Primary Magic: Elemental Nanite Control
Secondary Magic: TBO
Caster or Holder: Caster
Description: This magic is derived from the technological capabilities installed into Yodoras primary mainframe, further modified and advanced after a Demon possessed it and sent it on a rampage consuming countless pieces of top secret technology. This Magic is the Utilization of that absorbed technology into spells that help remake the technology through the swarm forming the structure of the technology, as well as the composition and capabilities. Forming, Weapons, Armor, even the most advanced of Technological machines.
Yodoras has been further modified to be able to memorize Elemental Compositions, and then have his swarms replicate them as enhancements for his spells. Allowing it to have a layer of the swarmcoat its weapons and barriers in elements that it has analyzed. He then uses this methodology to catch opponents off guard and dispatch them. Other than that he will often break his disguise and go into a full assault state taking on the appearance of an enormous black cloud unleashing his spells as ruthlessly as possible.
Strengths:
Weaknesses:
Lineage:
Secondary Magic: TBO
Caster or Holder: Caster
Description: This magic is derived from the technological capabilities installed into Yodoras primary mainframe, further modified and advanced after a Demon possessed it and sent it on a rampage consuming countless pieces of top secret technology. This Magic is the Utilization of that absorbed technology into spells that help remake the technology through the swarm forming the structure of the technology, as well as the composition and capabilities. Forming, Weapons, Armor, even the most advanced of Technological machines.
Yodoras has been further modified to be able to memorize Elemental Compositions, and then have his swarms replicate them as enhancements for his spells. Allowing it to have a layer of the swarmcoat its weapons and barriers in elements that it has analyzed. He then uses this methodology to catch opponents off guard and dispatch them. Other than that he will often break his disguise and go into a full assault state taking on the appearance of an enormous black cloud unleashing his spells as ruthlessly as possible.
Strengths:
- Even though the spells use the nanites from the swarm Yodoras uses to protect himself, no mass of the swarm is lost due to the constant manufacturing of Nanite drones from Yodoras
- Incredibly Adaptive, Numerous spells can change their Elemental properties depending what state the swarm is set to
- The Magic is adept in stealth operations, as most of the close ranged based spells are completely silent
Weaknesses:
- Metal Based Slayers can not only eat the swarm, but can smell through his disguises
- The Elements The Swarm can recreate can still easily be eaten by the appropriate Slayer
- The Swarm is vulnerable to Lightning Based Magics
- The Swarm is Also Weaker to Demon Slayers to the Demonic Taint that exists within Yodoras,
Lineage:
- Possessed Bosconian Technology:
- Possessed Bosconian Technology
Wielder: Yodoras
Description: The wielder of this lineage was hand crafted in a top secret Bosconian Weapon Research lab, as a result this state of the art piece of technology is unique, however its noq possessed by a powerful demon, altering its capabilities as well as enhancing them. The Nanite has a increased magic storage(20%), and its Nanite Swarms have an increased, strength, speed, and reflex parameters(25% each). In Addition, the Nanite can control a near infinite amount of smaller nanite drones using them as a swarm. This Swarm closely defends the controller, as well as giving it the ability to perfectly disguise itself as anything bigger than it in appearance, magical aura, as well as voice. They also can combine and form numerous weapons that count as weak teir weapons for general use. The last technique the swarm is capable of is creating visual clones of the current disguise of the head nanites main swarm. Alongside all of this, the Nanite has two unique abilities that gives it an edge over technology, having the ability to “consume” Technology to be able to learn its capabilities and have its nanite’s easily replicate it. As well as having the ability to hack into, and take control of other machines temporarily. All Swarm based abilities can only go as far as the range Yodoras can control the swarm, which is 20 meters.
Aside from the technological abilities the demon within gives the Machine strange dark powers, including the ability to silence all sound within a 30 meter area, opening a dark gate that allows instantaneous travel between two points. Lastly it can release an immensive wave of darkness that not only consumes light, but deals damage to those caught in it.
Ability:- Flight: (Passive) Yodoras and his swarm have the natural ability to fly, as it is their primary means of locomotion
- Protective Swarm: (Passive) Yodoras has two layers of HP, one being the Nanite swarm that acts with a normal HP gauge, then Yodoras itself has its own that becomes accessible once the first is gone, this HP gauge if Yodoras is hit, will be instantly one shot by any attack disabling Yodoras for the rest of the thread.
- Swarm Disguise: Yodoras can control its swarm to perfectly disguise itself as anything bigger than its own body in all ways. This is mainly used for social interaction as well as giving him the capability to infiltrate nearly any organization with Ease. The Disguises cannot be larger than 10 meters in height.
- Weaponized Swarm: Yodoras Can manipulate its nanite swarm to morph into weak tiered weapons for general use, these morphed weapons are weaker than it’s spell based ones as they only deal Physical damage.
