Job Name:B̶i̶t̶c̶h̶ better have my money!
Job Rank: C
Job Requirements: One or two Basilisk players, 150 words per posts, 12 posts
Job Location: Mt. Hakobe Settlements
Job Description: Since the creation of Basilisk Fang it has had an unwavering grip on the territories of Mt. Hakobe and the villages tucked within it’s icy nooks. They provide the guild with a percentage of jewels and produce and you don’t harm them...Only, now they've been really slacking, It’s time they pay up. Though it’s been like this the best of a year or so It is still doubt-able that everyone will comply, you may have to beat some sense into the more stubborn settlers and use them as an example so that the others may pay their crop and cash taxes to your guild. (Roll at least 4 dice/Collect dues from defeated villagers)
Enemies:
Weak:
Scared Villagers [x5]: These people see you and know either by your malevolent presence or by the slaughter/raid you've already began that they have not paid there dues. There only instinctive action is too flee whether you teach them a lesson or not is up to you.
Normal:
Village Guard Dogs [x2]
These hounds are more than mutts. These attack dogs were bred to survive the cold winter climates and fend off any snow vulcans that may cross into the settlements territory so you can believe they are both fast and pack quite the bite (Deals C-Rank Damage, 4 C-rank/2B hits to defeat)
Strong:
Farmer Rebels [x2]:
These Hard working laborers are tired of putting up with your guilds oppression and intend to fight you off once and for all. They are armed with pointed tools from field sickles, shovels, pitchforks and ice-pickaxes. (Deals C-Rank damage, 6 C-Rank/3B hits to defeat)
Boss:
Ice Make Mage [x1]
This wizard was born in this village and witnessed Basilisk Fang take control of it at a young age. Though he still may be young he is taking the chance now to battle for his people and family's freedom, the fool. This teen is an incredibly agile mover, skilled for getting the jump on an opponent. Watch your back for forming Ice make: spikes.(Deals B-Rank Damage/2C, 10 C-Rank/5B hits to defeat.)
Reward: 6,000 Jewels
Job Rank: C
Job Requirements: One or two Basilisk players, 150 words per posts, 12 posts
Job Location: Mt. Hakobe Settlements
Job Description: Since the creation of Basilisk Fang it has had an unwavering grip on the territories of Mt. Hakobe and the villages tucked within it’s icy nooks. They provide the guild with a percentage of jewels and produce and you don’t harm them...Only, now they've been really slacking, It’s time they pay up. Though it’s been like this the best of a year or so It is still doubt-able that everyone will comply, you may have to beat some sense into the more stubborn settlers and use them as an example so that the others may pay their crop and cash taxes to your guild. (Roll at least 4 dice/Collect dues from defeated villagers)
Enemies:
Weak:
Scared Villagers [x5]: These people see you and know either by your malevolent presence or by the slaughter/raid you've already began that they have not paid there dues. There only instinctive action is too flee whether you teach them a lesson or not is up to you.
Normal:
Village Guard Dogs [x2]
These hounds are more than mutts. These attack dogs were bred to survive the cold winter climates and fend off any snow vulcans that may cross into the settlements territory so you can believe they are both fast and pack quite the bite (Deals C-Rank Damage, 4 C-rank/2B hits to defeat)
Strong:
Farmer Rebels [x2]:
These Hard working laborers are tired of putting up with your guilds oppression and intend to fight you off once and for all. They are armed with pointed tools from field sickles, shovels, pitchforks and ice-pickaxes. (Deals C-Rank damage, 6 C-Rank/3B hits to defeat)
Boss:
Ice Make Mage [x1]
This wizard was born in this village and witnessed Basilisk Fang take control of it at a young age. Though he still may be young he is taking the chance now to battle for his people and family's freedom, the fool. This teen is an incredibly agile mover, skilled for getting the jump on an opponent. Watch your back for forming Ice make: spikes.(Deals B-Rank Damage/2C, 10 C-Rank/5B hits to defeat.)
Reward: 6,000 Jewels