Primary Magic: Homunculus
Secondary Magic: --
Caster or Holder: Holder
Description: Homunculus is simply an entirely different branch to the countless possibilities summoning magic could possibly offer, but it's more or less frowned upon by society because of the grueling ideals the magic tends to accentuate. It's one of the very few rotten branches of summoning magics that's teeming in hateful feelings and is fueled by the atrocities of man.
Dubiously known as "Die For Me!", The Familiars of Sin are souls of the damned called from the pits of hell and reanimated as a Homunculus, an artificial being that is born to die on the battlefield in order to properly serve their General, the main user of the magic. Though they can fight with their respective abilities, their passives normally trump their actives (though some major summons have shown power in both areas) for the sole reason that when they die, their passives increase the fighting advantage of the General, either by providing a temporary element or enhancing their total damage output. Each familiar serves a different, unique purpose and thus equates them all useful despite their ranks.
Every Homunculus variant not only offers an array of familiars, but it also utilizes the title of its users being dubbed generals. The magic allows them to use commands to imply a course of action. These commands can be spells on their own, or can be used to activate the familiars' active abilities.
All the familiars answer to a General who holds a particular item that governs their dominion. This is the Original Sin, which can be anything from a mirror to a dagger, and even a small, silver spoon. Noez's Original Sin takes the form of an oodachi, which allows him to fight as if it were a lance. Noez doesn't have problems wielding it despite the size, because the Original Sin is a part of him, and because he embraces that fact, it's close to controlling an extension of his arm in terms of effort.
Noez's version of Homunculus is almost like his predecessors, although unlike the other generals who call out to the random souls, the souls that Noez recycles are the souls of the people that have either died at his hands or the souls of those whose death he's personally witnessed, a perfect example being both of his parents and the entirety of the Ridland famiglia.
Strengths:
Weaknesses:
Lineage:
Beast Pride:
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
Spells:
Secondary Magic: --
Caster or Holder: Holder
Description: Homunculus is simply an entirely different branch to the countless possibilities summoning magic could possibly offer, but it's more or less frowned upon by society because of the grueling ideals the magic tends to accentuate. It's one of the very few rotten branches of summoning magics that's teeming in hateful feelings and is fueled by the atrocities of man.
Dubiously known as "Die For Me!", The Familiars of Sin are souls of the damned called from the pits of hell and reanimated as a Homunculus, an artificial being that is born to die on the battlefield in order to properly serve their General, the main user of the magic. Though they can fight with their respective abilities, their passives normally trump their actives (though some major summons have shown power in both areas) for the sole reason that when they die, their passives increase the fighting advantage of the General, either by providing a temporary element or enhancing their total damage output. Each familiar serves a different, unique purpose and thus equates them all useful despite their ranks.
Every Homunculus variant not only offers an array of familiars, but it also utilizes the title of its users being dubbed generals. The magic allows them to use commands to imply a course of action. These commands can be spells on their own, or can be used to activate the familiars' active abilities.
All the familiars answer to a General who holds a particular item that governs their dominion. This is the Original Sin, which can be anything from a mirror to a dagger, and even a small, silver spoon. Noez's Original Sin takes the form of an oodachi, which allows him to fight as if it were a lance. Noez doesn't have problems wielding it despite the size, because the Original Sin is a part of him, and because he embraces that fact, it's close to controlling an extension of his arm in terms of effort.
Noez's version of Homunculus is almost like his predecessors, although unlike the other generals who call out to the random souls, the souls that Noez recycles are the souls of the people that have either died at his hands or the souls of those whose death he's personally witnessed, a perfect example being both of his parents and the entirety of the Ridland famiglia.
Strengths:
- Killing the familiars is the primary goal. If an enemy takes out all the summons, all the more advantage and versatility the General gains.
- All the summons are quite semi-conscious of their movements (some grand summons even are completely conscious and can even have thoughts of their own). They don't need a direct command, but they merely sense the killing intent of their General and follow to wherever its targeted to. They'll do all the rest.
- The General isn't entirely powerless without his familiars. The Original Sin is built in a way that will give the user an option should they run out of familiars to summon (which is very unlikely) or if they see the urgency to do so. Normally, even without their summons, their Original Sins can deal damage accordingly to their designated rank (which ranks up with the General, of course).
Weaknesses:
- The primary weakness of this magic is its instability. Sometimes the summons could spiral out of control if they are too conscious of themselves, and it could lead to them dealing damage to allies, even their own General. Which is why it's very important to regularly establish a dominion over them such as feeding them what they ask in return (such as blood, a memory, or even the essence of fear or despair).
- Though the magic itself provides temporary elements to enhance their General's attacks, they're simply ordinary elements and can therefor be consumed by slayers of all kinds.