- Cloning Swarm: The Swarm can be manipulated to create Visual clone like decoys to help throw off an opponent. At D rank it can only manage two Clones, at C 4, B-S 8 clones. Additionally starting at C rank it can load one Clone with One spell that is not on cooldown for its own Use. At B rank Two clones each with one spell, and A-S 3 clones. When a clone is created with a spell loaded the MP for that spell is instantly taken out of Yodoras’s magic storage for the Swarm to utilize.
- Technology Assimilation: Yodoras can command its swarm to “Consume” Machines or technology to get the most accurate data it can and then be able to recreate the piece of technology for later use. When it comes to player owned Items that are Consumed it is only lost for that thread, and only can be consumed if Yodoras manages to wrap his swarm around it. At D and C rank this only Affects, Weak tiered equipment and pets, at B Rank Strong Tiered Equipment and pets. At A Rank, Legendary grade Equipment and Pets and Lower Tiered Ships. At S rank Artifact grade Equipment and pets and mid tier ships.
- Technological Supremecy: Yodoras can hack and take control of advanced magic systems or machines if he is able to place a bundle of nanites on its structure. For anything under ten meters in size he only needs one packet, however for every ten meters in size it requires one more packet to take control, each packet has to be evenly distributed and cannot be right next to each other.(Atleast ten meter space in between). For Player owned Items and Pets He only controls them for three posts, At D and C rank this only Affects, Weak tiered equipment and pets, at B Rank Strong Tiered Equipment and pets. At A Rank, Legendary grade Equipment and Pets and Lower Tiered Ships. At S rank Artifact grade Equipment and pets and mid tier ships.
- Dark Silence: This ability Generates an Absolute no sound zone within a 30 meter diameter around Yodoras, making communication by voice nearly impossible. This Ability lasts for three posts with a five post cooldown, and it only can be used three times per thread.
- Dark Teleportation: Yodoras can create a dark gate to teleport himself over a great distance(Social purposes) or short distances(combat purpose) by creating a pure black gate and walking through it. Once he does within a 40 meter area(For combat) another gate will appear as he then steps out of it. In order to teleport in combat he has to have a line of site either with the swarm OR itself. This ability is instant in use and has a five post cooldown and can only be used twice per thread.
- Void Pulse: Yodoras release a powerful pulse of pure darkness dealing his rank in damage to anyone it hits in a 45 diameter sphere, additionally to this once it is used the natural light in the surrounding area will grow dimmer and dimmer seemingly being eaten away from the malefic aura causing the environment to be in nearly absolute darkness. Making it hard to see unless one has a different form of vision. This state of darkness lasts for 8 posts, and can only be used once per thread.
Usage: All Passives are constant. For the Technological based abilities Yodoras will send out a command script to the swarm as they then perform the desired action. For the Demonic abilities Yodoras has to be in a disguise of some form, for Dark Silence he has to speak out the words of the ability to activate it. For Dark Teleportation he will point a direction while channeling the demonic energies out of itself (as well as the swarm)and right infront of his finger the gate will appear. For Void Pulse He will extend both arms out and say, “Eat away the Light and Let Eternal Darkness come forth!” - Flight: (Passive) Yodoras and his swarm have the natural ability to fly, as it is their primary means of locomotion
- Abilities:
- Disguise Mode/ Assault Mode:
- Disguise Mode/Assault Mode: Yodoras typically has two fighting modes, One is the controlled fighting through maintaining one of his disguises and transforming its limb into its weapons or spells or quickly stretching out a small portion of the swarm as an arm. The other Mode is a ruthless form of combat where Yodoras disperses his disguise into a massive nanite cloud where he will attack as fluidly and unrestricted as he can to completely annihilate his opponent. Yodoras has to stay in the new mode for four posts after the first(and every change afterword) for atleast four posts before being able to switch back again, however spells that force the mode change can by pass that restriction and reset the cooldown.
- Elemental Reproduction:
- Elemental Reproduction: This Ability applies to Spells with a E in their names. Whenever Yodoras comes into contact with an Element he can analyze it and store its composition to memory. Whenever he uses this program the affected abilities will turn become the Element Loaded. This ability can only be used twice per thread, with a minimum of three posts in between Activations, however he can revert back to the basic metal state at will(Which is what it starts out as Metal as well.
