Name: Brandt
Rank: Artifact
Type: Sword
Description:
Weaknesses:
Abilities:
Proof of owning this artifact can be seen on Page 14 of the Trading Hub
Rank: Artifact
Type: Sword
Description:
- Brandt:
- Light, thus easy to swing
- Handle has solid grip, thus easy to hold with confidence that the sword won't be blown away so simply
- Powers are unique to Akiro Fenrir
Weaknesses:
- The sword only takes two hits of the user's rank to destroy. Once its destroyed, the user must sacrifice 10 MP and wait two posts to repair it entirely through magic.
- Because the sword is light, chances are high of it being knocked back if it clashes with another weapon.
- The sword cannot be buffed
- Only one ability can be used by the sword at a time
Abilities:
- Ability:
Name: Judgment of Brandt
Rank: D
Duration: 1 post
Cooldown: 3 posts
Description: By pulling Brandt's sword back, depending on rank, gravity in the following radius will be altered so a victim will be pulled towards Brandt's owner:- D-Rank = 15 meters
- C-Rank = 30 meters
- B-Rank = 50 meters
- A-Rank = 80 meters
- S-Rank = 150 meters
Strengths:- Activation of this ability is instantaneous
- Controlled by will. All Akiro has to do is think about this ability, and it will occur as described.
- Reduces opponent's ability to control his position in battle, and therefore increases the chances of a successful, following strike.
Weaknesses:- Only affects wizards whose rank is equal to or less than Akiro Fenrir's (max. S-Rank).
- Akiro has to be able to see his target in order for this ability to work properly
- Because of how much matter it affects, this ability not just one, but two amounts of what Akiro would usually pay for a spell of his rank.
- Only affects one target at a time.
- D-Rank = 15 meters
- Ability 2:
Name: Call of Brandt
Rank: D
Duration: 1 post
Cooldown: 3 posts
Description: By sheathing Brandt, matter within the following radius, depending on rank, is pushed away, dealing damage equal to the user's rank to anything pushed back:- D-Rank: 15 meters
- C-Rank: 30 meters
- B-Rank: 50 meters
- A-Rank: 90 meters
Strengths:- Activates instantly upon sheathing the sword
- Fully will-controlled. All Akiro has to do is think about the ability, and it will occur as described.
- Presence of this 'barrier' is clear, thus impossible for the opponent to trace or foresee
Weaknesses:- Only affects wizards whose rank is equal to or less than Akiro's (max. A-Rank)
- Because of how much matter is required, this ability drains 10 health out of Akiro per usage.
- Because of how much matter is required to cooperate with Brandt, Brandt's owner must pay not one, but two amounts of what Akiro would usually pay for a spell of his rank.
- Damage following the push from this ability is only dealt to one target; anything else affected is nothing more than just pushed away.
- D-Rank: 15 meters
Proof of owning this artifact can be seen on Page 14 of the Trading Hub