- The higher level summons sometimes pose as threats if not killed eventually. As they will seek to attack anyone with a power to defeat them. And because they have no inhibition logic, they cannot distinguish allies over enemies unless the General stops them.
- Healing some familiars actually anger them, and they may seek out the source of the healing power, or they will immediately take the frustration out on their General for disobeying their purpose.
- Summoning in general, if not Celestial Spirit Magic, is tedious and troublesome because of the MP cost and the peanut damage at lower ranks.
Lineage:
Beast Pride:
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
- Spoiler:
- Purgatorio: Noez's Original Sin isn't an ordinary weapon, but instead composed of every sin that the boy shoulders. The blade represents his mistakes, his lies, and will eventually become his downfall as it is destined for all who walk this path. Even without his summons, his blade will deal a consistent darkness that manifests itself in some form of intangible 'poison' that seems to slither across the aimed target's body which'll slowly devour the person if the wound is left untreated. The first injury dealt by the Original Sin always deals a solid ranked damage equal to the General's rank. The 'poison' scatters if the target moves the hit area or expose it to any other injury that Noez would deal with his sword. Do note that this does not imply a DOT, but rather, when it spreads, it'll simply paralyze the portion of where the target was hit for the next two posts unless healed, meaning Noez has to hit the target elsewhere if he wishes to deal more damage.
In addition, no one else can bear the burden of his sins, this is a reality that he has to face. If anyone else decides to take the Original Sin away from him, an immediate draw back will conspire on the person. The foreign entity will be haunted by intense emotions that're darker than anything else they've ever experienced, dealing a stronger, more potent version of the dark 'poison' that'll deal a consistent ranked damage equal to Noez's rank and will continue to do so so long as the Original Sin is in the hands of someone other than him. - Inferno: Noez has once been told by the demons in his head that he's a special General, that he has far more potential than any of the other predecessors who once used the same magic. These demonic entities have therefor cursed him with the ability to call one extra familiar to the battlefield without any repercussions provided that its a normal summon.
- Paradiso: The familiars are the general's life force, his last bastion, his shields and his guardians. And by sacrificing a summon, Noez is able to use the familiar's life-force to heal himself of any damage. He takes its remaining HP that it took had after taking damage. The only exception would be if it died beforehand.
- Purgatorio: Noez's Original Sin isn't an ordinary weapon, but instead composed of every sin that the boy shoulders. The blade represents his mistakes, his lies, and will eventually become his downfall as it is destined for all who walk this path. Even without his summons, his blade will deal a consistent darkness that manifests itself in some form of intangible 'poison' that seems to slither across the aimed target's body which'll slowly devour the person if the wound is left untreated. The first injury dealt by the Original Sin always deals a solid ranked damage equal to the General's rank. The 'poison' scatters if the target moves the hit area or expose it to any other injury that Noez would deal with his sword. Do note that this does not imply a DOT, but rather, when it spreads, it'll simply paralyze the portion of where the target was hit for the next two posts unless healed, meaning Noez has to hit the target elsewhere if he wishes to deal more damage.
Spells:
- Spoiler:
Name: Zelus, Invidia's Left Hand
Rank: D
Type: Normal Summon, Wind, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description:
Zelus is a lesser homunculus under the dominion of Invidia (The Serpent), and was once a cousin of his named Rorie, a chubby little boy who would never inherit anything apart from a small portion of land. Neoz bent this resentful soul into a bunch of snake bones as a punishment. Under the new name Zelus, its existence now represents how it was once a slave to both its own jealousy (of Noez's inheritances) and to the incarnate of envy herself, its mother and Noez's second aunt, Duchess Qualia Kormery.
Passive:
A Wistful Existence: When Zelus dies, Noez's Original Sin gains a temporary wind element that applies to all his attacks for the next 5 posts. The temporary element also allows him to create blades of wind that he can hurdle at an enemy by slashing his sword.
Active:
"Prodeo quod refero!" : With Noez's command, Zelus will able to multiply itself by four, creating copies of itself that will all simultaneously attack an enemy/enemies. All its copies have the same HP as the original and will all deal wind damage to the enemy. The only downside is that the duplicates will only last 1 post, and that all the copies will deal 20 HP in damage in total.
Strengths:- All the copies are separate entities and have their own health points. Meaning each one has to be individually taken down.
Weaknesses:- Their damage remains stagnant and quite low.
- All of Zelus's copies should be eliminated before Noez can reap the benefits of its passive.