Elements In Storage:- Air
- Earth
- Plant
- Fire
- Water
- Air
- Altered Optics:
- Altered Optics: Yodoras can change the his vision type between normal optics, Nightvision, Heat Vision, and Magic Vision(Seeing based on the density of Magic Power/Ethernano)
- Call of Darkness:
- Call of Darkness: Whenever Yodoras is in a dark area, his attacks and spells deal 20% damage and his swarms move 20% faster
- ”Signature Spells”:
- Dispersion:
- Name: Dispersion
Rank: C
Type: Metal: Support
Description: Yodoras will only use this spell when he is in Disguise mode. When it is used he will emit small clouds of nanites, making the surround area in a 20 meter area around Yodoras’s main disguise, appear to be covered in small patches of black fog. These small swarms can be utilized as different sources for Yodoras’s attacks to be launched from. Spells launched through these swarms are the same size of the disguise variants but with Assault mode actions.
Strengths:- Covers the area in small swarms that can be used to fog an enemies vision
- Creates numerous points where Yodoras can attack from,
- Gives Yodoras Multiple different Hiding points amongst the swarms if he so desired
Weaknesses:
Duration: 1
Cooldown: 0- Since the Swarms aren’t in a solidified pattern they are easy manipulated by strong winds
- Even if Yodoras itself hides in one of the swarms the swarm can be distinguished by its density
- Any Swarms that go outside of a 20 meter diameter around Yodoras cannot be controlled by him and must be recovered
- This could potentially could cause Yodoras to hit his own swarm with another attack if he isn’t careful
- Covers the area in small swarms that can be used to fog an enemies vision
- ”D Rank Spells”:
- E Chain Blade:
Name: E Chain Blade
Rank: D
Type: Metal(Adaptable) | Offensive
Description: When this program is run part of the swarm of nanites will form into a Segmented Chain Sword. The size of this blade will differ depending on the mode it is used in, however whenever the Elemental Reproduction Program is run, the nanites at the edges of the blade segments will either modify themselves or Emit the loaded element
Disguise Mode: Yodoras will either have a small swarm deattach or go out from the main disguise and form the sword, or will have one of the disguises Limbs morph into the blade of the sword itself. The blade is three inches wide, and four feet long. The blade has 9 segments, and can extend to a length of ten meters. Whenever Yodoras strikes someone with this blade it deals D rank damage on impact.
Assault Mode: When Yodoras uses this spell while in combat mode, from one of the swarms the nanites will form into a larger version of The blade. The blade while in this mode is 10 inches wide, and four meters long, the blade has ten segments as well. The Blade in this mode can extend up to 20 meters in length, and deals D rank damage, however as long as the command program is running the swarm can break down the blade and reform the blade at an another part of the swarm, forcing its opponent to keep on their toes.
Strengths:- Incredibly Versatile Melee weapon,
- Can be used to bind opponents if used correctly
- Can be used to catch Opponents offguard
Weaknesses:
Duration: 4 posts
Cooldown: 5 posts- The Sword can easily be halted by someone grabbing the chain link between each segment
- Even though the sword has great reach, while extended the tip of the blade will lag behind
- When the Element has been changed, the center of the blade is still metallic, leaving it still a delectable snack to slayers
- If the system is not careful, and holds it straight up, there is a chance lightning based magics will be drawn to it.
- Incredibly Versatile Melee weapon,
- Nanite Forest Quake:
- Name: Nanite Forest Quake
Rank: D
Type: Metal : Offensive
Description: When this program is run, the Nanite swarm will unleash a massive attack coming from underground, depending on the mode, this spell can be small and controlled, or widespread and destructive.
Disguise: Yodoras will execute this programs action by punching or placing his hand on the ground. When he does he will send a large amount of Nanites down into the ground, after he does this He will then go about what he was. While it does this the nanites underground will burrow through the ground, and then start to form and shoot out massive, five meter tall(one meter max thickness spikes) out of the ground near his intended target or targets(max of 3), there are fifteen spikes in total, and anyone caught in the attack will suffer D rank damage.(Targets have to be within a 20 meter range from initial cast point to be targeted, and the spikes will shoot up in a four meter diameter area around the target.
Assault Mode: When this command script is launched, Countless nanites will burrow underground, causing the ground to shake as they do. After a moment numerous spikes will start to randomly shoot out of the ground. These spikes are fifteen meters tall, with a thickness of three meters, twenty five spikes will shoot out of the ground randomly, anyone unfortunate enough to get hit will be dealt half a D rank worth of damage. However right after the spikes finish, the ground will suddenly erupt due to the massive column of nanites shooting up out of it. Anyone caught in this column save for Yodoras is dealt D rank damage on impact. The area this version of the spell affects is a twenty meter diameter.
Strengths:- Effective AoE spell, that can easily destroy an area or focus on one target depending on the mode
- Forgettable or unnoticeable until it is too late, due to the subtle way the program is casted, it can easily go unnoticed by anyone around him
- This spell can be very hard to avoid,
Weaknesses:
Duration: 1 Post
Cooldown: Three Posts- Allies can accidentally be caught in the attack if they are too close to the targeted area
- Metal Slayers or Earth Based mages could sense the movement of the nanites underground and be more prepared to avoid them.
