the Recon Sniper can be loaded with are small healing lacrima. These bullets glow a golden color and leave a trail of golden plasma behind them when shot. They heal 5% of the targets maximum HP capping at 20.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Good in a Pinch: The support bullets are good and can be used when to give allies a last minute fighting chance.
Weaknesses:
- Non-Elemental: Because of the non-elemental nature, damage output always remains the same.
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
- Cannot be used on self: Because of the size of the gun the bullets are fired from, the support bullets can not be used on the shooter
Name: Minor Explosive Bullet
Rank: D
Type: Fire (Offensive)
Duration: Until Reload is needed
Cooldown: 3 posts
Description: The third kind of bullet the Recon Sniper can use are small, condensed fire lacrima bullets that explode on impact. The chamber for these can only hold 4 bullets instead of 8. Due to the splash damage from the explosion, these bullets can not be used in close range combat.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Splash Damage: Because of the created explosion, there is a splash damage to these bullets. Anything caught in a 5 meter radius of the bullets impact takes D Rank damage.
- Direct Hit Bonus: Direct hits from this cause 25% more damage.
Weaknesses:
- Limited Ammo: Only 4 rounds before reload is needed.
- Ineffective against magical barriers: Cannot pierce magical barriers of any kind, be a magic infused shield or a wall made using maker magic.
- Splash Damage: Due to the splash damage from the explosion, these bullets can not be used in close range combat.
- Lower than average chamber size: The chamber for these bullets can only hold 4 bullets instead of 8.
Name: Bullet Shredder
Rank: D
Type: Non-Elemental (Supportive)
Duration: 1 post
Cooldown: 3 posts
Description: After flipping a switch below the trigger of the Recon Sniper, the inside of the gun barrel sharpens it self and begins to spin. When a bullet is pushed through the barrel, its is quickly shredded- causing it to rip apart on impact. Because of the bullet tear, barriers are easier to pierce making torn bullets able to pierce D rank barriers.
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
Strengths:
- Range: 20 Yards/60 feet maximum effective. -1% accuracy every 5 yards beyond.
- Speed: 28 meters/s
- Direct Hit Bonus: Direct hits from bullets fired cause 25% more damage.
Weaknesses:
- Reload Time: Needs to be reloaded
- Limited Ammo: Only 8 rounds before reload is needed.
- Ineffective against magical strong barriers: Cannot pierce magical barriers above D rank.
- Vital Shots are harder: Because of the spread on impact, it is more difficult to land a vital shot.
Last edited by Cas Behol on 18th July 2016, 12:34 pm; edited 1 time in total