Primary Magic: Requip: Gunner
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Requip: Gunner
Magic that allows the user to summon various magic firearms (as well as various other items, such as clothing) in or outside of battle by use of a pocket dimension. The user stores these weapons in their pocket dimension, which can then be accessed at will. However, the space available within their pocket dimension is limited; to what extent is determined by the user's magical ability. Each firearm has its own distinct special ability and advantage, meaning they are best used to adapt a flexible fighting style.
Valkryes has a very flexible fighting style; something that is a reflection of the magic she uses. She is prone to switching weapons mid-battle, trying her best to keep up with the flow of the fight. She doesn't have one requip she likes to stick to, at least, not yet.
Strengths:
[ Non-Stop ]
- Since these guns utilize magic, they don't have the same requirements as a normal firearm. One of their biggest advantages is that they don't require reloading ammo. This means there's no worrying over whether a gun will die on you mid-fight.
[ Flexible ]
- Valkyres has a weapon for almost every situation, meaning she can change her fighting style on the fly. All it takes is a simple requip to turn the tables.
Weaknesses:
[ Limited Space ]
- Pocket Dimension space, where all weapons are located, is limited. The weapons that can be summoned via Requip must be carefully chosen. Weapons not in the pocket dimension space cannot be summoned via Requip unless they are moved to the pocket dimension.
[ Friendly/Inaccurate Fire ]
- Aiming isn't always as accurate as it should be. Even with a natural ability for sharp-shooting, it is very easy to miss a mark or even hit a comrade.
[ Range Issues ]
- Some weapons, such as the Sniper Rifle, at at a severe disadvantage when it comes to range. The Sniper Rifle is very effective at long-ranged combat, but it is virtually useless in close-quarters. This poses a serious problem if the user is unable to Requip and change weapons.
Lineage:
[ Shadows of Anarchy ]
[ Description ]
Copied from the Sacred Library.
- A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
[ Ability ]
- User has the ability to control and command shadows within a 50 meter radius.
- Shadows may take on a physical form to attack when prompted. The attack is equal to the rank of the user's melee damage in power + 50%.
- Shadow control is considered 1 effect at any given time.
- Attack strength is increased based on speed power/magic damage buffs.
- Shadows can also be used to form a shield, which can block attacks equal to a shield/barrier spell of the user's rank.
- The shadows of people and connected equipment cannot be controlled.
[ Usage]
Attack
- Duration: 5 posts
- Cooldown: 6 posts
Defense
- Duration: 2 Attacks of equal or lower rank
- Cooldown: 4 posts
Unique Abilities:
[ Eye on the Prize ]
When using Requip: Gunner, Valkryes's eyesight seems to grow sharper, and her aim seems to improve. It's much easier for her to hit her mark exactly where it will hurt the most.
This ability grants 5% more damage when using Requip: Gunner. That percentage is increased by 5% with every rank gained.
[ Final Stand ]
When Valkyres's health falls below 25%, her attack is temporarily boosted by 30%. This percentage is increased by 5% with every rank gained. However, all weapons gain an extra post needed for cooldown whenever Final Stand is in use.
[ Radar ]
Valkryes can sense and pin-point any sentient life within 100 meters of her current location in crowded or obstacle-filled environments. However, she has no way of knowing anything about those whom she senses. She mostly uses this ability when sniping as a way to watch her own back and never hesitates to shoot whomever gets too close to her blindspots.
Spells:
Name: Pistol
Rank: D
Type: Requip - Weapon
Duration: 2 posts
Cooldown: 3 posts
Description:
[ Pistol ]
A small firearm that fits comfortably in the user's hand.
[ Active Ability ]
Line of Fire: Ten shots (composed of compressed magical energy) are fired off in rapid succession. These shots land in a straight line (either vertical of horizontal), with 1' of space between each shot. Once all ten shots have landed, they simultaneously combust, causing a 3m x 2m (~10' x 6') explosion.
Cooldown: 2 Posts
[ Passive Ability ]
Plan B: If the Line of Fire fails (meaning the shots don't line up/don't combust), the user receives a 15% defense boost during the next post.
[ Range ]
- Must be fired from 15 meters away or less.
[ Speed ]
- 7.5 m/s
[ Strengths ]:
- Covers a large area with a singular attack
[ Weaknesses ]:
- All ten shots must line up for this attack to work. If the shots do not line up, they will not combust.
- In addition, the affected area cannot be changed. The explosion will always cover a 10'x5' area.
Name: Pistol: Bullet Rain
Rank: D
Type: Special Requip - Offensive
Duration: Instant
Cooldown: 2 posts
Can only be used while Pistol Requip is active.
Description:
[ Bullet Rain ]
A barrage of bullet-sized magic bursts are discharged. Each burst isn't very powerful on its own, but when they hit in rapid succession, they can make for a powerful attack.
This attack does 1.25x D-Rank damage, with the damage divided by the number of bullets fired
If used as a multi-target attack, this attack can stun an opponent of equal or lower rank for 1 post.