- Could potentially cause the ground to collapse if Yodoras isn’t careful
- Can only be used on solid ground, in short cannot be used on the higher floors of a building
- Effective AoE spell, that can easily destroy an area or focus on one target depending on the mode
- E Nanite bomb:
- Name: E Nanite bomb
Rank: D
Type: Adaptive Metal | Offensive
Description: This command program involves small clusters of the swarm turning into small remote bombs for Yodoras to use in various means.
Disguise Mode: When this program is ran, seven small clusters of nanites will fuse and augment themselves to form a small, three inch in diameter bomb. Now Yodoras can use these bombs in two ways in this mode. He can stealthily plant them on structures, people or objects and then remotely detonate them at will, or he could shoot them out of his disguise and let them detonate on impact. Each explosion deals D rank damage, however they can do no more than D.5 rank damage against another player. Each Explosion is five meters in diameter, if there is no element program running it is a normal fragmentation grenade. If he shoots them out he can shoot them a maximum of ten meters away before they explode.
Assault: Like the Disguise mode the program will form the bombs out of small clusters of nanites, however instead of seven it is ten bombs in total. After these are made they are shot upward out of the swarm that will then rain down in a ten meter area around the swarm and explode upon impact, Each explosion deals D rank damage, however they can do no more than D.5 rank damage against another player. Each Explosion is five meters in diameter, if there is no element program running it is a normal fragmentation grenade.
Strengths:- This command is outright destructive, giving Yodoras plenty of ways to use it against his opponents or scare cities
- Due to the small nature of the bombs, they can easily be placed in unnoticeable locations until Yodoras detonates them.
- Even after creation, in disguise mode the bombs can last for six posts before automatic detonation,
Weaknesses:
Duration: Instant
Cooldown: If used for Set up and traps, 6 post CD, if used for combat, 2 posts- Even though the Bombs can go without being used for six posts, he cannot make anymore until all existing bombs have detonated,
- Allies can easily be caught in the blasts
- If Yodoras isn’t careful, his own swarm can be caught in the blasts
- If Yodoras hasn’t gotten rid of all the bombs within six posts they will go off inside the swarm,
- This command is outright destructive, giving Yodoras plenty of ways to use it against his opponents or scare cities
- E Rail Rifle:
- Name: E Rail Rifle
Rank: D
Type: Metal/Adaptive | Offensive
Description: When this program is run, the nanites will form into long Rail styled rifles, the amount and intensity of the shots greatly differs between the two modes.
Disguise: When the program is ran, the nanite swarm will either form two separate rifles or morph The disguises arms into the guns. These rifles are one meter in length, and four inches in width, and six inches tall. They fire high density rounds composed of nanites, when a Element program is running the nanites in the bullet will augment or emit the loaded element. These bullets can travel up to 25 meters away, and deal D.5 rank damage(Caps at that for against players per post), when the bullet impacts it either creates a five meter wide one meter deep if it impacts a surface, if it hits a person they are knocked back 5 meters, however if one has a means to effectively hold their ground the knockback can be shortened or nullified. Also when fired the disguise is pushed back a meter from the recoil of one of the guns.
Assault: When the program is ran, the nanite swarm will form three large rifles from out of the swarm. These rifles are three meters in length, and 12 inches in width, and 18 inches tall. They fire high density rounds composed of nanites, when a Element program is running the nanites in the bullet will augment or emit the loaded element. These bullets can travel up to 25 meters away, and deal D.5 rank damage(Caps at that for against players per post), when the bullet impacts it either creates a ten meter wide two meter deep if it impacts a surface, if it hits a person they are knocked back 6 meters however if one has a means to effectively hold their ground the knockback can be shortened or nullified however this mode requires to have higher parameters than the Disguise mode. Also when fired the disguise is pushed back a meter from the recoil of one of the guns.
Strengths:- Has a large effective range,
- Due to the multiple guns, they are effective in situations against a group
- The Impact of the Bullets can be rather devastating
Weaknesses:
Duration: four posts
Cooldown: five posts- The Recoil can get the Disguise in trouble if Yodoras isn’t paying complete attention to his surroundings
- The Bullets only can travel in a straight line, making them easy to avoid if the target is fast enough
- There is a small delay between firing for each gun, giving down time and allowing opponents to react accordingly
- While in Assault mode, Yodoras cannot fire the guns easily against someone inside the swarm.
- Has a large effective range,
- Ether Executioners Edge:
- Name: Ether Executioners Edge
Rank: D
Type: Ether | Offensive Modification
Description: This program can only be ran when Yodoras has a bladed weapon formed out of the swarm. When it is run the edge of the affected weapon will start to glow a pale red, after this happens the blade will do an additional D rank damage on impact over the duration.
