Magic
Primary Magic: Metallic God Slayer
Secondary Magic: N/A
Caster or Holder:Caster
Description:
God Slayer Magic (滅神魔法 Metsujin Mahō) is a form of lost magic, that is said to have been granted to the humans by the gods. This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it. Every type of god slayer magic is restricted to a single element. The element is stronger than the one dragon slayers use, but god slayer elements are always black in color. Though god slayer magic is equivalent to it's counter part, the demon slayer magic.
The metal, that this magic uses, is god metal, originating from the metal god and from his heaven. This metal has a shadowy glow to it when Shairako uses it, otherwise it's a stainless steel kinda color, with seemingly no imperfections what so ever. It is one of the toughest metals ever recorded and can't be melted with fire, unless it reaches incredible temperatures. The metal also is unstable in earthland and thanks to that can go from liquid to solid at will of the user. When the metal forms any kind of weapon or object, blue or green lights appear on it, like energy in the object. With the shadowy glow they are quite easy to see. When anything is formed with the metal, it doesn't just appear. Liquid form of the metal will flow out from small cuts on the user's arms or legs, depending where the spell is cast from and will then form the weapon or object while becoming solid. The process is incredibly quick and can't usually be disrupted, though the disruption is possible.
The magic itself is considered unholy in nature, though being from a holy origin, if you can consider the metallic god holy. It has a unholy feel whenever it is used and a feeling that it shouldn't belong in this world. It feels alien. The magic is highly destructive and brutal in it's nature and can't really be considered flashy or beautiful. It was meant to kill, destroy and annihilate and that's what it will do.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Spells:
Primary Magic: Metallic God Slayer
Secondary Magic: N/A
Caster or Holder:Caster
Description:
God Slayer Magic (滅神魔法 Metsujin Mahō) is a form of lost magic, that is said to have been granted to the humans by the gods. This magic however, was lost, and forgotten, having nothing about it's origin or how to obtain it, only few chosen ones may control it. Every type of god slayer magic is restricted to a single element. The element is stronger than the one dragon slayers use, but god slayer elements are always black in color. Though god slayer magic is equivalent to it's counter part, the demon slayer magic.
The metal, that this magic uses, is god metal, originating from the metal god and from his heaven. This metal has a shadowy glow to it when Shairako uses it, otherwise it's a stainless steel kinda color, with seemingly no imperfections what so ever. It is one of the toughest metals ever recorded and can't be melted with fire, unless it reaches incredible temperatures. The metal also is unstable in earthland and thanks to that can go from liquid to solid at will of the user. When the metal forms any kind of weapon or object, blue or green lights appear on it, like energy in the object. With the shadowy glow they are quite easy to see. When anything is formed with the metal, it doesn't just appear. Liquid form of the metal will flow out from small cuts on the user's arms or legs, depending where the spell is cast from and will then form the weapon or object while becoming solid. The process is incredibly quick and can't usually be disrupted, though the disruption is possible.
The magic itself is considered unholy in nature, though being from a holy origin, if you can consider the metallic god holy. It has a unholy feel whenever it is used and a feeling that it shouldn't belong in this world. It feels alien. The magic is highly destructive and brutal in it's nature and can't really be considered flashy or beautiful. It was meant to kill, destroy and annihilate and that's what it will do.
Strengths:
- Hit me: Can be incredibly defensive, so the user can take multiple hits.
- I can go for a long time: Most duration spells have a high duration, making them very efficient.
- Buff city: The magic has quite a few buffs for it's user and can make regular hand to hand combat favorable to the user.
Weaknesses:
- With great duration, come great cool-downs: The spells have fairly high cool-downs, which usually are a huge weakness.
- Venom = Bad: Anyone with a magic that utilizes poison or venom, deals 25% extra damage and one hit from a venom/poison spell can knock down a duration of a spell by one post. This weakness also goes for any corrosion type spell or magic.
- Magma = Very Bad: Magma is the greatest elemental weakness to the metal. It can easily melt it and deal extra damage. Magma deals 50% more damage to Elijah and lower duration's by 2 posts.
