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    Lancer of the Sky Dragon

    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Lancer of the Sky Dragon Empty Lancer of the Sky Dragon

    Post by Daddy 28th June 2016, 1:14 pm

    Magic

    Primary Magic: Lancer of the Sky Dragon
    Secondary Magic: Dark Defender
    Caster or Holder: Holder
    Description: A magic with the origin of a spear that the man named Kolt obtained through an unknown means. The Lance of Longinus crafted in its unique manner held something, a something being a powerful artifact referred to as a dragon slayer lacrima. For Kolt, it was one of the sky dragons. At first, when Kolt got his hands on the weapon, he spent some time learning how to use it. The spear itself was rather tricky with its different mechanics, and safety protocols that were hard-wired into it. After so long, Kolt was able to attune himself to the lacrima inside of the spear. Though unlike most, Kolt wasn’t able to put it into his body. To do that would require disassembling the lance, and he wasn’t prepared to take that task into his own hands. Instead, he began to develop a style of fighting involving the lance.

    Lancer of the Sky dragon in other words is really slayer magic, but due his respect for the weapon itself, he had to develop a style around the weapon itself. Like most holder magics, one must have the item on them to use the magic, and Kolt is no exception to this rule. He uses this style of magic like many others of wind by delivering harsh and fast strikes while either buffing or healing his allies if it's in his interests

    Strengths:

    • Allows him to consume all Wind spells except those that are mixed
    • Due to the fact that fires need Wind to live, and Kolt controls it, he can deal an extra 25% of damage to fire based mages, and fire spells.
    • Water based Mages will have an issue keeping their spells together when coming in contact with his spells as he will blow them apart. This also deals 25% extra damage to water mages who take water forms, and to their spells.
    • Sky slayers allow for a variety of attack styles and patterns, thus making it hard to keep a read on Kolt’s style.

    Weaknesses:

    • As mentioned above, Kolt can consume all types of Wind spells except for those that are mixed, or cast by that of a
    • Being as Wind mages tend to spend the time in the air, or at least off ground, Lightning mages will deal an extra 10% of damage when clashing with Kolt’s spells
    • In tight places, Kolt will have an issues using his magic or eating air as there is only so much that he can use or eat.
    • Despite being able to buff his allies, his buffs only last for so long before he has to wait to recast them.
    • Being as hard as earth spells tend to be, his wind spells will have an issue breaking through them.

    Lineage:
    King of Twilight:

    Unique Abilities:

    • Sky Life: When exposed to the natural sky or simulated sky, Kolt gains a passive HP regen of 5%. This Regen bonus can be multiplied by 2x when not in battle. Though he can also, after placing his hand full on a single person, he share this as long as he is touching the person.
    • Cursed Strike: As with the nature that comes with the item in question that holds the lacrima, the Lance of Longinus is an artifact that on it’s own has a vile nature. Seemingly hatred flows off of it at times to the point it could make those that are sensitive to emotions pick it up. Pushing onward, wounds inflicted by this weapon, or spells that come from it cannot be healed by passive regeneration. One must actually use a spell to heal themselves.
    • Air Trek: For Kolt, he lacks the ability to fly, and perceivably would prefer not to actually fly through the air. Traveling though would be nice. As per the nature of the sky, Kolt is able to passively create platforms of air below his feet that he can walk or run on.
    • Light feet: Kolt being naturally trained in a literal sense almost to death, he learned how to DODGE and duck. Naturally he’s faster on his feet on his feet than others that didn’t go through this insane training. This left Kolt with a 25% boost to his speed that increases by 10% for each rank after D.


    Last edited by Kolt on 6th December 2016, 10:07 pm; edited 3 times in total


    _____________________________________________________________________________________

    Lancer of the Sky Dragon JAgwtRZ
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Lancer of the Sky Dragon Empty Re: Lancer of the Sky Dragon

    Post by Daddy 5th December 2016, 3:11 pm

    Signatures:

    coding:



    Last edited by Kolt on 6th December 2016, 10:05 pm; edited 1 time in total
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Lancer of the Sky Dragon Empty Re: Lancer of the Sky Dragon

    Post by Daddy 5th December 2016, 3:54 pm

    D-ranks:
    Coding:


    _____________________________________________________________________________________

    Lancer of the Sky Dragon JAgwtRZ
    Daddy
    Daddy

    Lord of Domination


    Lord of Domination

    Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Demon Slayer- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Ice Cold
    Position : None
    Posts : 556
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 944

    Character Sheet
    First Skill: Blood and Bones
    Second Skill:
    Third Skill:

    Lancer of the Sky Dragon Empty Re: Lancer of the Sky Dragon

    Post by Daddy 5th December 2016, 4:17 pm

    Name: Ryu's Karasu
    Rank: C
    Type: Wind/Summon
    Duration: 5
    Cooldown: 8
    Description:  With either a clap of his hands or with a flick of the lance, he is able to call into creation seven crows of wind. These crows will soar up into the air to about 60 meters above the battlefield, and glide about. Outside of their abilities, these crows do nothing else. They have the same hp collectively as a normal C-rank summon split between 7.
    Strengths:

    • Other than possibly being a distraction on summoning, provide a positive buff to his allies.