Strengths:- Can be activated upon any bladed weapon Yodoras has his Swarm make,
- Augments affected weapons to deal additional damage
- Increases the raw slashing potential of the weapon, giving it the capability to slice through objects it couldn’t before
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- The Spell only effects the Blade’s edge of the weapon, any hit with an unaffected area of the weapon deals the same damage it normally would
- This spell only affects the Bladed weapons Yodoras forms,
- The Glow can easily give Yodoras away in dark enviroments,
- If Yodoras slices through the wrong part of the structure, it could cause an unwanted accident, ex. Building Collapse, Explosion
- Can be activated upon any bladed weapon Yodoras has his Swarm make,
- Demonic Hand:
- Name: Demonic Hand
Rank: D
Type: Metal | Offensive
Description: Whenever this program is ran, A portion of the Swarm will form into a demonic looking claw, which then will slash at Yodoras’s intended target.
Disguise: When this program is ran, one of the disguises hands will morph into a metallic Demon Claw. After this is done Yodoras will have the swarm try and slash at the intended target, if he manages to strike his intended target it will deal D rank damage on impact. This mode has a 0.5 swing speed,
Assault: When this program is ran, Part of the swarm will form a Giant Demonic claw that is five meters in length, and 2 meters in width, with a thickness of one foot. After the claw is formed Yodoras will then command the swarm to swing the claw to try and slash or grab his target, whenever the claw makes impact it deals D rank damage. This mode has a 1.5 second swing speed,
Strengths:- The Swarm takes little time to form the claws making it one of Yodoras’s faster activation spells
- While in the disguise mode gives Yodoras an effective means for “Hand to hand” combat
- The edges of the claws are serrated, giving them an incredible amount of slicing potential
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- Due to the Programs mysterious origin, it deals 50% less damage to holy based Barriers
- While in the disguise mode, it is only effective at extreme close ranges
- During the Assault Mode, the claw is slower than normal, making it slightly easier to predict
- While in the disguise mode, this program can only affect one hand
- The Swarm takes little time to form the claws making it one of Yodoras’s faster activation spells
- Barrier:
- Name: Barrier
Rank: D
Type: Metal | Defensive
Description: When this program is ran, Yodoras commands the swarm to form into a solid barrier of some form,
Disguise: When this program is ran Yodoras will have the disguise clap its hands together and then hold its hands outward. A Stream of Nanites will then move along the ground from Yodoras’s feet being sure to blend in with the ground, it will then form a barrier right infront of the Disguise. This Barrier is four meters tall and two meters wide, with a thickness of six inches. The Barrier can take two hits of D rank damage before the nanites break apart and rejoin the swarm.
Assault: When this program is run a large amount of Nanites will move to one side of the swarm and form a massive sheet of black metal that hangs in the air. This Barrier is 8 meters tall and ten meters wide, with a thickness of one foot. The Barrier itself can take two hits of D rank damage before the barrier dissipates back into the swarm. While the barrier is still intact Yodoras can freely command the Barrier to move anywhere in a 25 meter diameter area around himself.
Strengths:- Effective barrier that can easily be deployed in either mode,
- In the Disguise Mode, the barrier can easily be deployed without being noticed
- In Assault mode, the Barrier can easily move around,
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- The Disguise Mode Variation cannot be moved after it is placed,
- The Assault mode Barrier isn’t anchored and can be knocked out of the way with a explosive spell
- Both Shields take extra damage from fire based magics,(20%)
- The barriers can only defend effectively from one side at a time.
- Effective barrier that can easily be deployed in either mode,
- E Nanitian Blast:
- Name: E Nanitian Blast
Rank: D
Type: Metal/Adaptive |Offensive
Description: When this program is run, Yodoras will create a large amount of nanites and then send them out in a stream of nanites directly at a target. How he sends them out greatly varies and isn’t set to one method for any of the forms. This stream varies in size, Three meters max width and 20 meter max range for the disguise mode, and five meter max width and 25 meter max range in assault mode. When an elemental program is loaded in the nanites in the stream will augment their composition or emit the element. The nanites deal D rank damage on impact.
Strengths:- an effective long range spell,
- Can be used a variety of ways,
- Can affect Multiple targets that are in close proximity of one another
Weaknesses:
Duration: 1 post
Cooldown: 3 posts- Allies can accidentally get caught in the attack
- can easily be clashed against with another spell
- In Disguise mode Yodoras has to have the disguise stand still until the attack is finished(can still reaim the spell if needed)
- Can cause Severe strutural damage to buildings if it is not careful
- an effective long range spell,
- Nanite Storm:
- Name: Nanite Storm
Rank: D
Type: Metal | Offensive
Description: This Program is a unique one in that, if it is used while Yodoras is in his disguise mode, it will switch him into Assault Mode. When this program is ran, the swarm will suddenly shoot outward all directions forming a tornado out of itself. The Tornado is 10 meters in diameter, and twenty-five meters tall. Anyone who isn’t considering part of the swarm is dealt D.5 rank damage within the confines of the tornado due to the nanites trying to shred whoever is inside. After this spell has run its course the Nanites will settle into the cloud like mass of the default Assault mode. Leaving the area that was around Yodoras completely barren and shredded.