- In your face: The magic is close ranged most of the time, with the exception of a few spells. This creates fighting at long range very difficult.
- No can eat: Can't consume their own metal or the metal of the metallic demon slayer.
- Lightning Rod: As the user has a massive amount of metal in their body, all lightning magic has a much higher chance of hitting him and makes dodging lightning or electricity much harder.
Lineage:
- Gold Rush:
- Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:
- Regular Slayer stuff:
- All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
- I will resist: The user has hardened skin, being able to shrug off damage to an amazing extent. Though when facing a higher ranked mage, the resistance is weakened a lot and in no way are poison, corrosion and magma resisted. Though all other types of damage are.
The resistance to damage is as follows:
30% for lower ranked damage.
20% for equal ranked damage.
10% for 1 rank higher damage.
Nothing for anyone even higher. - Metal, it's all the same: Can eat any kind of metal, including things that are radioactive and use them in his magic.
- Adamantium Skeleton: The user's bones can't break without being hit by a force that is 2 ranks higher.
- Gear Break: The user does a so called Gear Break, breaking off the limiter on the next spell he uses. This spell does double damage if it's instant cast or has a 50% increased duration if a duration based spell. The spell that gets used with gear break, has it's cooldown increased by 2 posts.
Spells:
- Signature Spells:
Name: Claymore
Rank: C-rank (Ranks with the user)
Type: Offensive
Duration: 3 posts
Cooldown: 3 posts
Description: The user's right arm morphs into a massive blade, known as a claymore. The claymore has a length of 4 feet and is almost a feet wide, making it really bulky. The Claymore is just a large sword that takes the spot of the user's right arm. It doesn't do anything else.
Strengths:- Reach: Due to it's large size, the Claymore can reach quite far.
- Heavyweight: The blade is quite heavy, so packs a heavy force behind it, pushing lighter opponents back when hit. It does no extra damage. The sword weight about 20 kg.
- Body morphing: Due to morphing the user's hand, the user can't be disarmed, as the sword is locked together with his body.
Weaknesses:- Bulky: The sword being really bulky, makes it hard to use in tight spaces.
- Morphed: As the sword replaces the user's hand, the user loses the control of their hand for the duration.
- Range: Due to being locked together with the user, the sword is useless in medium and long range.
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Rank: D-rank
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Cooldown: posts
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- Reach: Due to it's large size, the Claymore can reach quite far.
- D-rank spells:
Name:Atomizer
Rank: D-rank
Type: Utility, Buff
Duration: 3 posts
Cooldown: 4 posts
Description: When cast, the user's eyes light up with a gold glow, making the user capable of breaking down any non-magical metal to atoms and is then capable of sucking it in, completely passing any requirement to chew the metal. This is done in a 10 meter radius around him.
Strengths:- Atomized: The user is capable of breaking down and ''eating'' a large supplement of metal very quickly.
- Force Booster: Due to allowing metal to be eaten fast, the user is able to force much more easily than usual. The requirement is the same, just easier to get there.
- Combat use: Is useful in combat, if the enemies are using basic metal weapons/armor, otherwise no.
Weaknesses:- Magical metals: Anything that's been made using magic, is unable to be atomized.
- Combat use: If anyone uses magical metals or no metals, this spell is useless in combat.
- Vision: Due to the metal flying into his mouth, the users vision is almost fully blocked.
- Movement: When the spell is active movement is kinda limited to the area where the metal is, as outside the area the spell is useless.
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- Atomized: The user is capable of breaking down and ''eating'' a large supplement of metal very quickly.
- C-Rank Spells:
Name: Metallic God's Bellow.
Rank: C-rank
Type: Offensive.