    Weaknesses:

    • Won't fight back if attempted to be destroyed.
    • Are weak as there are 7 instead of 1.

    Abilities:



       Name: Ryu Ikari
       Rank: C
       Type: Wind/Requip
       Duration: 5
       Cooldown: 8
       Description: With a motion of his hand, a soft breeze will flow through his area before the sight of 7 spears of wind would manifest behind him. The spears were each 6 meters long. Unlike most of his magic, these are more solidified weapons that go along to augment his normal fighting style when he doesn’t want to use his normal spear. These spears hover either behind his back, or above his head when he’s not holding on. When he is to toss one of these, after a moment of it being stuck in the ground, it will return to the mass hovering behind/above him. Each spears can take the same damage as a strong weapon before dispersing
       Strengths:
       

         
    • Allows him to fight with a spear if disarmed
         
    • Gives him ammo to toss if needed
         


       Weaknesses:
       

         
    • The spears can be blown away if hit with a Wind spell of a rank higher
         
    • If it takes enough damage before the duration is up, it will go directly into cooldown
         
    • The abilities can’t go beyond his territory
         

       
    Abilities:

        Name: Ryu's Step
       Rank: C
       Type: Wind/Support
        Duration: Instant
       Cooldown: 2
       Description:For Kolt, the ability to get around is limited normally by either the usage of his feet, or by flying, and at times this isn’t enough with certain circumstances. As such to correct this Kolt has taken a key ability that many other slayers have seen to use, and pushed it farther. Kolt is able to erase his presence completely from the world for a moment by separating his body down into air molecules then forcing them to reform into another location up to 40 meters away.  When not in battle, Kolt can use this to arrive at another location, or town if he has been there before
       Strengths:
       

         
    • Allows him to move rapidly to another location in an instant, making it rather useful for him to get to place to place.
         


       Weaknesses:
       

         
    • In battle he requires line of sight to the location to use this spell.
         
    • This ability is in no way impossible to predict, as one if they are close enough or adept with wind can feel the breeze.
         


    [/list]


    _____________________________________________________________________________________

    Lancer of the Sky Dragon JAgwtRZ
    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    Lancer of the Sky Dragon Empty Re: Lancer of the Sky Dragon

    Post by Cr1tikal 7th December 2016, 12:17 am

    Kolt wrote:Magic

    Primary Magic: Lancer of the Sky Dragon
    Secondary Magic: Dark Defender
    Caster or Holder: Holder Remember, durability rules will still apply for being able to use the weapon in combat. It just can't 'break' and stop you from using the spells it's required for.
    Description: A magic with the origin of a spear that the man named Kolt obtained through an unknown means. The Lance of Longinus crafted in its unique manner held something, a something being a powerful artifact referred to as a dragon slayer lacrima. For Kolt, it was one of the sky dragons. At first, when Kolt got his hands on the weapon, he spent some time learning how to use it. The spear itself was rather tricky with its different mechanics, and safety protocols that were hard-wired into it. After so long, Kolt was able to attune himself to the lacrima inside of the spear. Though unlike most, Kolt wasn’t able to put it into his body. To do that would require disassembling the lance, and he wasn’t prepared to take that task into his own hands. Instead, he began to develop a style of fighting involving the lance.

    Lancer of the Sky dragon in other words is really slayer magic, but due his respect for the weapon itself, he had to develop a style around the weapon itself. Like most holder magics, one must have the item on them to use the magic, and Kolt is no exception to this rule. He uses this style of magic like many others of wind by delivering harsh and fast strikes while either buffing or healing his allies if it's in his interests

    Strengths:

    • Allows him to consume all Wind spells except those that are mixed
    • Due to the fact that fires need Wind to live, and Kolt controls it, he can deal an extra 25% of damage to fire based mages, and fire spells. A 'fire based mage' wouldn't take extra damage, but a fire elemental or flame based summon/shield would. Change it to that and it's fine.
    • Water based Mages will have an issue keeping their spells together when coming in contact with his spells as he will blow them apart. This also deals 25% extra damage to water mages who take water forms, and to their spells. Same thing as above, and remove the blowing apart of spells piece. No auto cancelling spells in a strength of the magic and sucj.
    • Sky slayers allow for a variety of attack styles and patterns, thus making it hard to keep a read on Kolt’s style.

    Weaknesses:

    • As mentioned above, Kolt can consume all types of Wind spells except for those that are mixed, or cast by that of a  Unfinished sentence. finish it.
    • Being as Wind mages tend to spend the time in the air, or at least off ground, Lightning mages will deal an extra 10% of damage when clashing with Kolt’s spells Make it even with your bonus damages in your strengths, or remove all of them.
    • In tight places, Kolt will have an issues using his magic or eating air as there is only so much that he can use or eat.
    • Despite being able to buff his allies, his buffs only last for so long before he has to wait to recast them.
    • Being as hard as earth spells tend to be, his wind spells will have an issue breaking through them. Elaborate? Do you deal less damage? No effect?