Strengths:- Can easily catch an opponent off-guard if used while in Disguise mode
- Deals a fair amount of damage to those caught within
- Covers a wide area,
Weaknesses:
Duration: 1 Post
Cooldown: 4 posts- When Used, breaks any cover he had been trying to maintain in Disguise mode
- Allies Can easily be caught in the attack
- Causes a great deal of Environmental Damage
- Costs 5% additional MP to use
- Can easily catch an opponent off-guard if used while in Disguise mode
- E Shield:
- Name: E Shield
Rank: D
Type: Energy(Adaptive) | Defensive
Description: When this Program is ran, The swarm will emit a pale red barrier of pure magical power, the effect and appearance differs between modes,
Disguise: When this program is used, a half dome barrier of pure magical energy will appear in front of the Disguise. The energy composition will change depending if there is a Elemental program running. The Barrier is One-meter-wide and two and a half meters tall, with a depth of one meter. The Barrier Can take two hits of D rank damage before dissipating.
Assault: When this program, is ran the Assault mode swarm will form a dome like barrier of pure magical energy completely surrounding them. The energy composition will change depending if there is a Elemental program running. The Barrier is 25 meters in diameter, and ten meters tall, and can take two hits of D rank damage before dissipating,
Strengths:- Very easy to deploy for a sudden need of Defense,
- While in Assault mode, it gives Yodoras a chance to attack with spells that travel underground OR escape underground himself
- While in Disguise mode, it is very effective for large directional attacks
Weaknesses:
Duration: 3 posts
Cooldown: 5 Posts- Yodoras cannot attack through the barrier by any means, he has to attack around it if he wants to attack anything
- Assault Mode: The Barrier easily cuts him off from his allies
- As the Barrier is pure energy, Light based Slayers can consume it unless an elemental program has been run
- While Yodoras can attack from underground, so can his opponents use the ground to attack him
- Very easy to deploy for a sudden need of Defense,
- ”C rank Spells”:
- Piercing Spike:
- Name: Piercing Spike
Rank: C
Type: Metal |Offensive
Description: When this program is run, The swarm will form a spike(s) to ruthlessly pierce and kill the designated target,
Disguise: When this program is ran, the swarm will morph one of the hands of the disguise into a metal spike, when this is done Yodoras will command the swarm to thrust the arm towards his target, once this action takes place the spike will suddenly extend out to a distance of ten meters, dealing C rank damage to anything it runs through. After it reaches its max distance numerous smaller spikes(1 inch wide base) will then randomly shoot out the length of the original spike(3 meter distance) Dealing D rank damage against things it hits. This spell cannot deal more than C.5 damage to one target.
Assault: When this program is ran while in assault mode, the swarm will rapidly form fifteen large spikes that then shoot out of the rest of the swarm and try to impale the intended target. These spikes are 3 meters in length, and six inches in width at the base and deal c rank damage on impact(max of c rank damage on one player), and can shoot out 20 meters from the swarm.
Strengths:- Effective Long Range Melee Attack
- Can easily Pin a target onto a surface
- while in assault mode, the suddenness of the programs launch can catch an opponent off Guard
Weaknesses:
Duration: 1 post(spikes can remain imbedded into surfaces for 3 posts)
Cooldown: 4 posts- The spike it used the wrong way can easily act as a lightning rod
- While in disguise mode someone can easily grab the extended spike to try and throw The disguise
- While in Assault mode, Allies can easily grt caught up in the barrage
- Even with the size of the attacks tjey can still easily be avoided by well timed dodges
- Effective Long Range Melee Attack
- E Sword Storm:
- Name: E Sword Storm
Rank: C
Type: Metal(Adaptive) | Offensive
Description: When this program is ran, Yodoras will command the swarm to form numerous swords that will then fly towards his target(s) to devastating effect, when an Elemental program is ran the edges of the swords will be coated in the element
Disguise: When this program is ran Yodoras will create a large amount of nanites that will then move from the disguise and take the form of ten black swords and will hover behind the disguise. These swords are one meter long ad three inches wide. Then Yodoras will use the swords indivdually or as a set in various ways. The swords cannot move beyond 30 meters from The Disguise that has Yodoras in it. A one to three sword attack deals C rank damage where as an attack involving four swords or more deals C.5 against a single target.
