Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Devil's Arms

    akashi
    akashi

    Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 251
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 425

    Character Sheet
    First Skill: Devil's Arms
    Second Skill:
    Third Skill:

    Completed Devil's Arms

    Post by akashi 26th May 2016, 3:50 pm

    DEVIL'S ARMS

    Devil's Arms UFPTjlI2R2ZTW
    Holder Lost Magic

    DESCRIPTION:
    Once a being dies, their soul may follow suit. Sometimes, they do not, staying behind due to some incomplete task that they were unable to accomplish, to take care of someone else, or so on. Now, demons, while having all bad traits you wish them to have, do have deep respect for those who have proved themselves to be mighty.

    Devil's Arms are nothing but the manifestation of a demon's soul that has surrendered itself towards he who has made that strength clear. Once beaten, forced into submission, or voluntarily giving up their previous formes, an almighty foe turns into the greatest ally: magical weapons that will strike down any opposition with their destructive capabilities. All the souls are stored within the user, who is able to call them out any time, provided that they have enough power to do so left in their bodies, for granting physical forme to an intangible soul is taxing for a mage.

    However, there is but yet another problem with the magic. Despite users being almost non-existant, it is known, at least by the users, that they run on a time limit. For, where does the beginning point stand for a Devil's Arm user? In order to create one that is able to wield the weapons, a demon's soul must merge with the child when still in the womb, and during its life, it will creep up slowly but with no opposition, taking over the user as years pass.

    Although there is no way to exactly locate when, the process begins as the user enters its teenager years, and prolongs itself almost to the middle of its twenties; for now, how to salvage one's sanity, or if it is even possible to do so, remains a mystery altogether.

    This magic works similarily to a Requip type magic: Weapons feature the same health system and are magically stored in "another dimension" (the user's own soul, in this case), yet they have a consciousness of their own (yet cannot act on a whim if not commanded), and unlike the former, Devil's Arms still have passives and actives, which can gain different bonuses/change completely, depending on the style (unique abilities) used by Vargas at that moment.

    STRENGTHS

    • Multi-purpose: each demon is unique in its own way, and boasts different abilities; hence why the Devil's Arm its soul will produce will be different from the others. As such, it gives Vargas the means to step up to most unexpected situations. Also, instead of new weaponry, some of Vargas's weapons feature more than one active of different ranks (taking more spell slots, of course).
    • Offensive Juggernaut: Devil's Arms are meant to hurt, to kill, to destroy. Be it a single enemy, be it a myriad of them. It is but their nature, and thus, the offensive department is well covered when Vargas is nearby or tags along for a job.
    • Easy repairing: while the Devil's Arms can break, it will only cause them to revert to their formless state and they will re-enter Vargas's own soul to repair themselves, so no matter what kind of damage they sustain, they can come back given enough time.
    • Stylish! Vargas can assume different roles by shifting styles, allowing him to better face a situation after analyzing it for a little while. Style changing increases his overall damage output and gives him some nifty bonuses (more on unique abilities).


    WEAKNESSES

    • No armor: all demon souls will turn into weaponry whose main purpose is to deal damage. Perhaps some will have other side effects, but no armor will be obtained in the form of a Devil's Arm.
    • Friendly Fire: some low-rank and many of the higher ranked weapons have great destruction caliber or abilities that indiscriminate target their surroundings, and as such it is hard for allies not to get harmed by them. Quick feet and knowledge of each of Vargas's weapons are required to team up with this magic's user.
    • Devil Slayers: being made of a demon's soul, Devil Slayers deal extra damage to the weapons, even if they won't outright destroy them. Hence why, confrontation with them should be avoided at all costs.
    • Not-so-stylish: Vargas must change styles should he want to use the Devil's Arms at their fullest. This means that if he is constantly switching from ranged to melee, he will have to lose a lot of time to maintain the same damage output as if he were just focusing on one role. Additionally, some actives change completely when changing styles, and may prove to be inappropriate for the situation.
    • Other Slayers: they can also prove to be a bother; element-based weapons such as Asag will be rendered useless by the appropriate slayer type.