[ Range ]
15 meters
[ Speed ]
7.5 m/s
[ Strengths ]:
- Can be used as as single or multi-target attack, but is most effective as a single-target attack.
- Though it is a weak attack when used on multiple targets, it can stun the opponent.
[ Weaknesses ]:
- Each individual burst is quite weak. This fact is high-lighted when the attack is used on multiple targets.
- Since this attack deals with multiple projectiles, it is difficult to aim. In a crowded space, friendly-fire can't be avoided.
- This attack can't stun if used on a single target.
- Can only be used while Pistol Requip is active.
Name: Rifle
Rank: D
Type: Requip - Weapon
Duration: 3 posts
Cooldown: 4 posts
Description:
[ Rifle ]
A long firearm capable of firing powerful shots. It is most effective when used at a distance.
[ Active Ability ]
Homing Shot: A singular, high-power burst of magical energy is fired at a faraway, pre-determined target. The concentrated burst will home in on its target before exploding upon impact. This attack has a 2m x 2m (~ 6.5' x 6.5') blast radius.
Cooldown: 2 Posts
[ Passive Ability ]
No Escape: If the target is unable to move, the blast does 35% more damage.
[ Range ]
Must be fired from 20 meters away.
[ Speed ]
15 m/s
[ Strengths ]:
- The burst can cause an explosion. While it may not do a ton of damage, it leaves those around it dazed and in a cloud of debris.
-
[ Weaknesses ]:
- The homing ability is ineffective on higher-ranked wizards.
- The blast created upon impact is weaker than it appears to be.
- The weapon requires two hands to operate. It cannot be used if both hands are not available.
Name: Salvo
Rank: D
Type: Defensive
Duration: 2 Posts (Can take 2 attacks of equal or lower rank.)
Cooldown: 3 posts
Description:
[ Salvo ]
Multiple burst of magic energy are released to form a shield that can face incoming attacks head-on. This shield can nullify an attack of equal or lower rank upon impact.
[ Strengths ]:
- The user doesn't have to wait for the attack to come to them. They can shoot it down before it's too close for comfort.
[ Weaknesses ]:
- It doesn't last very long and can only take 2 D-Rank attacks.
- Some attacks may be too big/wide-spread to nullify with this attack.
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Requip: Gunner
Magic that allows the user to summon various magic firearms (as well as various other items, such as clothing) in or outside of battle by use of a pocket dimension. The user stores these weapons in their pocket dimension, which can then be accessed at will. However, the space available within their pocket dimension is limited; to what extent is determined by the user's magical ability. Each firearm has its own distinct special ability and advantage, meaning they are best used to adapt a flexible fighting style.
Valkryes has a very flexible fighting style; something that is a reflection of the magic she uses. She is prone to switching weapons mid-battle, trying her best to keep up with the flow of the fight. She doesn't have one requip she likes to stick to, at least, not yet.
Strengths:
[ Non-Stop ]
- Since these guns utilize magic, they don't have the same requirements as a normal firearm. One of their biggest advantages is that they don't require reloading ammo. This means there's no worrying over whether a gun will die on you mid-fight.
[ Flexible ]
- Valkyres has a weapon for almost every situation, meaning she can change her fighting style on the fly. All it takes is a simple requip to turn the tables.
Weaknesses:
[ Limited Space ]
- Pocket Dimension space, where all weapons are located, is limited. The weapons that can be summoned via Requip must be carefully chosen. Weapons not in the pocket dimension space cannot be summoned via Requip unless they are moved to the pocket dimension.
[ Friendly/Inaccurate Fire ]
- Aiming isn't always as accurate as it should be. Even with a natural ability for sharp-shooting, it is very easy to miss a mark or even hit a comrade.
[ Range Issues ]
- Some weapons, such as the Sniper Rifle, at at a severe disadvantage when it comes to range. The Sniper Rifle is very effective at long-ranged combat, but it is virtually useless in close-quarters. This poses a serious problem if the user is unable to Requip and change weapons.
Lineage:
[ Shadows of Anarchy ]
[ Description ]
Copied from the Sacred Library.
- A child born in the shadows watched his loved ones die by bandits. The fury and rage of the child awakened dark powers within, allowing him to manipulate shadows to take on physical forms and cut, slash, or benefit the user in any way. The child transferred parts of his ability to others he deemed worthy.
[ Ability ]
- User has the ability to control and command shadows within a 50 meter radius.
- Shadows may take on a physical form to attack when prompted. The attack is equal to the rank of the user's melee damage in power + 50%.
- Shadow control is considered 1 effect at any given time.
- Attack strength is increased based on speed power/magic damage buffs.
- Shadows can also be used to form a shield, which can block attacks equal to a shield/barrier spell of the user's rank.
- The shadows of people and connected equipment cannot be controlled.