Assault: When this program is ran during assault mode the swarm will for 25 swords will form a dome like barrier with a thirty meter diameter around the swarm The swords are identical in size to the ones in Disguise mode. Yodoras will then command the swords to fly at and chase his designated targets, this spell cannot deal more than C.5 damage(requires 3 hits D rank damage each sword), the swords cannot move further than 30 meters from Yodoras’s own position, and can effectively chase his designated targets
[Strengths: [/b]- Can effectively chase after targets making the spell hard to avoid
- Is great dealing with multiple targets
- In disguise mode it creates a hard to predict close range fighting style
Weaknesses:
Duration: 3 posts
Cooldown: 5 posts- If a lightning based spell is used against the spell it will create a lightning cage that could be used to imprison the Swarm
- While in Assault mode, the swords can only move against a target within the dome, as they are already at their max distance away from Yodoras
- Wind Based Magics can easily cause the swords to veer of their targets
- Allies can easily get caught in the barrages
- Can effectively chase after targets making the spell hard to avoid
- E Gatling Rifle:
- Name: E Gatling Rifle
Rank: C
Type: Metal(Adaptive) | Offensive
Description: This program can only be ran while in Disguise Mode. When it is ran the swarm will either form a large Eight Barrel Gatling gun or transform one of his arms into the barrel of the gun. The Gun is 2 feet tall, and 4 feet long with a width of two feet, the barrel of the gun is one in a half feet long. The Gun can fire 12 bullets per second, twelve bullets deal C rank damage(Can deal a max of C rank damage to a player during Pvp per post) When an elemental program is ran the Nanite bullets will either be augmented or be coated in the bullets, the bullets can travel for thirty meters before dissipating, however if it fires more than eight seconds in one post the nanites making up the gun will overheat and fall apart,
Strengths:- Incredible rate of fire, making it hard to avoid all the bullets
- Due to its size he can use it to physically ward off melee attacks if needed
- Despite it being a large weapon, it is essentially weightless to the disguise as it is made out of the nanites Yodoras controls
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- Despite the amount of bullets, the aim is very inconsistent due to recoil
- Can only be used in disguise mode,
- Allies can get caught in the spray
- Makes the disguise a larger target when the gun is separate from the disguise
- Incredible rate of fire, making it hard to avoid all the bullets
- Blade Barrage:
- Name: Blade Barrage
Rank: C
Type: Metal | Offensive
Description: This program can only be ran while in assault mode. When this program is ran, the swarm will periodically form large curved blades, 2 meters tall, 3 inches max thickness, and 4 inch length, with a one foot arch. These blades vibrate at high speeds and will fly at the target cutting through the environment if needed dealing C rank damage on impact. These blades can travel for ten meters(takes 1.5 seconds to reach max distance) before the nanites disperse back into the swarm, and can be formed and move as far as 30 meters from Yodoras’s Location within the main swarm, and four blades can be made per post(in pvp damage maxes out at C rank damage)
Strengths:- This spell is unpredictable
- Covers a wide area,
- The Multiple blades can be used to help to force the target to move to a certain spot
Weaknesses:
Duration: 3 posts
Cooldown: 5 posts- Allies can accidentally get caught in the attack
- Causes Severe Structural damage
- The blades travel a short distance after they are formed
- If one manages to read the flow of the swarm, they might be able to predict where the next blade will come from
- This spell is unpredictable
- E Scythe:
- Name: E Dread Scythe
Rank: C
Type: Metal(Adaptive)/Darkness | Offensive
Description: When this program is ran, the swarm will form a large energy scythe(design is like the Gravi Sheathe from the Asterisk War), out of the swarm in some way, if an Element program is in effect the Energy blade of the scythe will be completely attuned to that specific element.
Disguise: The Swarm will form the scythe completely separate from the disguise, The scythe is sevent feet tall, and the length of the blade is 4 feet. After the Scythe is formed he will gracefully use it as an ordinary weapon, trying to cleave his foe in half(deals C rank damage on impact , however after each slice regardless of if it hits or not and elemental attunement, a trail of darkness will follow the blade. After three slices are made the darkness will collapse in on itself and then release in a small explosion 3 meters wide dealing D rank damage.(the trails of darkness have to be touching each other for this occur)
Assault: When this program is ran in assault mode, it will form two giant versions of the blade emitter of the scythe that will hover within the swarm, these emitters are 1 meter tall, and when the blade is fully extended they are 6 meters long. Yodoras will then use the gargantuan blades to try and slice through his targets, these blades deal C rank damage on impact, and can travel up to 35 meters away from Yodoras’s location from within the swarm.