    Lineage:
    King of Twilight:

    Unique Abilities:

    • Sky Life: When exposed to the natural sky or simulated sky, Kolt gains a passive HP regen of 5%. This Regen bonus can be multiplied by 2x when not in battle. Though he can also, after placing his hand full on a single person, he share this as long as he is touching the person.
    • Cursed Strike: As with the nature that comes with the item in question that holds the lacrima, the Lance of Longinus is an artifact that on it’s own has a vile nature. Seemingly hatred flows off of it at times to the point it could make those that are sensitive to emotions pick it up. Pushing onward, wounds inflicted by this weapon, or spells that come from it cannot be healed by passive regeneration. One must actually use a spell to heal themselves.
    • Air Trek: For Kolt, he lacks the ability to fly, and perceivably would prefer not to actually fly through the air. Traveling though would be nice. As per the nature of the sky, Kolt is able to passively create platforms of air below his feet that he can walk or run on.
    • Light feet: Kolt being naturally trained in a literal sense almost to death, he learned how to DODGE and duck. Naturally he’s faster on his feet on his feet than others that didn’t go through this insane training. This left Kolt with a 25% boost to his speed that increases by 10% for each rank after D.


    Kolt wrote:
    Signatures:


    coding:



    Kolt wrote:
    D-ranks:
    Coding:


    Kolt wrote:Name: Ryu's Karasu
    Rank: C
    Type: Wind/Summon
    Duration: 5
    Cooldown: 8
    Description:  With either a clap of his hands or with a flick of the lance, he is able to call into creation seven crows of wind. These crows will soar up into the air to about 60 meters above the battlefield, and glide about. Outside of their abilities, these crows do nothing else. They have the same hp collectively as a normal C-rank summon split between 7.
    Strengths:

    • Other than possibly being a distraction on summoning, provide a positive buff to his allies.

    Weaknesses:

    • Won't fight back if attempted to be destroyed.
    • Are weak as there are 7 instead of 1.

    Abilities:



       Name: Ryu Ikari
       Rank: C
       Type: Wind/Requip
       Duration: 5
       Cooldown: 8
       Description: With a motion of his hand, a soft breeze will flow through his area before the sight of 7 spears of wind would manifest behind him. The spears were each 6 meters long. Unlike most of his magic, these are more solidified weapons that go along to augment his normal fighting style when he doesn’t want to use his normal spear. These spears hover either behind his back, or above his head when he’s not holding on. When he is to toss one of these, after a moment of it being stuck in the ground, it will return to the mass hovering behind/above him. Each spears can take the same damage as a strong weapon before dispersing You have it as a requip, but didn't follow the requip guidelines for it. A requip weapon is one weapon, not seven. Means it would be weaker per strike as a spell would, and requips have set numbers for durability and such.
       Strengths:
       

         
    • Allows him to fight with a spear if disarmed
         
    • Gives him ammo to toss if needed
         


       Weaknesses:
       

         
    • The spears can be blown away if hit with a Wind spell of a rank higher
         
    • If it takes enough damage before the duration is up, it will go directly into cooldown requip weapons have durability numbers in the rules. This is not a weakness but an actual rule. Change this to something else.
         
    • The abilities can’t go beyond his territory a weakness like this needs range, as 'your territory' is not a stat of any kind.
         

       
    Abilities:

        Name: Ryu's Step
       Rank: C
       Type: Wind/Support
        Duration: Instant
       Cooldown: 2
       Description:For Kolt, the ability to get around is limited normally by either the usage of his feet, or by flying, and at times this isn’t enough with certain circumstances. As such to correct this Kolt has taken a key ability that many other slayers have seen to use, and pushed it farther. Kolt is able to erase his presence completely from the world for a moment by separating his body down into air molecules then forcing them to reform into another location up to 40 meters away.  When not in battle, Kolt can use this to arrive at another location, or town if he has been there before change the range to 30 meters.
       Strengths:
       

         
    • Allows him to move rapidly to another location in an instant, making it rather useful for him to get to place to place.
         


       Weaknesses:
       

         
    • In battle he requires line of sight to the location to use this spell.
         
    • This ability is in no way impossible to predict, as one if they are close enough or adept with wind can feel the breeze.
         


    [/list]


    _____________________________________________________________________________________

    Lancer of the Sky Dragon MQNhOUw

    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Lancer of the Sky Dragon Empty Re: Lancer of the Sky Dragon

    Post by desirée 16th December 2017, 5:53 pm

    Lancer of the Sky Dragon XEibTrW


    _____________________________________________________________________________________

    Lancer of the Sky Dragon IY2eFxu


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