[ Usage]
Attack
- Duration: 5 posts
- Cooldown: 6 posts
Defense
- Duration: 2 Attacks of equal or lower rank
- Cooldown: 4 posts
Unique Abilities:
[ Eye on the Prize ]
When using Requip: Gunner, Valkryes's eyesight seems to grow sharper, and her aim seems to improve. It's much easier for her to hit her mark exactly where it will hurt the most.
This ability grants 5% more damage when using Requip: Gunner. That percentage is increased by 5% with every rank gained.
[ Final Stand ]
When Valkyres's health falls below 25%, her attack is temporarily boosted by 30%. This percentage is increased by 5% with every rank gained. However, all weapons gain an extra post needed for cooldown whenever Final Stand is in use.
[ Radar ]
Valkryes can sense and pin-point any sentient life within 100 meters of her current location in crowded or obstacle-filled environments. However, she has no way of knowing anything about those whom she senses. She mostly uses this ability when sniping as a way to watch her own back and never hesitates to shoot whomever gets too close to her blindspots.
Spells:
Name: Pistol
Rank: D
Type: Requip - Weapon
Duration: 2 posts
Cooldown: 3 posts
Description:
[ Pistol ]
A small firearm that fits comfortably in the user's hand.
[ Active Ability ]
Line of Fire: Ten shots (composed of compressed magical energy) are fired off in rapid succession. These shots land in a straight line (either vertical of horizontal), with 1' of space between each shot. Once all ten shots have landed, they simultaneously combust, causing a 3m x 2m (~10' x 6') explosion.
Cooldown: 2 Posts
[ Passive Ability ]
Plan B: If the Line of Fire fails (meaning the shots don't line up/don't combust), the user receives a 15% defense boost during the next post.
[ Range ]
- Must be fired from 15 meters away or less.
[ Speed ]
- 7.5 m/s
[ Strengths ]:
- Covers a large area with a singular attack
[ Weaknesses ]:
- All ten shots must line up for this attack to work. If the shots do not line up, they will not combust.
- In addition, the affected area cannot be changed. The explosion will always cover a 10'x5' area.
Name: Pistol: Bullet Rain
Rank: D
Type: Special Requip - Offensive
Duration: Instant
Cooldown: 2 posts
Can only be used while Pistol Requip is active.
Description:
[ Bullet Rain ]
A barrage of bullet-sized magic bursts are discharged. Each burst isn't very powerful on its own, but when they hit in rapid succession, they can make for a powerful attack.
This attack does 1.25x D-Rank damage, with the damage divided by the number of bullets fired
If used as a multi-target attack, this attack can stun an opponent of equal or lower rank for 1 post.
[ Range ]
15 meters
[ Speed ]
7.5 m/s
[ Strengths ]:
- Can be used as as single or multi-target attack, but is most effective as a single-target attack.
- Though it is a weak attack when used on multiple targets, it can stun the opponent.
[ Weaknesses ]:
- Each individual burst is quite weak. This fact is high-lighted when the attack is used on multiple targets.
- Since this attack deals with multiple projectiles, it is difficult to aim. In a crowded space, friendly-fire can't be avoided.
- This attack can't stun if used on a single target.
- Can only be used while Pistol Requip is active.
Name: Rifle
Rank: D
Type: Requip - Weapon
Duration: 3 posts
Cooldown: 4 posts
Description:
[ Rifle ]
A long firearm capable of firing powerful shots. It is most effective when used at a distance.
[ Active Ability ]
Homing Shot: A singular, high-power burst of magical energy is fired at a faraway, pre-determined target. The concentrated burst will home in on its target before exploding upon impact. This attack has a 2m x 2m (~ 6.5' x 6.5') blast radius.
Cooldown: 2 Posts
[ Passive Ability ]
No Escape: If the target is unable to move, the blast does 35% more damage.
[ Range ]
Must be fired from 20 meters away.
[ Speed ]
15 m/s
[ Strengths ]:
- The burst can cause an explosion. While it may not do a ton of damage, it leaves those around it dazed and in a cloud of debris.
-
[ Weaknesses ]:
- The homing ability is ineffective on higher-ranked wizards.
- The blast created upon impact is weaker than it appears to be.
- The weapon requires two hands to operate. It cannot be used if both hands are not available.
Name: Salvo
Rank: D
Type: Defensive
Duration: 2 Posts (Can take 2 attacks of equal or lower rank.)
Cooldown: 3 posts
Description:
[ Salvo ]
Multiple burst of magic energy are released to form a shield that can face incoming attacks head-on. This shield can nullify an attack of equal or lower rank upon impact.
[ Strengths ]:
- The user doesn't have to wait for the attack to come to them. They can shoot it down before it's too close for comfort.
[ Weaknesses ]:
- It doesn't last very long and can only take 2 D-Rank attacks.
- Some attacks may be too big/wide-spread to nullify with this attack.
Last edited by Valkryes on 22nd July 2016, 10:58 am; edited 5 times in total