Instead of the entire discussion of how and why Rune Knights should given a second chance, or not. Let's try too look at the whole picture. A site like ours have a big community, and with all communities there are sometimes changes. May it be PvP, failed invasion system or in this case the trimming down of to many groups. Sometimes the old need to make place for the new. And just incase someone is going to yell ''yeah but you don't get your faction taken away''. I have the same look on Savage Skull my guild, which I have joined since the moment I joined this site. And have build it up ever since. It's one of the oldest custom guild around and I love it regardless else I wouldn't have stayed. But let me be honest here, if it came down to either cutting away younger guilds that haven't had the chance or an older guild that technically has one member more then the set requirement to stay alive. I'd rather have one of the younger guilds stay and try their luck.
Also, does it mean that when a guild/faction is gone. It's entirely IC gone? No. Like said before you can always create one when you have enough jewels. Or just make a team of guildless mages and portray as if you were members of such a guild. Factions and guilds are basically just groups were people are mashed together. Sure the groups have more benefits then a ragtag collection of mages, but nevertheless the title such as Rune Knights can be sticked on anything if you want to.
Sure on how this went down was rather fast and harshly, but to be honest it is the only way it works. Else it would only be dragged along, and then with every deadline someone would oppose. Sure maybe a personal message to the few members would have been more polite. (or at least thats how I would want it go), but let's be honest. Regardless of how this was done, you would oppose anyway.
Lastly, a bit off topic. I saw the invasion thing coming up in an earlier post. I have said it before, don't go with the entire ''darks wanted this'' its not true. The staff, or better yet I wanted it back then after reading it in the suggestions area. And used it as a try out system for dark mages only in the beginning. Later this came to be a two way street, for legal, knights and darks as well. And later on it became clear that it failed.
Also, does it mean that when a guild/faction is gone. It's entirely IC gone? No. Like said before you can always create one when you have enough jewels. Or just make a team of guildless mages and portray as if you were members of such a guild. Factions and guilds are basically just groups were people are mashed together. Sure the groups have more benefits then a ragtag collection of mages, but nevertheless the title such as Rune Knights can be sticked on anything if you want to.
Sure on how this went down was rather fast and harshly, but to be honest it is the only way it works. Else it would only be dragged along, and then with every deadline someone would oppose. Sure maybe a personal message to the few members would have been more polite. (or at least thats how I would want it go), but let's be honest. Regardless of how this was done, you would oppose anyway.
Lastly, a bit off topic. I saw the invasion thing coming up in an earlier post. I have said it before, don't go with the entire ''darks wanted this'' its not true. The staff, or better yet I wanted it back then after reading it in the suggestions area. And used it as a try out system for dark mages only in the beginning. Later this came to be a two way street, for legal, knights and darks as well. And later on it became clear that it failed.