    Lineage:

    UNIQUE ABILITIES

    • Devil Hunter: Vargas's method for acquiring his Devil's Arms is not what we'd call conventional. In order for him to gain his weaponry, the soul of a demon must be claimed by him. This can be done in many ways, but it always requires the devil in question to either submit to him, or fight against him and be killed. Regardless, once Vargas has proven himself to the beast, in one way or another, he will gain use of the mighty entity as a new tool for his arsenal.

      Now, this has some disadvantages in itself: in order to gain each of his new spells, he must "hunt" for demons (done through character-specific jobs), if they involve getting a new weapon that is. This isn't only risky for him, but also makes his development slower than other mages. Also, the demon's souls will remain inside his own, their voices echoing in his head, drowned only through sheer force of will alone.

      While apparently bad and dangerous, they have provided a nifty side effect: whenever enemies of Vargas's rank and below try to gain control of his mind, their minds will not be able to command him, for the demons' influence will scare them away, leaving them with a horrific question in mind: how is he able to keep those beasts down? (this should be RPed accordingly by the entity attempting the mind controlling). Of course, for this to happen, he needs to have gained control of at least 1 demon whose rank is equal to the foe's.

      Styles: each one takes a unique ability slot. Vargas needs to manually activate them, and only one may be active at a time. Their effects may vary: some grant different bonuses to passives or outright change actives, for example. Changing styles doesn't allow Vargas to summon any weapon that post (unless he's out of combat or hasn't engaged yet), meaning he has to dodge or block first and then, change the styles. If he had a previously summoned Devil's Arm, he may still use it first.

      • Swordmaster: gives an extra 50% increase in all melee weaponry damage, while ranged weapons deal 25% less damage. Additional effects are bestowed upon the melee Devil's Arms actives or passives but never both, stated in each Arm's active section. Actives may even transform.
      • Gunslinger: gives an extra 50% increase in all ranged weaponry damage, while melee weapons deal 25% less damage. Additional effects are bestowed upon the ranged Devil's Arms actives or passives but never both, stated in each Arm's active section. Actives may even transform.
      • RoyalGuard: in exchange for the ability to summon his Devil's Arms while it's active, Royalguard style turns him into a nigh impervious entity: it grants him a 25%/50%/75% damage reduction, if the attacker is of higher/equal/lower rank than he is, respectively. Blocking instead of dodging will cause Vargas's next melee striks to deal extra damage, increasing by 10HP per hit blocked. If the enemy avoids that melee attack, however, the boost will be lost.




    Spells:

    Note: any type of disabling effects (slow, stun, etc.) that comes from Vargas's weapons can only affect entities up to the user rank. Above, they mean nothing.
    When applicating percentages, the result is rounded to the nearest number.

    Signature Spell | Shade and Gleam:



    D-Rank:

    C-Rank:


    Last edited by akashi on 13th July 2016, 1:29 pm; edited 14 times in total


    _____________________________________________________________________________________

    Devil's Arms ZXiMIeRkXvtS0
    VARGAS SEIG  |  DEVIL'S ARMS | MAIN THEME | BATTLE TO DEATH
    avatar
    Guest
    Guest

    Completed Re: Devil's Arms

    Post by Guest 30th May 2016, 9:46 am

    Devil's Arms QbJa7GR

    Original:
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Completed Re: Devil's Arms

    Post by Edward Von Aurence 9th June 2016, 3:17 pm

    Quoted Application:

    Moved at the request of the user


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
    avatar
    Guest
    Guest

    Completed Re: Devil's Arms

    Post by Guest 12th July 2016, 10:39 pm

    It's me again! : D You know what I'm here for and you know what color my grading is in. Ask away if you have to.
    akashi wrote:
    DEVIL'S ARMS

    Devil's Arms UFPTjlI2R2ZTW
    Holder Lost Magic

    DESCRIPTION:
    Once a being dies, their soul may follow suit. Sometimes, they do not, staying behind due to some incomplete task that they were unable to accomplish, to take care of someone else, or so on. Now, demons, while having all bad traits you wish them to have, do have deep respect for those who have proved themselves to be mighty.

