As the duo approached the house, Valerie took notice of the man sitting despondently on the steps to what she assumed was his home. The only way he could have looked even more pitiful and hopeless was if he had someone play melancholic music in the background as the heavens poured forth upon his messy brown hair.
"Wow. You look terrible."Ever the tactful young lady that she was, of course she had to cheerfully point this out.
She piped down and listened to the brusque conversation between her partner and the man, picking up what she could. It still wasn't very clear as to what their job exactly was though the general gist of it had been easy enough to grasp. It was a home invasion of some sort. Those were usually pretty easy and all it took were bullets. Fortunately - or perhaps unfortunately for everyone else - she had an infinite supply of those and no qualms about putting them to good use.
"Don't worry, you can count on us." Valerie replied as if to reassure the man as her partner went on ahead, pointing two of her fingers in mimicry of a gun and pretending to playfully shoot the man whose nerves were probably already shot to hell. Certain that she'd done her bit in calming the client down, the girl strode purposefully through the door after her partner.
After looking around a bit, the mage failed to see any threats in the immediate area. She had clearly heard the client mention there were ten inside. Were the threats invisible? That would have certainly posed a problem for a regular person. Without further ado, Valerie called forth her ReQuip magic and within an instant, a six foot tall synthetic construct stood in place of the petite young woman. Strangely enough, no threats presented themselves even with her vastly improved senses. Deciding that they must have been holed up in a different room when she spotted a small movement and heard a squeak.
It was a mouse. The most abominable and heinous of all beasts.
Surprisingly bold for such a tiny little creature, it had scurried over to investigate the foreign presence in the house and currently stood on its hind paws. Perfectly within kicking distance. Never one to waste an opportunity, Valerie moved faster than the little beastie assumed and sent it flying into the opposite wall with a swift kick. The faint thump of its lifeless body landing on the carpet was surprisingly satisfying.
"Now for the other ones."- spells used:
- 1:
Name: Sentinel Variant - Alpha
Rank: C
Type: Armor Spell
Duration:Until broken or recalled.
Cooldown:Once per topic.
Description: When cast, this spell causes Valerie’s body to instantly switch places with a variant of the Sentinel, leaving it in her place. She can control it as if it was her own body. It can withstand one direct hit of B rank or the equivalent before getting destroyed.
The ‘armor’ takes on a slender, almost androgynous form made of a sleek material that cycles through different shades and hues to better match the environment. While it doesn’t cause her to be invisible, it’s certainly an odd effect. It stands much taller than Valerie at nearly six feet in height and possesses no discernable eyes or other facial features. While in this form, her movements take on a fluidity that isn’t at all human.
Strengths:
Full body armor that morphs to offer various boosts and protection to Valerie depending on the situation.
Visually intimidating.
Completely hides her identity.
Weaknesses:
Can only be used once per thread.
Once completely destroyed, it cannot be recalled.
Once picked, armor traits cannot be changed mid battle.
Passive and active abilities remain only for however long the armor is Requipped.
(Passive) Defense Matrix: The Sentinel has a unique defense system in place that emits a dampening effect specific to hostile forces. What this does is dissipate half of the incoming damage and thereby reduce the full impact it would have otherwise taken. (lowers a hostile spell/damage by one rank) At Valerie’s current level, she can access this ability for only two hostile attacks per turn.
- 2:
Name: Sentinel Addon XV
Rank: C
Type: Weapon Spell
Duration:Until broken or recalled.
Cooldown:Once per topic.
Description: Unlike a regular weapon spell, the gun Requipped by this particular spell is an extension of the Sentinel itself rather than a separate weapon. It morphs into existence instantaneously once cast, and can be switched to either hand. The gun can shoot accurately up to 50 meters in distance, though it does require to be reloaded to continue using it. It can be destroyed by one instance of B rank physical damage or the equivalent. Each bullet shot from this gun deals C rank damage.
Strengths:
Effective at both short and medium ranges.
Cannot be destroyed by magical damage.
Any beneficial effects added to the Sentinel itself is added to the weapon as well.
Weaknesses:
Can only be used once per thread.
Once completely destroyed, it cannot be recalled.
Doesn’t cause damage by itself as it requires bullets to be reloaded.
Passive and active abilities remain only for however long the weapon is Requipped.
Passive ability – Silencer: The gun comes fully equipped with a silencer that causes any shots fired to be completely silent.
- signature spell:
Name: Reload
Rank: C
Type: Special
Duration: Instant
Cooldown: 2 posts
Description: Using this spell instantly reloads ten bullets in to the currently ReQuipped Sentinel weapon. Before casting this spell, the user must decide whether these bullets are to be of a magical nature or physical. Once this choice is made, it cannot be changed until the cooldown is over and the spell is recast. Damage dealt is dependent on the gun. These bullets are imbued with the special property of stopping the regenerative capabilities of targets.
Strengths:
Once hit, these bullets stop the regenerative abilities of the target.
Ignores weather effects such as storm spells and the like of equal and lower rank or one rank higher than the user.
Relatively large number of bullets.
Weaknesses:
Does not affect mana regeneration.
Cannot be used without a Sentinel weapon - has no effect on its own.
A bullet requires to make contact with the target for its regeneration null effects to be applied.
Damage dealt depends on the rank of the weapon.
10 physical bullets.
70% MP remaining.