Duration: Instant
Cool-down: 4 posts
Description: The user inhales a large amount of air and concentrates all his magical energy. After a couple of seconds, the user releases the energy in the form of a stream out of his mouth. The stream of energy is 7 feet wide all the time and can reach up to 100 feet. The stream travels at 50 feet per second, so it reaches it's maximum distance in 2 seconds. The bellow is just a stream of pure metallic energy, that holds no additional effects, but just pure raw power, like almost all of the metallic god slayer's arsenal does. The stream itself is metallic looking, with a unholy aura surrounding it. Also it's surrounded by green and blue circles of light.
Strengths:- Pure. Raw. Power: Deals double it's rank's damage to anyone who gets hit by the bellow fully.
- Mass area: The bellow is quite big and can travel quite far as well.
- Speed freak: The bellow itself travels fairly quickly for it's size.
- Demolition: The bellow can burst through D-rank and lower magical barriers, also doing considerable damage to C-rank. The bellow also destroys any building or what ever it meets in it's way.
Weaknesses:- No Defense: As the user is casting the bellow, no other spell can be cast.
- Exhaustion: After casting the spell, the user has their move speed reduced to 3 mp/h for the next post.
- No movement: The bellow can't be moved while in mid cast, it only goes where it was first targeted at.
- Limit: The Bellow can't be casted when the user is below 25% hp, as the bellow would drain most of their energy.
Name: Reaver Blades
Rank: C-rank
Type: Damage
Duration: 4 posts
Cooldown: 5 posts
Description:When cast, liquid god metal starts to form on the user's hands, melding together with the skin and bone of the user. The metal keeps forming and in a few seconds, the user's hands have taken the form of chainsaws. The blades are 3.5 feet in length and have 3 rows of teeth on them. The side rows spin in a clockwise direction, while the middle row spins counter clockwise. The rows start spinning right away, creating a sound and let out a small amount of steam, as the friction created is incredible. The chainsaws start at the elbows of the user and extend a little more than his regular hands, due to not having that much width.
The user can move freely with these equipped, not slowing down at all, though the user's weight is increased. 2 swings can be done per post in PVP
Strengths:- Double the fun: The user gets not one, but two ripper blades.
- Ravager: Each hit from these blades deals a C-rank damage and can cause cuts. The cuts don't change the damage done.
- I lift: The user suffers no speed decrease from the spell, even though it adds weight.
Weaknesses:- Venom, Corrosion and Magma...: Any of these elements will knock off the duration of the spell. With each hit the magic does to Ripper blades, they remove duration, exact numbers marked in weakness.
- Gravity, why do you exist: If Ripper Blades are active, the user takes 25% more damage from gravity magic.
- Barriers, why you got to do this?: Ripper Blades, while being chainsaws, can't actually break through magical barriers. Even a C-rank barrier will need to get hit at least 4 times, B barriers for 7 and A-rank and up barriers can't be broken. D-rank barriers need 2 hits.
- Long range, medium range, not a good fit: Ripper Blades are attached to the body of the user, so they can only be used effectively in close range combat.
Name: Reflector Plating
Rank: C-rank
Type: Defensive
Duration: 3 posts
Cooldown: 4 posts
Description: The user coats the entire body, except their eyes, with an incredibly shiny metal. This metal protects the users body against 2 C-rank hits or equivalent and will disappear after taking that much damage or the duration runs out. What makes reflector plating special, is that after taking the hits, it reflects the damage back at the user, though only 75% of the original damage. This damage is done instantly when a hit is landed so it can't be dodged.
Strengths:- Taste your medicine: Reflects 75% of the damage done back to the attacker.
- Higher damage: Can reflect back one B-rank damage as well
- Instant: The damage is instant so almost fully undodgable, unless the attacker is moving really fast or has incredibly reflexes.
Weaknesses:- A..ranks: A-rank damage can't be reflected back.
- It's diluted: The damage reflected back is weaker than the damage done.
- Breaks easy: It can only sustain 2 C-rank damage or equivalent.
- Eyes mate: The eyes of the user aren't covered and can be attacked freely.
- Pure. Raw. Power: Deals double it's rank's damage to anyone who gets hit by the bellow fully.
Last edited by Elijah on 17th July 2016, 7:37 am; edited 3 times in total