    Devil's Arms are nothing but the manifestation of a demon's soul that has surrendered itself towards he who has made that strength clear. Once beaten, forced into submission, or voluntarily giving up their previous formes, an almighty foe turns into the greatest ally: magical weapons that will strike down any opposition with their destructive capabilities. All the souls are stored within the user, who is able to call them out any time, provided that they have enough power to do so left in their bodies, for granting physical forme to an intangible soul is taxing for a mage.

    However, there is but yet another problem with the magic. Despite users being almost non-existant, it is known, at least by the users, that they run on a time limit. For, where does the beginning point stand for a Devil's Arm user? In order to create one that is able to wield the weapons, a demon's soul must merge with the child when still in the womb, and during its life, it will creep up slowly but with no opposition, taking over the user as years pass.

    Although there is no way to exactly locate when, the process begins as the user enters its teenager years, and prolongs itself almost to the middle of its twenties; for now, how to salvage one's sanity, or if it is even possible to do so, remains a mystery altogether.

    This magic works similarily to a Requip type magic: Weapons feature the same health system and are magically stored in "another dimension" (the user's own soul, in this case), yet they have a consciousness of their own (yet cannot act on a whim if not commanded), and unlike the former, Devil's Arms still have passives and actives, which can gain different bonuses/change completely, depending on the style (unique abilities) used by Vargas at that moment.

    STRENGTHS

    • Multi-purpose: each demon is unique in its own way, and boasts different abilities; hence why the Devil's Arm its soul will produce will be different from the others. As such, it gives Vargas the means to step up to most unexpected situations. Also, instead of new weaponry, some of Vargas's weapons feature more than one active of different ranks (taking more spell slots, of course).
    • Offensive Juggernaut: Devil's Arms are meant to hurt, to kill, to destroy. Be it a single enemy, be it a myriad of them. It is but their nature, and thus, the offensive department is well covered when Vargas is nearby or tags along for a job.
    • Easy repairing: while the Devil's Arms can break, it will only cause them to revert to their formless state and they will re-enter Vargas's own soul to repair themselves, so no matter what kind of damage they sustain, they can come back given enough time.
    • Stylish! Vargas can assume different roles by shifting styles, allowing him to better face a situation after analyzing it for a little while. Style changing increases his overall damage output and gives him some nifty bonuses (more on unique abilities).


    WEAKNESSES

    • No armor: all demon souls will turn into weaponry whose main purpose is to deal damage. Perhaps some will have other side effects, but no armor will be obtained in the form of a Devil's Arm.
    • Friendly Fire: some low-rank and many of the higher ranked weapons have great destruction caliber or abilities that indiscriminate target their surroundings, and as such it is hard for allies not to get harmed by them. Quick feet and knowledge of each of Vargas's weapons are required to team up with this magic's user.
    • Devil Slayers: being made of a demon's soul, Devil Slayers deal extra damage to the weapons, even if they won't outright destroy them. Hence why, confrontation with them should be avoided at all costs.
    • Not-so-stylish: Vargas must change styles should he want to use the Devil's Arms at their fullest. This means that if he is constantly switching from ranged to melee, he will have to lose a lot of time to maintain the same damage output as if he were just focusing on one role. Additionally, some actives change completely when changing styles, and may prove to be inappropriate for the situation.
    • Other Slayers: they can also prove to be a bother; element-based weapons such as Asag will be rendered useless by the appropriate slayer type.



    Lineage:

    UNIQUE ABILITIES

    • Devil Hunter: Vargas's method for acquiring his Devil's Arms is not what we'd call conventional. In order for him to gain his weaponry, the soul of a demon must be claimed by him. This can be done in many ways, but it always requires the devil in question to either submit to him, or fight against him and be killed. Regardless, once Vargas has proven himself to the beast, in one way or another, he will gain use of the mighty entity as a new tool for his arsenal.