Strengths:- While in Disguise mode, a melee weapon with a long reach
- While is Assault mode, A devastating attack method with a wide area of effect
- In Disguise mode, Leaves trails of darkness that can cause an explosion
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- Light Based Slayers can eat the Unaugmented Energy Blades of the Scythe
- Allies can accidentally get caught up in the attacks
- With the wide arc of the attacks, swings or attack patterns can be easily predicted
- Can easily damage the enviroment
- While in Disguise mode, a melee weapon with a long reach
- Titanium Barrier:
- Name: Titanium Barrier
Rank: C
Type: Metal | Defensive
Description: When this program is ran, Yodoras commands the swarm to form into a solid barrier of some form,
Disguise: When this program is ran Yodoras will have the disguise clap its hands together and then hold its hands outward. A Stream of Nanites will then move along the ground from Yodoras’s feet being sure to blend in with the ground, it will then form a barrier right infront of the Disguise. This Barrier is four meters tall and two meters wide, with a thickness of six inches. The Barrier can take two hits of C rank damage before the nanites break apart and rejoin the swarm.
Assault: When this program is run a large amount of Nanites will move to one side of the swarm and form a massive sheet of black metal that hangs in the air. This Barrier is 8 meters tall and ten meters wide, with a thickness of one foot. The Barrier itself can take two hits of C rank damage before the barrier dissipates back into the swarm. While the barrier is still intact Yodoras can freely command the Barrier to move anywhere in a 25 meter diameter area around himself
Strengths:- Effective barrier that can easily be deployed in either mode,
- In the Disguise Mode, the barrier can easily be deployed without being noticed
- In Assault mode, the Barrier can easily move around,
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- The Disguise Mode Variation cannot be moved after it is placed,
- The Assault mode Barrier isn’t anchored and can be knocked out of the way with a explosive spell
- Both Shields take extra damage from fire based magics,(20%)
- The barriers can only defend effectively from one side at a time.
- Effective barrier that can easily be deployed in either mode,
- Vibrum Skewers:
- Name: Vibrum Skewers
Rank: C
Type: Metal | Offensive | Shield-Breaker
Description: When this spell is ran small portions of the swarm will form into small skewers that when thrown, will vibrate at an incredibly high frequency. The only difference between the two combat modes with this spell is the amount of skewers formed at one time. In the Disguise mode it will form six skewers, 3 in each hand,(after one hand throws 3 skewers 3 more will form capping at 12 skewers during the duration) and in assault mode it will create 12 skewers that float in the air. These Skewers are a half an inch thick, with a length of six inches, three of them deal C rank damage(Capping at C rank damage against a single player in pvp), and can be thrown up to 30 meters away. Due to the Skewers Vibrating when thrown, they have unbelievable Piercing potential, dealing double damage against defensive spells and can go through most structures in the environment.
Strengths:- Very small weapon, making it hard to see in dark environments(Black in color)
- They have incredible piercing potential, making them a threat against defensive spells
- Yodoras is incredibly accurate with these small weapons
Weaknesses:
Duration: 2 posts
Cooldown: 3 posts- As they are thrown Projectiles, they can easily be deflected or stopped with another projectile
- There are only twelve Skewers formed for the entire spell no matter the form
- In Disguise mode, the Skewers can only travel in a straight line
- If Yodoras isn’t careful, he can cause unforeseen Structural damage if he keeps throwing them throw the environment
- Very small weapon, making it hard to see in dark environments(Black in color)
- E Duplex Shield:
- Name: E Duplex Shield
Rank: C
Type: Energy(Adaptable) | Defensive
Description: When this Program is ran, The swarm will emit a pale red barrier of pure magical power, the effect and appearance differs between modes,
Disguise: When this program is used, two energy shields will form on either side of the Disguise. The energy composition will change depending if there is a Elemental program running. These Barriers are One-meter-wide and two meters tall, with a depth of one meter. These Barriers Can take collectively two hits of C rank damage before dissipating.
Assault: When this program, is ran the Assault mode swarm will form a dome like barrier of pure magical energy completely surrounding them, however in the middle of the dome it will be split. The energy composition will change depending if there is a Elemental program running. The Barrier is(in its entirety) 25 meters in diameter, and ten meters tall, the gap in the middle is one foot across and the barrier is one foot off the ground, giving Yodoras the ability to freely rotate it. These barriers can take collectively two hits of C rank damage before dissipating.
Strengths:- Very easy to deploy for a sudden need of Defense,
- While in Assault mode, it gives Yodoras a chance to attack with spells that travel underground OR escape underground himself, or spells small enough to go through the gap
- While in Disguise mode, it is very effective for Close range combat
Weaknesses:
Duration: 3 posts
Cooldown: 5 Posts- The disguise can easily become Vunarable if someone gets inside his stance
- Assault Mode: The Barrier easily cuts him off from his allies
- As the Barrier is pure energy, Light based Slayers can consume it unless an elemental program has been run
- While Yodoras can attack from underground or through the gaps, so can his opponents use the ground to attack him
- Very easy to deploy for a sudden need of Defense,