Name: Livor, Invidia's Right Hand
Rank: D
Type: Normal Summon, Lightning, Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Livor was once Moreilius, the Kermory's first-born. Morei was the better of the two Kermory siblings due to his level-head and his tendency to use logic as his excuse. However, people began to doubt his authenticity as a Kermory because of a nasty rumor that spread a lie about him being an illegitimate son of the late Kasius Kermory. Without his father to testify for him, he essentially succumbed to the rumors to a point where he questioned his own birth right and began to decline mentally. Noez suspects that despite being dead, the soul still harbors resentment and envy towards Rorie, who wasn't a victim of any rumors. A bound man rides a boney structure similar to Zelus in this familiar, implying its foolishness for lacking action to stop the lies despite being Qualia's son.
Passive:
A Flash of Madness: When Livor dies, Noez is able to infuse himself with a temporary lightning element, boosting his speed by 25% and making his attacks deal an additional damage equivalent to half of what his current rank can do for the next 4 posts.
Active:
"Ave Atque Vale!" :When this command is given, Livor is able to conjure flashes of lightning that hits anything within a 15 meter circle. The lightning streaks deal damage equal to 1.7x of D-rank damage in the middle, and diminishes slowly as it goes outwards (remove 15% of the remaining damage every 5 meters).
Strengths:- Livor's attacks are normally faster than the other summons' because of its affinity with lightning. It relies heavily on its speed to cut into their enemy forces quickly and efficiently (though of course, it can't best a force above its General's rank).
Weaknesses:- His active ability can be blocked by shields and barriers.
- Targets within the field can move around and avoid the middle.
Name: Invidia, Mother of Serpents
Rank: D
Type: Normal Summon, Ice, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description:
Invidia is Livor's and Zelus's mother, their origin, their beginning and their end. Once, she walked the earth as Qualia Kermory, a woman whose world revolved around herself. As she ascended higher into the wealthy status by marrying Kasius, she eventually began to seek a grander form of power within the Ridland household, but there were no instances that could give her what she wanted because everything was set ever since the birth of their true heir, Noez, which began her descent into inhuman envy. As the infant Noez began to grow, she resolved to every kind of circumstance to eradicate his parents, which she eventually managed with a cold hand.
Qualia died an early death, however, after both Rorie and Morei established a coup d' etat to kill off the woman who neglected her children for her own selfish desires. She was found frozen to death by hikers on a mountain holiday destination, abandoned by all who knew her, even her own kind.
Noez feels no pity for the damned, and he knew she had it coming. So he strips her of her once beautiful appearance and her femininity, dubbing her an epitome of the sin envy. Invidia is now a simple familiar who answers his every bid, one that stays by his side, protecting him.
Passive:
Chilled to the Bone: While Invidia is on the battlefield, Noez will regain a steady MP regeneration, earning him 5% of his total MP every post so long as it's active. When it dies, Noez's Original Sin gets a temporary ice element that can freeze a flat surface (or a body water) up to 15 meters.
Active:
"Livor Mortis!" : At the sound of this command, Invidia will target 5 heads, each of whom Noez will have to direct his killing intent towards. Once Noez has made it clear who he wants dealt with, Invidia will immediately conjure five icicles (five meters in height) that'd drop from above down towards the five targets, dealing a crippling ice damage that has a 65% chance of impaling someone with a lower rank than him twice per thread(Noez will roll a block die for his enemy, and for every miss, he can turn two of them into a hit) The icicles deal damage equivalent to 1.7x D-rank damage.
Strengths:- Invidia's attacks are all ice themed and it relies heavily on freezing the floor for an enemy disadvantage or dealing ice damage with its naginata. Whenever it's around, everything becomes 20 times colder.
Weaknesses:- Invidia's icicles cannot damage/impale wizards higher rank than its general, because they'd melt the icicles from the power of their ethernano alone.
- The icicles are still ice, and can be bested by fire or eaten by a slayer.
Name: "Resurgam!"
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: His familiars are never granted the mercy of rest after they've lost their humanity, and Noez has just the command prompt to make the most of it. Using this, the general can call upon one of his summons that had previously died into a thinly reanimated homunculus, one made of pure element. The 'reflected' homunculus gives Noez the option to activate either its passive or its active ability, albeit a little weaker this time around. Passives are deducted a 2 post duration and actives are less 40% damage than their original.
Strengths:- When timed correctly, the Resurgam can be a big game changer.
Weaknesses:- Its weaker than what the actual familiars would deal.
- Because the reflected homunculus doesn't have a body, it will rely on Noez's instead, therefor it is needed for its General to exert an extra ounce of MP to activate their given abilities. The MP would be equal to half of the familiar's rank, e.g. A D-rank summon needs 10 MP, so he needs 5 MP to activate their abilities and so on.
- In the case of summons having a passive ability before they die, the Resurgam will only activate their death passive because the reflected homunculus will immediately kill themselves to serve their general.
- All the copies are separate entities and have their own health points. Meaning each one has to be individually taken down.
Last edited by Noez on 26th June 2016, 2:19 am; edited 9 times in total