      Now, this has some disadvantages in itself: in order to gain each of his new spells, he must "hunt" for demons (done through character-specific jobs), if they involve getting a new weapon that is. This isn't only risky for him, but also makes his development slower than other mages. Also, the demon's souls will remain inside his own, their voices echoing in his head, drowned only through sheer force of will alone.

      While apparently bad and dangerous, they have provided a nifty side effect: whenever enemies of Vargas's rank and below try to gain control of his mind, their minds will not be able to command him, for the demons' influence will scare them away, leaving them with a horrific question in mind: how is he able to keep those beasts down? (this should be RPed accordingly by the entity attempting the mind controlling). Of course, for this to happen, he needs to have gained control of at least 1 demon whose rank is equal to the foe's.

      Styles: each one takes a unique ability slot. Vargas needs to manually activate them, and only one may be active at a time. Their effects may vary: some grant different bonuses to passives or outright change actives, for example. Changing styles doesn't allow Vargas to summon any weapon that post (unless he's out of combat or hasn't engaged yet), meaning he has to dodge or block first and then, change the styles. If he had a previously summoned Devil's Arm, he may still use it first.

      • Swordmaster: gives an extra 50% increase in all melee weaponry damage, while ranged weapons deal 25% less damage. Additional effects are bestowed upon the melee Devil's Arms actives or passives but never both, stated in each Arm's active section. Actives may even transform.
      • Gunslinger: gives an extra 50% increase in all ranged weaponry damage, while melee weapons deal 25% less damage. Additional effects are bestowed upon the ranged Devil's Arms actives or passives but never both, stated in each Arm's active section. Actives may even transform.
      • RoyalGuard: in exchange for the ability to summon his Devil's Arms while it's active, Royalguard style turns him into a nigh impervious entity: it grants him a 25%/50%/75% damage reduction, if the attacker is of higher/equal/lower rank than he is, respectively. Blocking instead of dodging will cause Vargas's next melee striks to deal extra damage, increasing by 10HP per hit blocked I'd like for this to be in a percentage and capped at 50% if you so choose. If the enemy avoids that melee attack, however, the boost will be lost.




    Spells:

    Note: any type of disabling effects (slow, stun, etc.) that comes from Vargas's weapons can only affect entities up to the user rank. Above, they mean nothing.
    When applicating percentages, the result is rounded to the nearest number.

    Signature Spell | Shade and Gleam:



    D-Rank:

    C-Rank:
    akashi
    akashi

    Player 
    Lineage : Lightning Demon
    Position : None
    Posts : 251
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 425

    Character Sheet
    First Skill: Devil's Arms
    Second Skill:
    Third Skill:

    Completed Re: Devil's Arms

    Post by akashi 13th July 2016, 1:27 pm

    Alright: Changelog:

    Shade and Gleam: things required in the description are explained in the active. Added rank, stating it caps at S-Rank. Lowered the damage to 175% spell rank (maximum). I didn't add it's a Requip onto it, because the magic's general description states that it works very similarily to Requip magic.

    Faust: for Black Lead, instead of all senses for 2 posts, they lose all five for the first one, and then only sight for the second one.

    Djiin: reworded Overheat so it sounds more like a passive. Changed active as per instructed.

    Ördög: actually, my bad, I forgot to state the duration of the fissure. It's just 3 posts, so I left the damage untouched. Also, changed the passive to stun for one post, but added extra damage upon reaching 3 stacks (0.75 extra C-Rank). Lowered active's stun for 1 post.


    _____________________________________________________________________________________

    Devil's Arms ZXiMIeRkXvtS0
    VARGAS SEIG  |  DEVIL'S ARMS | MAIN THEME | BATTLE TO DEATH
    avatar
    Guest
    Guest

    Completed Re: Devil's Arms

    Post by Guest 13th July 2016, 2:02 pm

    Devil's Arms AESz729

      Current date/time is 21st November 2024, 1:36 pm